Text Generation
Transformers
Safetensors
chess_transformer
chess
llm-course
chess-challenge
custom_code
Instructions to use LLM-course/chess-mtanre-v2 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Transformers
How to use LLM-course/chess-mtanre-v2 with Transformers:
# Use a pipeline as a high-level helper from transformers import pipeline pipe = pipeline("text-generation", model="LLM-course/chess-mtanre-v2", trust_remote_code=True)# pip install -U transformers accelerate # Load model directly from transformers import AutoModelForCausalLM model = AutoModelForCausalLM.from_pretrained("LLM-course/chess-mtanre-v2", trust_remote_code=True, device_map="auto") - Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- vLLM
How to use LLM-course/chess-mtanre-v2 with vLLM:
Install from pip and serve model
# Install vLLM from pip: pip install vllm # Start the vLLM server: vllm serve "LLM-course/chess-mtanre-v2" # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:8000/v1/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "LLM-course/chess-mtanre-v2", "prompt": "Once upon a time,", "max_tokens": 512, "temperature": 0.5 }'Use Docker
docker model run hf.co/LLM-course/chess-mtanre-v2
- SGLang
How to use LLM-course/chess-mtanre-v2 with SGLang:
Install from pip and serve model
# Install SGLang from pip: pip install sglang # Start the SGLang server: python3 -m sglang.launch_server \ --model-path "LLM-course/chess-mtanre-v2" \ --host 0.0.0.0 \ --port 30000 # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:30000/v1/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "LLM-course/chess-mtanre-v2", "prompt": "Once upon a time,", "max_tokens": 512, "temperature": 0.5 }'Use Docker images
docker run --gpus all \ --shm-size 32g \ -p 30000:30000 \ -v ~/.cache/huggingface:/root/.cache/huggingface \ --env "HF_TOKEN=<secret>" \ --ipc=host \ lmsysorg/sglang:latest \ python3 -m sglang.launch_server \ --model-path "LLM-course/chess-mtanre-v2" \ --host 0.0.0.0 \ --port 30000 # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:30000/v1/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "LLM-course/chess-mtanre-v2", "prompt": "Once upon a time,", "max_tokens": 512, "temperature": 0.5 }' - Docker Model Runner
How to use LLM-course/chess-mtanre-v2 with Docker Model Runner:
docker model run hf.co/LLM-course/chess-mtanre-v2
Download tokenizer.py from LLM-course/chess-mtanre-v2: direct link, hf CLI and curl.
- Browser
- Download file 12.3 kB
-
https://huggingface.co/LLM-course/chess-mtanre-v2/resolve/main/tokenizer.py
- Command line
-
hf download hf://LLM-course/chess-mtanre-v2/tokenizer.py
-
curl -L -o tokenizer.py https://huggingface.co/LLM-course/chess-mtanre-v2/resolve/main/tokenizer.py
12.3 kB
| """ | |
| Chess Move Tokenizer - Component-based approach. | |
| This tokenizer decomposes chess moves into atomic components for efficient | |
| representation. Each move is broken down into: color, piece type, source square, | |
| destination square, and optional annotations (capture, check, promotion, etc.). | |
| The vocabulary is built from atomic components rather than full moves, which | |
| allows for better generalization and a smaller vocabulary size. | |
| """ | |
| from __future__ import annotations | |
| import json | |
| import os | |
| from pathlib import Path | |
| from typing import Dict, List, Optional | |
| import re | |
| from transformers import PreTrainedTokenizer | |
| # Regular expression to parse extended UCI move notation | |
| # Format: [W|B][Piece][from_square][to_square][optional_suffixes] | |
| MOVE_PATTERN = re.compile( | |
| r"^(?P<side>[WB])" | |
| r"(?P<piece>[PNBRQK])" | |
| r"(?P<src>[a-h][1-8])" | |
| r"(?P<dst>[a-h][1-8])" | |
| r"(?P<suffix>.*)$" | |
| ) | |
| class ChessTokenizer(PreTrainedTokenizer): | |
| """ | |
| Component-based chess move tokenizer. | |
| Instead of treating each complete move as a single token, this tokenizer | |
| breaks down moves into atomic components (color, piece, squares, annotations). | |
| This approach results in a much smaller vocabulary while maintaining | |
| the ability to represent all possible chess moves. | |
| Example usage: | |
| >>> tokenizer = ChessTokenizer() | |
| >>> tokens = tokenizer._tokenize("WPe2e4 BPe7e5") | |
| >>> # Returns: ['[W]', '[P]', '[e2]', '[e4]', '[B]', '[P]', '[e7]', '[e5]'] | |
| """ | |
| model_input_names = ["input_ids", "attention_mask"] | |
| vocab_files_names = {"vocab_file": "vocab.json"} | |
| # Special tokens | |
| PAD_TOKEN = "[PAD]" | |
| BOS_TOKEN = "[BOS]" | |
| EOS_TOKEN = "[EOS]" | |
| UNK_TOKEN = "[UNK]" | |
| def __init__( | |
| self, | |
| vocab_file: Optional[str] = None, | |
| vocab: Optional[Dict[str, int]] = None, | |
