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| // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project | |
| // SPDX-License-Identifier: GPL-2.0-or-later | |
| namespace Shader::Optimization { | |
| namespace { | |
| [[nodiscard]] bool IsTextureTypeRescalable(TextureType type) { | |
| switch (type) { | |
| case TextureType::Color2D: | |
| case TextureType::ColorArray2D: | |
| case TextureType::Color2DRect: | |
| return true; | |
| case TextureType::Color1D: | |
| case TextureType::ColorArray1D: | |
| case TextureType::Color3D: | |
| case TextureType::ColorCube: | |
| case TextureType::ColorArrayCube: | |
| case TextureType::Buffer: | |
| break; | |
| } | |
| return false; | |
| } | |
| void VisitMark(IR::Block& block, IR::Inst& inst) { | |
| switch (inst.GetOpcode()) { | |
| case IR::Opcode::ShuffleIndex: | |
| case IR::Opcode::ShuffleUp: | |
| case IR::Opcode::ShuffleDown: | |
| case IR::Opcode::ShuffleButterfly: { | |
| const IR::Value shfl_arg{inst.Arg(0)}; | |
| if (shfl_arg.IsImmediate()) { | |
| break; | |
| } | |
| const IR::Inst* const arg_inst{shfl_arg.InstRecursive()}; | |
| if (arg_inst->GetOpcode() != IR::Opcode::BitCastU32F32) { | |
| break; | |
| } | |
| const IR::Value bitcast_arg{arg_inst->Arg(0)}; | |
| if (bitcast_arg.IsImmediate()) { | |
| break; | |
| } | |
| IR::Inst* const bitcast_inst{bitcast_arg.InstRecursive()}; | |
| bool must_patch_outside = false; | |
| if (bitcast_inst->GetOpcode() == IR::Opcode::GetAttribute) { | |
| const IR::Attribute attr{bitcast_inst->Arg(0).Attribute()}; | |
| switch (attr) { | |
| case IR::Attribute::PositionX: | |
| case IR::Attribute::PositionY: | |
| bitcast_inst->SetFlags<u32>(0xDEADBEEF); | |
| must_patch_outside = true; | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| if (must_patch_outside) { | |
| const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; | |
| IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | |
| const IR::F32 new_inst{&*block.PrependNewInst(it, inst)}; | |
| const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())}; | |
| const IR::Value converted{ir.FPMul(new_inst, up_factor)}; | |
| inst.ReplaceUsesWith(converted); | |
| } | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| } | |
| void PatchFragCoord(IR::Block& block, IR::Inst& inst) { | |
| IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | |
| const IR::F32 down_factor{ir.ResolutionDownFactor()}; | |
| const IR::F32 frag_coord{ir.GetAttribute(inst.Arg(0).Attribute())}; | |
| const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)}; | |
| inst.ReplaceUsesWith(downscaled_frag_coord); | |
| } | |
| void PatchPointSize(IR::Block& block, IR::Inst& inst) { | |
| IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | |
| const IR::F32 point_value{inst.Arg(1)}; | |
| const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())}; | |
| const IR::F32 upscaled_point_value{ir.FPMul(point_value, up_factor)}; | |
| inst.SetArg(1, upscaled_point_value); | |
| } | |
| [[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) { | |
| IR::U32 scaled_value{value}; | |
| if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { | |
| scaled_value = ir.IMul(scaled_value, ir.Imm32(up_scale)); | |
| } | |
| if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { | |
| scaled_value = ir.ShiftRightArithmetic(scaled_value, ir.Imm32(down_shift)); | |
| } | |
| return IR::U32{ir.Select(is_scaled, scaled_value, value)}; | |
| } | |
| [[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value, | |
| const IR::Attribute attrib) { | |
| const IR::F32 up_factor{ir.Imm32(Settings::values.resolution_info.up_factor)}; | |
| const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), up_factor)}; | |
| const IR::F32 frag_coord{ir.GetAttribute(attrib)}; | |
| const IR::F32 down_factor{ir.Imm32(Settings::values.resolution_info.down_factor)}; | |
| const IR::F32 floor{ir.FPMul(up_factor, ir.FPFloor(ir.FPMul(frag_coord, down_factor)))}; | |
| const IR::F16F32F64 deviation{ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor)))}; | |
| return IR::U32{ir.Select(is_scaled, ir.ConvertFToU(32, deviation), value)}; | |
