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{
  "protocol_version": "2.0.0",
  "frozen_before_first_benchmark_run": true,
  "scene_ids": [200, 201, 202, 203, 204, 205, 206, 207],
  "replicate_seeds": [3101, 3102, 3103],
  "receiver_grid": [32, 64],
  "viewport": [16, 20],
  "emitter_grid_side": 6,
  "rays_per_receiver_per_frame": 2,
  "phases": {"cold": 4, "warm": 16, "revisit": 8, "relight": 8, "hidden_change": 8},
  "unseen_ticks_before_revisit": 500,
  "unseen_tick_semantics": "No observations of these receivers. This is a clock gap, not 500 fully rendered frames.",
  "methods": ["raw_importance", "neural_cv", "constant_world_cv", "screen_cv", "world_cv", "world_active_cv", "world_plugin"],
  "primary_comparison": "world_cv versus screen_cv expected per-channel MSE in revisit phase, equal physical ray count",
  "secondary_comparisons": ["world_cv versus raw_importance", "world_active_cv versus world_cv", "world_cv versus constant_world_cv", "world_cv versus world_plugin in hidden_change phase"],
  "reporting": "All methods and phases, including regressions; scene-cluster bootstrap 95% intervals; no GPU/FPS inference",
  "scope": "Direct illumination of point receivers by finite point emitters behind sphere occluders"
}