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| #include "common/settings_input.h" |
| #include "hid_core/frontend/emulated_controller.h" |
| #include "hid_core/hid_core.h" |
| #include "yuzu/util/controller_navigation.h" |
|
|
| ControllerNavigation::ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent) { |
| player1_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); |
| handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); |
| Core::HID::ControllerUpdateCallback engine_callback{ |
| .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); }, |
| .is_npad_service = false, |
| }; |
| player1_callback_key = player1_controller->SetCallback(engine_callback); |
| handheld_callback_key = handheld_controller->SetCallback(engine_callback); |
| is_controller_set = true; |
| } |
|
|
| ControllerNavigation::~ControllerNavigation() { |
| UnloadController(); |
| } |
|
|
| void ControllerNavigation::UnloadController() { |
| if (is_controller_set) { |
| player1_controller->DeleteCallback(player1_callback_key); |
| handheld_controller->DeleteCallback(handheld_callback_key); |
| is_controller_set = false; |
| } |
| } |
|
|
| void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_button, |
| Qt::Key key) { |
| if (button_values[native_button].value && !button_values[native_button].locked) { |
| emit TriggerKeyboardEvent(key); |
| } |
| } |
|
|
| void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) { |
| std::scoped_lock lock{mutex}; |
| if (!Settings::values.controller_navigation) { |
| return; |
| } |
| if (type == Core::HID::ControllerTriggerType::Button) { |
| ControllerUpdateButton(); |
| return; |
| } |
|
|
| if (type == Core::HID::ControllerTriggerType::Stick) { |
| ControllerUpdateStick(); |
| return; |
| } |
| } |
|
|
| void ControllerNavigation::ControllerUpdateButton() { |
| const auto controller_type = player1_controller->GetNpadStyleIndex(); |
| const auto& player1_buttons = player1_controller->GetButtonsValues(); |
| const auto& handheld_buttons = handheld_controller->GetButtonsValues(); |
|
|
| for (std::size_t i = 0; i < player1_buttons.size(); ++i) { |
| const bool button = player1_buttons[i].value || handheld_buttons[i].value; |
| |
| button_values[i].locked = button == button_values[i].value; |
| button_values[i].value = button; |
| } |
|
|
| switch (controller_type) { |
| case Core::HID::NpadStyleIndex::Fullkey: |
| case Core::HID::NpadStyleIndex::JoyconDual: |
| case Core::HID::NpadStyleIndex::Handheld: |
| case Core::HID::NpadStyleIndex::GameCube: |
| TriggerButton(Settings::NativeButton::A, Qt::Key_Enter); |
| TriggerButton(Settings::NativeButton::B, Qt::Key_Escape); |
| TriggerButton(Settings::NativeButton::DDown, Qt::Key_Down); |
| TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Left); |
| TriggerButton(Settings::NativeButton::DRight, Qt::Key_Right); |
| TriggerButton(Settings::NativeButton::DUp, Qt::Key_Up); |
| break; |
| case Core::HID::NpadStyleIndex::JoyconLeft: |
| TriggerButton(Settings::NativeButton::DDown, Qt::Key_Enter); |
| TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Escape); |
| break; |
| case Core::HID::NpadStyleIndex::JoyconRight: |
| TriggerButton(Settings::NativeButton::X, Qt::Key_Enter); |
| TriggerButton(Settings::NativeButton::A, Qt::Key_Escape); |
| break; |
| default: |
| break; |
| } |
| } |
|
|
| void ControllerNavigation::ControllerUpdateStick() { |
| const auto controller_type = player1_controller->GetNpadStyleIndex(); |
| const auto& player1_sticks = player1_controller->GetSticksValues(); |
| const auto& handheld_sticks = player1_controller->GetSticksValues(); |
| bool update = false; |
|
|
| for (std::size_t i = 0; i < player1_sticks.size(); ++i) { |
| const Common::Input::StickStatus stick{ |
| .left = player1_sticks[i].left || handheld_sticks[i].left, |
| .right = player1_sticks[i].right || handheld_sticks[i].right, |
| .up = player1_sticks[i].up || handheld_sticks[i].up, |
| .down = player1_sticks[i].down || handheld_sticks[i].down, |
| }; |
| |
| if (stick.down != stick_values[i].down || stick.left != stick_values[i].left || |
| stick.right != stick_values[i].right || stick.up != stick_values[i].up) { |
| update = true; |
| } |
| stick_values[i] = stick; |
| } |
|
|
| if (!update) { |
| return; |
| } |
|
|
| switch (controller_type) { |
| case Core::HID::NpadStyleIndex::Fullkey: |
| case Core::HID::NpadStyleIndex::JoyconDual: |
| case Core::HID::NpadStyleIndex::Handheld: |
| case Core::HID::NpadStyleIndex::GameCube: |
| if (stick_values[Settings::NativeAnalog::LStick].down) { |
| emit TriggerKeyboardEvent(Qt::Key_Down); |
| return; |
| } |
| if (stick_values[Settings::NativeAnalog::LStick].left) { |
| emit TriggerKeyboardEvent(Qt::Key_Left); |
| return; |
| } |
| if (stick_values[Settings::NativeAnalog::LStick].right) { |
| emit TriggerKeyboardEvent(Qt::Key_Right); |
| return; |
| } |
| if (stick_values[Settings::NativeAnalog::LStick].up) { |
| emit TriggerKeyboardEvent(Qt::Key_Up); |
| return; |
| } |
| break; |
| case Core::HID::NpadStyleIndex::JoyconLeft: |
| if (stick_values[Settings::NativeAnalog::LStick].left) { |
| emit TriggerKeyboardEvent(Qt::Key_Down); |
| return; |
| } |
| if (stick_values[Settings::NativeAnalog::LStick].up) { |
| emit TriggerKeyboardEvent(Qt::Key_Left); |
| return; |
| } |
| if (stick_values[Settings::NativeAnalog::LStick].down) { |
| emit TriggerKeyboardEvent(Qt::Key_Right); |
| return; |
| } |
| if (stick_values[Settings::NativeAnalog::LStick].right) { |
| emit TriggerKeyboardEvent(Qt::Key_Up); |
| return; |
| } |
| break; |
| case Core::HID::NpadStyleIndex::JoyconRight: |
| if (stick_values[Settings::NativeAnalog::RStick].right) { |
| emit TriggerKeyboardEvent(Qt::Key_Down); |
| return; |
| } |
| if (stick_values[Settings::NativeAnalog::RStick].down) { |
| emit TriggerKeyboardEvent(Qt::Key_Left); |
| return; |
| } |
| if (stick_values[Settings::NativeAnalog::RStick].up) { |
| emit TriggerKeyboardEvent(Qt::Key_Right); |
| return; |
| } |
| if (stick_values[Settings::NativeAnalog::RStick].left) { |
| emit TriggerKeyboardEvent(Qt::Key_Up); |
| return; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
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