| **kwargs, | |
| ): | |
| """ | |
| Initialize the chess tokenizer. | |
| Args: | |
| vocab_file: Path to a JSON file containing the vocabulary mapping. | |
| vocab: Dictionary mapping tokens to IDs (alternative to vocab_file). | |
| **kwargs: Additional arguments passed to PreTrainedTokenizer. | |
| """ | |
| # Set up special token strings | |
| self._pad_token = self.PAD_TOKEN | |
| self._bos_token = self.BOS_TOKEN | |
| self._eos_token = self.EOS_TOKEN | |
| self._unk_token = self.UNK_TOKEN | |
| # Clean kwargs to prevent conflicts with special tokens | |
| # This avoids errors when loading saved tokenizers | |
| for token_key in ["pad_token", "bos_token", "eos_token", "unk_token"]: | |
| kwargs.pop(token_key, None) | |
| # Initialize vocabulary from provided source or create default | |
| if vocab is not None: | |
| self._vocab = vocab | |
| elif vocab_file is not None and os.path.exists(vocab_file): | |
| with open(vocab_file, "r", encoding="utf-8") as f: | |
| self._vocab = json.load(f) | |
| else: | |
| # Fallback: create minimal vocabulary with component tokens | |
| self._vocab = self._create_default_vocab() | |
| # Build reverse lookup: token_id -> token_string | |
| self._ids_to_tokens = {v: k for k, v in self._vocab.items()} | |
| # Call parent init AFTER setting up vocab | |
| super().__init__( | |
| pad_token=self._pad_token, | |
| bos_token=self._bos_token, | |
| eos_token=self._eos_token, | |
| unk_token=self._unk_token, | |
| **kwargs, | |
| ) | |
| def _create_default_vocab(self) -> Dict[str, int]: | |
| """ | |
| Construct the default component-based vocabulary. | |
| Creates a vocabulary from atomic chess move components: | |
| - Special tokens (padding, start, end, unknown) | |
| - Color indicators (White/Black) | |
| - Piece types (Pawn, Knight, Bishop, Rook, Queen, King) | |
| - Board squares (64 squares: a1-h8) | |
| - Move annotations (capture, check, checkmate, castling, promotions) | |
| """ | |
| # Core special tokens | |
| special_tokens = [self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN] | |
| # Player color indicators | |
| color_tokens = ["[W]", "[B]"] | |
| # Chess piece types (note: Bishop uses [BISHOP] to avoid conflict with [B]) | |
| piece_tokens = ["[P]", "[N]", "[BISHOP]", "[R]", "[Q]", "[K]"] | |
| # All 64 chess board squares | |
| square_tokens = [f"[{file}{rank}]" for rank in "12345678" for file in "abcdefgh"] | |
| # Move annotations: capture, check, checkmate, castling, promotions | |
| annotation_tokens = ["[x]", "[+]", "[#]", "[O-O]", "[O-O-O]", | |
| "[prom_Q]", "[prom_R]", "[prom_B]", "[prom_N]"] | |
| # Combine all components into vocabulary | |
| all_tokens = special_tokens + color_tokens + piece_tokens + square_tokens + annotation_tokens | |
| vocab = {token: idx for idx, token in enumerate(all_tokens)} | |
| return vocab | |
| def build_vocab_from_iterator( | |
| cls, | |
| iterator, | |
| min_frequency: int = 1, | |
| ) -> "ChessTokenizer": | |
| """ | |
| Build a tokenizer vocabulary from an iterator of game strings. | |
| Args: | |
| iterator: An iterator yielding game strings (space-separated moves). | |
| min_frequency: Minimum frequency for a token to be included. | |
| Returns: | |
| A ChessTokenizer with the built vocabulary. | |
| """ | |
| return cls() | |
| def build_vocab_from_dataset( | |
| cls, | |
| dataset_name: str = "dlouapre/lichess_2025-01_1M", | |
| split: str = "train", | |
| column: str = "text", | |
| min_frequency: int = 500, | |
| max_samples: Optional[int] = 100000, | |
| ) -> "ChessTokenizer": | |
| """ | |
| Build a tokenizer vocabulary from a Hugging Face dataset. | |
| Args: | |
| dataset_name: Name of the dataset on Hugging Face Hub. | |
| split: Dataset split to use. | |
| column: Column containing the game strings. | |
| min_frequency: Minimum frequency for a token to be included (default: 500). | |
| max_samples: Maximum number of samples to process (default: 100k). | |
| Returns: | |
| A ChessTokenizer with the built vocabulary. | |
| """ | |
| return cls() | |
| def vocab_size(self) -> int: | |
| """Return the size of the vocabulary.""" | |
| return len(self._vocab) | |
| def get_vocab(self) -> Dict[str, int]: | |
| """Return the vocabulary as a dictionary.""" | |
| return dict(self._vocab) | |
| def _tokenize(self, text: str) -> List[str]: | |
| """ | |
| Decompose chess moves into component tokens. | |
| Parses each move and breaks it down into atomic components: | |
| color, piece, source square, destination square, and annotations. | |
| Args: | |
| text: Space-separated sequence of moves in extended UCI format. | |
| Returns: | |
| List of component tokens representing the moves. | |
| """ | |
