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@@ -52,6 +52,16 @@ Quality: same-seed renders are visually indistinguishable from BF16
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  checkpoint scores **better LPIPS than the officially published nunchaku
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  checkpoint** (0.288 vs 0.334).
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  ## Use
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  ```bash
 
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  checkpoint scores **better LPIPS than the officially published nunchaku
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  checkpoint** (0.288 vs 0.334).
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+ ## Before / after (same seed, sound on)
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+
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+ | BF16 original | this release (all-int4) |
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+ |---|---|
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+ | <video controls src="https://huggingface.co/ModelsLab/MiniMax-H3-svdquant-int4_r32/resolve/main/samples/p0_bf16.mp4"></video> | <video controls src="https://huggingface.co/ModelsLab/MiniMax-H3-svdquant-int4_r32/resolve/main/samples/p0_ours_int4.mp4"></video> |
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+ | <video controls src="https://huggingface.co/ModelsLab/MiniMax-H3-svdquant-int4_r32/resolve/main/samples/p1_bf16.mp4"></video> | <video controls src="https://huggingface.co/ModelsLab/MiniMax-H3-svdquant-int4_r32/resolve/main/samples/p1_ours_int4.mp4"></video> |
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+
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+ Prompts: a red fox in a snowy pine forest; a saxophonist under neon in
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+ light rain. Video and soundtrack are generated jointly by the model.
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+
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  ## Use
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  ```bash