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  1. astra_scene_test/Scene_01/.gitignore +4 -0
  2. astra_scene_test/Scene_01/.unlazy/lake-room/GATES.md +37 -0
  3. astra_scene_test/Scene_01/.unlazy/lake-room/PLAN.md +68 -0
  4. astra_scene_test/Scene_01/.unlazy/lake-room/dispatch.json +41 -0
  5. astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-1.md +16 -0
  6. astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-2.md +16 -0
  7. astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-3.md +16 -0
  8. astra_scene_test/Scene_01/.unlazy/lake-room/status.log +14 -0
  9. astra_scene_test/Scene_01/README.md +187 -0
  10. astra_scene_test/Scene_01/logs/01_composition.log +9 -0
  11. astra_scene_test/Scene_01/logs/01_composition_build.json +10 -0
  12. astra_scene_test/Scene_01/logs/02_lens31.log +6 -0
  13. astra_scene_test/Scene_01/logs/03_camera_geometry.log +6 -0
  14. astra_scene_test/Scene_01/logs/04_integrated.log +9 -0
  15. astra_scene_test/Scene_01/logs/04_integrated_build.json +10 -0
  16. astra_scene_test/Scene_01/logs/05_light_balance.log +6 -0
  17. astra_scene_test/Scene_01/logs/06_layout.log +6 -0
  18. astra_scene_test/Scene_01/logs/07_process_sample.txt +0 -0
  19. astra_scene_test/Scene_01/logs/07_refined.log +10 -0
  20. astra_scene_test/Scene_01/logs/07_refined_build.json +10 -0
  21. astra_scene_test/Scene_01/logs/08_kitchen_scale_probe.log +6 -0
  22. astra_scene_test/Scene_01/logs/09_camera_height_probe.log +6 -0
  23. astra_scene_test/Scene_01/logs/10_room_contact_probe.log +6 -0
  24. astra_scene_test/Scene_01/logs/11_sky_environment_probe.log +6 -0
  25. astra_scene_test/Scene_01/logs/12_sky_brightness_probe.log +6 -0
  26. astra_scene_test/Scene_01/logs/13_physical_refinement.log +12 -0
  27. astra_scene_test/Scene_01/logs/13_physical_refinement_build.json +10 -0
  28. astra_scene_test/Scene_01/logs/14_textile_closeup.log +6 -0
  29. astra_scene_test/Scene_01/logs/15_soft_fill_probe.log +6 -0
  30. astra_scene_test/Scene_01/logs/16_kitchen_closeup.log +6 -0
  31. astra_scene_test/Scene_01/logs/17_fireplace_closeup.log +6 -0
  32. astra_scene_test/Scene_01/logs/18_materials_and_contacts.log +12 -0
  33. astra_scene_test/Scene_01/logs/18_materials_and_contacts_build.json +10 -0
  34. astra_scene_test/Scene_01/logs/19_fireplace_repaired.log +0 -0
  35. astra_scene_test/Scene_01/logs/20_kitchen_refined.log +0 -0
  36. astra_scene_test/Scene_01/logs/21_color_variants.log +7 -0
  37. astra_scene_test/Scene_01/logs/21_geometry_and_light.log +0 -0
  38. astra_scene_test/Scene_01/logs/21_geometry_and_light_build.json +10 -0
  39. astra_scene_test/Scene_01/logs/22_stone_comparison.log +0 -0
  40. astra_scene_test/Scene_01/logs/22_stone_comparison_isolated.log +0 -0
  41. astra_scene_test/Scene_01/logs/23_process_sample.txt +0 -0
  42. astra_scene_test/Scene_01/logs/23_stone_and_velvet.log +12 -0
  43. astra_scene_test/Scene_01/logs/23_stone_and_velvet_build.json +10 -0
  44. astra_scene_test/Scene_01/logs/24_landscape_distance.json +33 -0
  45. astra_scene_test/Scene_01/logs/24_landscape_distance.log +686 -0
  46. astra_scene_test/Scene_01/logs/25_landscape_canopy.json +25 -0
  47. astra_scene_test/Scene_01/logs/25_landscape_canopy.log +618 -0
  48. astra_scene_test/Scene_01/logs/26_landscape_aerial.json +26 -0
  49. astra_scene_test/Scene_01/logs/26_landscape_aerial.log +573 -0
  50. astra_scene_test/Scene_01/logs/27_armchair_velvet_detail.log +0 -0
astra_scene_test/Scene_01/.gitignore ADDED
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+ .unlazy/
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+ __pycache__/
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+ *.blend1
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+ .DS_Store
astra_scene_test/Scene_01/.unlazy/lake-room/GATES.md ADDED
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1
+ # Gates: lake-view reconstruction integration
2
+ Scope: integrate leaf-1, leaf-2 and leaf-3 with architecture/lighting and verified delivery.
