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Minimal UCI engine wrapper for the trained ChessResNet model.
Can be used by chess GUIs (Arena, cutechess, En Croissant, etc.) or
test harnesses that speak the UCI protocol.
Usage:
python uci_engine.py --ckpt runs/stage1_stockfish_30m/best.pt --device cuda
python uci_engine.py --ckpt runs/stage1_stockfish_30m/best.pt --device cpu
"""
import argparse
import sys
from pathlib import Path
import chess
import torch
sys.path.insert(0, str(Path(__file__).resolve().parent))
from common_chess import encode_board, move_to_action_id, legal_action_ids
from model import ChessResNet, create_model_from_config
# ββ Draw-aware move selection helpers ββββββββββββββββββββββββββββββββββββββ
PIECE_VALUES = {
chess.PAWN: 100,
chess.KNIGHT: 320,
chess.BISHOP: 330,
chess.ROOK: 500,
chess.QUEEN: 900,
chess.KING: 0,
}
def material_score_for_side(board: chess.Board, side: chess.Color) -> int:
"""Return *side*'s material advantage in centipawns (positive = side ahead)."""
score = 0
for piece_type in chess.PIECE_TYPES:
value = PIECE_VALUES[piece_type]
score += len(board.pieces(piece_type, side)) * value
score -= len(board.pieces(piece_type, not side)) * value
return score
def move_causes_drawish(board: chess.Board, move: chess.Move) -> bool:
"""Check whether *move* immediately leads to a drawish outcome."""
b = board.copy(stack=True)
b.push(move)
if b.is_repetition(3):
return True
if b.can_claim_threefold_repetition():
return True
if b.is_fifty_moves():
return True
if b.can_claim_fifty_moves():
return True
if b.is_stalemate():
return True
if b.is_insufficient_material():
return True
return False
def choose_move_with_draw_awareness(
board: chess.Board,
legal_moves: list,
legal_action_ids: list[int],
policy_logits: torch.Tensor,
value_pred,
topk: int = 12,
) -> chess.Move:
"""Draw-aware top-k rerank of legal moves.
Parameters
----------
board : current python-chess Board (must retain move stack).
legal_moves : list of chess.Move, parallel to *legal_action_ids*.
legal_action_ids : list of int action IDs parallel to *legal_moves*.
policy_logits : full [N_ACTIONS] torch.Tensor (on any device).
value_pred : scalar value-head output (can be tensor or float).
topk : number of top candidates to consider for reranking.
Returns a legal ``chess.Move``.
"""
side = board.turn
root_value = float(value_pred.squeeze().item() if hasattr(value_pred, "item") else value_pred)
material = material_score_for_side(board, side)
# Material fallback: override value signal when material gap is large
if material >= 500:
root_value = max(root_value, 0.50)
if material <= -500:
root_value = min(root_value, -0.50)
# Sort legal moves by policy logit descending
scored = [
(float(policy_logits[aid].item() if hasattr(policy_logits, "item") else policy_logits[aid]), move)
for aid, move in zip(legal_action_ids, legal_moves)
]
scored.sort(key=lambda x: x[0], reverse=True)
sorted_moves = [m for _, m in scored]
original_top1 = sorted_moves[0]
# ββ Advantage: avoid draws ββββββββββββββββββββββββββββββββββββββββ
if root_value > 0.35:
for move in sorted_moves[:topk]:
if not move_causes_drawish(board, move):
return move
return original_top1 # fallback β every top-k move is drawish
# ββ Disadvantage: prefer draws ββββββββββββββββββββββββββββββββββββ
if root_value < -0.35:
for move in sorted_moves[:topk]:
if move_causes_drawish(board, move):
return move
return original_top1 # fallback β no drawish move in top-k
# ββ Near-equality: stick with policy top1 βββββββββββββββββββββββββ
return original_top1
class UCIEngine:
"""Minimal UCI chess engine using a trained ChessResNet model."""
