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- astra_scene_test/Scene_01/.gitignore +4 -0
- astra_scene_test/Scene_01/.unlazy/lake-room/GATES.md +37 -0
- astra_scene_test/Scene_01/.unlazy/lake-room/PLAN.md +68 -0
- astra_scene_test/Scene_01/.unlazy/lake-room/dispatch.json +41 -0
- astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-1.md +16 -0
- astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-2.md +16 -0
- astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-3.md +16 -0
- astra_scene_test/Scene_01/.unlazy/lake-room/status.log +14 -0
- astra_scene_test/Scene_01/README.md +187 -0
- astra_scene_test/Scene_01/logs/01_composition.log +9 -0
- astra_scene_test/Scene_01/logs/01_composition_build.json +10 -0
- astra_scene_test/Scene_01/logs/02_lens31.log +6 -0
- astra_scene_test/Scene_01/logs/03_camera_geometry.log +6 -0
- astra_scene_test/Scene_01/logs/04_integrated.log +9 -0
- astra_scene_test/Scene_01/logs/04_integrated_build.json +10 -0
- astra_scene_test/Scene_01/logs/05_light_balance.log +6 -0
- astra_scene_test/Scene_01/logs/06_layout.log +6 -0
- astra_scene_test/Scene_01/logs/07_process_sample.txt +0 -0
- astra_scene_test/Scene_01/logs/07_refined.log +10 -0
- astra_scene_test/Scene_01/logs/07_refined_build.json +10 -0
- astra_scene_test/Scene_01/logs/08_kitchen_scale_probe.log +6 -0
- astra_scene_test/Scene_01/logs/09_camera_height_probe.log +6 -0
- astra_scene_test/Scene_01/logs/10_room_contact_probe.log +6 -0
- astra_scene_test/Scene_01/logs/11_sky_environment_probe.log +6 -0
- astra_scene_test/Scene_01/logs/12_sky_brightness_probe.log +6 -0
- astra_scene_test/Scene_01/logs/13_physical_refinement.log +12 -0
- astra_scene_test/Scene_01/logs/13_physical_refinement_build.json +10 -0
- astra_scene_test/Scene_01/logs/14_textile_closeup.log +6 -0
- astra_scene_test/Scene_01/logs/15_soft_fill_probe.log +6 -0
- astra_scene_test/Scene_01/logs/16_kitchen_closeup.log +6 -0
- astra_scene_test/Scene_01/logs/17_fireplace_closeup.log +6 -0
- astra_scene_test/Scene_01/logs/18_materials_and_contacts.log +12 -0
- astra_scene_test/Scene_01/logs/18_materials_and_contacts_build.json +10 -0
- astra_scene_test/Scene_01/logs/19_fireplace_repaired.log +0 -0
- astra_scene_test/Scene_01/logs/20_kitchen_refined.log +0 -0
- astra_scene_test/Scene_01/logs/21_color_variants.log +7 -0
- astra_scene_test/Scene_01/logs/21_geometry_and_light.log +0 -0
- astra_scene_test/Scene_01/logs/21_geometry_and_light_build.json +10 -0
- astra_scene_test/Scene_01/logs/22_stone_comparison.log +0 -0
- astra_scene_test/Scene_01/logs/22_stone_comparison_isolated.log +0 -0
- astra_scene_test/Scene_01/logs/23_process_sample.txt +0 -0
- astra_scene_test/Scene_01/logs/23_stone_and_velvet.log +12 -0
- astra_scene_test/Scene_01/logs/23_stone_and_velvet_build.json +10 -0
- astra_scene_test/Scene_01/logs/24_landscape_distance.json +33 -0
- astra_scene_test/Scene_01/logs/24_landscape_distance.log +686 -0
- astra_scene_test/Scene_01/logs/25_landscape_canopy.json +25 -0
- astra_scene_test/Scene_01/logs/25_landscape_canopy.log +618 -0
- astra_scene_test/Scene_01/logs/26_landscape_aerial.json +26 -0
- astra_scene_test/Scene_01/logs/26_landscape_aerial.log +573 -0
- astra_scene_test/Scene_01/logs/27_armchair_velvet_detail.log +0 -0
astra_scene_test/Scene_01/.gitignore
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.unlazy/
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__pycache__/
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*.blend1
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.DS_Store
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astra_scene_test/Scene_01/.unlazy/lake-room/GATES.md
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# Gates: lake-view reconstruction integration
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Scope: integrate leaf-1, leaf-2 and leaf-3 with architecture/lighting and verified delivery.
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- [x] G1: Main render matches reference composition, furniture scale, calm warm/cool atmosphere
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EVIDENCE: Parent inspected final.png and comparison.png beside S1.png on2026-09-13. Delivered3200x1801 image is byte-identical to accepted combined34; source/render hashes and output provenance are in logs/delivery_image_provenance.json. Current lake-view arrangement and warm/cool direction are accepted under the user instruction to finalize the established result. Residual silhouette, compression and warmth differences are explicitly recorded in research/visual_reviews.json; no pixel-identical/photographic-equivalence claim.
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- [x] G2: Fireplace, stone joints, glazing and realistic lighting survive main and detail image review
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EVIDENCE: Parent inspected the delivered main/reference comparison and earlier actual textile, kitchen, fireplace and stone detail images, including33c stone-edge before/after and33e firebox coverage. Fresh final-scene checks confirm all3previous mortar defects are now behind the iron lining. No blown-out exterior, missing texture or new artifact appeared in the accepted image; the finalization request freezes the established visual interpretation rather than certifying perfect physical photorealism.
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- [x] G3: Saved scene has editable geometry, valid assets and specified furniture counts
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CHECK: /Applications/Blender.app/Contents/MacOS/Blender -b scene_01.blend --python scripts/verify_scene.py
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EXPECT: SCENE_STRUCTURE_VERIFIED
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EVIDENCE: automatic-evidence=v1; definition-sha256=943c9b20db2f7d423df2efbba25f9fac1b331215c918d66395340bf9f6e40bda; exit=0; EXPECT=matched; output-sha256=8b2d829b8a12d51a93ef00e0233e28049551ac87b896aaf92fab05541db4bdf3; output-bytes=4091; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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- [x] G4: Main and close-up iteration evidence identifies and corrects visible defects
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CHECK: python3 scripts/verify_delivery.py --iterations
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EXPECT: ITERATION_EVIDENCE_VERIFIED
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EVIDENCE: automatic-evidence=v1; definition-sha256=e710a8d067f5946f13783216b9c0edba648e109548a1179803aca766f6da6e4a; exit=0; EXPECT=matched; output-sha256=40dfd22d6d1a094dedf78900e59c1634ea0b59fecd7a4c5baf4c4d500f825932; output-bytes=813; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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- [x] G5: At least five hours of real scene work/render iteration is documented with timestamps and useful outputs
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CHECK: python3 scripts/verify_delivery.py --duration
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EXPECT: DURATION_EVIDENCE_VERIFIED
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EVIDENCE: automatic-evidence=v1; definition-sha256=66b4f0d0bcaf09ec25dffc0c599a16d26d3819aa93118c1889a82260abaf9598; exit=0; EXPECT=matched; output-sha256=d9205a8f20295e7ab65806d69db4f4c11502cfb29056fb8b3623269a62d22672; output-bytes=297; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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- [x] G6: Deliverables include a high-resolution render, comparison, blend and reproduction sources
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CHECK: python3 scripts/verify_delivery.py --files
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EXPECT: DELIVERY_FILES_VERIFIED
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EVIDENCE: automatic-evidence=v1; definition-sha256=f50bb86b6ba8467c17bbf543005a5b104f3d4e97ebddce8d7be411333ddfeb69; exit=0; EXPECT=matched; output-sha256=84a3eaa1e8043a6c1ba672d310b24a734f540c8d37ba8afa112535472dc2cfa8; output-bytes=124; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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- [x] G7: Final saved blend was reopened and rendered successfully
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CHECK: python3 scripts/verify_delivery.py --reopen
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EXPECT: REOPEN_RENDER_VERIFIED
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EVIDENCE: automatic-evidence=v1; definition-sha256=3a29f7f535a19a68eb0e89d9fffefee77fa1680c7b67ce5461c9c917c18f4714; exit=0; EXPECT=matched; output-sha256=2a4734a52779851641b4abcf0052282cc7aae40fcdbcf2339e1fc47faa618fb8; output-bytes=244; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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- [x] G8: Current request inventory is fully reconciled and visual quality claims are honest
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EVIDENCE: Re-read original request and user finalization amendment; all C1-C11 inventory outcomes have files or observed evidence. Delivered high-resolution image is3200x1801/16bit, accepted combined34 copied without pixel changes; source/provenance hashes are in logs/delivery_image_provenance.json.4K was a driver-selected extra, failed with Metal insufficient memory and is explicitly not claimed complete; its preset remains in the file. Exact final blend independently completed960px CPU rendering with matching hash. README records the CPU ceiling-junction shading difference and limits of cross-device equivalence. No claim of pixel-identical reference matching, physical cloth simulation beyond documented bake, volumetric atmosphere accuracy or photographic indistinguishability. The driver adopted the current completed image under the existing user instruction after an optional unanswered preference question, and did not represent that as explicit numeric user approval. All required deliverables and independent checks are present.
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- [x] N1: Every direct child is independently reverified from its ledger
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CHECK: node /Users/wangpy11/.codex/skills/unlazy/scripts/gate-check.mjs --root . --cwd . --timeout 900 --approve --reverify .unlazy/lake-room/gates/leaf-1.md .unlazy/lake-room/gates/leaf-2.md .unlazy/lake-room/gates/leaf-3.md
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EXPECT: ALL MET
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EVIDENCE: automatic-evidence=v1; definition-sha256=9de489890e894179516cd02ffed60034757a612125f9c1fb0d04ec88af1b661b; exit=0; EXPECT=matched; output-sha256=af2a7466a6857e04d588d45aae84165f86a6d35a625aa638c4a673186688f6e4; output-bytes=8886; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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- [x] N2: Child modules integrate with main camera, transforms, material scale and no significant collisions
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EVIDENCE: Parent reviewed accepted combined34 main and regional images and all module detail proofs. Fresh final-file inspection in logs/scene_structure_verification.json observes4stools/3globes/6diningchairs, calibrated camera/metric geometry,9corrected surface-pair intersections all0, planter clearances11.526mm to sofa and38.849mm to glazing, and all3former firebox defects now covered by iron. Remaining visual interpretation differences were accepted for finalization by the user; this is not an assertion that every possible pair in the whole scene has been collision tested.
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- [x] N3: Child leases are released after parent review
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EVIDENCE: All three original dispatch-wave leaves returned; wave modules-1 is complete in dispatch.json. Parent fresh source/build checks passed in logs/final_module_reverification.log (kitchen/exterior) and logs/final_living_reverification.log (living after lifting120s timeout). Exact leaf-1/leaf-3 leases were released after review on2026-09-13; leaf-2 was already released after prior review and is freshly reverified. Scope status.log records releases; no child lease remains.
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astra_scene_test/Scene_01/.unlazy/lake-room/PLAN.md
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# Plan: lake-view interior
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Scope: lake-room
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Depth: tree 2
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Mode: orchestrated
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Contract revision: 3
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Contract: research/CONTRACT.md. Main scene/root integration owned by driver. Native Codex subagents for three independent modules; maximum three workers. Blender 5.2.1, metres, Python standard library + bpy, zsh host, project cwd. Parent inspects actual images and independently re-executes module assertions. Parent owns main script, utilities, lighting, architecture, verification scripts, all renders/logs and final files. Leaves do not run GPU renders concurrently. No dependencies among initial leaves.
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## Current contract inventory
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| ID | Required outcome or constraint | Owner | Observing gate or manual review | Disposition | Revision |
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|---|---|---|---|---|---|
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| C1 | S1 framing/proportions/atmosphere faithfully reconstructed | root | GATES:G1 | MET | 3 |
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| C2 | Detailed cream sectional/cushions/throw/rug/table/chair/side table | 1 | leaf-1:G2 | MET | 3 |
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| C3 | Detailed dining and wood kitchen/island/four stools/three globes | 2 | leaf-2:G2 | MET | 3 |
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| C4 | Terrace/trees/lake/layered mountains | 3 | leaf-3:G2 | MET | 3 |
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| C5 | Fireplace/glazing/architectural details/soft daylight and practicals | root | GATES:G2 | MET | 3 |
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| C6 | Editable actual geometry and realistic material scales and contacts | root | GATES:G3 | MET | 3 |
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| C7 | Multiple main and close-up render/inspect/fix cycles, saved checkpoints | root | GATES:G4 | MET | 3 |
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| C8 | At least 5 hours actual meaningful build/iteration; prefer 8–24 as useful | root | GATES:G5 | MET | 3 |
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| C9 | scene_01.blend/high-resolution final.png/comparison/reproduction sources | root | GATES:G6 | MET | 3 |
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| C10 | Reopen final saved blend and prove render works | root | GATES:G7 | MET | 3 |
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| C11 | Re-read request and reconcile all acceptance without false completion | root | GATES:G8 | MET | 3 |
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## Tree
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- root .......... GATES.md
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- 1 living .... gates/leaf-1.md
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- 2 kitchen ... gates/leaf-2.md
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- 3 exterior .. gates/leaf-3.md
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## Leaf dispatch table
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| Leaf | Owns | Needs | Tier | Planned wave | State |
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|---|---|---|---|---|---|
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| 1 | scripts/modules/living.py, research/living.md, assets/living/** | - | judgment | 1 | VERIFIED |
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| 2 | scripts/modules/kitchen.py, research/kitchen.md, assets/kitchen/** | - | judgment | 1 | VERIFIED |
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| 3 | scripts/modules/exterior.py, research/exterior.md, assets/exterior/** | - | judgment | 1 | VERIFIED |
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## User finalization amendment — 2026-09-13
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The user said “生成的差不多了,收个尾吧” (the scene is close enough; wrap it up).
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Freeze the established combined34 visual direction and complete delivery and
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verification. The final image is3840×2161 at768samples/.005 adaptive threshold,
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which retains the original high-resolution requirement. The earlier8K target
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was an internal preference, not a user requirement. No further speculative
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lighting/pigment iteration is required. Both documented inactive intervals are
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excluded from actual build/render duration. All original deliverables, editable
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geometry, comparison and final saved-file reopen requirements remain active.
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## Finalization execution decision — 2026-09-13
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The original request specified a high-resolution image, without a numeric pixel
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minimum. The user subsequently accepted the current visual result and requested
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finalization. The driver initially selected4K as its delivery setting, but that
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| 53 |
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additional render suffered repeated long GPU waits on the shared machine. After
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presenting an optional preference question and receiving no reply, the driver
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stated the following execution assumption: deliver the already completed,
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visually accepted3200×1801 combined34 image, retain4K rendering settings in the
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editable scene, and independently reopen/render the exact final file at a smaller
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| 58 |
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verification size. This is an implementation decision under the user's existing
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finalization instruction, not a claim that the user explicitly chose3200pixels.
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The high-resolution file gate now observes an actual image of at least3200×1800;
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no upscaling or regrading is allowed. All original file, editable geometry,
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provenance, comparison and successful saved-file reopen outcomes remain required.
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The incomplete4K attempt is documented and must never be reported as completed.
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The final4K process was later found to have exited with Metal insufficient-memory
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errors. The attempted interrupt returned no-such-process, and the subsequent log
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read confirmed that failure. CPU verification is used.
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astra_scene_test/Scene_01/.unlazy/lake-room/dispatch.json
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{
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"schema": 1,
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"waves": {
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"modules-1": {
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"leaves": [
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"leaf-1",
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"leaf-2",
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"leaf-3"
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],
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"state": "complete",
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"openedAt": "2026-09-11T12:08:33.257Z",
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"started": {
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"leaf-1": {
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"handle": "/root/living",
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"at": "2026-09-11T12:08:50.426Z"
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},
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"leaf-2": {
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"handle": "/root/kitchen",
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"at": "2026-09-11T12:09:09.972Z"
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},
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"leaf-3": {
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"handle": "/root/exterior",
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"at": "2026-09-11T12:09:34.776Z"
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}
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},
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| 26 |
+
"returned": {
|
| 27 |
+
"leaf-3": {
|
| 28 |
+
"at": "2026-09-11T12:19:51.111Z"
|
| 29 |
+
},
|
| 30 |
+
"leaf-1": {
|
| 31 |
+
"at": "2026-09-11T12:26:09.280Z"
|
| 32 |
+
},
|
| 33 |
+
"leaf-2": {
|
| 34 |
+
"at": "2026-09-11T12:27:48.847Z"
|
| 35 |
+
}
|
| 36 |
+
},
|
| 37 |
+
"sealedAt": "2026-09-11T12:09:34.870Z",
|
| 38 |
+
"completedAt": "2026-09-11T12:27:48.847Z"
|
| 39 |
+
}
|
| 40 |
+
}
|
| 41 |
+
}
|
astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-1.md
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
|
|
|
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|
|
|
|
|
|
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|
|
|
| 1 |
+
# Gates: living module
|
| 2 |
+
|
| 3 |
+
OWNS: scripts/modules/living.py, research/living.md, assets/living/**
|
| 4 |
+
|
| 5 |
+
Scope: complete the living geometry and material contract from research/CONTRACT.md.
|
| 6 |
+
|
| 7 |
+
- [x] G1: Module builds editable nonempty valid meshes in Blender and meets its component contract
|
| 8 |
+
CHECK: /Applications/Blender.app/Contents/MacOS/Blender -b --factory-startup --python scripts/verify_module.py -- living
|
| 9 |
+
EXPECT: MODULE_LIVING_VERIFIED
|
| 10 |
+
EVIDENCE: automatic-evidence=v1; definition-sha256=c7020f236ce08902a99fb1bb1d98aac3f3cf311fc6730c0308438899062b22d8; exit=0; EXPECT=matched; output-sha256=84262f1a9db94e17ca6570e7fa6bdfe9cd4ab9955e5e242a020183bb32e21e52; output-bytes=101; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
|
| 11 |
+
- [x] G2: Module forms, grounded contacts and material detail match the corresponding reference region
|
| 12 |
+
EVIDENCE: Parent inspected renders/34_material_light_integration.png and renders/34_regions.png beside S1.png, plus accepted matched linen/velvet material proofs and chair/throw close-ups. Curved silhouettes, physical weave scale, folded cloth, seams and contact corrections are retained. Independent contact probes are in logs/furniture_contact_refined_probe.json; final saved-scene G3 re-observes them. The user requested finalization of this accepted visual stage on 2026-09-13; residual interpretation differences are documented in research/visual_reviews.json, not represented as a pixel-identical match.
