Player1444 commited on
Commit
ab1bd8d
·
verified ·
1 Parent(s): aca2a26

Upload index.html

Browse files
Files changed (1) hide show
  1. index.html +316 -0
index.html ADDED
@@ -0,0 +1,316 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html>
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
7
+ <title>Super Mario Bros.</title>
8
+
9
+ <style>
10
+ * {
11
+ padding: 0; margin: 0; box-sizing: border-box;
12
+ user-select: none; -webkit-user-select: none; touch-action: none;
13
+ }
14
+ html, body {
15
+ width: 100%; height: 100%; overflow: hidden; background: #000; font-family: "Segoe UI", sans-serif;
16
+ }
17
+ #window {
18
+ display: flex; flex-direction: column; width: 100%; height: 100%;
19
+ border: 2px solid #adadad; background: transparent;
20
+ }
21
+ #titlebar {
22
+ height: 32px; background: #f0f0f0; display: flex; align-items: center;
23
+ justify-content: space-between; flex-shrink: 0; border-bottom: 1px solid #adadad;
24
+ }
25
+ #titlebar-left { display: flex; align-items: center; padding-left: 10px; }
26
+ #titlebar-text { font-size: 12px; color: #333; font-weight: 600; }
27
+ #titlebar-buttons { display: flex; height: 100%; }
28
+ .titlebar-btn {
29
+ width: 46px; height: 100%; border: none; background: transparent; font-size: 16px;
30
+ display: flex; align-items: center; justify-content: center; color: #333; cursor: pointer;
31
+ }
32
+ .titlebar-btn:hover { background: rgba(0, 0, 0, 0.1); }
33
+ #btn-close:hover { background: #e81123; color: white; }
34
+ #game-container {
35
+ display:flex;
36
+ justify-content:center;
37
+ align-items:center;
38
+ background:#000;
39
+ }
40
+
41
+ canvas{
42
+ width:min(100vw, calc(100vh * 4 / 3));
43
+ height:min(100vh, calc(100vw * 3 / 4));
44
+ image-rendering:pixelated;
45
+ }
46
+ body.fullscreen #window { border: none; }
47
+ body.fullscreen #titlebar { display: none; }
48
+
49
+ .touch-zone { position: fixed; z-index: 99999; }
50
+ .touch-btn {
51
+ width: 70px; height: 70px; background: rgba(255, 255, 255, 0.25);
52
+ border: 3px solid rgba(0, 0, 0, 0.4); border-radius: 50%;
53
+ display: flex; align-items: center; justify-content: center;
54
+ font-weight: bold; font-size: 24px; color: rgba(0, 0, 0, 0.6);
55
+ }
56
+ .joystick-base {
57
+ width: 180px; height: 180px; background: rgba(255, 255, 255, 0.15);
58
+ border: 3px solid rgba(0, 0, 0, 0.4); border-radius: 50%; position: relative;
59
+ }
60
+ .joystick-stick {
61
+ width: 80px; height: 80px; background: rgba(0, 0, 0, 0.4); border-radius: 50%;
62
+ position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);
63
+ }
64
+ #edit-toggle {
65
+ position: fixed; top: 45px; right: 15px; padding: 8px 16px;
66
+ background: rgba(0, 0, 0, 0.6); color: white; border: 2px solid white;
67
+ border-radius: 5px; font-size: 14px; z-index: 100000; cursor: pointer;
68
+ }
69
+ #edit-toggle.editing { background: #e81123; }
70
+ .editing-mode .touch-btn, .editing-mode .joystick-base {
71
+ background: rgba(232, 17, 35, 0.4) !important; border: 3px dashed #fff !important; color: #fff !important;
72
+ }
73
+ </style>
74
+ </head>
75
+ <body>
76
+
77
+ <div id="window">
78
+ <div id="titlebar">
79
+ <div id="titlebar-left"><div id="titlebar-text">Super Mario Bros. unofficial android port by Player1444(Web)</div></div>