3
+
4
+ - [x] G1: Main render matches reference composition, furniture scale, calm warm/cool atmosphere
5
+ EVIDENCE: Parent inspected final.png and comparison.png beside S1.png on2026-09-13. Delivered3200x1801 image is byte-identical to accepted combined34; source/render hashes and output provenance are in logs/delivery_image_provenance.json. Current lake-view arrangement and warm/cool direction are accepted under the user instruction to finalize the established result. Residual silhouette, compression and warmth differences are explicitly recorded in research/visual_reviews.json; no pixel-identical/photographic-equivalence claim.
6
+ - [x] G2: Fireplace, stone joints, glazing and realistic lighting survive main and detail image review
7
+ EVIDENCE: Parent inspected the delivered main/reference comparison and earlier actual textile, kitchen, fireplace and stone detail images, including33c stone-edge before/after and33e firebox coverage. Fresh final-scene checks confirm all3previous mortar defects are now behind the iron lining. No blown-out exterior, missing texture or new artifact appeared in the accepted image; the finalization request freezes the established visual interpretation rather than certifying perfect physical photorealism.
8
+ - [x] G3: Saved scene has editable geometry, valid assets and specified furniture counts
9
+ CHECK: /Applications/Blender.app/Contents/MacOS/Blender -b scene_01.blend --python scripts/verify_scene.py
10
+ EXPECT: SCENE_STRUCTURE_VERIFIED
11
+ EVIDENCE: automatic-evidence=v1; definition-sha256=943c9b20db2f7d423df2efbba25f9fac1b331215c918d66395340bf9f6e40bda; exit=0; EXPECT=matched; output-sha256=8b2d829b8a12d51a93ef00e0233e28049551ac87b896aaf92fab05541db4bdf3; output-bytes=4091; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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+ - [x] G4: Main and close-up iteration evidence identifies and corrects visible defects
13
+ CHECK: python3 scripts/verify_delivery.py --iterations
14
+ EXPECT: ITERATION_EVIDENCE_VERIFIED
15
+ EVIDENCE: automatic-evidence=v1; definition-sha256=e710a8d067f5946f13783216b9c0edba648e109548a1179803aca766f6da6e4a; exit=0; EXPECT=matched; output-sha256=40dfd22d6d1a094dedf78900e59c1634ea0b59fecd7a4c5baf4c4d500f825932; output-bytes=813; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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+ - [x] G5: At least five hours of real scene work/render iteration is documented with timestamps and useful outputs
17
+ CHECK: python3 scripts/verify_delivery.py --duration
18
+ EXPECT: DURATION_EVIDENCE_VERIFIED
19
+ EVIDENCE: automatic-evidence=v1; definition-sha256=66b4f0d0bcaf09ec25dffc0c599a16d26d3819aa93118c1889a82260abaf9598; exit=0; EXPECT=matched; output-sha256=d9205a8f20295e7ab65806d69db4f4c11502cfb29056fb8b3623269a62d22672; output-bytes=297; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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+ - [x] G6: Deliverables include a high-resolution render, comparison, blend and reproduction sources
21
+ CHECK: python3 scripts/verify_delivery.py --files
22
+ EXPECT: DELIVERY_FILES_VERIFIED
23
+ EVIDENCE: automatic-evidence=v1; definition-sha256=f50bb86b6ba8467c17bbf543005a5b104f3d4e97ebddce8d7be411333ddfeb69; exit=0; EXPECT=matched; output-sha256=84a3eaa1e8043a6c1ba672d310b24a734f540c8d37ba8afa112535472dc2cfa8; output-bytes=124; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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+ - [x] G7: Final saved blend was reopened and rendered successfully
25
+ CHECK: python3 scripts/verify_delivery.py --reopen
26
+ EXPECT: REOPEN_RENDER_VERIFIED
27
+ EVIDENCE: automatic-evidence=v1; definition-sha256=3a29f7f535a19a68eb0e89d9fffefee77fa1680c7b67ce5461c9c917c18f4714; exit=0; EXPECT=matched; output-sha256=2a4734a52779851641b4abcf0052282cc7aae40fcdbcf2339e1fc47faa618fb8; output-bytes=244; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
28
+ - [x] G8: Current request inventory is fully reconciled and visual quality claims are honest
29
+ EVIDENCE: Re-read original request and user finalization amendment; all C1-C11 inventory outcomes have files or observed evidence. Delivered high-resolution image is3200x1801/16bit, accepted combined34 copied without pixel changes; source/provenance hashes are in logs/delivery_image_provenance.json.4K was a driver-selected extra, failed with Metal insufficient memory and is explicitly not claimed complete; its preset remains in the file. Exact final blend independently completed960px CPU rendering with matching hash. README records the CPU ceiling-junction shading difference and limits of cross-device equivalence. No claim of pixel-identical reference matching, physical cloth simulation beyond documented bake, volumetric atmosphere accuracy or photographic indistinguishability. The driver adopted the current completed image under the existing user instruction after an optional unanswered preference question, and did not represent that as explicit numeric user approval. All required deliverables and independent checks are present.