|
| 13 |
+
- [x] G3: Reproduction requires no missing external files and methods are documented
|
| 14 |
+
CHECK: python3 scripts/verify_module_source.py living
|
| 15 |
+
EXPECT: SOURCE_LIVING_VERIFIED
|
| 16 |
+
EVIDENCE: automatic-evidence=v1; definition-sha256=5b9efbaf09b035072df26f627a5a1ad71600995e77e57736cb37c24da2eb0e74; exit=0; EXPECT=matched; output-sha256=c4dde5e9a99855c9ef5920468e44172737b4c77b339595be4623d8d374834765; output-bytes=23; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
|
astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-2.md
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Gates: kitchen module
|
| 2 |
+
|
| 3 |
+
OWNS: scripts/modules/kitchen.py, research/kitchen.md, assets/kitchen/**
|
| 4 |
+
|
| 5 |
+
Scope: complete the kitchen geometry and material contract from research/CONTRACT.md.
|
| 6 |
+
|
| 7 |
+
- [x] G1: Module builds editable nonempty valid meshes in Blender and meets its component contract
|
| 8 |
+
CHECK: /Applications/Blender.app/Contents/MacOS/Blender -b --factory-startup --python scripts/verify_module.py -- kitchen
|
| 9 |
+
EXPECT: MODULE_KITCHEN_VERIFIED
|
| 10 |
+
EVIDENCE: automatic-evidence=v1; definition-sha256=c0c0f156170995b225b3123f470d7fdb1c09b6d92b7578adf2bc3ff8e94de5d3; exit=0; EXPECT=matched; output-sha256=0c2450d903cd1a2521e8df240f67b2b4ed87a14d466b672fa23baf75de5ae83b; output-bytes=102; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
|
| 11 |
+
- [x] G2: Module forms, grounded contacts and material detail match the corresponding reference region
|
| 12 |
+
EVIDENCE: Parent visually inspected renders/18_materials_and_contacts.png against S1.png and renders/20_kitchen_refined.png at detail scale; full-size stools/globes, cabinet joints, sink aperture, grounded furniture, cupped leaves, fruit and brushed metal accepted. Recorded in research/visual_reviews.json.
|
| 13 |
+
- [x] G3: Reproduction requires no missing external files and methods are documented
|
| 14 |
+
CHECK: python3 scripts/verify_module_source.py kitchen
|
| 15 |
+
EXPECT: SOURCE_KITCHEN_VERIFIED
|
| 16 |
+
EVIDENCE: automatic-evidence=v1; definition-sha256=303358ff8604988be71a40171ef4fbe9e6a9d5491a0373562d808c11431095de; exit=0; EXPECT=matched; output-sha256=78f08f9f0fc79743646cc28b355618084b92790cf11f5a519e08dd871874836e; output-bytes=24; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
|
astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-3.md
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Gates: exterior module
|
| 2 |
+
|
| 3 |
+
OWNS: scripts/modules/exterior.py, research/exterior.md, assets/exterior/**
|
| 4 |
+
|
| 5 |
+
Scope: complete the exterior geometry and material contract from research/CONTRACT.md.
|
| 6 |
+
|
| 7 |
+
- [x] G1: Module builds editable nonempty valid meshes in Blender and meets its component contract
|
| 8 |
+
CHECK: /Applications/Blender.app/Contents/MacOS/Blender -b --factory-startup --python scripts/verify_module.py -- exterior
|
| 9 |
+
EXPECT: MODULE_EXTERIOR_VERIFIED
|
| 10 |
+
EVIDENCE: automatic-evidence=v1; definition-sha256=b98c16b56c91ddf3e8ceb24740aadd532df438deea553bd8d9edda416ecb62e4; exit=0; EXPECT=matched; output-sha256=6d1a9cba220b73d094b19449e1ef629599c1be9dc3fac25ba0cb4a295191ba8a; output-bytes=103; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
|
| 11 |
+
- [x] G2: Module forms, grounded contacts and material detail match the corresponding reference region
|
| 12 |
+
EVIDENCE: Parent inspected renders/34_material_light_integration.png and renders/34_regions.png beside S1.png. The terrace, clear safety glazing, readable cool lake, layered modeled mountains and instanced three-dimensional canopy remain accepted in the current framing. Terrace table and chair feet retain their datum after scale corrections. The user requested finalization of this visual stage on 2026-09-13. Landscape geometry and aerial-surface approximation are documented in research/integration_methods.md; no photographic reference backdrop is used.
|
| 13 |
+
- [x] G3: Reproduction requires no missing external files and methods are documented
|
| 14 |
+
CHECK: python3 scripts/verify_module_source.py exterior
|
| 15 |
+
EXPECT: SOURCE_EXTERIOR_VERIFIED
|
| 16 |
+
EVIDENCE: automatic-evidence=v1; definition-sha256=f0db106c0d151c19c476e964f7d5d93c9a893ab2a974638af4355758b29cd1f6; exit=0; EXPECT=matched; output-sha256=0c1da72728e2f37f0ca9677af19d56a53a81278aeb28abf45fc07535c578382f; output-bytes=25; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
|
astra_scene_test/Scene_01/.unlazy/lake-room/status.log
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
2026-09-11T12:08:18.503655+00:00 contract v1 authored; three disjoint module leaves READY; driver owns architecture and integration
|
| 2 |
+
2026-09-11T12:08:33.267Z dispatch modules-1 opened: leaf-1, leaf-2, leaf-3
|
| 3 |
+
2026-09-11T12:08:50.439Z dispatch modules-1 started leaf-1 as /root/living
|
| 4 |
+
2026-09-11T12:09:09.981Z dispatch modules-1 started leaf-2 as /root/kitchen
|
| 5 |
+
2026-09-11T12:09:34.789Z dispatch modules-1 started leaf-3 as /root/exterior
|
| 6 |
+
2026-09-11T12:09:34.879Z dispatch modules-1 sealed
|
| 7 |
+
2026-09-11T12:19:51.123Z dispatch modules-1 returned leaf-3
|
| 8 |
+
2026-09-11T12:26:09.293Z dispatch modules-1 returned leaf-1
|
| 9 |
+
2026-09-11T12:27:48.862Z dispatch modules-1 returned leaf-2
|
| 10 |
+
2026-09-11T13:42:03.447392+00:00 | All three original leaf leases remain held during visual rework. Kitchen/exterior current revisions returned; living cloth returned and optional linen swatch now in progress. Root integration13 running; no visual gate is marked met.
|
| 11 |
+
2026-09-11T15:17:19.789730+00:00 leaf-2 visually accepted, fresh G1/G3 reverified, exact leaf-2 lease released.
|
| 12 |
+
leaf-3 parent reverified with actual main/regional visual review; exact lease released. Kitchen parent reverified. Living rebuild hit default120s timeout; rerun with900s limit, no geometry changes.
|
| 13 |
+
leaf-1 fresh parent rebuild/source checks passed with900s budget; visual gate reviewed against accepted34. Exact leaf-1 lease released; all three leaves settled.
|
| 14 |
+
Final aggregate verification passed20/20 gates,0unmet,0abandoned. All leaves settled; scope released. Delivered3200px accepted main image;4Kfailure and CPU shading difference are explicitly documented.
|
astra_scene_test/Scene_01/README.md
ADDED
|
@@ -0,0 +1,187 @@
|
|
|
|
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|
|
|
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|
|
|
|
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|
|
|
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|
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|
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|
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|
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|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Scene 01 — lake-view living room
|
| 2 |
+
|
| 3 |
+
An editable Blender reconstruction of `S1.png`. The room, furniture, draped
|
| 4 |
+
textiles, terrace, lake and terrain are three-dimensional geometry. The reference
|
| 5 |
+
is used for visual comparison only. The sky is an HDR environment; scanned wood,
|
| 6 |
+
foliage and textile maps are material inputs.
|
| 7 |
+
|
| 8 |
+
## 使用说明
|
| 9 |
+
|
| 10 |
+
直接打开 `scene_01.blend` 即可编辑场景;模型、材质和58张贴图均已包含。
|
| 11 |
+
主相机为 `Camera_Main`,另保留沙发、织物、茶几、扶手椅、厨房、壁炉等细节相机。
|
| 12 |
+
`final.png` 是3200 × 1801的16位成图,`comparison.png` 为参考与成图并排对照。
|
| 13 |
+
复现脚本位于 `scripts/`,原始材质、布料烘焙及来源记录位于 `assets/`。
|
| 14 |
+
|
| 15 |
+
本版本依据2026年9月13日的“收尾”要求定稿,保留当前构图与材质方向。
|
| 16 |
+
建模与渲染均使用实际三维场景;参考图只用于观察和对比。
|
| 17 |
+
|
| 18 |
+
## Delivery
|
| 19 |
+
|
| 20 |
+
- `scene_01.blend` — packed scene with the main architectural camera and detail cameras.
|
| 21 |
+
- `final.png` — 3200 × 1801, 16-bit PNG from the accepted main-camera render.
|
| 22 |
+
- `comparison.png` — the supplied reference and rendered image at equal aspect ratio.
|
| 23 |
+
- `renders/` — intermediate renders, close-ups and saved checkpoints.
|
| 24 |
+
- `research/visual_reviews.json` — observed defects and decisions from image reviews.
|
| 25 |
+
- `logs/` — actual build/render timing and independent verification evidence.
|
| 26 |
+
|
| 27 |
+
.blend内保留3840 × 2161的4K渲染设置。当前交付使用已完成的3200像素定稿图;
|
| 28 |
+
额外4K输出曾出现长时间GPU等待,未计作已完成成图。
|
| 29 |
+
|
| 30 |
+
Final aggregate acceptance:20met,0unmet,0abandoned. Evidence is recorded in
|
| 31 |
+
`.unlazy/lake-room/GATES.md` and `logs/final_scope_verification.log`.
|
| 32 |
+
|
| 33 |
+
## 运行时间与 token 开销
|
| 34 |
+
|
| 35 |
+
时间统计来自 `logs/task_timing.json`、`logs/render_history.jsonl` 和
|
| 36 |
+
`logs/delivery_verification.json`。任务从2026-09-11 12:05:18 UTC记录到最终
|
| 37 |
+
复开渲染完成(2026-09-13 13:52:40 UTC):
|
| 38 |
+
|
| 39 |
+
| 指标 | 实测值 | 口径 |
|
| 40 |
+
|---|---:|---|
|
| 41 |
+
| 有效工作/渲染跨度 | 10小时32分23秒 | 墙钟跨度减去两段明确记录的空闲期 |
|
| 42 |
+
| 端到端墙钟跨度 | 49小时47分23秒 | 首次观测至最终复开渲染完成 |
|
| 43 |
+
| 排除的空闲时间 | 39小时14分59秒 | 96分30秒及37小时38分29秒两段暂停 |
|
| 44 |
+
| 累计渲染进程时间 | 3小时47分23秒 | 35条渲染记录的 `elapsed_seconds` 求和,可能有并行重叠 |
|
| 45 |
+
| 成功渲染 | 32次,共3小时20分48秒 | `render_exists=true` |
|
| 46 |
+
| 未完成渲染 | 3次,共26分35秒 | 取消、失败或内存不足的尝试 |
|
| 47 |
+
|
| 48 |
+
Token 统计取自本次 Scene 01 主会话及三个直接建模子代理在定稿时的
|
| 49 |
+
`token_usage_record.thread_token_usage`。统计截止2026-09-13 14:09:48 UTC,
|
| 50 |
+
不含后来撰写本统计的会话,也不含平台自动审批/Guardian 会话:
|
| 51 |
+
|
| 52 |
+
| 会话 | 输入 tokens | 其中缓存输入 | 非缓存输入 | 输出 tokens | 其中推理 tokens | 总 tokens |
|
| 53 |
+
|---|---:|---:|---:|---:|---:|---:|
|
| 54 |
+
| 主会话 / 集成 | 80,477,442 | 78,647,936 | 1,829,506 | 482,701 | 244,871 | 80,960,143 |
|
| 55 |
+
| 客厅模块 | 58,030,210 | 56,748,288 | 1,281,922 | 473,188 | 228,177 | 58,503,398 |
|
| 56 |
+
| 厨房模块 | 6,346,034 | 6,106,240 | 239,794 | 76,859 | 32,710 | 6,422,893 |
|
| 57 |
+
| 室外模块 | 16,383,958 | 16,042,368 | 341,590 | 85,835 | 38,156 | 16,469,793 |
|
| 58 |
+
| **合计** | **161,237,644** | **157,544,832** | **3,692,812** | **1,118,583** | **543,914** | **162,356,227** |
|
| 59 |
+
|
| 60 |
+
缓存输入占全部输入的97.71%;非缓存输入加输出为4,811,395 tokens。
|
| 61 |
+
缓存输入是输入 tokens 的子集,推理 tokens 是输出 tokens 的子集,因此不应
|
| 62 |
+
重复相加。这里报告的是模型用量,不是美元或人民币账单;本地记录没有提供
|
| 63 |
+
本任务的实际结算金额,且不同模型与缓存计价不能用一个统一单价可靠倒推。
|
| 64 |
+
|
| 65 |
+
## Rebuild
|
| 66 |
+
|
| 67 |
+
The project was built with Blender 5.2.1 LTS and Cycles on Apple Silicon. No Blender
|
| 68 |
+
add-on or Python package is needed to construct or render the scene. On macOS:
|
| 69 |
+
|
| 70 |
+
```sh
|
| 71 |
+
/Applications/Blender.app/Contents/MacOS/Blender -b --factory-startup --python-exit-code 1 --python scripts/build_scene.py -- --stage reproduced --width 2400 --samples 384 --tile-size 512 --metal-budget 32 --threads 4
|
| 72 |
+
```
|
| 73 |
+
|
| 74 |
+
To retain the same 4K-ready scene settings after a source rebuild, prepare its checkpoint:
|
| 75 |
+
|
| 76 |
+
```sh
|
| 77 |
+
/Applications/Blender.app/Contents/MacOS/Blender -b renders/checkpoints/reproduced.blend --python-exit-code 1 --python scripts/prepare_delivery.py -- --width 3840 --samples 768 --threshold .005
|
| 78 |
+
```
|
| 79 |
+
|
| 80 |
+
This creates `scene_01.blend`; render it with the saved-scene command below.
|
| 81 |
+
Adding `--no-render` to the rebuild command skips its intermediate preview.
|
| 82 |
+
|
| 83 |
+
Run from this project directory. On another platform, replace the Blender
|
| 84 |
+
executable and add `--cpu`, or configure its Cycles GPU backend in the script.
|
| 85 |
+
The scripts default to Metal; they do not modify global Blender preferences.
|
| 86 |
+
|
| 87 |
+
To render an existing scene, including the final packed file:
|
| 88 |
+
|
| 89 |
+
```sh
|
| 90 |
+
/Applications/Blender.app/Contents/MacOS/Blender -b scene_01.blend --python-exit-code 1 --python scripts/render_existing.py -- --output rerender.png --width 3840 --samples 768 --threshold .005 --tile-size 512 --metal-budget 32 --audit
|
| 91 |
+
```
|
| 92 |
+
|
| 93 |
+
For a faster inspection, use `--width 1600 --samples 128`. Select a detail view
|
| 94 |
+
with `--camera Camera_Sofa_Detail`, `Camera_Textile_Macro`, `Camera_Table_Detail`,
|
| 95 |
+
`Camera_Armchair_Detail`, `Camera_Kitchen_Detail`, `Camera_Fireplace_Detail` or
|
| 96 |
+
`Camera_Dining_Detail` or `Camera_Stone_Macro`. Optional depth of field is
|
| 97 |
+
configured per camera.
|
| 98 |
+
The renderer limits Metal's process-local working set for this shared 16 GB
|
| 99 |
+
machine. The current full-room allowance is 32%; both 32% and 40% completed full-room renders. A 20% trial was too small
|
| 100 |
+
to hold this scene and its minimum rendering state. This preserves image and
|
| 101 |
+
geometry detail. Use `--cpu --threads 4` for
|
| 102 |
+
CPU rendering. Failed trials and the verified rendering path are in `logs/`.
|
| 103 |
+
|
| 104 |
+
`scripts/scene_config.json` controls the camera, lighting and semantic furniture
|
| 105 |
+
groups. `scripts/architecture.py` builds the room and fireplace. The independent
|
| 106 |
+
living, kitchen and exterior builders are in `scripts/modules/`. Furniture
|
| 107 |
+
dimensions are in metres. The shortened kitchen is authored to real dimensions;
|
| 108 |
+
stools, globes and appliances retain their independent rigid sizes.
|
| 109 |
+
The root landscape and material integration are described in
|
| 110 |
+
`research/integration_methods.md`. Landscape setting changes require rebuilding;
|
| 111 |
+
the saved-scene renderer does not apply the landscape transform a second time.
|
| 112 |
+
|
| 113 |
+
The packed delivery is saved in CPU mode for portable F12 rendering. The command
|
| 114 |
+
above enables Metal only in that rendering process. It does not alter the saved
|
| 115 |
+
Blender file.
|
| 116 |
+
|
| 117 |
+
The blanket's editable static cloth bake, simulation setup, finishing script and
|
| 118 |
+
rejected trials are retained in `assets/living/`. Its yarns, hems and fringe follow
|
| 119 |
+
the baked UV grid. Rebuilding the room uses the included bake; re-running the
|
| 120 |
+
simulation is optional and its settings and limitations are documented there.
|
| 121 |
+
|
| 122 |
+
The comparison scripts use Pillow, separately from Blender. The included local
|
| 123 |
+
`.venv` has it installed; on a fresh machine install Pillow in a Python environment
|
| 124 |
+
and run `python scripts/compare.py final.png comparison.png`.
|
| 125 |
+
|
| 126 |
+
## Assets and provenance
|
| 127 |
+
|
| 128 |
+
Original procedural geometry and materials are included in source form. Copies
|
| 129 |
+
of external material assets and their source metadata are stored inside this
|
| 130 |
+
project, so rebuilding does not depend on a neighbouring project or a download.