def __init__(self, ckpt_path: str, device: str = "cuda"):
self.device = device if torch.cuda.is_available() and device == "cuda" else "cpu"
self.board = chess.Board()
self.model = self._load_model(ckpt_path)
self.model.eval()
self._stop_requested = False
def _load_model(self, ckpt_path: str) -> ChessResNet:
ckpt = torch.load(ckpt_path, map_location=self.device, weights_only=True)
model_config = ckpt.get("model_config", {})
if not model_config:
model_config = {
"channels": ckpt.get("args", {}).get("channels", 256),
"blocks": ckpt.get("args", {}).get("blocks", 20),
"num_actions": 20480,
}
model = create_model_from_config(model_config)
model.load_state_dict(ckpt["model"])
model.to(self.device)
return model
def uci_new_game(self):
"""Reset board for a new game."""
self.board.reset()
self._stop_requested = False
def set_position(self, fen: str | None = None, moves: list[str] | None = None):
"""Set up position from FEN and optional move list."""
if fen:
self.board.set_fen(fen)
else:
self.board.reset()
if moves:
for m in moves:
self.board.push(chess.Move.from_uci(m))
def get_best_move(self, movetime_ms: int = 1000) -> tuple[str, float]:
"""
Return (bestmove_uci, top_logit) by evaluating the current board.
Only considers legal moves. This is a single-forward-pass evaluator;
it does NOT do MCTS or search.
"""
# Encode board
planes = encode_board(self.board)
inp = torch.from_numpy(planes).unsqueeze(0).float().to(self.device) # [1,18,8,8]
with torch.no_grad():
with torch.autocast(device_type=self.device, enabled=(self.device == "cuda")):
policy_logits, value = self.model(inp)
policy_logits = policy_logits.squeeze(0) # [20480]
# Get legal moves and their action IDs
action_ids, moves = legal_action_ids(self.board)
if not moves:
return "0000", float("-inf")
# Draw-aware top-k rerank (avoids threefold-repetition, 50-move, etc.)
best_move_obj = choose_move_with_draw_awareness(
self.board, moves, action_ids, policy_logits, value, topk=12
)
best_move = best_move_obj.uci()
best_logit = float(policy_logits[move_to_action_id(best_move_obj, self.board.turn)])
return best_move, best_logit
def handle_go(self, tokens: list[str]):
"""Process 'go' command and output bestmove."""
movetime_ms = 1000
if "movetime" in tokens:
idx = tokens.index("movetime") + 1
if idx < len(tokens):
movetime_ms = int(tokens[idx])
best_move, _ = self.get_best_move(movetime_ms)
print(f"bestmove {best_move}", flush=True)
def handle_position(self, tokens: list[str]):
"""Process 'position' command."""
fen = None
moves = []
if "startpos" in tokens:
pass # use starting position (board.reset() already done or standard)
elif "fen" in tokens:
# Collect FEN string up to "moves" keyword
idx = tokens.index("fen") + 1
fen_parts = []
while idx < len(tokens) and tokens[idx] != "moves":
fen_parts.append(tokens[idx])
idx += 1
fen = " ".join(fen_parts)
if "moves" in tokens:
idx = tokens.index("moves") + 1
moves = tokens[idx:]
self.set_position(fen, moves)
def run(self):
"""Main UCI loop: read commands from stdin, respond to stdout."""
while True:
line = sys.stdin.readline()
if not line:
break
line = line.strip()
if not line:
continue
parts = line.split()
cmd = parts[0]
if cmd == "uci":
print("id name JoeyStage1StockfishDistill", flush=True)
print("id author Joey", flush=True)
print("uciok", flush=True)
elif cmd == "isready":
print("readyok", flush=True)
elif cmd == "ucinewgame":
self.uci_new_game()
elif cmd == "position":
self.handle_position(parts[1:])
elif cmd == "go":
self.handle_go(parts[1:])
elif cmd == "stop":
self._stop_requested = True
elif cmd == "quit":
break
def main():
parser = argparse.ArgumentParser(description="UCI chess engine")
parser.add_argument("--ckpt", default='', help="Path to checkpoint .pt file")
parser.add_argument("--device", default="cuda" if torch.cuda.is_available() else "cpu")
args = parser.parse_args()
engine = UCIEngine(args.ckpt, args.device)
engine.run()
if __name__ == "__main__":
main()
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