30
+ - [x] N1: Every direct child is independently reverified from its ledger
31
+ CHECK: node /Users/wangpy11/.codex/skills/unlazy/scripts/gate-check.mjs --root . --cwd . --timeout 900 --approve --reverify .unlazy/lake-room/gates/leaf-1.md .unlazy/lake-room/gates/leaf-2.md .unlazy/lake-room/gates/leaf-3.md
32
+ EXPECT: ALL MET
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+ EVIDENCE: automatic-evidence=v1; definition-sha256=9de489890e894179516cd02ffed60034757a612125f9c1fb0d04ec88af1b661b; exit=0; EXPECT=matched; output-sha256=af2a7466a6857e04d588d45aae84165f86a6d35a625aa638c4a673186688f6e4; output-bytes=8886; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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+ - [x] N2: Child modules integrate with main camera, transforms, material scale and no significant collisions
35
+ EVIDENCE: Parent reviewed accepted combined34 main and regional images and all module detail proofs. Fresh final-file inspection in logs/scene_structure_verification.json observes4stools/3globes/6diningchairs, calibrated camera/metric geometry,9corrected surface-pair intersections all0, planter clearances11.526mm to sofa and38.849mm to glazing, and all3former firebox defects now covered by iron. Remaining visual interpretation differences were accepted for finalization by the user; this is not an assertion that every possible pair in the whole scene has been collision tested.
36
+ - [x] N3: Child leases are released after parent review
37
+ EVIDENCE: All three original dispatch-wave leaves returned; wave modules-1 is complete in dispatch.json. Parent fresh source/build checks passed in logs/final_module_reverification.log (kitchen/exterior) and logs/final_living_reverification.log (living after lifting120s timeout). Exact leaf-1/leaf-3 leases were released after review on2026-09-13; leaf-2 was already released after prior review and is freshly reverified. Scope status.log records releases; no child lease remains.
astra_scene_test/Scene_01/.unlazy/lake-room/PLAN.md ADDED
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+ # Plan: lake-view interior
2
+ Scope: lake-room
3
+ Depth: tree 2
4
+ Mode: orchestrated
5
+ Contract revision: 3
6
+ Contract: research/CONTRACT.md. Main scene/root integration owned by driver. Native Codex subagents for three independent modules; maximum three workers. Blender 5.2.1, metres, Python standard library + bpy, zsh host, project cwd. Parent inspects actual images and independently re-executes module assertions. Parent owns main script, utilities, lighting, architecture, verification scripts, all renders/logs and final files. Leaves do not run GPU renders concurrently. No dependencies among initial leaves.
7
+
8
+ ## Current contract inventory
9
+ | ID | Required outcome or constraint | Owner | Observing gate or manual review | Disposition | Revision |
10
+ |---|---|---|---|---|---|
11
+ | C1 | S1 framing/proportions/atmosphere faithfully reconstructed | root | GATES:G1 | MET | 3 |
12
+ | C2 | Detailed cream sectional/cushions/throw/rug/table/chair/side table | 1 | leaf-1:G2 | MET | 3 |
13
+ | C3 | Detailed dining and wood kitchen/island/four stools/three globes | 2 | leaf-2:G2 | MET | 3 |
14
+ | C4 | Terrace/trees/lake/layered mountains | 3 | leaf-3:G2 | MET | 3 |
15
+ | C5 | Fireplace/glazing/architectural details/soft daylight and practicals | root | GATES:G2 | MET | 3 |
16
+ | C6 | Editable actual geometry and realistic material scales and contacts | root | GATES:G3 | MET | 3 |
17
+ | C7 | Multiple main and close-up render/inspect/fix cycles, saved checkpoints | root | GATES:G4 | MET | 3 |
18
+ | C8 | At least 5 hours actual meaningful build/iteration; prefer 8–24 as useful | root | GATES:G5 | MET | 3 |
19
+ | C9 | scene_01.blend/high-resolution final.png/comparison/reproduction sources | root | GATES:G6 | MET | 3 |
20
+ | C10 | Reopen final saved blend and prove render works | root | GATES:G7 | MET | 3 |
21
+ | C11 | Re-read request and reconcile all acceptance without false completion | root | GATES:G8 | MET | 3 |
22
+
23
+ ## Tree
24
+ - root .......... GATES.md
25
+ - 1 living .... gates/leaf-1.md
26
+ - 2 kitchen ... gates/leaf-2.md
27
+ - 3 exterior .. gates/leaf-3.md
28
+
29
+ ## Leaf dispatch table
30
+ | Leaf | Owns | Needs | Tier | Planned wave | State |
31
+ |---|---|---|---|---|---|
32
+ | 1 | scripts/modules/living.py, research/living.md, assets/living/** | - | judgment | 1 | VERIFIED |
33
+ | 2 | scripts/modules/kitchen.py, research/kitchen.md, assets/kitchen/** | - | judgment | 1 | VERIFIED |
34
+ | 3 | scripts/modules/exterior.py, research/exterior.md, assets/exterior/** | - | judgment | 1 | VERIFIED |
35
+
36
+
37
+ ## User finalization amendment — 2026-09-13
38
+
39
+ The user said “生成的差不多了,收个尾吧” (the scene is close enough; wrap it up).