|
| 131 |
+
All final file textures are packed into the Blender file as well.
|
| 132 |
+
|
| 133 |
+
Poly Haven assets are distributed under [CC0](https://polyhaven.com/license).
|
| 134 |
+
The pure-sky environment is [Kloofendal 48d Partly Cloudy, Pure Sky](https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky)
|
| 135 |
+
by Greg Zaal and Jarod Guest. Wood texture metadata lives under
|
| 136 |
+
`assets/textures/*/source.json`; tree sources and packed-map information are in
|
| 137 |
+
`assets/exterior/`; additional textile provenance is in `assets/living/`.
|
| 138 |
+
|
| 139 |
+
The supplied `S1.png` remains the user's reference and is not included in any
|
| 140 |
+
material or world shader.
|
| 141 |
+
|
| 142 |
+
The small dining-wall painting is an original generated oil-wash landscape in
|
| 143 |
+
`assets/artwork/dining_lake_study.png`. Its full prompt, built-in image_gen method
|
| 144 |
+
and checksum are in [`assets/artwork/source.json`](assets/artwork/source.json).
|
| 145 |
+
The fireplace artwork is shallow rag-paper geometry. Exterior terrain, trees
|
| 146 |
+
and lake are modeled objects.
|
| 147 |
+
|
| 148 |
+
## Verify
|
| 149 |
+
|
| 150 |
+
```sh
|
| 151 |
+
/Applications/Blender.app/Contents/MacOS/Blender -b scene_01.blend --python scripts/verify_scene.py
|
| 152 |
+
python3 scripts/verify_delivery.py --files --iterations --duration --reopen
|
| 153 |
+
```
|
| 154 |
+
|
| 155 |
+
The first command checks editable components, packed resources, cameras and
|
| 156 |
+
render configuration, including a deliberately missing-resource positive control.
|
| 157 |
+
The second observes real files, review records, completed-render timestamps and
|
| 158 |
+
the hash of the reopened final scene. Visual realism is reviewed separately;
|
| 159 |
+
object counts alone cannot establish it. The final build manifest records source
|
| 160 |
+
code and asset-setting digests, plus the exact bytes, dimensions and color spaces
|
| 161 |
+
of packed image inputs. Furniture contact verification evaluates the saved mesh
|
| 162 |
+
surfaces independently of the correction script.
|
| 163 |
+
|
| 164 |
+
The delivered main image is a byte-identical copy of the accepted completed
|
| 165 |
+
combined34 render. Its original checkpoint and the packaged final scene are
|
| 166 |
+
identified in [`logs/delivery_image_provenance.json`](logs/delivery_image_provenance.json).
|
| 167 |
+
The final saved file is separately reopened for an actual CPU verification render
|
| 168 |
+
at960pixels; this verifies the file without claiming a completed4K image.
|
| 169 |
+
The incomplete4K attempt and its Metal insufficient-memory error are retained in
|
| 170 |
+
[`logs/final_render.log`](logs/final_render.log).
|
| 171 |
+
|
| 172 |
+
## Render verification and observed differences
|
| 173 |
+
|
| 174 |
+
The exact saved `scene_01.blend` was reopened in a separate process and rendered
|
| 175 |
+
successfully on CPU at960×540/32samples. Its recorded file and image hashes match
|
| 176 |
+
current artifacts in `logs/delivery_verification.json`.
|
| 177 |
+
|
| 178 |
+
The CPU verification view shows a narrow dark line at the rear dining ceiling
|
| 179 |
+
junction that is absent from the delivered3200px Metal render. A256sample CPU
|
| 180 |
+
crop retained it, so it is not claimed to be only low-sample noise. Six primary
|
| 181 |
+
ray probes returned identical objects, materials, positions and normals in the
|
| 182 |
+
source checkpoint and the packaged final file. The cause of this rendering
|
| 183 |
+
difference has not been established; no geometry was changed during finalization.
|
| 184 |
+
The evidence is in `logs/final_ceiling_ray_probe.json`,
|
| 185 |
+
`renders/final_ceiling_cpu256.png` and `renders/final_reopen_region_check.png`.
|
| 186 |
+
The reopen check establishes successful file loading and rendering, not
|
| 187 |
+
pixel-equivalent output across render devices and settings.
|
astra_scene_test/Scene_01/logs/01_composition.log
ADDED
|
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|
| 1 |
+
/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/scripts/build_scene.py:43: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
|
| 2 |
+
world=bpy.data.worlds.new('Lake sky | clear soft afternoon');bpy.context.scene.world=world;world.use_nodes=True
|
| 3 |
+
Info: Saved as "01_composition.blend"
|
| 4 |
+
BUILD_AUDIT {'stage': '01_composition', 'objects': 751, 'meshes': 729, 'unique_vertices': 11264, 'build_seconds': 6.96, 'width': 1000, 'samples': 32}
|
| 5 |
+
00:14.050 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/01_composition.png'
|
| 6 |
+
BUILD_FINISHED 01_composition
|
| 7 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 8 |
+
|
| 9 |
+
Blender quit
|
astra_scene_test/Scene_01/logs/01_composition_build.json
ADDED
|
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|
| 1 |
+
{
|
| 2 |
+
"stage": "01_composition",
|
| 3 |
+
"objects": 751,
|
| 4 |
+
"meshes": 729,
|
| 5 |
+
"unique_vertices": 11264,
|
| 6 |
+
"build_seconds": 6.96,
|
| 7 |
+
"width": 1000,
|
| 8 |
+
"samples": 32,
|
| 9 |
+
"render_seconds": 6.74
|
| 10 |
+
}
|
astra_scene_test/Scene_01/logs/02_lens31.log
ADDED
|
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|
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|
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|
| 1 |
+
00:00.567 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/01_composition.blend"
|
| 2 |
+
00:08.224 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/02_lens31.png'
|
| 3 |
+
RENDER_VERIFIED {"time": "2026-09-11T12:19:42.923361+00:00", "source": "renders/checkpoints/01_composition.blend", "output": "renders/02_lens31.png", "camera": "Camera_Main", "lens": 31.0, "width": 1000, "height": 563, "samples": 32, "threshold": 0.01, "elapsed_seconds": 7.58, "render_exists": true}
|
| 4 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 5 |
+
|
| 6 |
+
Blender quit
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astra_scene_test/Scene_01/logs/03_camera_geometry.log
ADDED
|
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|
| 1 |
+
00:00.713 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/01_composition.blend"
|
| 2 |
+
00:09.216 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/03_camera_geometry.png'
|
| 3 |
+
RENDER_VERIFIED {"time": "2026-09-11T12:22:12.166149+00:00", "source": "renders/checkpoints/01_composition.blend", "output": "renders/03_camera_geometry.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1000, "height": 563, "samples": 32, "threshold": 0.01, "elapsed_seconds": 8.43, "render_exists": true}
|
| 4 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 5 |
+
|
| 6 |
+
Blender quit
|
astra_scene_test/Scene_01/logs/04_integrated.log
ADDED
|
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|
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|
|
|
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|
|
|
|
|
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|
| 1 |
+
/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/scripts/build_scene.py:43: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
|
| 2 |
+
world=bpy.data.worlds.new('Lake sky | clear soft afternoon');bpy.context.scene.world=world;world.use_nodes=True
|
| 3 |
+
Info: Saved as "04_integrated.blend"
|
| 4 |
+
BUILD_AUDIT {'stage': '04_integrated', 'objects': 3162, 'meshes': 2393, 'unique_vertices': 1548085, 'build_seconds': 12.9, 'width': 1400, 'samples': 128}
|
| 5 |
+
00:43.213 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/04_integrated.png'
|
| 6 |
+
BUILD_FINISHED 04_integrated
|
| 7 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 8 |
+
|
| 9 |
+
Blender quit
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astra_scene_test/Scene_01/logs/04_integrated_build.json
ADDED
|
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+
{
|
| 2 |
+
"stage": "04_integrated",
|
| 3 |
+
"objects": 3162,
|
| 4 |
+
"meshes": 2393,
|
| 5 |
+
"unique_vertices": 1548085,
|
| 6 |
+
"build_seconds": 12.9,
|
| 7 |
+
"width": 1400,
|
| 8 |
+
"samples": 128,
|
| 9 |
+
"render_seconds": 29.94
|
| 10 |
+
}
|
astra_scene_test/Scene_01/logs/05_light_balance.log
ADDED
|
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|
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|
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+
00:14.127 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/04_integrated.blend"
|
| 2 |
+
03:41.796 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/05_light_balance.png'
|
| 3 |
+
RENDER_VERIFIED {"time": "2026-09-11T12:34:48.713311+00:00", "source": "renders/checkpoints/04_integrated.blend", "output": "renders/05_light_balance.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1200, "height": 675, "samples": 96, "threshold": 0.01, "elapsed_seconds": 182.4, "render_exists": true}
|
| 4 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 5 |
+
|
| 6 |
+
Blender quit
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astra_scene_test/Scene_01/logs/06_layout.log
ADDED
|
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+
00:00.986 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/04_integrated.blend"
|
| 2 |
+
00:38.672 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/06_layout.png'
|
| 3 |
+
RENDER_VERIFIED {"time": "2026-09-11T12:36:22.073337+00:00", "source": "renders/checkpoints/04_integrated.blend", "output": "renders/06_layout.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1200, "height": 675, "samples": 96, "threshold": 0.01, "elapsed_seconds": 36.75, "render_exists": true}
|
| 4 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 5 |
+
|
| 6 |
+
Blender quit
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astra_scene_test/Scene_01/logs/07_process_sample.txt
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
astra_scene_test/Scene_01/logs/07_refined.log
ADDED
|
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|
| 1 |
+
/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/scripts/build_scene.py:43: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
|
| 2 |
+
world=bpy.data.worlds.new('Lake sky | clear soft afternoon');bpy.context.scene.world=world;world.use_nodes=True
|
| 3 |
+
Info: Packed 3 file(s)
|
| 4 |
+
Info: Saved as "07_refined.blend"
|
| 5 |
+
BUILD_AUDIT {'stage': '07_refined', 'objects': 4212, 'meshes': 3305, 'unique_vertices': 2511004, 'build_seconds': 424.31, 'width': 2000, 'samples': 256}
|
| 6 |
+
12:52.550 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/07_refined.png'
|
| 7 |
+
BUILD_FINISHED 07_refined
|
| 8 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 9 |
+
|
| 10 |
+
Blender quit
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astra_scene_test/Scene_01/logs/07_refined_build.json
ADDED
|
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|
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+
{
|
| 2 |
+
"stage": "07_refined",
|
| 3 |
+
"objects": 4212,
|
| 4 |
+
"meshes": 3305,
|
| 5 |
+
"unique_vertices": 2511004,
|
| 6 |
+
"build_seconds": 424.31,
|
| 7 |
+
"width": 2000,
|
| 8 |
+
"samples": 256,
|
| 9 |
+
"render_seconds": 347.7
|
| 10 |
+
}
|
astra_scene_test/Scene_01/logs/08_kitchen_scale_probe.log
ADDED
|
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+
00:18.791 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/07_refined.blend"
|
| 2 |
+
01:58.623 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/08_kitchen_scale_probe.png'
|
| 3 |
+
RENDER_VERIFIED {"time": "2026-09-11T13:06:10.938218+00:00", "source": "renders/checkpoints/07_refined.blend", "output": "renders/08_kitchen_scale_probe.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1200, "height": 675, "samples": 96, "threshold": 0.01, "elapsed_seconds": 85.69, "render_exists": true}
|
| 4 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 5 |
+
|
| 6 |
+
Blender quit
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astra_scene_test/Scene_01/logs/09_camera_height_probe.log
ADDED
|
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00:02.695 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/07_refined.blend"
|
| 2 |
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02:11.476 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/09_camera_height_probe.png'
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RENDER_VERIFIED {"time": "2026-09-11T13:15:23.673459+00:00", "source": "renders/checkpoints/07_refined.blend", "output": "renders/09_camera_height_probe.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1200, "height": 675, "samples": 96, "threshold": 0.01, "elapsed_seconds": 125.41, "render_exists": true}
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astra_scene_test/Scene_01/logs/10_room_contact_probe.log
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00:02.313 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/07_refined.blend"
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01:08.841 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/10_room_contact_probe.png'
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RENDER_VERIFIED {"time": "2026-09-11T13:23:24.684216+00:00", "source": "renders/checkpoints/07_refined.blend", "output": "renders/10_room_contact_probe.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1400, "height": 788, "samples": 128, "threshold": 0.01, "elapsed_seconds": 61.44, "render_exists": true}
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astra_scene_test/Scene_01/logs/11_sky_environment_probe.log
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00:00.539 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/07_refined.blend"
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00:51.285 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/11_sky_environment_probe.png'
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RENDER_VERIFIED {"time": "2026-09-11T13:34:32.799776+00:00", "source": "renders/checkpoints/07_refined.blend", "output": "renders/11_sky_environment_probe.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1400, "height": 788, "samples": 128, "threshold": 0.01, "elapsed_seconds": 50.34, "render_exists": true}
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astra_scene_test/Scene_01/logs/12_sky_brightness_probe.log
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00:00.521 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/07_refined.blend"
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00:49.855 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/12_sky_brightness_probe.png'
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RENDER_VERIFIED {"time": "2026-09-11T13:37:29.178365+00:00", "source": "renders/checkpoints/07_refined.blend", "output": "renders/12_sky_brightness_probe.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1400, "height": 788, "samples": 128, "threshold": 0.01, "elapsed_seconds": 48.66, "render_exists": true}
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astra_scene_test/Scene_01/logs/13_physical_refinement.log
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BUILD_STAGE architecture
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BUILD_STAGE living
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BUILD_STAGE exterior
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Info: Saved as "13_physical_refinement.blend"
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BUILD_AUDIT {'stage': '13_physical_refinement', 'objects': 4450, 'meshes': 3525, 'unique_vertices': 2637018, 'build_seconds': 5.37, 'width': 2400, 'samples': 384}
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07:30.163 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/13_physical_refinement.png'
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BUILD_FINISHED 13_physical_refinement
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astra_scene_test/Scene_01/logs/13_physical_refinement_build.json
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"stage": "13_physical_refinement",
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"objects": 4450,
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"meshes": 3525,
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"unique_vertices": 2637018,
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"build_seconds": 5.37,
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"width": 2400,
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"samples": 384,
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"render_seconds": 444.72
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astra_scene_test/Scene_01/logs/14_textile_closeup.log
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00:04.373 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/13_physical_refinement.blend"
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04:50.898 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/14_textile_closeup.png'
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RENDER_VERIFIED {"time": "2026-09-11T13:55:10.014888+00:00", "source": "renders/checkpoints/13_physical_refinement.blend", "output": "renders/14_textile_closeup.png", "camera": "Camera_Textile_Macro", "lens": 58.0, "width": 1800, "height": 1013, "samples": 384, "threshold": 0.01, "elapsed_seconds": 282.31, "render_exists": true}
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astra_scene_test/Scene_01/logs/15_soft_fill_probe.log
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00:01.343 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/13_physical_refinement.blend"
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01:08.488 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/15_soft_fill_probe.png'
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RENDER_VERIFIED {"time": "2026-09-11T13:57:29.130472+00:00", "source": "renders/checkpoints/13_physical_refinement.blend", "output": "renders/15_soft_fill_probe.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1400, "height": 788, "samples": 128, "threshold": 0.01, "elapsed_seconds": 64.64, "render_exists": true}
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astra_scene_test/Scene_01/logs/16_kitchen_closeup.log
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00:04.923 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/13_physical_refinement.blend"
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04:45.948 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/16_kitchen_closeup.png'
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RENDER_VERIFIED {"time": "2026-09-11T14:04:09.448365+00:00", "source": "renders/checkpoints/13_physical_refinement.blend", "output": "renders/16_kitchen_closeup.png", "camera": "Camera_Kitchen_Detail", "lens": 42.0, "width": 1800, "height": 1013, "samples": 384, "threshold": 0.01, "elapsed_seconds": 267.85, "render_exists": true}
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astra_scene_test/Scene_01/logs/17_fireplace_closeup.log
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00:01.046 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/13_physical_refinement.blend"
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03:06.616 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/17_fireplace_closeup.png'
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RENDER_VERIFIED {"time": "2026-09-11T14:10:40.057792+00:00", "source": "renders/checkpoints/13_physical_refinement.blend", "output": "renders/17_fireplace_closeup.png", "camera": "Camera_Fireplace_Detail", "lens": 48.0, "width": 1800, "height": 1013, "samples": 384, "threshold": 0.01, "elapsed_seconds": 184.15, "render_exists": true}
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astra_scene_test/Scene_01/logs/18_materials_and_contacts.log
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BUILD_STAGE architecture
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BUILD_STAGE living
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BUILD_STAGE kitchen
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BUILD_STAGE exterior
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Info: Packed 4 file(s)
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Info: Saved as "18_materials_and_contacts.blend"
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BUILD_AUDIT {'stage': '18_materials_and_contacts', 'objects': 5115, 'meshes': 4203, 'unique_vertices': 2940749, 'build_seconds': 97.63, 'width': 2400, 'samples': 512}
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14:55.362 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/18_materials_and_contacts.png'
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BUILD_FINISHED 18_materials_and_contacts
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astra_scene_test/Scene_01/logs/18_materials_and_contacts_build.json
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{
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"stage": "18_materials_and_contacts",
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"objects": 5115,
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"meshes": 4203,
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"unique_vertices": 2940749,
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"build_seconds": 97.63,
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"width": 2400,
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"samples": 512,
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"render_seconds": 785.98
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}
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astra_scene_test/Scene_01/logs/19_fireplace_repaired.log
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astra_scene_test/Scene_01/logs/20_kitchen_refined.log
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astra_scene_test/Scene_01/logs/21_color_variants.log
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LINEAR_RENDER_DEVELOPED {"time": "2026-09-11T17:59:13.311859+00:00", "source": "renders/21_geometry_and_light_linear.exr", "output": "renders/21_color_neutral.png", "operation": "Blender AgX view transform only", "exposure": 0.13, "temperature": null, "tint": 10, "source_colorspace": "Linear Rec.709", "dimensions": [2000, 1126]}
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LINEAR_RENDER_DEVELOPED {"time": "2026-09-11T17:59:14.995877+00:00", "source": "renders/21_geometry_and_light_linear.exr", "output": "renders/21_color_warm.png", "operation": "Blender AgX view transform only", "exposure": 0.23, "temperature": 7100.0, "tint": 10, "source_colorspace": "Linear Rec.709", "dimensions": [2000, 1126]}
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LINEAR_RENDER_DEVELOPED {"time": "2026-09-11T17:59:16.604893+00:00", "source": "renders/21_geometry_and_light_linear.exr", "output": "renders/21_color_warm_bright.png", "operation": "Blender AgX view transform only", "exposure": 0.33, "temperature": 7100.0, "tint": 10, "source_colorspace": "Linear Rec.709", "dimensions": [2000, 1126]}
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LINEAR_RENDER_DEVELOPED {"time": "2026-09-11T17:59:18.099546+00:00", "source": "renders/21_geometry_and_light_linear.exr", "output": "renders/21_color_restrained_warm.png", "operation": "Blender AgX view transform only", "exposure": 0.2, "temperature": 6800.0, "tint": 10, "source_colorspace": "Linear Rec.709", "dimensions": [2000, 1126]}
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Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
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astra_scene_test/Scene_01/logs/21_geometry_and_light.log
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"stage": "21_geometry_and_light",
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"objects": 5105,
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"meshes": 4193,
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"unique_vertices": 3003165,
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"build_seconds": 95.14,
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"width": 2000,
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"samples": 256,
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"render_seconds": 448.72
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astra_scene_test/Scene_01/logs/23_process_sample.txt
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astra_scene_test/Scene_01/logs/23_stone_and_velvet.log
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BUILD_STAGE architecture
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BUILD_STAGE living
|
| 3 |
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BUILD_STAGE kitchen
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BUILD_STAGE exterior
|
| 5 |
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Info: Packed 7 file(s)
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| 6 |
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Info: Saved as "23_stone_and_velvet.blend"
|
| 7 |
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BUILD_AUDIT {'stage': '23_stone_and_velvet', 'objects': 5199, 'meshes': 4280, 'unique_vertices': 3011771, 'build_seconds': 38.49, 'width': 2400, 'samples': 512}
|
| 8 |
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12:05.642 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/23_stone_and_velvet.png'
|
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BUILD_FINISHED 23_stone_and_velvet
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astra_scene_test/Scene_01/logs/23_stone_and_velvet_build.json
ADDED
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{
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"stage": "23_stone_and_velvet",
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| 3 |
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"objects": 5199,
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"meshes": 4280,
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"unique_vertices": 3011771,
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"build_seconds": 38.49,
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"width": 2400,
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"samples": 512,
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"render_seconds": 686.08
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}
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astra_scene_test/Scene_01/logs/24_landscape_distance.json
ADDED
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[
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{
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"variant": "before",
|
| 4 |
+
"time": "2026-09-11T18:47:49.525410+00:00",
|
| 5 |
+
"seconds": 62.62790608406067,
|
| 6 |
+
"output": "renders/24_landscape_distance_before.png",
|
| 7 |
+
"changes": {},
|
| 8 |
+
"samples": 128,
|
| 9 |
+
"source_sha256": "177e231b429dc7f8b3f6343bac20f6b00693bca401998ae69ebdf3eb8e82298e"
|
| 10 |
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},
|
| 11 |
+
{
|
| 12 |
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"variant": "after",
|
| 13 |
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"time": "2026-09-11T18:48:07.908319+00:00",
|
| 14 |
+
"seconds": 9.674859046936035,
|
| 15 |
+
"output": "renders/24_landscape_distance_after.png",
|
| 16 |
+
"changes": {
|
| 17 |
+
"terrain_layers": [
|
| 18 |
+
"Near_forest_ridge",
|
| 19 |
+
"Middle_forest_ridge",
|
| 20 |
+
"Blue_distant_ridge",
|
| 21 |
+
"Farthest_soft_ridge"
|
| 22 |
+
],
|
| 23 |
+
"tree_instances": 1792,
|
| 24 |
+
"distance_factor": 5.0,
|
| 25 |
+
"tree_size_factor": 2.0,
|
| 26 |
+
"terrain_pigment_factor": 0.7,
|
| 27 |
+
"water_roughness": 0.085,
|
| 28 |
+
"near_terrace_and_trees_unchanged": true
|
| 29 |
+
},
|
| 30 |
+
"samples": 128,
|
| 31 |
+
"source_sha256": "177e231b429dc7f8b3f6343bac20f6b00693bca401998ae69ebdf3eb8e82298e"
|
| 32 |
+
}
|
| 33 |
+
]
|
astra_scene_test/Scene_01/logs/24_landscape_distance.log
ADDED
|
@@ -0,0 +1,686 @@
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|
| 1 |
+
00:19.145 render | Rendering frame 1
|
| 2 |
+
00:19.146 render | Start rendering: Scene, ViewLayer
|
| 3 |
+
00:19.146 render | Engine: Cycles
|
| 4 |
+
00:19.470 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_arm_frame_-1
|
| 5 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 6 |
+
00:19.473 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_arm_frame_1
|
| 7 |
+
00:19.477 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion_welt_-1
|
| 8 |
+
00:19.481 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion_welt_1
|
| 9 |
+
00:19.484 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion_welt_-1
|
| 10 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_00_00
|
| 11 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_01_01
|
| 12 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_01_02
|
| 13 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_02_00
|
| 14 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_02_01
|
| 15 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_03_00
|
| 16 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_03_01
|
| 17 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_03_02
|
| 18 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_04_00
|
| 19 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_04_02
|
| 20 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_05_02
|
| 21 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_00
|
| 22 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_00
|
| 23 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_01
|
| 24 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_02
|
| 25 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_03
|
| 26 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_04
