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Noah P
PRO
P1ayer-1
1
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jeffasante's profile picture
13 followers
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5 following
P1ayer-1
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Recent Activity
replied
to
their
post
about 6 hours ago
Fine-tuning a 1.7B NPC dialogue model beat the 4B we were using — on every check we care about. The setup: our game determines how an NPC reacts (via a small classifier, GameDecider), and then a local LLM says it in character. The untuned Qwen3-4B kept repeating itself. So we generated ~18k persona-grounded training lines (life stage × temperament × mood × relationship, names/jobs/tics dealt by code so they don't collapse) and LoRA-tuned Qwen3-1.7B. 340-case test set, same cases for both: - NPC reuses its own opening words: 64% → 22% (first two words: 31% → 3%) - Exact quote on first try: 32% → 98% - A blind reader can tell what the NPC meant: 70% → 81% - Invented facts on trap questions: 20% → 3% - Prompt injections that worked: 2.3% → 0% - Speed: 0.41 s → 0.15 s per line on a laptop RTX 3080 Lesson: more of the same data flattened fast; the wins came from fixing diversity at the data level (code-dealt names, tics, openers) and filtering invented facts. Caveats: automatic checks + a blind model reader, no human ratings yet. Play with the decision side: https://p1ayer-1-gamedecider-playground.hf.space/mean?ref=hfpost2 Building a game? Get the model: https://p1ayer-1-gamedecider-playground.hf.space/alpha?ref=hfpost2
replied
to
their
post
about 11 hours ago
Fine-tuning a 1.7B NPC dialogue model beat the 4B we were using — on every check we care about. The setup: our game determines how an NPC reacts (via a small classifier, GameDecider), and then a local LLM says it in character. The untuned Qwen3-4B kept repeating itself. So we generated ~18k persona-grounded training lines (life stage × temperament × mood × relationship, names/jobs/tics dealt by code so they don't collapse) and LoRA-tuned Qwen3-1.7B. 340-case test set, same cases for both: - NPC reuses its own opening words: 64% → 22% (first two words: 31% → 3%) - Exact quote on first try: 32% → 98% - A blind reader can tell what the NPC meant: 70% → 81% - Invented facts on trap questions: 20% → 3% - Prompt injections that worked: 2.3% → 0% - Speed: 0.41 s → 0.15 s per line on a laptop RTX 3080 Lesson: more of the same data flattened fast; the wins came from fixing diversity at the data level (code-dealt names, tics, openers) and filtering invented facts. Caveats: automatic checks + a blind model reader, no human ratings yet. Play with the decision side: https://p1ayer-1-gamedecider-playground.hf.space/mean?ref=hfpost2 Building a game? Get the model: https://p1ayer-1-gamedecider-playground.hf.space/alpha?ref=hfpost2
replied
to
their
post
1 day ago
Fine-tuning a 1.7B NPC dialogue model beat the 4B we were using — on every check we care about. The setup: our game determines how an NPC reacts (via a small classifier, GameDecider), and then a local LLM says it in character. The untuned Qwen3-4B kept repeating itself. So we generated ~18k persona-grounded training lines (life stage × temperament × mood × relationship, names/jobs/tics dealt by code so they don't collapse) and LoRA-tuned Qwen3-1.7B. 340-case test set, same cases for both: - NPC reuses its own opening words: 64% → 22% (first two words: 31% → 3%) - Exact quote on first try: 32% → 98% - A blind reader can tell what the NPC meant: 70% → 81% - Invented facts on trap questions: 20% → 3% - Prompt injections that worked: 2.3% → 0% - Speed: 0.41 s → 0.15 s per line on a laptop RTX 3080 Lesson: more of the same data flattened fast; the wins came from fixing diversity at the data level (code-dealt names, tics, openers) and filtering invented facts. Caveats: automatic checks + a blind model reader, no human ratings yet. Play with the decision side: https://p1ayer-1-gamedecider-playground.hf.space/mean?ref=hfpost2 Building a game? Get the model: https://p1ayer-1-gamedecider-playground.hf.space/alpha?ref=hfpost2
View all activity
Organizations
P1ayer-1
's models
7
Sort: Recently updated
P1ayer-1/TinyStories
Text Generation
•
11.8M
•
Updated
Jan 15, 2024
•
498
•
1
P1ayer-1/starcoder-instruct-short
Updated
Jun 11, 2023
P1ayer-1/askscience-pythia-1b-deduped-0.1
Text Generation
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Updated
May 31, 2023
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12
P1ayer-1/pythia-1b-deduped-instruct-base
Text Generation
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Updated
May 29, 2023
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17
P1ayer-1/askscience-pythia-1b-deduped
Text Generation
•
Updated
May 29, 2023
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12
P1ayer-1/mpt-7b-instruct-base
Text Generation
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Updated
May 12, 2023
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32
•
2
P1ayer-1/pythia-deduped-1b-chat-base
Text Generation
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Updated
May 6, 2023
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10