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5.83 kB
| import {cartesian, cartesianAddInPlace, cartesianCross, cartesianDot, cartesianScale, spherical} from "../cartesian.js"; | |
| import {circleStream} from "../circle.js"; | |
| import {abs, cos, epsilon, pi, radians, sqrt} from "../math.js"; | |
| import pointEqual from "../pointEqual.js"; | |
| import clip from "./index.js"; | |
| export default function(radius) { | |
| var cr = cos(radius), | |
| delta = 2 * radians, | |
| smallRadius = cr > 0, | |
| notHemisphere = abs(cr) > epsilon; // TODO optimise for this common case | |
| function interpolate(from, to, direction, stream) { | |
| circleStream(stream, radius, delta, direction, from, to); | |
| } | |
| function visible(lambda, phi) { | |
| return cos(lambda) * cos(phi) > cr; | |
| } | |
| // Takes a line and cuts into visible segments. Return values used for polygon | |
| // clipping: 0 - there were intersections or the line was empty; 1 - no | |
| // intersections 2 - there were intersections, and the first and last segments | |
| // should be rejoined. | |
| function clipLine(stream) { | |
| var point0, // previous point | |
| c0, // code for previous point | |
| v0, // visibility of previous point | |
| v00, // visibility of first point | |
| clean; // no intersections | |
| return { | |
| lineStart: function() { | |
| v00 = v0 = false; | |
| clean = 1; | |
| }, | |
| point: function(lambda, phi) { | |
| var point1 = [lambda, phi], | |
| point2, | |
| v = visible(lambda, phi), | |
| c = smallRadius | |
| ? v ? 0 : code(lambda, phi) | |
| : v ? code(lambda + (lambda < 0 ? pi : -pi), phi) : 0; | |
| if (!point0 && (v00 = v0 = v)) stream.lineStart(); | |
| if (v !== v0) { | |
| point2 = intersect(point0, point1); | |
| if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2)) | |
| point1[2] = 1; | |
| } | |
| if (v !== v0) { | |
| clean = 0; | |
| if (v) { | |
| // outside going in | |
| stream.lineStart(); | |
| point2 = intersect(point1, point0); | |
| stream.point(point2[0], point2[1]); | |
| } else { | |
| // inside going out | |
| point2 = intersect(point0, point1); | |
| stream.point(point2[0], point2[1], 2); | |
| stream.lineEnd(); | |
| } | |
| point0 = point2; | |
| } else if (notHemisphere && point0 && smallRadius ^ v) { | |
| var t; | |
| // If the codes for two points are different, or are both zero, | |
| // and there this segment intersects with the small circle. | |
| if (!(c & c0) && (t = intersect(point1, point0, true))) { | |
| clean = 0; | |
| if (smallRadius) { | |
| stream.lineStart(); | |
| stream.point(t[0][0], t[0][1]); | |
| stream.point(t[1][0], t[1][1]); | |
| stream.lineEnd(); | |
| } else { | |
| stream.point(t[1][0], t[1][1]); | |
| stream.lineEnd(); | |
| stream.lineStart(); | |
| stream.point(t[0][0], t[0][1], 3); | |
| } | |
| } | |
| } | |
| if (v && (!point0 || !pointEqual(point0, point1))) { | |
| stream.point(point1[0], point1[1]); | |
| } | |
| point0 = point1, v0 = v, c0 = c; | |
| }, | |
| lineEnd: function() { | |
| if (v0) stream.lineEnd(); | |
| point0 = null; | |
| }, | |
| // Rejoin first and last segments if there were intersections and the first | |
| // and last points were visible. | |
| clean: function() { | |
| return clean | ((v00 && v0) << 1); | |
| } | |
| }; | |
| } | |
| // Intersects the great circle between a and b with the clip circle. | |
| function intersect(a, b, two) { | |
| var pa = cartesian(a), | |
| pb = cartesian(b); | |
| // We have two planes, n1.p = d1 and n2.p = d2. | |
| // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2). | |
| var n1 = [1, 0, 0], // normal | |
| n2 = cartesianCross(pa, pb), | |
| n2n2 = cartesianDot(n2, n2), | |
| n1n2 = n2[0], // cartesianDot(n1, n2), | |
| determinant = n2n2 - n1n2 * n1n2; | |
| // Two polar points. | |
| if (!determinant) return !two && a; | |
| var c1 = cr * n2n2 / determinant, | |
| c2 = -cr * n1n2 / determinant, | |
| n1xn2 = cartesianCross(n1, n2), | |
| A = cartesianScale(n1, c1), | |
| B = cartesianScale(n2, c2); | |
| cartesianAddInPlace(A, B); | |
| // Solve |p(t)|^2 = 1. | |
| var u = n1xn2, | |
| w = cartesianDot(A, u), | |
| uu = cartesianDot(u, u), | |
| t2 = w * w - uu * (cartesianDot(A, A) - 1); | |
| if (t2 < 0) return; | |
| var t = sqrt(t2), | |
| q = cartesianScale(u, (-w - t) / uu); | |
| cartesianAddInPlace(q, A); | |
| q = spherical(q); | |
| if (!two) return q; | |
| // Two intersection points. | |
| var lambda0 = a[0], | |
| lambda1 = b[0], | |
| phi0 = a[1], | |
| phi1 = b[1], | |
| z; | |
| if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z; | |
| var delta = lambda1 - lambda0, | |
| polar = abs(delta - pi) < epsilon, | |
| meridian = polar || delta < epsilon; | |
| if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z; | |
| // Check that the first point is between a and b. | |
| if (meridian | |
| ? polar | |
| ? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon ? phi0 : phi1) | |
| : phi0 <= q[1] && q[1] <= phi1 | |
| : delta > pi ^ (lambda0 <= q[0] && q[0] <= lambda1)) { | |
| var q1 = cartesianScale(u, (-w + t) / uu); | |
| cartesianAddInPlace(q1, A); | |
| return [q, spherical(q1)]; | |
| } | |
| } | |
| // Generates a 4-bit vector representing the location of a point relative to | |
| // the small circle's bounding box. | |
| function code(lambda, phi) { | |
| var r = smallRadius ? radius : pi - radius, | |
| code = 0; | |
| if (lambda < -r) code |= 1; // left | |
| else if (lambda > r) code |= 2; // right | |
| if (phi < -r) code |= 4; // below | |
| else if (phi > r) code |= 8; // above | |
| return code; | |
| } | |
| return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi, radius - pi]); | |
| } | |