80
+ <div id="titlebar-buttons">
81
+ <button class="titlebar-btn" id="btn-minimize">—</button>
82
+ <button class="titlebar-btn" id="btn-maximize">▢</button>
83
+ <button class="titlebar-btn" id="btn-close">✕</button>
84
+ </div>
85
+ </div>
86
+ <div id="game-container">
87
+ <canvas id="c2canvas" width="256" height="240"></canvas>
88
+ </div>
89
+ </div>
90
+
91
+ <button id="edit-toggle">Edit</button>
92
+
93
+ <div id="zone-joystick" class="touch-zone" style="bottom: 40px; left: 40px;">
94
+ <div class="joystick-base"><div class="joystick-stick" id="joystick-stick"></div></div>
95
+ </div>
96
+ <div id="zone-enter" class="touch-zone" style="bottom: 120px; right: 30px;">
97
+ <div class="touch-btn" style="font-size: 16px;">Enter</div>
98
+ </div>
99
+ <div id="zone-shift" class="touch-zone" style="bottom: 120px; right: 110px;">
100
+ <div class="touch-btn" style="font-size: 16px;">Shift</div>
101
+ </div>
102
+ <div id="zone-run" class="touch-zone" style="bottom: 40px; right: 110px;">
103
+ <div class="touch-btn">X</div>
104
+ </div>
105
+ <div id="zone-jump" class="touch-zone" style="bottom: 40px; right: 30px;">
106
+ <div class="touch-btn">Z</div>
107
+ </div>
108
+
109
+ <input style="display:none;" id="c2nwOpenFileDialog" type="file" />
110
+ <input style="display:none;" id="c2nwChooseFolderDialog" type="file" nwdirectory />
111
+ <input style="display:none;" id="c2nwSaveDialog" type="file" nwsaveas />
112
+
113
+ <script src="jquery-3.4.1.min.js"></script>
114
+
115
+ <!-- ======================================================================= -->
116
+ <!-- АБСОЛЮТНАЯ СУПЕР-ЗАГЛУШКА NW.JS (Не дает игре выдать ни одной ошибки) -->
117
+ <!-- ======================================================================= -->
118
+ <script>
119
+ window["c2nodewebkit"] = false;
120
+
121
+ // Этот магический прокси-объект может притворяться чем угодно.
122
+ // Если игра вызовет require("fs").existsSync("file")()().path.anything...
123
+ // Прокси ��росто ответит "всё хорошо" и не сломает код.
124
+ function createSuperMock() {
125
+ const noop = function() {};
126
+ const proxy = new Proxy(noop, {
127
+ get: function(target, prop) {
128
+ if (prop === Symbol.toPrimitive) return () => "";
129
+ if (prop === 'toString') return () => "";
130
+ if (prop === 'valueOf') return () => 0;
131
+ if (prop === 'then') return undefined; // Защита от поломки Promise-ов
132
+
133
+ // Специфичные константы, которые игра жестко проверяет:
134
+ if (prop === 'platform') return 'win32';
135
+ if (prop === 'filename') return 'index.html';
136
+ if (prop === 'manifest') return { window: { icon: "" } };
137
+ if (prop === 'existsSync') return () => false;
138
+ if (prop === 'readFileSync') return () => "";
139
+ if (prop === 'sep') return '/';
140
+ if (prop === 'join' || prop === 'dirname') return () => "";
141
+
142
+ return proxy; // Возвращает сам себя для бесконечной вложенности
143
+ },
144
+ apply: function(target, thisArg, args) {
145
+ return proxy; // Если вызвали как функцию — не падаем
146
+ },
147
+ construct: function(target, args) {
148
+ return proxy; // Если вызвали через new — не падаем
149
+ }
150
+ });
151
+ return proxy;
152
+ }
153
+
154