40
+ Freeze the established combined34 visual direction and complete delivery and
41
+ verification. The final image is3840×2161 at768samples/.005 adaptive threshold,
42
+ which retains the original high-resolution requirement. The earlier8K target
43
+ was an internal preference, not a user requirement. No further speculative
44
+ lighting/pigment iteration is required. Both documented inactive intervals are
45
+ excluded from actual build/render duration. All original deliverables, editable
46
+ geometry, comparison and final saved-file reopen requirements remain active.
47
+
48
+ ## Finalization execution decision — 2026-09-13
49
+
50
+ The original request specified a high-resolution image, without a numeric pixel
51
+ minimum. The user subsequently accepted the current visual result and requested
52
+ finalization. The driver initially selected4K as its delivery setting, but that
53
+ additional render suffered repeated long GPU waits on the shared machine. After
54
+ presenting an optional preference question and receiving no reply, the driver
55
+ stated the following execution assumption: deliver the already completed,
56
+ visually accepted3200×1801 combined34 image, retain4K rendering settings in the
57
+ editable scene, and independently reopen/render the exact final file at a smaller
58
+ verification size. This is an implementation decision under the user's existing
59
+ finalization instruction, not a claim that the user explicitly chose3200pixels.
60
+
61
+ The high-resolution file gate now observes an actual image of at least3200×1800;
62
+ no upscaling or regrading is allowed. All original file, editable geometry,
63
+ provenance, comparison and successful saved-file reopen outcomes remain required.
64
+ The incomplete4K attempt is documented and must never be reported as completed.
65
+
66
+ The final4K process was later found to have exited with Metal insufficient-memory
67
+ errors. The attempted interrupt returned no-such-process, and the subsequent log
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+ read confirmed that failure. CPU verification is used.
astra_scene_test/Scene_01/.unlazy/lake-room/dispatch.json ADDED
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+ {
2
+ "schema": 1,
3
+ "waves": {
4
+ "modules-1": {
5
+ "leaves": [
6
+ "leaf-1",
7
+ "leaf-2",
8
+ "leaf-3"
9
+ ],
10
+ "state": "complete",
11
+ "openedAt": "2026-09-11T12:08:33.257Z",
12
+ "started": {
13
+ "leaf-1": {
14
+ "handle": "/root/living",
15
+ "at": "2026-09-11T12:08:50.426Z"
16
+ },
17
+ "leaf-2": {
18
+ "handle": "/root/kitchen",
19
+ "at": "2026-09-11T12:09:09.972Z"
20
+ },
21
+ "leaf-3": {
22
+ "handle": "/root/exterior",
23
+ "at": "2026-09-11T12:09:34.776Z"
24
+ }
25
+ },
26
+ "returned": {
27
+ "leaf-3": {
28
+ "at": "2026-09-11T12:19:51.111Z"
29
+ },
30
+ "leaf-1": {
31
+ "at": "2026-09-11T12:26:09.280Z"
32
+ },
33
+ "leaf-2": {
34
+ "at": "2026-09-11T12:27:48.847Z"
35
+ }
36
+ },
37
+ "sealedAt": "2026-09-11T12:09:34.870Z",
38
+ "completedAt": "2026-09-11T12:27:48.847Z"
39
+ }
40
+ }
41
+ }
astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-1.md ADDED
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+ # Gates: living module
2
+
3
+ OWNS: scripts/modules/living.py, research/living.md, assets/living/**
4
+
5
+ Scope: complete the living geometry and material contract from research/CONTRACT.md.
6
+
7
+ - [x] G1: Module builds editable nonempty valid meshes in Blender and meets its component contract
8
+ CHECK: /Applications/Blender.app/Contents/MacOS/Blender -b --factory-startup --python scripts/verify_module.py -- living
9
+ EXPECT: MODULE_LIVING_VERIFIED
10
+ EVIDENCE: automatic-evidence=v1; definition-sha256=c7020f236ce08902a99fb1bb1d98aac3f3cf311fc6730c0308438899062b22d8; exit=0; EXPECT=matched; output-sha256=84262f1a9db94e17ca6570e7fa6bdfe9cd4ab9955e5e242a020183bb32e21e52; output-bytes=101; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
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+ - [x] G2: Module forms, grounded contacts and material detail match the corresponding reference region
12
+ EVIDENCE: Parent inspected renders/34_material_light_integration.png and renders/34_regions.png beside S1.png, plus accepted matched linen/velvet material proofs and chair/throw close-ups. Curved silhouettes, physical weave scale, folded cloth, seams and contact corrections are retained. Independent contact probes are in logs/furniture_contact_refined_probe.json; final saved-scene G3 re-observes them. The user requested finalization of this accepted visual stage on 2026-09-13; residual interpretation differences are documented in research/visual_reviews.json, not represented as a pixel-identical match.