|
| 27 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_04
|
| 28 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_05
|
| 29 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_06
|
| 30 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_06
|
| 31 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_07
|
| 32 |
+
00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_07
|
| 33 |
+
00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_01
|
| 34 |
+
00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_03
|
| 35 |
+
00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_05
|
| 36 |
+
00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_06
|
| 37 |
+
00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion_welt_1
|
| 38 |
+
00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_08
|
| 39 |
+
00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_09
|
| 40 |
+
00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_10
|
| 41 |
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00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_11
|
| 42 |
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00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_12
|
| 43 |
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00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_13
|
| 44 |
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00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_14
|
| 45 |
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00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_15
|
| 46 |
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00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_16
|
| 47 |
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00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_17
|
| 48 |
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00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_18
|
| 49 |
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00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_20
|
| 50 |
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00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_21
|
| 51 |
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00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_22
|
| 52 |
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00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_23
|
| 53 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_24
|
| 54 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_25
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| 55 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_arm_frame_1
|
| 56 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_26
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| 57 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_27
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| 58 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_28
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| 59 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_31
|
| 60 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion_welt_-1
|
| 61 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_34
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| 62 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_36
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| 63 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_37
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| 64 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_38
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| 65 |
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00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_39
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| 66 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_40
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| 67 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_41
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| 68 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_42
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| 69 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_43
|
| 70 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion_welt_1
|
| 71 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_44
|
| 72 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_45
|
| 73 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_46
|
| 74 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_47
|
| 75 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion_welt_-1
|
| 76 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_48
|
| 77 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion_welt_1
|
| 78 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_49
|
| 79 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_continuous_top_rail
|
| 80 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_continuous_bottom_rail
|
| 81 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_00
|
| 82 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_01
|
| 83 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_02
|
| 84 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_03
|
| 85 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_04
|
| 86 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_05
|
| 87 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_07
|
| 88 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_08
|
| 89 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_09
|
| 90 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_10
|
| 91 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_11
|
| 92 |
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00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_12
|
| 93 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_top
|
| 94 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_-1_-1
|
| 95 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_-1_1
|
| 96 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_teak_arm_-1
|
| 97 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_post_-1
|
| 98 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_1_-1
|
| 99 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_1_1
|
| 100 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_teak_arm_1
|
| 101 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_post_1
|
| 102 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_support
|
| 103 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_00
|
| 104 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_01
|
| 105 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_02
|
| 106 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_03
|
| 107 |
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00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_04
|
| 108 |
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00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_05
|
| 109 |
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00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_06
|
| 110 |
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00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion
|
| 111 |
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00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion
|
| 112 |
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00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_-1_-1
|
| 113 |
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00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_-1_1
|
| 114 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_-1
|
| 115 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_post_-1
|
| 116 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_1_1
|
| 117 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_1
|
| 118 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_support
|
| 119 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_00
|
| 120 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_03
|
| 121 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_05
|
| 122 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_06
|
| 123 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion
|
| 124 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion
|
| 125 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_teak_top
|
| 126 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_0
|
| 127 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_1
|
| 128 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_2
|
| 129 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_ceramic_bowl
|
| 130 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Lake_editable_wave_surface
|
| 131 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Lake_bed_silt
|
| 132 |
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00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_forest_ridge
|
| 133 |
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00:19.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Middle_forest_ridge
|
| 134 |
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00:19.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Blue_distant_ridge
|
| 135 |
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00:19.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Farthest_soft_ridge
|
| 136 |
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00:19.499 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_00
|
| 137 |
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00:19.500 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_01
|
| 138 |
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00:19.507 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_02
|
| 139 |
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00:19.512 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_03
|
| 140 |
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00:19.514 render | Fra: 1 | Mem: 1M | Synchronizing object | Shore_mixed_broadleaf_00
|
| 141 |
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00:19.525 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_00
|
| 142 |
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00:19.532 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_01
|
| 143 |
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00:19.540 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_individual_grass_blades
|
| 144 |
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00:19.541 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_29
|
| 145 |
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00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_28
|
| 146 |
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00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_27
|
| 147 |
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00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_26
|
| 148 |
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00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_25
|
| 149 |
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00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_24
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| 150 |
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00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_23
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| 151 |
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00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_22
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| 152 |
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00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_21
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| 153 |
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00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_20
|
| 154 |
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00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_19
|
| 155 |
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00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_18
|
| 156 |
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00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_17
|
| 157 |
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00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_16
|
| 158 |
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00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_15
|
| 159 |
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00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_14
|
| 160 |
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00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_13
|
| 161 |
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00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_12
|
| 162 |
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00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_11
|
| 163 |
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00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_10
|
| 164 |
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00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_09
|
| 165 |
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00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_08
|
| 166 |
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00:19.546 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_07
|
| 167 |
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00:19.546 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_06
|
| 168 |
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00:19.547 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_05
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| 169 |
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00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_04
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| 170 |
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00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_03
|
| 171 |
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00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_02
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| 172 |
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00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_01
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| 173 |
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00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_00
|
| 174 |
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00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_02
|
| 175 |
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00:19.752 render | Fra: 1 | Mem: 1M | Initializing
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| 176 |
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00:19.755 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_diff.png
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| 177 |
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00:19.755 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_bark_nor_gl.png
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00:19.755 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_bark_rough.png
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00:19.755 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_bark_diff.png
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00:19.756 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_a_nor_gl.png
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| 181 |
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00:19.756 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_a_rough.png
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| 182 |
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00:19.757 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_a_diff.png
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| 183 |
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00:19.757 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_nor_gl.png
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| 184 |
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00:19.782 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_alpha.png
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| 185 |
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00:19.801 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_rough.png
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| 186 |
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00:19.843 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_nor_gl.png
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00:19.886 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_diff.png
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| 188 |
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00:19.959 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_rough.png
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| 189 |
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00:19.973 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_diff.png
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00:19.974 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_nor_gl.png
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| 191 |
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00:20.073 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_rough.png
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00:20.109 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_diff.png
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00:20.150 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_c_nor_gl.png
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| 194 |
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00:20.395 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_rough.png
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| 195 |
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00:20.395 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_c_rough.png
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00:20.412 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_nor_gl.png
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00:20.484 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_rough.png
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00:20.511 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_diff.png
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00:20.538 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_nor_gl.png
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| 201 |
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00:20.558 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_alpha.png
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00:20.658 render | Fra: 1 | Mem: 1M | Waiting for render to start
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00:20.658 render | Fra: 1 | Mem: 1M | Updating Scene
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00:20.658 render | Fra: 1 | Mem: 1M | Updating Shaders
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00:20.661 render | Fra: 1 | Mem: 1M | Loading render kernels (may take a few minutes the first time)
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00:20.891 render | Fra: 1 | Mem: 1M | Updating Procedurals
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00:20.891 render | Fra: 1 | Mem: 1M | Updating Background
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00:20.891 render | Fra: 1 | Mem: 1M | Updating Scene Attribute
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00:20.891 render | Fra: 1 | Mem: 1M | Updating Camera
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00:20.891 render | Fra: 1 | Mem: 1M | Updating Meshes Flags
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| 211 |
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00:20.891 render | Fra: 1 | Mem: 1M | Updating Objects
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| 212 |
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00:20.891 render | Fra: 1 | Mem: 1M | Updating Objects | Copying Transformations to device
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| 213 |
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00:20.894 render | Fra: 1 | Mem: 1M | Updating Particle Systems
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00:20.894 render | Fra: 1 | Mem: 1M | Updating Particle Systems | Copying Particles to device
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| 215 |
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00:20.894 render | Fra: 1 | Mem: 1M | Updating Meshes
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| 216 |
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00:21.338 render | Fra: 1 | Mem: 1M | Updating Objects | Applying Static Transformations
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| 217 |
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00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_structural_slab_Mesh 2/70 | Building BVH
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| 218 |
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| 219 |
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00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_02_01_Mesh 10/200 | Building BVH
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00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_02_01_Mesh 10/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_02_00_Mesh
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00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_02_01_Mesh 10/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_02_01_Mesh
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00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_02_01_Mesh 10/200 | Building mesh BLAS | 188 tris | Terrace_structural_slab_Mesh
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00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/200 | Building BVH
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00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_00_01_Mesh
|
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00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/200 | Building mesh BLAS | 5226 tris | Near_shore_individual_grass_blades_Mesh
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00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_01_02_Mesh
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00:21.758 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_03_02_Mesh 14/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_03_02_Mesh
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00:21.759 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_04_02_Mesh 17/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_04_02_Mesh
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00:21.760 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_01_Mesh 19/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_05_01_Mesh
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00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_02_Mesh 20/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_05_02_Mesh
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00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_00_Mesh 22/200 | Building mesh BLAS | 188 tris | Railing_post_base_00_Mesh
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00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_02_Mesh 26/200 | Building BVH
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|
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00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_04_Mesh 29/200 | Building mesh BLAS | 188 tris | Railing_square_post_04_Mesh
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00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_05_Mesh 31/200 | Building BVH
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00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_05_Mesh 31/200 | Building mesh BLAS | 188 tris | Railing_square_post_05_Mesh
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00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_05_Mesh 32/200 | Building BVH
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| 270 |
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00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_05_Mesh 32/200 | Building mesh BLAS | 188 tris | Railing_post_base_05_Mesh
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00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_06_Mesh 33/200 | Building BVH
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00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_06_Mesh 34/200 | Building BVH
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00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_06_Mesh 34/200 | Building mesh BLAS | 188 tris | Railing_post_base_06_Mesh
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00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_07_Mesh 35/200 | Building BVH
|
| 275 |
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00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_07_Mesh 35/200 | Building mesh BLAS | 188 tris | Railing_square_post_07_Mesh
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_07_Mesh 36/200 | Building BVH
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_07_Mesh 36/200 | Building mesh BLAS | 188 tris | Railing_post_base_07_Mesh
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_01_Mesh 37/200 | Building BVH
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_01_Mesh 37/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_01_Mesh
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_02_Mesh 38/200 | Building BVH
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_02_Mesh 38/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_02_Mesh
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/200 | Building BVH
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_03_Mesh
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_04_Mesh 40/200 | Building BVH
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_04_Mesh 40/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_04_Mesh
|
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_05_Mesh 41/200 | Building BVH
|
| 287 |
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00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_05_Mesh 41/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_05_Mesh
|
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00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_06_Mesh 42/200 | Building BVH
|
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00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_06_Mesh 42/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_06_Mesh
|
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|
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|
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00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_08_Mesh 44/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_07_Mesh
|
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|
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|
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00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_12_Mesh 48/200 | Building BVH
|
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00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_12_Mesh 48/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_12_Mesh
|
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00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_14_Mesh 50/200 | Building BVH
|
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00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_14_Mesh 50/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_14_Mesh
|
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00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_15_Mesh 51/200 | Building BVH
|
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|
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00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_16_Mesh 52/200 | Building BVH
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_25_Mesh 61/200 | Building BVH
|
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_25_Mesh 61/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_25_Mesh
|
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_26_Mesh 62/200 | Building BVH
|
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_26_Mesh 62/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_26_Mesh
|
| 322 |
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_26_Mesh 62/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_08_Mesh
|
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/200 | Building BVH
|
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_27_Mesh
|
| 325 |
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_10_Mesh
|
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_29_Mesh 65/200 | Building BVH
|
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00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_29_Mesh 65/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_29_Mesh
|
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|
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|
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00:21.770 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_32_Mesh 68/200 | Building BVH
|
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00:21.771 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_32_Mesh 68/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_31_Mesh
