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| #include <chrono> |
| #include <string> |
|
|
| #include <QEventLoop> |
| #include <QNetworkAccessManager> |
| #include <QNetworkReply> |
|
|
| #include <discord_rpc.h> |
| #include <fmt/format.h> |
|
|
| #include "common/common_types.h" |
| #include "common/string_util.h" |
| #include "core/core.h" |
| #include "core/loader/loader.h" |
| #include "yuzu/discord_impl.h" |
| #include "yuzu/uisettings.h" |
|
|
| namespace DiscordRPC { |
|
|
| DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} { |
| DiscordEventHandlers handlers{}; |
| |
| |
| Discord_Initialize("712465656758665259", &handlers, 1, nullptr); |
| } |
|
|
| DiscordImpl::~DiscordImpl() { |
| Discord_ClearPresence(); |
| Discord_Shutdown(); |
| } |
|
|
| void DiscordImpl::Pause() { |
| Discord_ClearPresence(); |
| } |
|
|
| std::string DiscordImpl::GetGameString(const std::string& title) { |
| |
| std::string icon_name = Common::ToLower(title); |
|
|
| |
| std::replace(icon_name.begin(), icon_name.end(), ' ', '-'); |
|
|
| |
| std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; }); |
|
|
| |
| icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(), |
| [](int ch) { return ch != '-'; })); |
| icon_name.erase( |
| std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(), |
| icon_name.end()); |
|
|
| |
| icon_name.erase(std::unique(icon_name.begin(), icon_name.end(), |
| [](char a, char b) { return a == '-' && b == '-'; }), |
| icon_name.end()); |
|
|
| return icon_name; |
| } |
|
|
| void DiscordImpl::UpdateGameStatus(bool use_default) { |
| const std::string default_text = "yuzu is an emulator for the Nintendo Switch"; |
| const std::string default_image = "yuzu_logo"; |
| const std::string url = use_default ? default_image : game_url; |
| s64 start_time = std::chrono::duration_cast<std::chrono::seconds>( |
| std::chrono::system_clock::now().time_since_epoch()) |
| .count(); |
| DiscordRichPresence presence{}; |
|
|
| presence.largeImageKey = url.c_str(); |
| presence.largeImageText = game_title.c_str(); |
| presence.smallImageKey = default_image.c_str(); |
| presence.smallImageText = default_text.c_str(); |
| presence.state = game_title.c_str(); |
| presence.details = "Currently in game"; |
| presence.startTimestamp = start_time; |
| Discord_UpdatePresence(&presence); |
| } |
|
|
| void DiscordImpl::Update() { |
| const std::string default_text = "yuzu is an emulator for the Nintendo Switch"; |
| const std::string default_image = "yuzu_logo"; |
|
|
| if (system.IsPoweredOn()) { |
| system.GetAppLoader().ReadTitle(game_title); |
|
|
| |
| std::string icon_name = GetGameString(game_title); |
| game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name); |
|
|
| QNetworkAccessManager manager; |
| QNetworkRequest request; |
| request.setUrl(QUrl(QString::fromStdString(game_url))); |
| request.setTransferTimeout(3000); |
| QNetworkReply* reply = manager.head(request); |
| QEventLoop request_event_loop; |
| QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit); |
| request_event_loop.exec(); |
| UpdateGameStatus(reply->error()); |
| return; |
| } |
|
|
| s64 start_time = std::chrono::duration_cast<std::chrono::seconds>( |
| std::chrono::system_clock::now().time_since_epoch()) |
| .count(); |
|
|
| DiscordRichPresence presence{}; |
| presence.largeImageKey = default_image.c_str(); |
| presence.largeImageText = default_text.c_str(); |
| presence.details = "Currently not in game"; |
| presence.startTimestamp = start_time; |
| Discord_UpdatePresence(&presence); |
| } |
| } |
|
|