13
+ - [x] G3: Reproduction requires no missing external files and methods are documented
14
+ CHECK: python3 scripts/verify_module_source.py living
15
+ EXPECT: SOURCE_LIVING_VERIFIED
16
+ EVIDENCE: automatic-evidence=v1; definition-sha256=5b9efbaf09b035072df26f627a5a1ad71600995e77e57736cb37c24da2eb0e74; exit=0; EXPECT=matched; output-sha256=c4dde5e9a99855c9ef5920468e44172737b4c77b339595be4623d8d374834765; output-bytes=23; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-2.md ADDED
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+ # Gates: kitchen module
2
+
3
+ OWNS: scripts/modules/kitchen.py, research/kitchen.md, assets/kitchen/**
4
+
5
+ Scope: complete the kitchen geometry and material contract from research/CONTRACT.md.
6
+
7
+ - [x] G1: Module builds editable nonempty valid meshes in Blender and meets its component contract
8
+ CHECK: /Applications/Blender.app/Contents/MacOS/Blender -b --factory-startup --python scripts/verify_module.py -- kitchen
9
+ EXPECT: MODULE_KITCHEN_VERIFIED
10
+ EVIDENCE: automatic-evidence=v1; definition-sha256=c0c0f156170995b225b3123f470d7fdb1c09b6d92b7578adf2bc3ff8e94de5d3; exit=0; EXPECT=matched; output-sha256=0c2450d903cd1a2521e8df240f67b2b4ed87a14d466b672fa23baf75de5ae83b; output-bytes=102; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
11
+ - [x] G2: Module forms, grounded contacts and material detail match the corresponding reference region
12
+ EVIDENCE: Parent visually inspected renders/18_materials_and_contacts.png against S1.png and renders/20_kitchen_refined.png at detail scale; full-size stools/globes, cabinet joints, sink aperture, grounded furniture, cupped leaves, fruit and brushed metal accepted. Recorded in research/visual_reviews.json.
13
+ - [x] G3: Reproduction requires no missing external files and methods are documented
14
+ CHECK: python3 scripts/verify_module_source.py kitchen
15
+ EXPECT: SOURCE_KITCHEN_VERIFIED
16
+ EVIDENCE: automatic-evidence=v1; definition-sha256=303358ff8604988be71a40171ef4fbe9e6a9d5491a0373562d808c11431095de; exit=0; EXPECT=matched; output-sha256=78f08f9f0fc79743646cc28b355618084b92790cf11f5a519e08dd871874836e; output-bytes=24; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
astra_scene_test/Scene_01/.unlazy/lake-room/gates/leaf-3.md ADDED
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1
+ # Gates: exterior module
2
+
3
+ OWNS: scripts/modules/exterior.py, research/exterior.md, assets/exterior/**
4
+
5
+ Scope: complete the exterior geometry and material contract from research/CONTRACT.md.
6
+
7
+ - [x] G1: Module builds editable nonempty valid meshes in Blender and meets its component contract
8
+ CHECK: /Applications/Blender.app/Contents/MacOS/Blender -b --factory-startup --python scripts/verify_module.py -- exterior
9
+ EXPECT: MODULE_EXTERIOR_VERIFIED
10
+ EVIDENCE: automatic-evidence=v1; definition-sha256=b98c16b56c91ddf3e8ceb24740aadd532df438deea553bd8d9edda416ecb62e4; exit=0; EXPECT=matched; output-sha256=6d1a9cba220b73d094b19449e1ef629599c1be9dc3fac25ba0cb4a295191ba8a; output-bytes=103; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
11
+ - [x] G2: Module forms, grounded contacts and material detail match the corresponding reference region
12
+ EVIDENCE: Parent inspected renders/34_material_light_integration.png and renders/34_regions.png beside S1.png. The terrace, clear safety glazing, readable cool lake, layered modeled mountains and instanced three-dimensional canopy remain accepted in the current framing. Terrace table and chair feet retain their datum after scale corrections. The user requested finalization of this visual stage on 2026-09-13. Landscape geometry and aerial-surface approximation are documented in research/integration_methods.md; no photographic reference backdrop is used.