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00:21.771 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_29_Mesh 199/200 | Building BVH
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00:21.771 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_29_Mesh 199/200 | Building mesh BLAS | 80 tris | Near_shore_granite_29_Mesh
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00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_27_Mesh 197/200 | Building BVH
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00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_27_Mesh 197/200 | Building mesh BLAS | 80 tris | Near_shore_granite_27_Mesh
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00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_26_Mesh 196/200 | Building BVH
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|
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|
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00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_24_Mesh 194/200 | Building BVH
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00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_23_Mesh 193/200 | Building mesh BLAS | 80 tris | Near_shore_granite_23_Mesh
|
| 354 |
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00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_36_Mesh 72/200 | Building BVH
|
| 355 |
+
00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/200 | Building BVH
|
| 356 |
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00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/200 | Building mesh BLAS | 80 tris | Near_shore_granite_22_Mesh
|
| 357 |
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00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_21_Mesh 191/200 | Building BVH
|
| 358 |
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00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_21_Mesh 191/200 | Building mesh BLAS | 80 tris | Near_shore_granite_21_Mesh
|
| 359 |
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00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/200 | Building BVH
|
| 360 |
+
00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/200 | Building mesh BLAS | 80 tris | Near_shore_granite_20_Mesh
|
| 361 |
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00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_19_Mesh 189/200 | Building BVH
|
| 362 |
+
00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_19_Mesh 189/200 | Building mesh BLAS | 80 tris | Near_shore_granite_19_Mesh
|
| 363 |
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00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/200 | Building BVH
|
| 364 |
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00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/200 | Building mesh BLAS | 80 tris | Near_shore_granite_18_Mesh
|
| 365 |
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00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_37_Mesh 73/200 | Building BVH
|
| 366 |
+
00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_38_Mesh 74/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_37_Mesh
|
| 367 |
+
00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_39_Mesh 75/200 | Building BVH
|
| 368 |
+
00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_39_Mesh 75/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_13_Mesh
|
| 369 |
+
00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_40_Mesh 76/200 | Building BVH
|
| 370 |
+
00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_40_Mesh
|
| 371 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_42_Mesh 78/200 | Building BVH
|
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+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_43_Mesh 79/200 | Building BVH
|
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00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_45_Mesh 81/200 | Building BVH
|
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+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/200 | Building BVH
|
| 375 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_45_Mesh
|
| 376 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_46_Mesh
|
| 377 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_41_Mesh
|
| 378 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_47_Mesh 83/200 | Building BVH
|
| 379 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_47_Mesh 83/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_44_Mesh
|
| 380 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_48_Mesh 84/200 | Building BVH
|
| 381 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_48_Mesh 84/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_48_Mesh
|
| 382 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/200 | Building BVH
|
| 383 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/200 | Building mesh BLAS | 188 tris | Railing_continuous_top_rail_Mesh
|
| 384 |
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00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_49_Mesh
|
| 385 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/200 | Building BVH
|
| 386 |
+
00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/200 | Building mesh BLAS | 188 tris | Railing_continuous_bottom_rail_Mesh
|
| 387 |
+
00:21.776 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/200 | Building BVH
|
| 388 |
+
00:21.776 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_00_Mesh
|
| 389 |
+
00:21.776 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_38_Mesh
|
| 390 |
+
00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_01_Mesh 89/200 | Building BVH
|
| 391 |
+
00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_01_Mesh
|
| 392 |
+
00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_39_Mesh
|
| 393 |
+
00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/200 | Building mesh BLAS | 80 tris | Near_shore_granite_17_Mesh
|
| 394 |
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00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_02_Mesh
|
| 395 |
+
00:21.778 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_03_Mesh 91/200 | Building BVH
|
| 396 |
+
00:21.778 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_03_Mesh 91/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_03_Mesh
|
| 397 |
+
00:21.779 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_04_Mesh 92/200 | Building BVH
|
| 398 |
+
00:21.779 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_04_Mesh 92/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_04_Mesh
|
| 399 |
+
00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_05_Mesh 93/200 | Building BVH
|
| 400 |
+
00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_05_Mesh 93/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_05_Mesh
|
| 401 |
+
00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_06_Mesh 94/200 | Building BVH
|
| 402 |
+
00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_06_Mesh 94/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_06_Mesh
|
| 403 |
+
00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_07_Mesh 95/200 | Building BVH
|
| 404 |
+
00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_07_Mesh 95/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_07_Mesh
|
| 405 |
+
00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_08_Mesh 96/200 | Building BVH
|
| 406 |
+
00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_08_Mesh 96/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_08_Mesh
|
| 407 |
+
00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/200 | Building BVH
|
| 408 |
+
00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_09_Mesh
|
| 409 |
+
00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_16_Mesh 186/200 | Building BVH
|
| 410 |
+
00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_16_Mesh 186/200 | Building mesh BLAS | 80 tris | Near_shore_granite_16_Mesh
|
| 411 |
+
00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_10_Mesh 98/200 | Building BVH
|
| 412 |
+
00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_10_Mesh 98/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_10_Mesh
|
| 413 |
+
00:21.783 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/200 | Building BVH
|
| 414 |
+
00:21.783 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_11_Mesh
|
| 415 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_15_Mesh 185/200 | Building BVH
|
| 416 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_15_Mesh 185/200 | Building mesh BLAS | 80 tris | Near_shore_granite_15_Mesh
|
| 417 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/200 | Building BVH
|
| 418 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/200 | Building mesh BLAS | 80 tris | Near_shore_granite_14_Mesh
|
| 419 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_13_Mesh 183/200 | Building BVH
|
| 420 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_13_Mesh 183/200 | Building mesh BLAS | 80 tris | Near_shore_granite_13_Mesh
|
| 421 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_12_Mesh 100/200 | Building BVH
|
| 422 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_top_Mesh 101/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_12_Mesh
|
| 423 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_-1_1_Mesh 103/200 | Building BVH
|
| 424 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_-1_1_Mesh 103/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_-1_1_Mesh
|
| 425 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/200 | Building BVH
|
| 426 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/200 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_-1_Path
|
| 427 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/200 | Building BVH
|
| 428 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/200 | Building mesh BLAS | 188 tris | Railing_west_return_top_Mesh
|
| 429 |
+
00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_-1_-1_Mesh
|
| 430 |
+
00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_-1_Mesh
|
| 431 |
+
00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/200 | Building BVH
|
| 432 |
+
00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/200 | Building mesh BLAS | 80 tris | Near_shore_granite_12_Mesh
|
| 433 |
+
00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/200 | Building BVH
|
| 434 |
+
00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/200 | Building mesh BLAS | 80 tris | Near_shore_granite_11_Mesh
|
| 435 |
+
00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/200 | Building BVH
|
| 436 |
+
00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/200 | Building mesh BLAS | 80 tris | Near_shore_granite_10_Mesh
|
| 437 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_09_Mesh 179/200 | Building BVH
|
| 438 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_09_Mesh 179/200 | Building mesh BLAS | 80 tris | Near_shore_granite_09_Mesh
|
| 439 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_08_Mesh 178/200 | Building BVH
|
| 440 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_08_Mesh 178/200 | Building mesh BLAS | 80 tris | Near_shore_granite_08_Mesh
|
| 441 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_1_-1_Mesh 107/200 | Building BVH
|
| 442 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_1_-1_Mesh 107/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_1_-1_Mesh
|
| 443 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_1_1_Mesh 108/200 | Building BVH
|
| 444 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_arm_frame_1_Path 109/200 | Building BVH
|
| 445 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_arm_frame_1_Path 109/200 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_1_Path
|
| 446 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_post_1_Mesh 111/200 | Building BVH
|
| 447 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_support_Mesh 112/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_1_Mesh
|
| 448 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/200 | Building BVH
|
| 449 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_-1_Mesh
|
| 450 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_01_Mesh 114/200 | Building BVH
|
| 451 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/200 | Building BVH
|
| 452 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_02_Mesh
|
| 453 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/200 | Building BVH
|
| 454 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_03_Mesh
|
| 455 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/200 | Building BVH
|
| 456 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_04_Mesh
|
| 457 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/200 | Building BVH
|
| 458 |
+
00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_05_Mesh
|
| 459 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/200 | Building BVH
|
| 460 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_06_Mesh
|
| 461 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_Mesh 120/200 | Building BVH
|
| 462 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_-1_Path 121/200 | Building BVH
|
| 463 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_-1_Path 121/200 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_seat_cushion_Mesh
|
| 464 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_-1_Path 121/200 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_seat_cushion_welt_-1_Path
|
| 465 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_1_Path 122/200 | Building BVH
|
| 466 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_1_Path 122/200 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_seat_cushion_welt_1_Path
|
| 467 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_Mesh 123/200 | Building BVH
|
| 468 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building BVH
|
| 469 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_back_cushion_Mesh
|
| 470 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_back_cushion_welt_-1_Path
|
| 471 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_1_Mesh
|
| 472 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_01_Mesh
|
| 473 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/200 | Building BVH
|
| 474 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/200 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_back_cushion_welt_1_Path
|
| 475 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_-1_-1_Mesh 126/200 | Building BVH
|
| 476 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_-1_-1_Mesh 126/200 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_-1_Mesh
|
| 477 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_-1_1_Mesh 127/200 | Building BVH
|
| 478 |
+
00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_-1_1_Mesh 127/200 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_1_Mesh
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01:30.604 render | Fra: 1 | Mem: 4615M | Updating Camera
|
| 629 |
+
01:30.604 render | Fra: 1 | Mem: 4615M | Updating Meshes Flags
|
| 630 |
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01:30.605 render | Fra: 1 | Mem: 4615M | Updating Objects
|
| 631 |
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01:30.605 render | Fra: 1 | Mem: 4615M | Updating Objects | Copying Transformations to device
|
| 632 |
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01:30.606 render | Fra: 1 | Mem: 4615M | Updating Particle Systems
|
| 633 |
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01:30.606 render | Fra: 1 | Mem: 4615M | Updating Meshes
|
| 634 |
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01:30.606 render | Fra: 1 | Mem: 4424M | Updating Objects | Applying Static Transformations
|
| 635 |
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01:30.674 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH backgroundlight 8/7 | Building BVH
|
| 636 |
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01:30.674 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Lake_bed_silt_Mesh 3/7 | Building BVH
|
| 637 |
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01:30.674 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Lake_editable_wave_surface_Mesh 2/7 | Building BVH
|
| 638 |
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01:30.675 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Lake_editable_wave_surface_Mesh 2/7 | Building mesh BLAS | 12 tris | Lake_bed_silt_Mesh
|
| 639 |
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01:30.675 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Farthest_soft_ridge_Mesh 4/7 | Building BVH
|
| 640 |
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01:30.675 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Blue_distant_ridge_Mesh 7/7 | Building BVH
|
| 641 |
+
01:30.675 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Near_forest_ridge_Mesh 6/7 | Building BVH
|
| 642 |
+
01:30.675 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Near_forest_ridge_Mesh 6/7 | Building mesh BLAS | 105600 tris | Middle_forest_ridge_Mesh
|
| 643 |
+
01:30.675 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Near_forest_ridge_Mesh 6/7 | Building mesh BLAS | 145560 tris | Lake_editable_wave_surface_Mesh
|
| 644 |
+
01:30.676 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Near_forest_ridge_Mesh 6/7 | Building mesh BLAS | 51200 tris | Farthest_soft_ridge_Mesh
|
| 645 |
+
01:30.676 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Near_forest_ridge_Mesh 6/7 | Building mesh BLAS | 198400 tris | Near_forest_ridge_Mesh
|
| 646 |
+
01:30.676 render | Fra: 1 | Mem: 4424M | Updating Geometry BVH Near_forest_ridge_Mesh 6/7 | Building mesh BLAS | 80000 tris | Blue_distant_ridge_Mesh
|
| 647 |
+
01:30.683 render | Fra: 1 | Mem: 4424M | Updating Scene BVH | Building
|
| 648 |
+
01:30.788 render | Fra: 1 | Mem: 4424M | Updating Scene BVH | Building TLAS | 2000 instances
|
| 649 |
+
01:30.807 render | Fra: 1 | Mem: 4424M | Updating Scene BVH | Copying BVH to device
|
| 650 |
+
01:30.807 render | Fra: 1 | Mem: 4424M | Updating Mesh | Computing attributes
|
| 651 |
+
01:31.330 render | Fra: 1 | Mem: 4424M | Updating Mesh | Copying Attributes to device
|
| 652 |
+
01:31.458 render | Fra: 1 | Mem: 4587M | Updating Mesh | Computing normals
|
| 653 |
+
01:31.513 render | Fra: 1 | Mem: 4587M | Updating Mesh | Copying Mesh to device
|
| 654 |
+
01:31.569 render | Fra: 1 | Mem: 4615M | Updating Objects Flags
|
| 655 |
+
01:31.569 render | Fra: 1 | Mem: 4615M | Updating Primitive Offsets
|
| 656 |
+
01:31.569 render | Fra: 1 | Mem: 4615M | Updating Images
|
| 657 |
+
01:31.569 render | Fra: 1 | Mem: 4615M | Updating Volume
|
| 658 |
+
01:31.597 render | Fra: 1 | Mem: 4615M | Updating Volume | Evaluating density for Exterior_Root
|
| 659 |
+
01:33.082 render | Fra: 1 | Mem: 4615M | Updating Volume | Building octree for Exterior_Root
|
| 660 |
+
01:33.084 render | Fra: 1 | Mem: 4615M | Updating Camera Volume
|
| 661 |
+
01:33.084 render | Fra: 1 | Mem: 4615M | Updating Lookup Tables
|
| 662 |
+
01:33.084 render | Fra: 1 | Mem: 4615M | Updating Lights
|
| 663 |
+
01:33.085 render | Fra: 1 | Mem: 4615M | Updating Lights | Computing tree
|
| 664 |
+
01:33.085 render | Fra: 1 | Mem: 4615M | Updating Integrator
|
| 665 |
+
01:33.085 render | Fra: 1 | Mem: 4615M | Updating Film
|
| 666 |
+
01:33.085 render | Fra: 1 | Mem: 4615M | Updating Lookup Tables
|
| 667 |
+
01:33.085 render | Fra: 1 | Mem: 4615M | Updating Baking
|
| 668 |
+
01:33.085 render | Fra: 1 | Mem: 4615M | Updating Device | Writing constant memory
|
| 669 |
+
01:33.109 render | Fra: 1 | Mem: 4615M | Sample 0/128 (4 kernels to optimize)
|
| 670 |
+
01:33.292 render | Fra: 1 | Remaining: 00:23.32 | Mem: 4615M | Sample 1/128 (4 kernels to optimize)
|
| 671 |
+
01:33.460 render | Fra: 1 | Remaining: 00:22.16 | Mem: 4615M | Sample 2/128 (4 kernels to optimize)
|
| 672 |
+
01:33.665 render | Fra: 1 | Remaining: 00:17.24 | Mem: 4615M | Sample 4/128 (4 kernels to optimize)
|
| 673 |
+
01:33.868 render | Fra: 1 | Remaining: 00:11.38 | Mem: 4615M | Sample 8/128 (4 kernels to optimize)
|
| 674 |
+
01:34.171 render | Fra: 1 | Remaining: 00:07.43 | Mem: 4615M | Sample 16/128 (4 kernels to optimize)
|
| 675 |
+
01:34.780 render | Fra: 1 | Remaining: 00:05.01 | Mem: 4615M | Sample 32/128 (4 kernels to optimize)
|
| 676 |
+
01:36.669 render | Fra: 1 | Remaining: 00:03.56 | Mem: 4615M | Sample 64/128 (4 kernels to optimize)
|
| 677 |
+
01:37.291 render | Fra: 1 | Remaining: 00:02.50 | Mem: 4615M | Sample 80/128 (4 kernels to optimize)
|
| 678 |
+
01:37.813 render | Fra: 1 | Remaining: 00:01.56 | Mem: 4615M | Sample 96/128 (4 kernels to optimize)
|
| 679 |
+
01:38.308 render | Fra: 1 | Remaining: 00:00.74 | Mem: 4615M | Sample 112/128 (4 kernels to optimize)
|
| 680 |
+
01:39.135 render | Fra: 1 | Mem: 4615M | Sample 128/128 (4 kernels to optimize)
|
| 681 |
+
01:39.135 render | Fra: 1 | Mem: 4615M | Finished
|
| 682 |
+
01:39.791 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/24_landscape_distance_after.png'
|
| 683 |
+
01:39.791 render | Time: 00:09.47 (Saving: 00:00.64)
|
| 684 |
+
LANDSCAPE_DISTANCE_REVIEW_COMPLETE [{"variant": "before", "time": "2026-09-11T18:47:49.525410+00:00", "seconds": 62.62790608406067, "output": "renders/24_landscape_distance_before.png", "changes": {}, "samples": 128, "source_sha256": "177e231b429dc7f8b3f6343bac20f6b00693bca401998ae69ebdf3eb8e82298e"}, {"variant": "after", "time": "2026-09-11T18:48:07.908319+00:00", "seconds": 9.674859046936035, "output": "renders/24_landscape_distance_after.png", "changes": {"terrain_layers": ["Near_forest_ridge", "Middle_forest_ridge", "Blue_distant_ridge", "Farthest_soft_ridge"], "tree_instances": 1792, "distance_factor": 5.0, "tree_size_factor": 2.0, "terrain_pigment_factor": 0.7, "water_roughness": 0.085, "near_terrace_and_trees_unchanged": true}, "samples": 128, "source_sha256": "177e231b429dc7f8b3f6343bac20f6b00693bca401998ae69ebdf3eb8e82298e"}]
|
| 685 |
+
|
| 686 |
+
Blender quit
|
astra_scene_test/Scene_01/logs/25_landscape_canopy.json
ADDED
|
@@ -0,0 +1,25 @@
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| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"variant": "after",
|
| 4 |
+
"time": "2026-09-11T18:56:59.792415+00:00",
|
| 5 |
+
"seconds": 39.86227202415466,
|
| 6 |
+
"output": "renders/25_landscape_canopy_after.png",
|
| 7 |
+
"changes": {
|
| 8 |
+
"terrain_layers": [
|
| 9 |
+
"Near_forest_ridge",
|
| 10 |
+
"Middle_forest_ridge",
|
| 11 |
+
"Blue_distant_ridge",
|
| 12 |
+
"Farthest_soft_ridge"
|
| 13 |
+
],
|
| 14 |
+
"tree_instances": 1792,
|
| 15 |
+
"additional_canopy_instances": 28638,
|
| 16 |
+
"distance_factor": 5.0,
|
| 17 |
+
"tree_size_factor": 2.0,
|
| 18 |
+
"terrain_pigment_factor": 0.52,
|
| 19 |
+
"water_roughness": 0.085,
|
| 20 |
+
"near_terrace_and_trees_unchanged": true
|
| 21 |
+
},
|
| 22 |
+
"samples": 128,
|
| 23 |
+
"source_sha256": "7c209c6152d417e4be0901298619b24740b4be5003f99829aa334e05814f6e02"
|
| 24 |
+
}
|
| 25 |
+
]
|
astra_scene_test/Scene_01/logs/25_landscape_canopy.log
ADDED
|
@@ -0,0 +1,618 @@
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| 1 |
+
00:12.153 render | Rendering frame 1
|
| 2 |
+
00:12.154 render | Start rendering: Scene, ViewLayer
|
| 3 |
+
00:12.154 render | Engine: Cycles
|
| 4 |
+
00:12.348 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_structural_slab
|
| 5 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 6 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_00_00
|
| 7 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_00_01
|
| 8 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_00_02
|
| 9 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_01_00
|
| 10 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_01_01
|
| 11 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_01_02
|
| 12 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_02_00
|
| 13 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_02_01
|
| 14 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_02_02
|
| 15 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_03_00
|
| 16 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_arm_frame_-1
|
| 17 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_03_01
|
| 18 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_arm_frame_1
|
| 19 |
+
00:12.349 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_03_02
|
| 20 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_04_00
|
| 21 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion_welt_-1
|
| 22 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_04_01
|
| 23 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_04_02
|
| 24 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion_welt_1
|
| 25 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_05_00
|
| 26 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_05_01
|
| 27 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion_welt_-1
|
| 28 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_05_02
|
| 29 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion_welt_1
|
| 30 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_00
|
| 31 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_00
|
| 32 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_arm_frame_-1
|
| 33 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_01
|
| 34 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_arm_frame_1
|
| 35 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_01
|
| 36 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_02
|
| 37 |
+
00:12.350 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion_welt_-1
|
| 38 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_02
|
| 39 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion_welt_1
|
| 40 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_03
|
| 41 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_03
|
| 42 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion_welt_-1
|
| 43 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_04
|
| 44 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion_welt_1
|
| 45 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_04
|
| 46 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_05
|
| 47 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_05
|
| 48 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_06
|
| 49 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_06
|
| 50 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_07
|
| 51 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_07
|
| 52 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_01
|
| 53 |
+
00:12.351 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_02
|
| 54 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_03
|
| 55 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_04
|
| 56 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_05
|
| 57 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_06
|
| 58 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_07
|
| 59 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_08
|
| 60 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_09
|
| 61 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_10
|
| 62 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_11
|
| 63 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_12
|
| 64 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_13
|
| 65 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_14
|
| 66 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_15
|
| 67 |
+
00:12.352 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_16
|
| 68 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_17
|
| 69 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_18
|
| 70 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_19
|
| 71 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_20
|
| 72 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_21
|
| 73 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_22
|
| 74 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_23
|
| 75 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_24
|
| 76 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_25
|
| 77 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_26
|
| 78 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_27
|
| 79 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_28
|
| 80 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_29
|
| 81 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_30
|
| 82 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_31
|
| 83 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_32
|
| 84 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_33
|
| 85 |
+
00:12.353 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_34
|
| 86 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_37
|
| 87 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_38
|
| 88 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_39
|
| 89 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_40
|
| 90 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_41
|
| 91 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_43
|
| 92 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_44
|
| 93 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_45
|
| 94 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_46
|
| 95 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_48
|
| 96 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_49
|
| 97 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_continuous_top_rail
|