| token_list: List[str] = [] | |
| move_sequence = text.strip().split() | |
| for move_str in move_sequence: | |
| # Handle queenside castling (long castling) | |
| if "O-O-O" in move_str: | |
| player_color = "[W]" if move_str.startswith("W") else "[B]" | |
| token_list.append(player_color) | |
| token_list.append("[O-O-O]") | |
| continue | |
| # Handle kingside castling (short castling) | |
| if "O-O" in move_str: | |
| player_color = "[W]" if move_str.startswith("W") else "[B]" | |
| token_list.append(player_color) | |
| token_list.append("[O-O]") | |
| continue | |
| # Parse standard moves using regex | |
| match = MOVE_PATTERN.match(move_str) | |
| if not match: | |
| token_list.append(self.UNK_TOKEN) | |
| continue | |
| # Extract move components | |
| player_color = "[W]" if match.group("side") == "W" else "[B]" | |
| piece_type = match.group("piece") | |
| from_square = match.group("src") | |
| to_square = match.group("dst") | |
| move_annotations = match.group("suffix") or "" | |
| # Add color and piece | |
| token_list.append(player_color) | |
| # Handle Bishop separately (B conflicts with Black) | |
| if piece_type == "B": | |
| token_list.append("[BISHOP]") | |
| else: | |
| token_list.append(f"[{piece_type}]") | |
| # Add squares | |
| token_list.append(f"[{from_square}]") | |
| token_list.append(f"[{to_square}]") | |
| # Process annotations | |
| if "x" in move_annotations: | |
| token_list.append("[x]") # Capture | |
| # Check/checkmate (checkmate takes priority) | |
| if "*" in move_annotations: | |
| token_list.append("[#]") # Checkmate | |
| elif "+" in move_annotations: | |
| token_list.append("[+]") # Check | |
| # Promotion | |
| if "=" in move_annotations: | |
| promo_idx = move_annotations.find("=") | |
| if promo_idx != -1 and promo_idx + 1 < len(move_annotations): | |
| promoted_piece = move_annotations[promo_idx + 1].upper() | |
| if promoted_piece in ("Q", "R", "B", "N"): | |
| token_list.append(f"[prom_{promoted_piece}]") | |
| return token_list | |
| def _convert_token_to_id(self, token: str) -> int: | |
| """Map token string to its vocabulary ID.""" | |
| return self._vocab.get(token, self._vocab.get(self.UNK_TOKEN, 0)) | |
| def _convert_id_to_token(self, index: int) -> str: | |
| """Map vocabulary ID back to token string.""" | |
| return self._ids_to_tokens.get(index, self.UNK_TOKEN) | |
| def convert_tokens_to_string(self, tokens: List[str]) -> str: | |
| """Reconstruct string from token list, filtering special tokens.""" | |
| special_token_set = {self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN} | |
| return " ".join(t for t in tokens if t not in special_token_set) | |
| def save_vocabulary( | |
| self, | |
| save_directory: str, | |
| filename_prefix: Optional[str] = None, | |
| ) -> tuple: | |
| """ | |
| Save the vocabulary to a JSON file. | |
| Args: | |
| save_directory: Directory to save the vocabulary. | |
| filename_prefix: Optional prefix for the filename. | |
| Returns: | |
| Tuple containing the path to the saved vocabulary file. | |
| """ | |
| if not os.path.isdir(save_directory): | |
| os.makedirs(save_directory, exist_ok=True) | |
| vocab_file = os.path.join( | |
| save_directory, | |
| (filename_prefix + "-" if filename_prefix else "") + "vocab.json", | |
| ) | |
| with open(vocab_file, "w", encoding="utf-8") as f: | |
| json.dump(self._vocab, f, ensure_ascii=False, indent=2) | |
| return (vocab_file,) | |
| def count_vocab_from_dataset( | |
| dataset_name: str = "dlouapre/lichess_2025-01_1M", | |
| split: str = "train", | |
| column: str = "text", | |
| max_samples: Optional[int] = 10000, | |
| ) -> Dict[str, int]: | |
| """ | |
| Analyze token frequency distribution in the dataset. | |
| Useful for understanding which components appear most frequently | |
| and for vocabulary size planning. | |
| Args: | |
| dataset_name: HuggingFace dataset identifier. | |
| split: Which dataset split to analyze. | |
| column: Column name containing the game sequences. | |
| max_samples: Limit number of samples for faster analysis. | |
| Returns: | |
| Frequency dictionary: token -> count. | |
| """ | |
| from collections import Counter | |
| from datasets import load_dataset | |
| # Load dataset | |
| dataset = load_dataset(dataset_name, split=split) | |
| # Limit samples if requested | |
| if max_samples is not None: | |
| dataset = dataset.select(range(min(max_samples, len(dataset)))) | |
| # Count component frequencies | |
| tokenizer = ChessTokenizer() | |
| frequency_counter = Counter() | |
| for sample in dataset: | |
| component_tokens = tokenizer._tokenize(sample[column]) | |
| frequency_counter.update(component_tokens) | |
| return dict(frequency_counter) |