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Position PULSE against NERVE

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  1. PAPER.md +6 -2
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@@ -79,8 +79,12 @@ be a component, but flicker-free video needs temporal conditioning.
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  | Text/UI/screenshot upscaling | a text-aware restoration model, not PULSE |
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  | Temporal video restoration | a temporal model; PULSE is per-frame only |
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- PULSE is not competing with HEART on PSNR. It is the tier where “runs anywhere,
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- converts cleanly, and trains on a consumer GPU” matters more.
 
 
 
 
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  ## Pick a model
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  | Text/UI/screenshot upscaling | a text-aware restoration model, not PULSE |
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  | Temporal video restoration | a temporal model; PULSE is per-frame only |
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+ PULSE is the **tiny/fast NERVE sibling**: the same practical philosophy, but
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+ far fewer parameters and a lighter operating envelope. NERVE is the more
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+ capable restoration model; PULSE is for light degradation, clean upscaling,
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+ browser/CPU use, and cases where the model itself must be almost free.
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+
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+ PULSE is not competing with HEART on PSNR.
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  ## Pick a model
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