Yesterday
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card: note that the windows server build carries the 0.1.2 fixes
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server: rebuild windows engine with the 0.1.2 fixes (second-render mask, caching, voice paths, skip-first-step, drop CFG skip)
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card: document patch 0.1.2
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patch: re-release 0.1.2 (second-render bug, reference/text caching, voice switching, GUI voice list, skip-first-step, drop CFG skip)
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patch: 0.1.2 re-release - fixed ggml DLLs, local-attention switch removed, CFG truncation + uncond reuse only
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patch: 0.1.2 rebuild - fixed ggml DLLs (stale vocoder conv kernel caused DC offset / electric timbre) + voices manifests
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Upload GSV.CPP-win64-patch-0.1.2.zip
2 days ago
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docs: language values / mixed-script routing / non-ASCII paths
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server: build b36f6dc (non-ASCII paths, mixed-language frontend)
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README: patch 0.1.1 note
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patch 0.1.1: mixed-language modes, non-ASCII paths, auto_yue
3 days ago
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licenses: GAG (MIT)
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notices: GAG (MIT)
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README: credit GAG (MIT) and the upstream projects
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windows one-click package (GAG + engine + embedded python + models)
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README: link build docs
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docs: api/benchmark/usage
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licenses: G2PW Apache-2.0
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notices: G2PW (Apache-2.0)
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README: server/frontend/windows sections, zip hash
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docs: api/benchmark/usage
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prebuilt gsv_server (windows/linux, vulkan)
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frontend data: g2pw, bert tokenizer, nltk, fast-langdetect
4 days ago
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Update README.md
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vocoder: ggml sub-pixel GGUF (v0.1.2) replaces ONNX; refresh README/docs
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vocoder: remove the ONNX model (replaced by gsv-vocoder-f32.gguf)
5 days ago
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Upload 18 files
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initial commit