13
+ - [x] G3: Reproduction requires no missing external files and methods are documented
14
+ CHECK: python3 scripts/verify_module_source.py exterior
15
+ EXPECT: SOURCE_EXTERIOR_VERIFIED
16
+ EVIDENCE: automatic-evidence=v1; definition-sha256=f0db106c0d151c19c476e964f7d5d93c9a893ab2a974638af4355758b29cd1f6; exit=0; EXPECT=matched; output-sha256=0c1da72728e2f37f0ca9677af19d56a53a81278aeb28abf45fc07535c578382f; output-bytes=25; shell=/bin/sh; cwd=/Users/wangpy11/Documents/blog/3D-scenes/Scene_01; path=5caac2a3c41b/15 entries
astra_scene_test/Scene_01/.unlazy/lake-room/status.log ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 2026-09-11T12:08:18.503655+00:00 contract v1 authored; three disjoint module leaves READY; driver owns architecture and integration
2
+ 2026-09-11T12:08:33.267Z dispatch modules-1 opened: leaf-1, leaf-2, leaf-3
3
+ 2026-09-11T12:08:50.439Z dispatch modules-1 started leaf-1 as /root/living
4
+ 2026-09-11T12:09:09.981Z dispatch modules-1 started leaf-2 as /root/kitchen
5
+ 2026-09-11T12:09:34.789Z dispatch modules-1 started leaf-3 as /root/exterior
6
+ 2026-09-11T12:09:34.879Z dispatch modules-1 sealed
7
+ 2026-09-11T12:19:51.123Z dispatch modules-1 returned leaf-3
8
+ 2026-09-11T12:26:09.293Z dispatch modules-1 returned leaf-1
9
+ 2026-09-11T12:27:48.862Z dispatch modules-1 returned leaf-2
10
+ 2026-09-11T13:42:03.447392+00:00 | All three original leaf leases remain held during visual rework. Kitchen/exterior current revisions returned; living cloth returned and optional linen swatch now in progress. Root integration13 running; no visual gate is marked met.
11
+ 2026-09-11T15:17:19.789730+00:00 leaf-2 visually accepted, fresh G1/G3 reverified, exact leaf-2 lease released.
12
+ leaf-3 parent reverified with actual main/regional visual review; exact lease released. Kitchen parent reverified. Living rebuild hit default120s timeout; rerun with900s limit, no geometry changes.
13
+ leaf-1 fresh parent rebuild/source checks passed with900s budget; visual gate reviewed against accepted34. Exact leaf-1 lease released; all three leaves settled.
14
+ Final aggregate verification passed20/20 gates,0unmet,0abandoned. All leaves settled; scope released. Delivered3200px accepted main image;4Kfailure and CPU shading difference are explicitly documented.
astra_scene_test/Scene_01/README.md ADDED
@@ -0,0 +1,187 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Scene 01 — lake-view living room
2
+
3
+ An editable Blender reconstruction of `S1.png`. The room, furniture, draped
4
+ textiles, terrace, lake and terrain are three-dimensional geometry. The reference
5
+ is used for visual comparison only. The sky is an HDR environment; scanned wood,
6
+ foliage and textile maps are material inputs.
7
+
8
+ ## 使用说明
9
+
10
+ 直接打开 `scene_01.blend` 即可编辑场景;模型、材质和58张贴图均已包含。
11
+ 主相机为 `Camera_Main`,另保留沙发、织物、茶几、扶手椅、厨房、壁炉等细节相机。
12
+ `final.png` 是3200 × 1801的16位成图,`comparison.png` 为参考与成图并排对照。
13
+ 复现脚本位于 `scripts/`,原始材质、布料烘焙及来源记录位于 `assets/`。
14
+
15
+ 本版本依据2026年9月13日的“收尾”要求定稿,保留当前构图与材质方向。
16
+ 建模与渲染均使用实际三维场景;参考图只用于观察和对比。
17
+
18
+ ## Delivery
19
+
20
+ - `scene_01.blend` — packed scene with the main architectural camera and detail cameras.
21
+ - `final.png` — 3200 × 1801, 16-bit PNG from the accepted main-camera render.
22
+ - `comparison.png` — the supplied reference and rendered image at equal aspect ratio.
23
+ - `renders/` — intermediate renders, close-ups and saved checkpoints.
24
+ - `research/visual_reviews.json` — observed defects and decisions from image reviews.
25
+ - `logs/` — actual build/render timing and independent verification evidence.
26
+
27
+ .blend内保留3840 × 2161的4K渲染设置。当前交付使用已完成的3200像素定稿图;
28
+ 额外4K输出曾出现长时间GPU等待,未计作已完成成图。
29
+
30
+ Final aggregate acceptance:20met,0unmet,0abandoned. Evidence is recorded in
31
+ `.unlazy/lake-room/GATES.md` and `logs/final_scope_verification.log`.
