Yes, the next set will be stratified: every persona gets the same injection set (playful ones included), so a tie can't come from where the injections happened to land. We'll also split the metric into "refused but echoed the trick" vs "actually complied", with a hand-checked sample to validate the split, and fix the test (Fisher exact on real compliance) before running it. Target is 150 injection cases, which by your numbers is enough to separate ~6% from 0 if the base rate holds. Thanks for the careful read.
Noah P PRO
P1ayer-1
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repliedto their post about 6 hours ago
Fine-tuning a 1.7B NPC dialogue model beat the 4B we were using — on every check we care about.
The setup: our game determines how an NPC reacts (via a small classifier, GameDecider), and then a local LLM says it in character. The untuned Qwen3-4B kept repeating itself. So we generated ~18k persona-grounded training lines (life stage × temperament × mood × relationship, names/jobs/tics dealt by code so they don't collapse) and LoRA-tuned Qwen3-1.7B. 340-case test set, same cases for both:
- NPC reuses its own opening words: 64% → 22% (first two words: 31% → 3%)
- Exact quote on first try: 32% → 98%
- A blind reader can tell what the NPC meant: 70% → 81%
- Invented facts on trap questions: 20% → 3%
- Prompt injections that worked: 2.3% → 0%
- Speed: 0.41 s → 0.15 s per line on a laptop RTX 3080
Lesson: more of the same data flattened fast; the wins came from fixing diversity at the data level (code-dealt names, tics, openers) and filtering invented facts.
Caveats: automatic checks + a blind model reader, no human ratings yet.
Play with the decision side: https://p1ayer-1-gamedecider-playground.hf.space/mean?ref=hfpost2
Building a game? Get the model: https://p1ayer-1-gamedecider-playground.hf.space/alpha?ref=hfpost2 repliedto their post about 11 hours ago
Fine-tuning a 1.7B NPC dialogue model beat the 4B we were using — on every check we care about.
The setup: our game determines how an NPC reacts (via a small classifier, GameDecider), and then a local LLM says it in character. The untuned Qwen3-4B kept repeating itself. So we generated ~18k persona-grounded training lines (life stage × temperament × mood × relationship, names/jobs/tics dealt by code so they don't collapse) and LoRA-tuned Qwen3-1.7B. 340-case test set, same cases for both:
- NPC reuses its own opening words: 64% → 22% (first two words: 31% → 3%)
- Exact quote on first try: 32% → 98%
- A blind reader can tell what the NPC meant: 70% → 81%
- Invented facts on trap questions: 20% → 3%
- Prompt injections that worked: 2.3% → 0%
- Speed: 0.41 s → 0.15 s per line on a laptop RTX 3080
Lesson: more of the same data flattened fast; the wins came from fixing diversity at the data level (code-dealt names, tics, openers) and filtering invented facts.
Caveats: automatic checks + a blind model reader, no human ratings yet.
Play with the decision side: https://p1ayer-1-gamedecider-playground.hf.space/mean?ref=hfpost2
Building a game? Get the model: https://p1ayer-1-gamedecider-playground.hf.space/alpha?ref=hfpost2 repliedto their post 1 day ago
Fine-tuning a 1.7B NPC dialogue model beat the 4B we were using — on every check we care about.
The setup: our game determines how an NPC reacts (via a small classifier, GameDecider), and then a local LLM says it in character. The untuned Qwen3-4B kept repeating itself. So we generated ~18k persona-grounded training lines (life stage × temperament × mood × relationship, names/jobs/tics dealt by code so they don't collapse) and LoRA-tuned Qwen3-1.7B. 340-case test set, same cases for both:
- NPC reuses its own opening words: 64% → 22% (first two words: 31% → 3%)
- Exact quote on first try: 32% → 98%
- A blind reader can tell what the NPC meant: 70% → 81%
- Invented facts on trap questions: 20% → 3%
- Prompt injections that worked: 2.3% → 0%
- Speed: 0.41 s → 0.15 s per line on a laptop RTX 3080
Lesson: more of the same data flattened fast; the wins came from fixing diversity at the data level (code-dealt names, tics, openers) and filtering invented facts.
Caveats: automatic checks + a blind model reader, no human ratings yet.
Play with the decision side: https://p1ayer-1-gamedecider-playground.hf.space/mean?ref=hfpost2
Building a game? Get the model: https://p1ayer-1-gamedecider-playground.hf.space/alpha?ref=hfpost2