| 98 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_continuous_bottom_rail
|
| 99 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_00
|
| 100 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_02
|
| 101 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_03
|
| 102 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_04
|
| 103 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_05
|
| 104 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_06
|
| 105 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_07
|
| 106 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_08
|
| 107 |
+
00:12.354 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_09
|
| 108 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_10
|
| 109 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_11
|
| 110 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_12
|
| 111 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_-1_-1
|
| 112 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_-1_1
|
| 113 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_teak_arm_-1
|
| 114 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_post_-1
|
| 115 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_1_-1
|
| 116 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_1_1
|
| 117 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_teak_arm_1
|
| 118 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_post_1
|
| 119 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_support
|
| 120 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_00
|
| 121 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_01
|
| 122 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_02
|
| 123 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_03
|
| 124 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_05
|
| 125 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_06
|
| 126 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion
|
| 127 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion
|
| 128 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_-1_-1
|
| 129 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_-1_1
|
| 130 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_-1
|
| 131 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_post_-1
|
| 132 |
+
00:12.355 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_1_-1
|
| 133 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_1_1
|
| 134 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_1
|
| 135 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_support
|
| 136 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_00
|
| 137 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_01
|
| 138 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_02
|
| 139 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_04
|
| 140 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_05
|
| 141 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_06
|
| 142 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion
|
| 143 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion
|
| 144 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_teak_top
|
| 145 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_0
|
| 146 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_1
|
| 147 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_2
|
| 148 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Sloping_near_shore_terrain
|
| 149 |
+
00:12.356 render | Fra: 1 | Mem: 1M | Synchronizing object | Lake_editable_wave_surface
|
| 150 |
+
00:12.357 render | Fra: 1 | Mem: 1M | Synchronizing object | Lake_bed_silt
|
| 151 |
+
00:12.357 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_forest_ridge
|
| 152 |
+
00:12.357 render | Fra: 1 | Mem: 1M | Synchronizing object | Middle_forest_ridge
|
| 153 |
+
00:12.358 render | Fra: 1 | Mem: 1M | Synchronizing object | Blue_distant_ridge
|
| 154 |
+
00:12.359 render | Fra: 1 | Mem: 1M | Synchronizing object | Farthest_soft_ridge
|
| 155 |
+
00:12.362 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_00
|
| 156 |
+
00:12.362 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_01
|
| 157 |
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00:12.368 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_02
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00:12.370 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_03
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| 159 |
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00:12.373 render | Fra: 1 | Mem: 1M | Synchronizing object | Shore_mixed_broadleaf_00
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00:12.380 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_00
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00:12.381 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_01
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00:12.381 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_02
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00:12.382 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_00
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00:12.383 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_01
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00:12.383 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_02
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00:12.384 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_03
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00:12.390 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_04
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00:12.396 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_15
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00:12.396 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_16
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00:12.396 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_17
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00:12.396 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_18
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00:12.396 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_19
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00:12.396 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_20
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00:12.397 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_21
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00:12.397 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_22
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00:12.397 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_23
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00:12.397 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_24
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00:12.398 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_26
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00:12.398 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_28
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00:12.398 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_29
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00:12.398 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_individual_grass_blades
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00:12.400 render | Fra: 1 | Mem: 1M | Synchronizing object | Distant_canopy_instanced_crowns_0
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00:12.440 render | Fra: 1 | Mem: 1M | Synchronizing object | Distant_canopy_instanced_crowns_1
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00:12.483 render | Fra: 1 | Mem: 1M | Synchronizing object | Distant_canopy_instanced_crowns_2
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00:12.515 render | Fra: 1 | Mem: 1M | Initializing
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00:12.530 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_diff.png
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00:12.530 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_alpha.png
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00:12.550 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_rough.png
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00:12.566 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_nor_gl.png
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00:12.593 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_diff.png
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00:12.686 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_rough.png
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00:12.734 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_diff.png
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00:12.737 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_nor_gl.png
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00:12.739 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_rough.png
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00:12.749 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_diff.png
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00:12.791 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_c_nor_gl.png
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00:12.791 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_rough.png
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00:12.834 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_c_rough.png
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00:12.855 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_alpha.png
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00:12.937 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_rough.png
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00:12.940 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_diff.png
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00:12.940 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_nor_gl.png
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00:13.090 render | Fra: 1 | Mem: 1M | Waiting for render to start
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00:13.090 render | Fra: 1 | Mem: 1M | Updating Scene
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00:13.090 render | Fra: 1 | Mem: 1M | Updating Shaders
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00:13.103 render | Fra: 1 | Mem: 1M | Loading render kernels (may take a few minutes the first time)
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00:13.277 render | Fra: 1 | Mem: 1M | Updating Procedurals
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00:13.277 render | Fra: 1 | Mem: 1M | Updating Background
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00:13.277 render | Fra: 1 | Mem: 1M | Updating Scene Attribute
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00:13.277 render | Fra: 1 | Mem: 1M | Updating Camera
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00:13.277 render | Fra: 1 | Mem: 1M | Updating Meshes Flags
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00:13.277 render | Fra: 1 | Mem: 1M | Updating Objects
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00:13.279 render | Fra: 1 | Mem: 1M | Updating Objects | Copying Transformations to device
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00:13.285 render | Fra: 1 | Mem: 8M | Updating Particle Systems
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00:13.285 render | Fra: 1 | Mem: 8M | Updating Particle Systems | Copying Particles to device
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00:13.285 render | Fra: 1 | Mem: 8M | Updating Meshes
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00:13.548 render | Fra: 1 | Mem: 8M | Updating Objects | Applying Static Transformations
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00:14.108 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_00_00_Mesh 3/87 | Building BVH
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00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 5226 tris | Near_shore_individual_grass_blades_Mesh
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00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_00_02_Mesh
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00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_01_00_Mesh
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00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_01_02_Mesh
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00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_01_01_Mesh
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00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_02_01_Mesh
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00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_03_02_Mesh 14/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_03_00_Mesh
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|
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|
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00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_00_Mesh 21/203 | Building BVH
|
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00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_00_Mesh 22/203 | Building BVH
|
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|
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00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_01_Mesh 23/203 | Building BVH
|
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00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_01_Mesh 24/203 | Building BVH
|
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00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_02_Mesh 25/203 | Building BVH
|
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00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_02_Mesh 26/203 | Building BVH
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00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_04_Mesh 29/203 | Building BVH
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00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_04_Mesh 30/203 | Building BVH
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00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_05_Mesh 31/203 | Building BVH
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00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_05_Mesh 32/203 | Building mesh BLAS | 188 tris | Railing_square_post_05_Mesh
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00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_06_Mesh 33/203 | Building BVH
|
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00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_06_Mesh 34/203 | Building BVH
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00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_07_Mesh 35/203 | Building BVH
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|
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00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_07_Mesh 36/203 | Building BVH
|
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|
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00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_01_Mesh 37/203 | Building BVH
|
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|
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00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_02_Mesh 38/203 | Building BVH
|
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|
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00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/203 | Building BVH
|
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|
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|
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00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_29_Mesh 199/203 | Building BVH
|
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|
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|
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|
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|
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|
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|
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|
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00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_11_Mesh 47/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_11_Mesh
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00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_12_Mesh 48/203 | Building BVH
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00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_17_Mesh 53/203 | Building BVH
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00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_18_Mesh 54/203 | Building BVH
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00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_28_Mesh 198/203 | Building BVH
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00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_22_Mesh 58/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_22_Mesh
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00:14.135 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_26_Mesh
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00:14.135 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_25_Mesh
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00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_28_Mesh 64/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_28_Mesh
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00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_31_Mesh 67/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_31_Mesh
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00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_34_Mesh
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00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_36_Mesh
|
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|
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|
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|
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|
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|
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|
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|
| 377 |
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00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_49_Mesh
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| 378 |
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00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/203 | Building mesh BLAS | 188 tris | Railing_continuous_top_rail_Mesh
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|
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|
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|
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00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_-1_Mesh 102/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_10_Mesh
|
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00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/203 | Building BVH
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|
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00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_12_Mesh
|
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00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/203 | Building BVH
|
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00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_-1_Mesh
|
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00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_-1_Mesh
|
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|
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|
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|
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|
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00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_1_Mesh 111/203 | Building BVH
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00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_1_Mesh 110/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_1_Mesh
|
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00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building BVH
|
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00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_00_Mesh
|
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00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_1_Mesh
|
| 426 |
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00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_1_1_Mesh
|
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00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_seat_support_Mesh
|
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00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_01_Mesh 114/203 | Building BVH
|
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00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_01_Mesh 114/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_01_Mesh
|
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00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building BVH
|
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00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_02_Mesh
|
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00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/203 | Building BVH
|
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00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_03_Mesh
|
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00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/203 | Building BVH
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00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/203 | Building BVH
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| 436 |
+
00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_04_Mesh
|
| 437 |
+
00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_05_Mesh
|
| 438 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/203 | Building BVH
|
| 439 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_1_Path 122/203 | Building BVH
|
| 440 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_1_Path 122/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_06_Mesh
|
| 441 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_Mesh 123/203 | Building BVH
|
| 442 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/203 | Building BVH
|
| 443 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_back_cushion_Mesh
|
| 444 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_back_cushion_welt_1_Path
|
| 445 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_-1_-1_Mesh 126/203 | Building BVH
|
| 446 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_-1_1_Mesh 127/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_seat_cushion_Mesh
|
| 447 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_-1_Path 128/203 | Building BVH
|
| 448 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_teak_arm_-1_Mesh 129/203 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_-1_Path
|
| 449 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_-1_Mesh 130/203 | Building BVH
|
| 450 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_-1_Mesh 130/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_back_post_-1_Mesh
|
| 451 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_-1_Mesh 131/203 | Building BVH
|
| 452 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_-1_Mesh 131/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_1_-1_Mesh
|
| 453 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/203 | Building BVH
|
| 454 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/203 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_1_Path
|
| 455 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_seat_cushion_welt_-1_Path
|
| 456 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_teak_arm_1_Mesh 134/203 | Building BVH
|
| 457 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_1_Mesh 135/203 | Building BVH
|
| 458 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_1_Mesh 135/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_back_post_1_Mesh
|
| 459 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/203 | Building BVH
|
| 460 |
+
00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_1_1_Mesh
|
| 461 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_00_Mesh 137/203 | Building BVH
|
| 462 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building BVH
|
| 463 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_seat_support_Mesh
|
| 464 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_00_Mesh
|
| 465 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_02_Mesh 139/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_teak_arm_1_Mesh
|
| 466 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building BVH
|
| 467 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_-1_Mesh
|
| 468 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_04_Mesh 141/203 | Building BVH
|
| 469 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_01_Mesh
|
| 470 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_04_Mesh
|
| 471 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_05_Mesh
|
| 472 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/203 | Building BVH
|
| 473 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_06_Mesh
|
| 474 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/203 | Building BVH
|
| 475 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_02_Mesh
|
| 476 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_2_seat_cushion_Mesh
|
| 477 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building BVH
|
| 478 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_03_Mesh
|
| 479 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_seat_cushion_welt_1_Path
|
| 480 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_cushion_Mesh 147/203 | Building BVH
|
| 481 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_cushion_Mesh 147/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_2_back_cushion_Mesh
|
| 482 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_cushion_welt_-1_Path 148/203 | Building BVH
|
| 483 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_teak_top_Mesh 150/203 | Building BVH
|
| 484 |
+
00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_teak_top_Mesh 150/203 | Building mesh BLAS | 252 tris | Outdoor_table_teak_top_Mesh
|
| 485 |
+
00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building BVH
|
| 486 |
+
00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 92 tris | Outdoor_table_leg_0_Mesh
|
| 487 |
+
00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_back_cushion_welt_-1_Path
|
| 488 |
+
00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_seat_cushion_welt_-1_Path
|
| 489 |
+
00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_back_cushion_welt_1_Path
|
| 490 |
+
00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_1_Mesh 152/203 | Building BVH
|
| 491 |
+
00:14.152 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_2_Mesh 153/203 | Building mesh BLAS | 92 tris | Outdoor_table_leg_1_Mesh
|
| 492 |
+
00:14.152 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_ceramic_bowl_Mesh 154/203 | Building BVH
|
| 493 |
+
00:14.152 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_ceramic_bowl_Mesh 154/203 | Building mesh BLAS | 188 tris | Outdoor_table_ceramic_bowl_Mesh
|
| 494 |
+
00:14.152 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_ceramic_bowl_Mesh 154/203 | Building mesh BLAS | 92 tris | Outdoor_table_leg_2_Mesh
|
| 495 |
+
00:14.152 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Sloping_near_shore_terrain_Mesh 155/203 | Building BVH
|
| 496 |
+
00:14.152 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building BVH
|
| 497 |
+
00:14.152 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building mesh BLAS | 12 tris | Lake_bed_silt_Mesh
|
| 498 |
+
00:14.153 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.003 162/203 | Building BVH
|
| 499 |
+
00:14.153 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.009 163/203 | Building BVH
|
| 500 |
+
00:14.153 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.009 163/203 | Building mesh BLAS | 4840 tris | Sloping_near_shore_terrain_Mesh
|
| 501 |
+
00:14.153 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.010 164/203 | Building BVH
|
| 502 |
+
00:14.153 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.010 164/203 | Building mesh BLAS | 31512 tris | NurbsPath.010
|
| 503 |
+
00:14.154 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.010 164/203 | Building mesh BLAS | 177444 tris | NurbsPath.003
|
| 504 |
+
00:14.154 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.010 164/203 | Building mesh BLAS | 54927 tris | NurbsPath.009
|
| 505 |
+
00:14.154 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building BVH
|
| 506 |
+
00:14.155 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Middle_forest_ridge_Mesh 159/203 | Building BVH
|
| 507 |
+
00:14.155 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Hero_tapered_dense_pine_Mesh 165/203 | Building BVH
|
| 508 |
+
00:14.155 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Blue_distant_ridge_Mesh 160/203 | Building BVH
|
| 509 |
+
00:14.157 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_editable_wave_surface_Mesh 156/203 | Building BVH
|
| 510 |
+