32
+
33
+ ## 运行时间与 token 开销
34
+
35
+ 时间统计来自 `logs/task_timing.json`、`logs/render_history.jsonl` 和
36
+ `logs/delivery_verification.json`。任务从2026-09-11 12:05:18 UTC记录到最终
37
+ 复开渲染完成(2026-09-13 13:52:40 UTC):
38
+
39
+ | 指标 | 实测值 | 口径 |
40
+ |---|---:|---|
41
+ | 有效工作/渲染跨度 | 10小时32分23秒 | 墙钟跨度减去两段明确记录的空闲期 |
42
+ | 端到端墙钟跨度 | 49小时47分23秒 | 首次观测至最终复开渲染完成 |
43
+ | 排除的空闲时间 | 39小时14分59秒 | 96分30秒及37小时38分29秒两段暂停 |
44
+ | 累计渲染进程时间 | 3小时47分23秒 | 35条渲染记录的 `elapsed_seconds` 求和,可能有并行重叠 |
45
+ | 成功渲染 | 32次,共3小时20分48秒 | `render_exists=true` |
46
+ | 未完成渲染 | 3次,共26分35秒 | 取消、失败或内存不足的尝试 |
47
+
48
+ Token 统计取自本次 Scene 01 主会话及三个直接建模子代理在定稿时的
49
+ `token_usage_record.thread_token_usage`。统计截止2026-09-13 14:09:48 UTC,
50
+ 不含后来撰写本统计的会话,也不含平台自动审批/Guardian 会话:
51
+
52
+ | 会话 | 输入 tokens | 其中缓存输入 | 非缓存输入 | 输出 tokens | 其中推理 tokens | 总 tokens |
53
+ |---|---:|---:|---:|---:|---:|---:|
54
+ | 主会话 / 集成 | 80,477,442 | 78,647,936 | 1,829,506 | 482,701 | 244,871 | 80,960,143 |
55
+ | 客厅模块 | 58,030,210 | 56,748,288 | 1,281,922 | 473,188 | 228,177 | 58,503,398 |
56
+ | 厨房模块 | 6,346,034 | 6,106,240 | 239,794 | 76,859 | 32,710 | 6,422,893 |
57
+ | 室外模块 | 16,383,958 | 16,042,368 | 341,590 | 85,835 | 38,156 | 16,469,793 |
58
+ | **合计** | **161,237,644** | **157,544,832** | **3,692,812** | **1,118,583** | **543,914** | **162,356,227** |
59
+
60
+ 缓存输入占全部输入的97.71%;非缓存输入加输出为4,811,395 tokens。
61
+ 缓存输入是输入 tokens 的子集,推理 tokens 是输出 tokens 的子集,因此不应
62
+ 重复相加。这里报告的是模型用量,不是美元或人民币账单;本地记录没有提供
63
+ 本任务的实际结算金额,且不同模型与缓存计价不能用一个统一单价可靠倒推。
64
+
65
+ ## Rebuild
66
+
67
+ The project was built with Blender 5.2.1 LTS and Cycles on Apple Silicon. No Blender
68
+ add-on or Python package is needed to construct or render the scene. On macOS:
69
+
70
+ ```sh
71
+ /Applications/Blender.app/Contents/MacOS/Blender -b --factory-startup --python-exit-code 1 --python scripts/build_scene.py -- --stage reproduced --width 2400 --samples 384 --tile-size 512 --metal-budget 32 --threads 4
72
+ ```
73
+
74
+ To retain the same 4K-ready scene settings after a source rebuild, prepare its checkpoint:
75
+
76
+ ```sh
77
+ /Applications/Blender.app/Contents/MacOS/Blender -b renders/checkpoints/reproduced.blend --python-exit-code 1 --python scripts/prepare_delivery.py -- --width 3840 --samples 768 --threshold .005
78
+ ```
79
+
80
+ This creates `scene_01.blend`; render it with the saved-scene command below.
81
+ Adding `--no-render` to the rebuild command skips its intermediate preview.
82
+
83
+ Run from this project directory. On another platform, replace the Blender
84
+ executable and add `--cpu`, or configure its Cycles GPU backend in the script.
85
+ The scripts default to Metal; they do not modify global Blender preferences.
86
+
87
+ To render an existing scene, including the final packed file:
88
+
89
+ ```sh
90
+ /Applications/Blender.app/Contents/MacOS/Blender -b scene_01.blend --python-exit-code 1 --python scripts/render_existing.py -- --output rerender.png --width 3840 --samples 768 --threshold .005 --tile-size 512 --metal-budget 32 --audit
91
+ ```
92
+
93
+ For a faster inspection, use `--width 1600 --samples 128`. Select a detail view
94
+ with `--camera Camera_Sofa_Detail`, `Camera_Textile_Macro`, `Camera_Table_Detail`,
95
+ `Camera_Armchair_Detail`, `Camera_Kitchen_Detail`, `Camera_Fireplace_Detail` or
96
+ `Camera_Dining_Detail` or `Camera_Stone_Macro`. Optional depth of field is
97
+ configured per camera.
98
+ The renderer limits Metal's process-local working set for this shared 16 GB
99
+ machine. The current full-room allowance is 32%; both 32% and 40% completed full-room renders. A 20% trial was too small
100
+ to hold this scene and its minimum rendering state. This preserves image and
101
+ geometry detail. Use `--cpu --threads 4` for
102
+ CPU rendering. Failed trials and the verified rendering path are in `logs/`.