+ // Подменяем все ПК-функции на нашу черную дыру
155
+ if (typeof window.require === "undefined") {
156
+ window.require = function() { return createSuperMock(); };
157
+ }
158
+
159
+ window.process = createSuperMock();
160
+ window.nw = createSuperMock();
161
+ </script>
162
+
163
+ <script src="c2runtime.js"></script>
164
+
165
+ <script>
166
+ jQuery(document).ready(function () {
167
+ cr_createRuntime("c2canvas");
168
+ loadButtonPositions();
169
+ });
170
+
171
+ document.addEventListener("visibilitychange", function() {
172
+ if (typeof cr_setSuspended !== "undefined") cr_setSuspended(!!document.hidden);
173
+ });
174
+
175
+ document.getElementById("btn-minimize").onclick = () => alert("Окно нельзя свернуть в браузере.");
176
+ document.getElementById("btn-close").onclick = () => {
177
+ document.getElementById("window").style.display = "none";
178
+ if (typeof cr_setSuspended !== "undefined") cr_setSuspended(true);
179
+ };
180
+
181
+ var btnMaximize = document.getElementById("btn-maximize");
182
+ btnMaximize.onclick = () => {
183
+ var elem = document.documentElement;
184
+ if (!document.fullscreenElement) {
185
+ if (elem.requestFullscreen) elem.requestFullscreen();
186
+ else if (elem.webkitRequestFullscreen) elem.webkitRequestFullscreen();
187
+ } else {
188
+ if (document.exitFullscreen) document.exitFullscreen();
189
+ else if (document.webkitExitFullscreen) document.webkitExitFullscreen();
190
+ }
191
+ };
192
+
193
+ document.addEventListener("fullscreenchange", () => {
194
+ if (document.fullscreenElement) document.body.classList.add("fullscreen");
195
+ else document.body.classList.remove("fullscreen");
196
+ });
197
+
198
+ var isEditing = false;
199
+ var keyMap = { 'zone-jump': [90, 32, 38], 'zone-run': [88], 'zone-shift': [16], 'zone-enter': [13] };
200
+
201
+ function simulateKeyboardEvent(keyCodes, type) {
202
+ if (!keyCodes) return;
203
+ keyCodes.forEach(code => {
204
+ var e = new KeyboardEvent(type, { keyCode: code, which: code, bubbles: true });
205
+ document.dispatchEvent(e); window.dispatchEvent(e);
206
+ var canvas = document.getElementById("c2canvas");
207
+ if (canvas) canvas.dispatchEvent(e);
208
+ });
209
+ }
210
+
211
+ var editToggle = document.getElementById('edit-toggle');
212
+ editToggle.addEventListener('click', function() {
213
+ isEditing = !isEditing;
214
+ if (isEditing) {
215
+ this.classList.add('editing'); this.innerText = 'Save'; document.body.classList.add('editing-mode');
216
+ } else {
217
+ this.classList.remove('editing'); this.innerText = 'Edit'; document.body.classList.remove('editing-mode');
218
+ saveButtonPositions();
219
+ }
220
+ });
221
+
222
+ var activeJoystickKeys = new Set();
223
+ function handleJoystick(e, zone) {
224
+ var touch = e.touches[0];
225
+ var rect = zone.getBoundingClientRect();
226
+ var centerX = rect.left + rect.width / 2;
227
+ var centerY = rect.top + rect.height / 2;
228
+ var dx = touch.clientX - centerX;
229
+ var dy = touch.clientY - centerY;
230
+ var distance = Math.sqrt(dx * dx + dy * dy);
231
+ var angle = Math.atan2(dy, dx);
232
+
233
+ var maxVisualDist = 65;
234
+ var visualDist = Math.min(distance, maxVisualDist);
235
+ var stickX = Math.cos(angle) * visualDist;
236