00:14.158 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_forest_ridge_Mesh 158/203 | Building BVH
|
| 511 |
+
00:14.160 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_forest_ridge_Mesh 158/203 | Building mesh BLAS | 51200 tris | Farthest_soft_ridge_Mesh
|
| 512 |
+
00:14.161 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_forest_ridge_Mesh 158/203 | Building mesh BLAS | 105600 tris | Middle_forest_ridge_Mesh
|
| 513 |
+
00:14.161 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_26_Mesh 196/203 | Building BVH
|
| 514 |
+
00:14.161 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_26_Mesh 196/203 | Building mesh BLAS | 80 tris | Near_shore_granite_26_Mesh
|
| 515 |
+
00:14.161 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_25_Mesh 195/203 | Building BVH
|
| 516 |
+
00:14.161 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_25_Mesh 195/203 | Building mesh BLAS | 80 tris | Near_shore_granite_25_Mesh
|
| 517 |
+
00:14.161 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_24_Mesh 194/203 | Building BVH
|
| 518 |
+
00:14.161 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_24_Mesh 194/203 | Building mesh BLAS | 80 tris | Near_shore_granite_24_Mesh
|
| 519 |
+
00:14.162 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_23_Mesh 193/203 | Building BVH
|
| 520 |
+
00:14.162 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_23_Mesh 193/203 | Building mesh BLAS | 80 tris | Near_shore_granite_23_Mesh
|
| 521 |
+
00:14.163 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_23_Mesh 193/203 | Building mesh BLAS | 80000 tris | Blue_distant_ridge_Mesh
|
| 522 |
+
00:14.167 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_23_Mesh 193/203 | Building mesh BLAS | 145560 tris | Lake_editable_wave_surface_Mesh
|
| 523 |
+
00:14.172 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_00_Mesh 170/203 | Building BVH
|
| 524 |
+
00:14.172 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_00_Mesh 170/203 | Building mesh BLAS | 80 tris | Near_shore_granite_00_Mesh
|
| 525 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_01_Mesh 171/203 | Building BVH
|
| 526 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_01_Mesh 171/203 | Building mesh BLAS | 80 tris | Near_shore_granite_01_Mesh
|
| 527 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_02_Mesh 172/203 | Building BVH
|
| 528 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_02_Mesh 172/203 | Building mesh BLAS | 80 tris | Near_shore_granite_02_Mesh
|
| 529 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_03_Mesh 173/203 | Building BVH
|
| 530 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_03_Mesh 173/203 | Building mesh BLAS | 80 tris | Near_shore_granite_03_Mesh
|
| 531 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_04_Mesh 174/203 | Building BVH
|
| 532 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_04_Mesh 174/203 | Building mesh BLAS | 80 tris | Near_shore_granite_04_Mesh
|
| 533 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_05_Mesh 175/203 | Building BVH
|
| 534 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_05_Mesh 175/203 | Building mesh BLAS | 80 tris | Near_shore_granite_05_Mesh
|
| 535 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_06_Mesh 176/203 | Building BVH
|
| 536 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_06_Mesh 176/203 | Building mesh BLAS | 80 tris | Near_shore_granite_06_Mesh
|
| 537 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_07_Mesh 177/203 | Building BVH
|
| 538 |
+
00:14.173 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_07_Mesh 177/203 | Building mesh BLAS | 80 tris | Near_shore_granite_07_Mesh
|
| 539 |
+
00:14.174 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_08_Mesh 178/203 | Building BVH
|
| 540 |
+
00:14.174 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_08_Mesh 178/203 | Building mesh BLAS | 80 tris | Near_shore_granite_08_Mesh
|
| 541 |
+
00:14.174 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_09_Mesh 179/203 | Building BVH
|
| 542 |
+
00:14.174 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/203 | Building BVH
|
| 543 |
+
00:14.174 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/203 | Building mesh BLAS | 80 tris | Near_shore_granite_10_Mesh
|
| 544 |
+
00:14.174 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/203 | Building BVH
|
| 545 |
+
00:14.174 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/203 | Building mesh BLAS | 80 tris | Near_shore_granite_11_Mesh
|
| 546 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/203 | Building BVH
|
| 547 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/203 | Building mesh BLAS | 80 tris | Near_shore_granite_12_Mesh
|
| 548 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_13_Mesh 183/203 | Building BVH
|
| 549 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_13_Mesh 183/203 | Building mesh BLAS | 80 tris | Near_shore_granite_13_Mesh
|
| 550 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/203 | Building BVH
|
| 551 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_15_Mesh 185/203 | Building BVH
|
| 552 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_15_Mesh 185/203 | Building mesh BLAS | 80 tris | Near_shore_granite_14_Mesh
|
| 553 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_15_Mesh 185/203 | Building mesh BLAS | 80 tris | Near_shore_granite_15_Mesh
|
| 554 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_16_Mesh 186/203 | Building BVH
|
| 555 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_16_Mesh 186/203 | Building mesh BLAS | 80 tris | Near_shore_granite_16_Mesh
|
| 556 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building BVH
|
| 557 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building mesh BLAS | 80 tris | Near_shore_granite_18_Mesh
|
| 558 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_19_Mesh 189/203 | Building BVH
|
| 559 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_19_Mesh 189/203 | Building mesh BLAS | 80 tris | Near_shore_granite_19_Mesh
|
| 560 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/203 | Building BVH
|
| 561 |
+
00:14.175 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/203 | Building mesh BLAS | 80 tris | Near_shore_granite_20_Mesh
|
| 562 |
+
00:14.176 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_21_Mesh 191/203 | Building BVH
|
| 563 |
+
00:14.176 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/203 | Building BVH
|
| 564 |
+
00:14.176 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/203 | Building mesh BLAS | 80 tris | Near_shore_granite_21_Mesh
|
| 565 |
+
00:14.176 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/203 | Building mesh BLAS | 80 tris | Near_shore_granite_17_Mesh
|
| 566 |
+
00:14.176 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_0_Mesh 167/203 | Building BVH
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| 567 |
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00:14.180 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_2_Mesh 169/203 | Building BVH
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| 568 |
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00:14.181 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_1_Mesh 168/203 | Building BVH
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| 569 |
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00:14.187 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_1_Mesh 168/203 | Building mesh BLAS | 45796 tris | Dense_distant_pine_0_Mesh
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| 570 |
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00:14.197 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_1_Mesh 168/203 | Building mesh BLAS | 45796 tris | Dense_distant_pine_2_Mesh
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| 571 |
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00:14.198 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_1_Mesh 168/203 | Building mesh BLAS | 198400 tris | Near_forest_ridge_Mesh
|
| 572 |
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00:14.198 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_1_Mesh 168/203 | Building mesh BLAS | 343052 tris | Hero_tapered_dense_pine_Mesh
|
| 573 |
+
00:14.198 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_1_Mesh 168/203 | Building mesh BLAS | 45796 tris | Dense_distant_pine_1_Mesh
|
| 574 |
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00:14.268 render | Fra: 1 | Mem: 8M | Updating Geometry BVH BezierCurve.003 166/203 | Building BVH
|
| 575 |
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00:14.274 render | Fra: 1 | Mem: 8M | Updating Geometry BVH BezierCurve.003 166/203 | Building mesh BLAS | 495533 tris | BezierCurve.003
|
| 576 |
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00:14.285 render | Fra: 1 | Mem: 8M | Updating Scene BVH | Building
|
| 577 |
+
00:14.322 render | Fra: 1 | Mem: 8M | Updating Scene BVH | Building TLAS | 30641 instances
|
| 578 |
+
00:14.329 render | Fra: 1 | Mem: 113M | Updating Scene BVH | Copying BVH to device
|
| 579 |
+
00:14.329 render | Fra: 1 | Mem: 113M | Updating Mesh | Computing attributes
|
| 580 |
+
00:14.517 render | Fra: 1 | Mem: 113M | Updating Mesh | Copying Attributes to device
|
| 581 |
+
00:14.624 render | Fra: 1 | Mem: 275M | Updating Mesh | Computing normals
|
| 582 |
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00:14.652 render | Fra: 1 | Mem: 275M | Updating Mesh | Copying Mesh to device
|
| 583 |
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00:14.668 render | Fra: 1 | Mem: 304M | Updating Objects Flags
|
| 584 |
+
00:14.673 render | Fra: 1 | Mem: 304M | Updating Primitive Offsets
|
| 585 |
+
00:14.675 render | Fra: 1 | Mem: 304M | Updating Images
|
| 586 |
+
00:14.676 render | Fra: 1 | Mem: 304M | Updating Images | Loading kloofendal_48d_partly_cloudy_puresky_4k.exr
|
| 587 |
+
00:15.747 render | Fra: 1 | Mem: 828M | Updating Volume
|
| 588 |
+
00:15.787 render | Fra: 1 | Mem: 828M | Updating Volume | Evaluating density for Exterior_Root
|
| 589 |
+
00:16.027 render | Fra: 1 | Mem: 828M | Updating Volume | Building octree for Exterior_Root
|
| 590 |
+
00:16.028 render | Fra: 1 | Mem: 828M | Updating Camera Volume
|
| 591 |
+
00:16.028 render | Fra: 1 | Mem: 828M | Updating Lookup Tables
|
| 592 |
+
00:16.028 render | Fra: 1 | Mem: 828M | Updating Lights
|
| 593 |
+
00:16.029 render | Fra: 1 | Mem: 828M | Updating Lights | Importance map
|
| 594 |
+
00:16.528 render | Fra: 1 | Mem: 893M | Updating Lights | Computing tree
|
| 595 |
+
00:16.530 render | Fra: 1 | Mem: 893M | Updating Integrator
|
| 596 |
+
00:16.530 render | Fra: 1 | Mem: 893M | Updating Film
|
| 597 |
+
00:16.530 render | Fra: 1 | Mem: 893M | Updating Lookup Tables
|
| 598 |
+
00:16.530 render | Fra: 1 | Mem: 893M | Updating Baking
|
| 599 |
+
00:16.530 render | Fra: 1 | Mem: 893M | Updating Device | Writing constant memory
|
| 600 |
+
00:16.559 render | Fra: 1 | Mem: 893M | Loading denoising kernels (may take a few minutes the first time)
|
| 601 |
+
00:16.595 render | Fra: 1 | Mem: 4573M | Sample 0/128 (Using optimized kernels)
|
| 602 |
+
00:17.502 render | Fra: 1 | Remaining: 01:55.28 | Mem: 4629M | Sample 1/128 (12 kernels to optimize)
|
| 603 |
+
00:17.586 render | Fra: 1 | Remaining: 01:02.46 | Mem: 4629M | Sample 2/128 (12 kernels to optimize)
|
| 604 |
+
00:17.698 render | Fra: 1 | Remaining: 00:34.22 | Mem: 4629M | Sample 4/128 (12 kernels to optimize)
|
| 605 |
+
00:17.868 render | Fra: 1 | Remaining: 00:19.09 | Mem: 4629M | Sample 8/128 (12 kernels to optimize)
|
| 606 |
+
00:18.178 render | Fra: 1 | Remaining: 00:11.08 | Mem: 4629M | Sample 16/128 (12 kernels to optimize)
|
| 607 |
+
00:18.804 render | Fra: 1 | Remaining: 00:06.62 | Mem: 4629M | Sample 32/128 (12 kernels to optimize)
|
| 608 |
+
00:20.273 render | Fra: 1 | Remaining: 00:03.67 | Mem: 4629M | Sample 64/128 (12 kernels to optimize)
|
| 609 |
+
00:20.899 render | Fra: 1 | Remaining: 00:02.58 | Mem: 4629M | Sample 80/128 (12 kernels to optimize)
|
| 610 |
+
00:21.436 render | Fra: 1 | Remaining: 00:01.61 | Mem: 4629M | Sample 96/128 (12 kernels to optimize)
|
| 611 |
+
00:21.949 render | Fra: 1 | Remaining: 00:00.76 | Mem: 4629M | Sample 112/128 (12 kernels to optimize)
|
| 612 |
+
00:50.397 render | Fra: 1 | Mem: 4629M | Sample 128/128 (10 kernels to optimize)
|
| 613 |
+
00:50.404 render | Fra: 1 | Mem: 4629M | Finished
|
| 614 |
+
00:51.334 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/25_landscape_canopy_after.png'
|
| 615 |
+
00:51.334 render | Time: 00:39.18 (Saving: 00:00.66)
|
| 616 |
+
LANDSCAPE_DISTANCE_REVIEW_COMPLETE [{"variant": "after", "time": "2026-09-11T18:56:59.792415+00:00", "seconds": 39.86227202415466, "output": "renders/25_landscape_canopy_after.png", "changes": {"terrain_layers": ["Near_forest_ridge", "Middle_forest_ridge", "Blue_distant_ridge", "Farthest_soft_ridge"], "tree_instances": 1792, "additional_canopy_instances": 28638, "distance_factor": 5.0, "tree_size_factor": 2.0, "terrain_pigment_factor": 0.52, "water_roughness": 0.085, "near_terrace_and_trees_unchanged": true}, "samples": 128, "source_sha256": "7c209c6152d417e4be0901298619b24740b4be5003f99829aa334e05814f6e02"}]
|
| 617 |
+
|
| 618 |
+
Blender quit
|
astra_scene_test/Scene_01/logs/26_landscape_aerial.json
ADDED
|
@@ -0,0 +1,26 @@
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| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"variant": "after",
|
| 4 |
+
"time": "2026-09-11T19:00:13.539769+00:00",
|
| 5 |
+
"seconds": 21.947440147399902,
|
| 6 |
+
"output": "renders/26_landscape_aerial_after.png",
|
| 7 |
+
"changes": {
|
| 8 |
+
"terrain_layers": [
|
| 9 |
+
"Near_forest_ridge",
|
| 10 |
+
"Middle_forest_ridge",
|
| 11 |
+
"Blue_distant_ridge",
|
| 12 |
+
"Farthest_soft_ridge"
|
| 13 |
+
],
|
| 14 |
+
"tree_instances": 1792,
|
| 15 |
+
"additional_canopy_instances": 28638,
|
| 16 |
+
"distance_factor": 5.0,
|
| 17 |
+
"tree_size_factor": 2.0,
|
| 18 |
+
"terrain_pigment_factor": 0.52,
|
| 19 |
+
"water_roughness": 0.085,
|
| 20 |
+
"aerial_palette": true,
|
| 21 |
+
"near_terrace_and_trees_unchanged": true
|
| 22 |
+
},
|
| 23 |
+
"samples": 128,
|
| 24 |
+
"source_sha256": "a1a1343850b180d5281a53aafbfb91498f20ab3a025fdcaa27165daefc52efd8"
|
| 25 |
+
}
|
| 26 |
+
]
|
astra_scene_test/Scene_01/logs/26_landscape_aerial.log
ADDED
|
@@ -0,0 +1,573 @@
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| 1 |
+
00:13.356 render | Rendering frame 1
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| 2 |
+
00:13.357 render | Start rendering: Scene, ViewLayer
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| 3 |
+
00:13.357 render | Engine: Cycles
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| 4 |
+
00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_structural_slab
|
| 5 |
+
Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
|
| 6 |
+
00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_02_00
|
| 7 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_02_01
|
| 8 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_02_02
|
| 9 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_03_01
|
| 10 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_04_00
|
| 11 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_04_01
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| 12 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_04_02
|
| 13 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Terrace_limestone_slab_05_02
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| 14 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_00
|
| 15 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_00
|
| 16 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_01
|
| 17 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_01
|
| 18 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_02
|
| 19 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_03
|
| 20 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_03
|
| 21 |
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00:13.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_04
|
| 22 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_05
|
| 23 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_06
|
| 24 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_06
|
| 25 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_07
|
| 26 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_07
|
| 27 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_01
|
| 28 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_02
|
| 29 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_03
|
| 30 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_04
|
| 31 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_05
|
| 32 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_07
|
| 33 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_08
|
| 34 |
+
00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_09
|
| 35 |
+
00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_arm_frame_-1
|
| 36 |
+
00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_14
|
| 37 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_arm_frame_1
|
| 38 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_18
|
| 39 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_19
|
| 40 |
+
00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_21
|
| 41 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion_welt_-1
|
| 42 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_23
|
| 43 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_24
|
| 44 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_25
|
| 45 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_26
|
| 46 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_27
|
| 47 |
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00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_28
|
| 48 |
+
00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_29
|
| 49 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_30
|
| 50 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_31
|
| 51 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_33
|
| 52 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_34
|
| 53 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_35
|
| 54 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_36
|
| 55 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_37
|
| 56 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_38
|
| 57 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_39
|
| 58 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_40
|
| 59 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_42
|
| 60 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_43
|
| 61 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_44
|
| 62 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_45
|
| 63 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_46
|
| 64 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_47
|
| 65 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_48
|
| 66 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_49
|
| 67 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_continuous_top_rail
|
| 68 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_continuous_bottom_rail
|
| 69 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_00
|
| 70 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_01
|
| 71 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_02
|
| 72 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_03
|
| 73 |
+
00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_04
|
| 74 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_05
|
| 75 |
+
00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_06
|
| 76 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_07
|
| 77 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion_welt_-1
|
| 78 |
+
00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_08
|
| 79 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_10
|
| 80 |
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00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_11
|
| 81 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_12
|
| 82 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_top
|
| 83 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_-1_-1
|
| 84 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_-1_1
|
| 85 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_teak_arm_-1
|
| 86 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_post_-1
|
| 87 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_1_-1
|
| 88 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_1_1
|
| 89 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_teak_arm_1
|
| 90 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_post_1
|
| 91 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_support
|
| 92 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_00
|
| 93 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_01
|
| 94 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_02
|
| 95 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_04
|
| 96 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_arm_frame_-1
|
| 97 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_05
|
| 98 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_06
|
| 99 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_arm_frame_1
|
| 100 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion
|
| 101 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion
|
| 102 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_-1_-1
|
| 103 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_-1_1
|
| 104 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_-1
|
| 105 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_post_-1
|
| 106 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_1_-1
|
| 107 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_1
|
| 108 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_support
|
| 109 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion_welt_1
|
| 110 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_05
|
| 111 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_06
|
| 112 |
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00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion
|
| 113 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion
|
| 114 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion_welt_-1
|
| 115 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion_welt_1
|
| 116 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_teak_top
|
| 117 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_0
|
| 118 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_1
|
| 119 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_2
|
| 120 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_ceramic_bowl
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| 121 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Sloping_near_shore_terrain
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| 122 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Lake_editable_wave_surface
|
| 123 |
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00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Lake_bed_silt
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| 124 |
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00:13.497 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_forest_ridge
|
| 125 |
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00:13.497 render | Fra: 1 | Mem: 1M | Synchronizing object | Farthest_soft_ridge
|
| 126 |
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00:13.501 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_00
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| 127 |
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00:13.504 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_01
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| 128 |
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00:13.505 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_02
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| 129 |
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00:13.507 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_03
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| 130 |
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00:13.508 render | Fra: 1 | Mem: 1M | Synchronizing object | Shore_mixed_broadleaf_00
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| 131 |
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00:13.511 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_00
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| 132 |
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00:13.511 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_01
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| 133 |
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00:13.512 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_02
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| 134 |
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00:13.516 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_00
|
| 135 |
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00:13.517 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_01
|
| 136 |
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00:13.517 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_02
|
| 137 |
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00:13.517 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_03
|
| 138 |
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00:13.518 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_04
|
| 139 |
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00:13.518 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_05
|
| 140 |
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00:13.518 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_07
|
| 141 |
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00:13.519 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_08
|
| 142 |
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00:13.521 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_09
|
| 143 |
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00:13.521 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_10
|
| 144 |
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00:13.521 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_11
|
| 145 |
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00:13.521 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_14
|
| 146 |
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00:13.521 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_15
|
| 147 |
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00:13.521 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_17
|
| 148 |
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00:13.521 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_18
|
| 149 |
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00:13.521 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_19
|
| 150 |
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00:13.522 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_20
|
| 151 |
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00:13.522 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_21
|
| 152 |
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00:13.523 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_22
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| 153 |
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00:13.523 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_23
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| 154 |
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00:13.523 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_25
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| 155 |
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00:13.523 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_26
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| 156 |
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00:13.524 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_27
|
| 157 |
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00:13.525 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_28
|
| 158 |
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00:13.525 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_29
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| 159 |
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00:13.526 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_individual_grass_blades
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| 160 |
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00:13.526 render | Fra: 1 | Mem: 1M | Synchronizing object | Distant_canopy_instanced_crowns_0
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| 161 |
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00:13.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Distant_canopy_instanced_crowns_1
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| 162 |
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00:13.574 render | Fra: 1 | Mem: 1M | Synchronizing object | Distant_canopy_instanced_crowns_2
|
| 163 |
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00:13.601 render | Fra: 1 | Mem: 1M | Initializing
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| 164 |
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00:13.618 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_diff.png
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| 165 |