| } | |
| [[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) { | |
| IR::U32 scaled_value{value}; | |
| if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { | |
| scaled_value = ir.ShiftLeftLogical(scaled_value, ir.Imm32(down_shift)); | |
| } | |
| if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { | |
| scaled_value = ir.IDiv(scaled_value, ir.Imm32(up_scale)); | |
| } | |
| return IR::U32{ir.Select(is_scaled, scaled_value, value)}; | |
| } | |
| void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) { | |
| const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; | |
| IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | |
| const auto info{inst.Flags<IR::TextureInstInfo>()}; | |
| const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; | |
| switch (info.type) { | |
| case TextureType::Color2D: | |
| case TextureType::ColorArray2D: | |
| case TextureType::Color2DRect: { | |
| const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; | |
| const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})}; | |
| const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})}; | |
| const IR::Value replacement{ir.CompositeConstruct( | |
| width, height, ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))}; | |
| inst.ReplaceUsesWith(replacement); | |
| break; | |
| } | |
| case TextureType::Color1D: | |
| case TextureType::ColorArray1D: | |
| case TextureType::Color3D: | |
| case TextureType::ColorCube: | |
| case TextureType::ColorArrayCube: | |
| case TextureType::Buffer: | |
| // Nothing to patch here | |
| break; | |
| } | |
| } | |
| void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled, | |
| size_t index) { | |
| const IR::Value composite{inst.Arg(index)}; | |
| if (composite.IsEmpty()) { | |
| return; | |
| } | |
| const auto info{inst.Flags<IR::TextureInstInfo>()}; | |
| const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 0)})}; | |
| const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})}; | |
| switch (info.type) { | |
| case TextureType::Color2D: | |
| case TextureType::Color2DRect: | |
| inst.SetArg(index, ir.CompositeConstruct(x, y)); | |
| break; | |
| case TextureType::ColorArray2D: { | |
| const IR::U32 z{ir.CompositeExtract(composite, 2)}; | |
| inst.SetArg(index, ir.CompositeConstruct(x, y, z)); | |
| break; | |
| } | |
| case TextureType::Color1D: | |
| case TextureType::ColorArray1D: | |
| case TextureType::Color3D: | |
| case TextureType::ColorCube: | |
| case TextureType::ColorArrayCube: | |
| case TextureType::Buffer: | |
| // Nothing to patch here | |
| break; | |
| } | |
| } | |
| void ScaleIntegerOffsetComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled, | |
| size_t index) { | |
| const IR::Value composite{inst.Arg(index)}; | |
| if (composite.IsEmpty()) { | |
| return; | |
| } | |
| const auto info{inst.Flags<IR::TextureInstInfo>()}; | |
| const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 0)})}; | |
| const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})}; | |
| switch (info.type) { | |
| case TextureType::ColorArray2D: | |
| case TextureType::Color2D: | |
| case TextureType::Color2DRect: | |
| inst.SetArg(index, ir.CompositeConstruct(x, y)); | |
| break; | |
| case TextureType::Color1D: | |
| case TextureType::ColorArray1D: | |
| case TextureType::Color3D: | |
| case TextureType::ColorCube: | |
| case TextureType::ColorArrayCube: | |
| case TextureType::Buffer: | |
| // Nothing to patch here | |
| break; | |
| } | |
| } | |
| void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) { | |
| const auto info{inst.Flags<IR::TextureInstInfo>()}; | |
| const IR::Value coord{inst.Arg(1)}; | |
| const IR::U32 coord_x{ir.CompositeExtract(coord, 0)}; | |
| const IR::U32 coord_y{ir.CompositeExtract(coord, 1)}; | |
| const IR::U32 scaled_x{SubScale(ir, is_scaled, coord_x, IR::Attribute::PositionX)}; | |
| const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)}; | |
| switch (info.type) { | |
| case TextureType::Color2D: | |
| case TextureType::Color2DRect: | |
| inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y)); | |
| break; | |
| case TextureType::ColorArray2D: { | |
| const IR::U32 z{ir.CompositeExtract(coord, 2)}; | |
| inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y, z)); | |
| break; | |
| } | |
| case TextureType::Color1D: | |
| case TextureType::ColorArray1D: | |
| case TextureType::Color3D: | |
| case TextureType::ColorCube: | |
| case TextureType::ColorArrayCube: | |
| case TextureType::Buffer: | |
| // Nothing to patch here | |
| break; | |
| } | |
| } | |
| void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) { | |
| IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | |
| const auto info{inst.Flags<IR::TextureInstInfo>()}; | |
| if (!IsTextureTypeRescalable(info.type)) { | |
| return; | |
| } | |
| const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; | |
| SubScaleCoord(ir, inst, is_scaled); | |
| // Scale ImageFetch offset | |
| ScaleIntegerOffsetComposite(ir, inst, is_scaled, 2); | |
| } | |
| void SubScaleImageRead(IR::Block& block, IR::Inst& inst) { | |
| IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | |
| const auto info{inst.Flags<IR::TextureInstInfo>()}; | |
| if (!IsTextureTypeRescalable(info.type)) { | |
| return; | |
| } | |
| const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))}; | |
| SubScaleCoord(ir, inst, is_scaled); | |
| } | |
| void PatchImageFetch(IR::Block& block, IR::Inst& inst) { | |
| IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | |
| const auto info{inst.Flags<IR::TextureInstInfo>()}; | |
| if (!IsTextureTypeRescalable(info.type)) { | |
| return; | |
| } | |
| const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; | |
| ScaleIntegerComposite(ir, inst, is_scaled, 1); | |
| // Scale ImageFetch offset | |
| ScaleIntegerOffsetComposite(ir, inst, is_scaled, 2); | |
| } | |
| void PatchImageRead(IR::Block& block, IR::Inst& inst) { | |
| IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | |
| const auto info{inst.Flags<IR::TextureInstInfo>()}; | |
| if (!IsTextureTypeRescalable(info.type)) { | |
| return; | |
| } | |
| const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))}; | |
| ScaleIntegerComposite(ir, inst, is_scaled, 1); | |
| } | |
| void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { | |
| const bool is_fragment_shader{program.stage == Stage::Fragment}; | |
| switch (inst.GetOpcode()) { | |
| case IR::Opcode::GetAttribute: { | |
| const IR::Attribute attr{inst.Arg(0).Attribute()}; | |
| switch (attr) { | |
| case IR::Attribute::PositionX: | |
| case IR::Attribute::PositionY: | |
| if (is_fragment_shader && inst.Flags<u32>() != 0xDEADBEEF) { | |
| PatchFragCoord(block, inst); | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| break; | |
| } | |
| case IR::Opcode::SetAttribute: { | |
| const IR::Attribute attr{inst.Arg(0).Attribute()}; | |
| switch (attr) { | |
| case IR::Attribute::PointSize: | |
| if (inst.Flags<u32>() != 0xDEADBEEF) { | |
| PatchPointSize(block, inst); | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| break; | |
| } | |
| case IR::Opcode::ImageQueryDimensions: | |
| PatchImageQueryDimensions(block, inst); | |
| break; | |
| case IR::Opcode::ImageFetch: | |
| if (is_fragment_shader) { | |
| SubScaleImageFetch(block, inst); | |
| } else { | |
| PatchImageFetch(block, inst); | |
| } | |
| break; | |
| case IR::Opcode::ImageRead: | |
| if (is_fragment_shader) { | |
| SubScaleImageRead(block, inst); | |
| } else { | |
| PatchImageRead(block, inst); | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| } // Anonymous namespace | |
| void RescalingPass(IR::Program& program) { | |
| const bool is_fragment_shader{program.stage == Stage::Fragment}; | |
| if (is_fragment_shader) { | |
| for (IR::Block* const block : program.post_order_blocks) { | |
| for (IR::Inst& inst : block->Instructions()) { | |
| VisitMark(*block, inst); | |
| } | |
| } | |
| } | |
| for (IR::Block* const block : program.post_order_blocks) { | |
| for (IR::Inst& inst : block->Instructions()) { | |
| Visit(program, *block, inst); | |
| } | |
| } | |
| } | |
| } // namespace Shader::Optimization | |