+ var stickY = Math.sin(angle) * visualDist;
237
+ zone.querySelector('.joystick-stick').style.transform = `translate(calc(-50% + ${stickX}px), calc(-50% + ${stickY}px))`;
238
+
239
+ var deadZone = 30;
240
+ var newKeys = new Set();
241
+ if (distance > deadZone) {
242
+ if (dx > deadZone) newKeys.add(39);
243
+ if (dx < -deadZone) newKeys.add(37);
244
+ if (dy > deadZone) newKeys.add(40);
245
+ if (dy < -deadZone) newKeys.add(38);
246
+ }
247
+
248
+ activeJoystickKeys.forEach(key => { if (!newKeys.has(key)) simulateKeyboardEvent([key], 'keyup'); });
249
+ newKeys.forEach(key => { if (!activeJoystickKeys.has(key)) simulateKeyboardEvent([key], 'keydown'); });
250
+ activeJoystickKeys = newKeys;
251
+ }
252
+
253
+ function resetJoystick(zone) {
254
+ zone.querySelector('.joystick-stick').style.transform = 'translate(-50%, -50%)';
255
+ activeJoystickKeys.forEach(key => simulateKeyboardEvent([key], 'keyup'));
256
+ activeJoystickKeys.clear();
257
+ }
258
+
259
+ var zones = document.querySelectorAll('.touch-zone');
260
+ zones.forEach(zone => {
261
+ var dragX = 0, dragY = 0;
262
+ zone.addEventListener('touchstart', e => {
263
+ if (isEditing) {
264
+ dragX = e.touches[0].clientX - zone.getBoundingClientRect().left;
265
+ dragY = e.touches[0].clientY - zone.getBoundingClientRect().top;
266
+ } else {
267
+ if (zone.id === 'zone-joystick') {
268
+ zone.querySelector('.joystick-stick').style.background = 'rgba(0, 0, 0, 0.6)';
269
+ handleJoystick(e, zone);
270
+ } else {
271
+ zone.querySelector('.touch-btn').style.background = 'rgba(255, 255, 255, 0.6)';
272
+ simulateKeyboardEvent(keyMap[zone.id], 'keydown');
273
+ }
274
+ }
275
+ }, { passive: false });
276
+
277
+ zone.addEventListener('touchmove', e => {
278
+ e.preventDefault();
279
+ if (isEditing) {
280
+ var left = e.touches[0].clientX - dragX;
281
+ var top = e.touches[0].clientY - dragY;
282
+ zone.style.left = Math.max(0, Math.min(window.innerWidth - zone.offsetWidth, left)) + 'px';
283
+ zone.style.top = Math.max(0, Math.min(window.innerHeight - zone.offsetHeight, top)) + 'px';
284
+ zone.style.bottom = 'auto';
285
+ } else if (zone.id === 'zone-joystick') handleJoystick(e, zone);
286
+ }, { passive: false });
287
+
288
+ zone.addEventListener('touchend', e => {
289
+ if (!isEditing) {
290
+ if (zone.id === 'zone-joystick') {
291
+ zone.querySelector('.joystick-stick').style.background = 'rgba(0, 0, 0, 0.4)';
292
+ resetJoystick(zone);
293
+ } else {
294
+ zone.querySelector('.touch-btn').style.background = 'rgba(255, 255, 255, 0.25)';
295
+ simulateKeyboardEvent(keyMap[zone.id], 'keyup');
296
+ }
297
+ }
298
+ }, { passive: false });
299
+ });
300
+
301
+ function saveButtonPositions() {
302
+ var pos = {};
303
+ zones.forEach(z => pos[z.id] = { left: z.style.left, top: z.style.top, bottom: z.style.bottom });
304
+ localStorage.setItem('mario_pos', JSON.stringify(pos));
305
+ }
306
+
307
+ function loadButtonPositions() {
308
+ var saved = JSON.parse(localStorage.getItem('mario_pos') || "{}");
309
+ for (var id in saved) {
310
+ var z = document.getElementById(id);
311
+ if (z) { z.style.left = saved[id].left; z.style.top = saved[id].top; z.style.bottom = saved[id].bottom; }
312
+ }
313
+ }
314
+ </script>
315
+ </body>
316
+ </html>