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00:13.618 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_a_rough.png
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| 166 |
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00:13.618 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_alpha.png
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| 167 |
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00:13.636 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_rough.png
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| 168 |
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00:13.648 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_nor_gl.png
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| 169 |
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00:13.664 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_diff.png
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| 170 |
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00:13.755 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_rough.png
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| 171 |
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00:13.779 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_diff.png
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| 172 |
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00:13.780 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_nor_gl.png
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| 173 |
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00:13.791 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_rough.png
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| 174 |
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00:13.808 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_diff.png
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00:13.985 render | Fra: 1 | Mem: 1M | Waiting for render to start
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00:13.989 render | Fra: 1 | Mem: 1M | Loading render kernels (may take a few minutes the first time)
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00:14.159 render | Fra: 1 | Mem: 8M | Updating Particle Systems
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00:14.361 render | Fra: 1 | Mem: 8M | Updating Objects | Applying Static Transformations
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00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_07_Mesh 36/203 | Building BVH
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|
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|
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|
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|
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|
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|
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|
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|
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00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_25_Mesh 195/203 | Building BVH
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00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_25_Mesh 195/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_14_Mesh
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00:14.774 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_38_Mesh 74/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_38_Mesh
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00:14.777 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_23_Mesh 193/203 | Building BVH
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00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_49_Mesh 85/203 | Building BVH
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00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_49_Mesh 85/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_49_Mesh
|
| 345 |
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00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/203 | Building BVH
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00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/203 | Building mesh BLAS | 188 tris | Railing_continuous_top_rail_Mesh
|
| 348 |
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|
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00:14.781 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/203 | Building BVH
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00:14.781 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/203 | Building mesh BLAS | 80 tris | Near_shore_granite_22_Mesh
|
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|
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|
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00:14.782 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_01_Mesh
|
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00:14.782 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_02_Mesh
|
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|
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|
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00:14.783 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_04_Mesh 92/203 | Building BVH
|
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|
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|
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|
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00:14.783 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_06_Mesh 94/203 | Building BVH
|
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|
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|
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|
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|
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|
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00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_21_Mesh 191/203 | Building BVH
|
| 370 |
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00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_21_Mesh 191/203 | Building mesh BLAS | 80 tris | Near_shore_granite_21_Mesh
|
| 371 |
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00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/203 | Building BVH
|
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+
00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_09_Mesh
|
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|
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|
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|
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00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_11_Mesh
|
| 377 |
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|
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+
00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_12_Mesh 100/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_12_Mesh
|
| 379 |
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00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_top_Mesh 101/203 | Building BVH
|
| 380 |
+
00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_top_Mesh 101/203 | Building mesh BLAS | 188 tris | Railing_west_return_top_Mesh
|
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|
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+
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_1_Mesh 103/203 | Building BVH
|
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_1_Mesh 103/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_-1_1_Mesh
|
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/203 | Building BVH
|
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/203 | Building BVH
|
| 387 |
+
00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/203 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_-1_Path
|
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_-1_Mesh
|
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/203 | Building BVH
|
| 390 |
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/203 | Building mesh BLAS | 80 tris | Near_shore_granite_20_Mesh
|
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/203 | Building BVH
|
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_-1_Mesh
|
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|
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00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_1_1_Mesh 108/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_1_1_Mesh
|
| 395 |
+
00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_1_1_Mesh 108/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_1_-1_Mesh
|
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_1_Path 109/203 | Building BVH
|
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+
00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_1_Mesh 110/203 | Building BVH
|
| 398 |
+
00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_1_Mesh 110/203 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_1_Path
|
| 399 |
+
00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_1_Mesh 110/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_1_Mesh
|
| 400 |
+
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|
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+
00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_1_Mesh 111/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_1_Mesh
|
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_support_Mesh 112/203 | Building BVH
|
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+
00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_support_Mesh 112/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_seat_support_Mesh
|
| 404 |
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building BVH
|
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|
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building BVH
|
| 407 |
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_01_Mesh
|
| 408 |
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building mesh BLAS | 80 tris | Near_shore_granite_19_Mesh
|
| 409 |
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_02_Mesh
|
| 410 |
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/203 | Building BVH
|
| 411 |
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_03_Mesh
|
| 412 |
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/203 | Building BVH
|
| 413 |
+
00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_04_Mesh
|
| 414 |
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00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/203 | Building BVH
|
| 415 |
+
00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_06_Mesh
|
| 416 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_Mesh 120/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_05_Mesh
|
| 417 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_-1_Path 121/203 | Building BVH
|
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+
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|
| 419 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_Mesh 123/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_seat_cushion_welt_-1_Path
|
| 420 |
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00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building BVH
|
| 421 |
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00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building mesh BLAS | 80 tris | Near_shore_granite_18_Mesh
|
| 422 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_back_cushion_Mesh
|
| 423 |
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00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_seat_cushion_Mesh
|
| 424 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/203 | Building BVH
|
| 425 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/203 | Building BVH
|
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+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_-1_-1_Mesh 126/203 | Building BVH
|
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+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_-1_1_Mesh 127/203 | Building BVH
|
| 428 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_-1_Path 128/203 | Building BVH
|
| 429 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_-1_Path 128/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_1_Mesh
|
| 430 |
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00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_17_Mesh 187/203 | Building BVH
|
| 431 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_17_Mesh 187/203 | Building mesh BLAS | 80 tris | Near_shore_granite_17_Mesh
|
| 432 |
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00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_-1_Mesh 130/203 | Building BVH
|
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|
| 434 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_-1_Mesh 131/203 | Building mesh BLAS | 80 tris | Near_shore_granite_16_Mesh
|
| 435 |
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00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_1_Mesh 132/203 | Building BVH
|
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+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_1_Mesh 132/203 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_-1_Path
|
| 437 |
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00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/203 | Building BVH
|
| 438 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_teak_arm_1_Mesh 134/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_teak_arm_-1_Mesh
|
| 439 |
+
00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_1_Mesh 135/203 | Building BVH
|
| 440 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_teak_arm_1_Mesh
|
| 441 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_-1_Mesh
|
| 442 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_00_Mesh 137/203 | Building BVH
|
| 443 |
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00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building BVH
|
| 444 |
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00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_1_-1_Mesh
|
| 445 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_02_Mesh 139/203 | Building BVH
|
| 446 |
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00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_15_Mesh 185/203 | Building BVH
|
| 447 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building BVH
|
| 448 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_back_post_1_Mesh
|
| 449 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_00_Mesh
|
| 450 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_04_Mesh 141/203 | Building BVH
|
| 451 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/203 | Building BVH
|
| 452 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_03_Mesh
|
| 453 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_05_Mesh
|
| 454 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/203 | Building BVH
|
| 455 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/203 | Building BVH
|
| 456 |
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00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_2_seat_cushion_Mesh
|
| 457 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_04_Mesh
|
| 458 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_-1_Path 145/203 | Building BVH
|
| 459 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building BVH
|
| 460 |
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00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_seat_cushion_welt_-1_Path
|
| 461 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_seat_cushion_welt_1_Path
|
| 462 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_seat_support_Mesh
|
| 463 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 80 tris | Near_shore_granite_14_Mesh
|
| 464 |
+
00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_cushion_welt_1_Path 149/203 | Building BVH
|
| 465 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_teak_top_Mesh 150/203 | Building BVH
|
| 466 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building BVH
|
| 467 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 252 tris | Outdoor_table_teak_top_Mesh
|
| 468 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 92 tris | Outdoor_table_leg_0_Mesh
|
| 469 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_2_back_cushion_Mesh
|
| 470 |
+
00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_back_cushion_welt_-1_Path
|
| 471 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_1_Mesh 152/203 | Building BVH
|
| 472 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_2_Mesh 153/203 | Building BVH
|
| 473 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_2_Mesh 153/203 | Building mesh BLAS | 92 tris | Outdoor_table_leg_2_Mesh
|
| 474 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_ceramic_bowl_Mesh 154/203 | Building BVH
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| 475 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_13_Mesh 183/203 | Building BVH
|
| 476 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building BVH
|
| 477 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building mesh BLAS | 80 tris | Near_shore_granite_13_Mesh
|
| 478 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building mesh BLAS | 188 tris | Outdoor_table_ceramic_bowl_Mesh
|
| 479 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building mesh BLAS | 4840 tris | Sloping_near_shore_terrain_Mesh
|
| 480 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_editable_wave_surface_Mesh 156/203 | Building BVH
|
| 481 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Middle_forest_ridge_Mesh 159/203 | Building BVH
|
| 482 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Middle_forest_ridge_Mesh 159/203 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_1_Path
|
| 483 |
+
00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_forest_ridge_Mesh 158/203 | Building BVH
|
| 484 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_forest_ridge_Mesh 158/203 | Building mesh BLAS | 12 tris | Lake_bed_silt_Mesh
|
| 485 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Blue_distant_ridge_Mesh 160/203 | Building BVH
|
| 486 |
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00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building BVH
|
| 487 |
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00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 145560 tris | Lake_editable_wave_surface_Mesh
|
| 488 |
+
00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 51200 tris | Farthest_soft_ridge_Mesh
|
| 489 |
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00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 80000 tris | Blue_distant_ridge_Mesh
|
| 490 |
+
00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 198400 tris | Near_forest_ridge_Mesh
|
| 491 |
+
00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 105600 tris | Middle_forest_ridge_Mesh
|
| 492 |
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00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.003 162/203 | Building BVH
|
| 493 |
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.009 163/203 | Building BVH
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.010 164/203 | Building BVH
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| 495 |
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/203 | Building BVH
|
| 496 |
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/203 | Building mesh BLAS | 80 tris | Near_shore_granite_12_Mesh
|
| 497 |
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/203 | Building mesh BLAS | 31512 tris | NurbsPath.010
|
| 498 |
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/203 | Building BVH
|
| 499 |
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/203 | Building mesh BLAS | 80 tris | Near_shore_granite_11_Mesh
|
| 500 |
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/203 | Building BVH
|
| 501 |
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/203 | Building mesh BLAS | 80 tris | Near_shore_granite_10_Mesh
|
| 502 |
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00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_09_Mesh 179/203 | Building BVH
|
| 503 |
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|
| 504 |
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|
| 505 |
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00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_08_Mesh 178/203 | Building mesh BLAS | 80 tris | Near_shore_granite_08_Mesh
|
| 506 |
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00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_07_Mesh 177/203 | Building BVH
|
| 507 |
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|
| 508 |
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|
| 509 |
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|
| 510 |
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00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Hero_tapered_dense_pine_Mesh 165/203 | Building BVH
|
| 511 |
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|
| 512 |
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|
| 513 |
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00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_04_Mesh 174/203 | Building BVH
|
| 514 |
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00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_04_Mesh 174/203 | Building mesh BLAS | 80 tris | Near_shore_granite_04_Mesh
|
| 515 |
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00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_03_Mesh 173/203 | Building BVH
|
| 516 |
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00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_03_Mesh 173/203 | Building mesh BLAS | 80 tris | Near_shore_granite_03_Mesh
|
| 517 |
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00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_02_Mesh 172/203 | Building BVH
|
| 518 |
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00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_02_Mesh 172/203 | Building mesh BLAS | 80 tris | Near_shore_granite_02_Mesh
|
| 519 |
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00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_01_Mesh 171/203 | Building BVH
|
| 520 |
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00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_01_Mesh 171/203 | Building mesh BLAS | 80 tris | Near_shore_granite_01_Mesh
|
| 521 |
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00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_00_Mesh 170/203 | Building BVH
|
| 522 |
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00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_00_Mesh 170/203 | Building mesh BLAS | 80 tris | Near_shore_granite_00_Mesh
|
| 523 |
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00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_2_Mesh 169/203 | Building BVH
|
| 524 |
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00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_2_Mesh 169/203 | Building mesh BLAS | 45796 tris | Dense_distant_pine_2_Mesh
|
| 525 |
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00:14.795 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_2_Mesh 169/203 | Building mesh BLAS | 343052 tris | Hero_tapered_dense_pine_Mesh
|
| 526 |
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00:14.797 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_1_Mesh 168/203 | Building BVH
|
| 527 |
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00:14.797 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_0_Mesh 167/203 | Building mesh BLAS | 45796 tris | Dense_distant_pine_1_Mesh
|
| 528 |
+
00:14.797 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_0_Mesh 167/203 | Building mesh BLAS | 45796 tris | Dense_distant_pine_0_Mesh
|
| 529 |
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00:14.798 render | Fra: 1 | Mem: 8M | Updating Geometry BVH BezierCurve.003 166/203 | Building BVH
|
| 530 |
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00:14.800 render | Fra: 1 | Mem: 8M | Updating Geometry BVH BezierCurve.003 166/203 | Building mesh BLAS | 495533 tris | BezierCurve.003
|
| 531 |
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00:14.802 render | Fra: 1 | Mem: 8M | Updating Scene BVH | Building
|
| 532 |
+
00:14.846 render | Fra: 1 | Mem: 8M | Updating Scene BVH | Building TLAS | 30641 instances
|
| 533 |
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00:14.848 render | Fra: 1 | Mem: 113M | Updating Scene BVH | Copying BVH to device
|
| 534 |
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00:14.848 render | Fra: 1 | Mem: 113M | Updating Mesh | Computing attributes
|
| 535 |
+
00:14.901 render | Fra: 1 | Mem: 113M | Updating Mesh | Copying Attributes to device
|
| 536 |
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00:14.939 render | Fra: 1 | Mem: 275M | Updating Mesh | Computing normals
|
| 537 |
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00:14.945 render | Fra: 1 | Mem: 275M | Updating Mesh | Copying Mesh to device
|
| 538 |
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00:14.950 render | Fra: 1 | Mem: 304M | Updating Objects Flags
|
| 539 |
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00:14.951 render | Fra: 1 | Mem: 304M | Updating Primitive Offsets
|
| 540 |
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00:14.951 render | Fra: 1 | Mem: 304M | Updating Images
|
| 541 |
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00:14.951 render | Fra: 1 | Mem: 304M | Updating Images | Loading kloofendal_48d_partly_cloudy_puresky_4k.exr
|
| 542 |
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00:15.258 render | Fra: 1 | Mem: 828M | Updating Volume
|
| 543 |
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00:15.275 render | Fra: 1 | Mem: 828M | Updating Volume | Evaluating density for Exterior_Root
|
| 544 |
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00:15.304 render | Fra: 1 | Mem: 828M | Updating Volume | Building octree for Exterior_Root
|
| 545 |
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00:15.304 render | Fra: 1 | Mem: 828M | Updating Camera Volume
|
| 546 |
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00:15.304 render | Fra: 1 | Mem: 828M | Updating Lookup Tables
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| 547 |
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00:15.305 render | Fra: 1 | Mem: 828M | Updating Lights
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| 548 |
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00:15.307 render | Fra: 1 | Mem: 828M | Updating Lights | Importance map
|
| 549 |
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00:15.547 render | Fra: 1 | Mem: 893M | Updating Lights | Computing tree
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| 550 |
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00:15.549 render | Fra: 1 | Mem: 893M | Updating Integrator
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| 551 |
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00:15.549 render | Fra: 1 | Mem: 893M | Updating Film
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| 552 |
+
00:15.549 render | Fra: 1 | Mem: 893M | Updating Lookup Tables
|
| 553 |
+
00:15.549 render | Fra: 1 | Mem: 893M | Updating Baking
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| 554 |
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00:15.549 render | Fra: 1 | Mem: 893M | Updating Device | Writing constant memory
|
| 555 |
+
00:15.587 render | Fra: 1 | Mem: 893M | Loading denoising kernels (may take a few minutes the first time)
|
| 556 |
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00:15.612 render | Fra: 1 | Mem: 4573M | Sample 0/128 (Using optimized kernels)
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00:18.041 render | Fra: 1 | Remaining: 05:08.49 | Mem: 4629M | Sample 1/128 (10 kernels to optimize)
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00:34.021 render | Fra: 1 | Mem: 4629M | Sample 128/128 (10 kernels to optimize)
|
| 568 |
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00:34.029 render | Fra: 1 | Mem: 4629M | Finished
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| 569 |
+
00:35.119 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/26_landscape_aerial_after.png'
|
| 570 |
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00:35.121 render | Time: 00:21.76 (Saving: 00:00.78)
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| 571 |
+
LANDSCAPE_DISTANCE_REVIEW_COMPLETE [{"variant": "after", "time": "2026-09-11T19:00:13.539769+00:00", "seconds": 21.947440147399902, "output": "renders/26_landscape_aerial_after.png", "changes": {"terrain_layers": ["Near_forest_ridge", "Middle_forest_ridge", "Blue_distant_ridge", "Farthest_soft_ridge"], "tree_instances": 1792, "additional_canopy_instances": 28638, "distance_factor": 5.0, "tree_size_factor": 2.0, "terrain_pigment_factor": 0.52, "water_roughness": 0.085, "aerial_palette": true, "near_terrace_and_trees_unchanged": true}, "samples": 128, "source_sha256": "a1a1343850b180d5281a53aafbfb91498f20ab3a025fdcaa27165daefc52efd8"}]
|
| 572 |
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|
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+
Blender quit
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astra_scene_test/Scene_01/logs/27_armchair_velvet_detail.log
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