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| // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project | |
| // SPDX-License-Identifier: GPL-2.0-or-later | |
| namespace Shader::IR { | |
| Value::Value(IR::Inst* value) noexcept : type{Type::Opaque}, inst{value} {} | |
| Value::Value(IR::Reg value) noexcept : type{Type::Reg}, reg{value} {} | |
| Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {} | |
| Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {} | |
| Value::Value(IR::Patch value) noexcept : type{Type::Patch}, patch{value} {} | |
| Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {} | |
| Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {} | |
| Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {} | |
| Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {} | |
| Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {} | |
| Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {} | |
| Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {} | |
| IR::Type Value::Type() const noexcept { | |
| if (IsPhi()) { | |
| // The type of a phi node is stored in its flags | |
| return inst->Flags<IR::Type>(); | |
| } | |
| if (IsIdentity()) { | |
| return inst->Arg(0).Type(); | |
| } | |
| if (type == Type::Opaque) { | |
| return inst->Type(); | |
| } | |
| return type; | |
| } | |
| bool Value::operator==(const Value& other) const { | |
| if (type != other.type) { | |
| return false; | |
| } | |
| switch (type) { | |
| case Type::Void: | |
| return true; | |
| case Type::Opaque: | |
| return inst == other.inst; | |
| case Type::Reg: | |
| return reg == other.reg; | |
| case Type::Pred: | |
| return pred == other.pred; | |
| case Type::Attribute: | |
| return attribute == other.attribute; | |
| case Type::Patch: | |
| return patch == other.patch; | |
| case Type::U1: | |
| return imm_u1 == other.imm_u1; | |
| case Type::U8: | |
| return imm_u8 == other.imm_u8; | |
| case Type::U16: | |
| case Type::F16: | |
| return imm_u16 == other.imm_u16; | |
| case Type::U32: | |
| case Type::F32: | |
| return imm_u32 == other.imm_u32; | |
| case Type::U64: | |
| case Type::F64: | |
| return imm_u64 == other.imm_u64; | |
| case Type::U32x2: | |
| case Type::U32x3: | |
| case Type::U32x4: | |
| case Type::F16x2: | |
| case Type::F16x3: | |
| case Type::F16x4: | |
| case Type::F32x2: | |
| case Type::F32x3: | |
| case Type::F32x4: | |
| case Type::F64x2: | |
| case Type::F64x3: | |
| case Type::F64x4: | |
| break; | |
| } | |
| throw LogicError("Invalid type {}", type); | |
| } | |
| bool Value::operator!=(const Value& other) const { | |
| return !operator==(other); | |
| } | |
| } // namespace Shader::IR | |