103
+
104
+ `scripts/scene_config.json` controls the camera, lighting and semantic furniture
105
+ groups. `scripts/architecture.py` builds the room and fireplace. The independent
106
+ living, kitchen and exterior builders are in `scripts/modules/`. Furniture
107
+ dimensions are in metres. The shortened kitchen is authored to real dimensions;
108
+ stools, globes and appliances retain their independent rigid sizes.
109
+ The root landscape and material integration are described in
110
+ `research/integration_methods.md`. Landscape setting changes require rebuilding;
111
+ the saved-scene renderer does not apply the landscape transform a second time.
112
+
113
+ The packed delivery is saved in CPU mode for portable F12 rendering. The command
114
+ above enables Metal only in that rendering process. It does not alter the saved
115
+ Blender file.
116
+
117
+ The blanket's editable static cloth bake, simulation setup, finishing script and
118
+ rejected trials are retained in `assets/living/`. Its yarns, hems and fringe follow
119
+ the baked UV grid. Rebuilding the room uses the included bake; re-running the
120
+ simulation is optional and its settings and limitations are documented there.
121
+
122
+ The comparison scripts use Pillow, separately from Blender. The included local
123
+ `.venv` has it installed; on a fresh machine install Pillow in a Python environment
124
+ and run `python scripts/compare.py final.png comparison.png`.
125
+
126
+ ## Assets and provenance
127
+
128
+ Original procedural geometry and materials are included in source form. Copies
129
+ of external material assets and their source metadata are stored inside this
130
+ project, so rebuilding does not depend on a neighbouring project or a download.
131
+ All final file textures are packed into the Blender file as well.
132
+
133
+ Poly Haven assets are distributed under [CC0](https://polyhaven.com/license).
134
+ The pure-sky environment is [Kloofendal 48d Partly Cloudy, Pure Sky](https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky)
135
+ by Greg Zaal and Jarod Guest. Wood texture metadata lives under
136
+ `assets/textures/*/source.json`; tree sources and packed-map information are in
137
+ `assets/exterior/`; additional textile provenance is in `assets/living/`.
138
+
139
+ The supplied `S1.png` remains the user's reference and is not included in any
140
+ material or world shader.
141
+
142
+ The small dining-wall painting is an original generated oil-wash landscape in
143
+ `assets/artwork/dining_lake_study.png`. Its full prompt, built-in image_gen method
144
+ and checksum are in [`assets/artwork/source.json`](assets/artwork/source.json).
145
+ The fireplace artwork is shallow rag-paper geometry. Exterior terrain, trees
146
+ and lake are modeled objects.
147
+
148
+ ## Verify
149
+
150
+ ```sh
151
+ /Applications/Blender.app/Contents/MacOS/Blender -b scene_01.blend --python scripts/verify_scene.py
152
+ python3 scripts/verify_delivery.py --files --iterations --duration --reopen
153
+ ```
154
+
155
+ The first command checks editable components, packed resources, cameras and
156
+ render configuration, including a deliberately missing-resource positive control.
157
+ The second observes real files, review records, completed-render timestamps and
158
+ the hash of the reopened final scene. Visual realism is reviewed separately;
159
+ object counts alone cannot establish it. The final build manifest records source
160
+ code and asset-setting digests, plus the exact bytes, dimensions and color spaces
161
+ of packed image inputs. Furniture contact verification evaluates the saved mesh
162
+ surfaces independently of the correction script.
163
+
164
+ The delivered main image is a byte-identical copy of the accepted completed
165
+ combined34 render. Its original checkpoint and the packaged final scene are
166
+ identified in [`logs/delivery_image_provenance.json`](logs/delivery_image_provenance.json).
167
+ The final saved file is separately reopened for an actual CPU verification render
168
+ at960pixels; this verifies the file without claiming a completed4K image.
169
+ The incomplete4K attempt and its Metal insufficient-memory error are retained in
170
+ [`logs/final_render.log`](logs/final_render.log).
171
+
172
+ ## Render verification and observed differences
173
+
174
+ The exact saved `scene_01.blend` was reopened in a separate process and rendered
175
+ successfully on CPU at960×540/32samples. Its recorded file and image hashes match
176
+ current artifacts in `logs/delivery_verification.json`.
177
+
178
+ The CPU verification view shows a narrow dark line at the rear dining ceiling
179
+ junction that is absent from the delivered3200px Metal render. A256sample CPU
180
+ crop retained it, so it is not claimed to be only low-sample noise. Six primary
181
+ ray probes returned identical objects, materials, positions and normals in the
182
+ source checkpoint and the packaged final file. The cause of this rendering
183
+ difference has not been established; no geometry was changed during finalization.
184
+ The evidence is in `logs/final_ceiling_ray_probe.json`,
185
+ `renders/final_ceiling_cpu256.png` and `renders/final_reopen_region_check.png`.
186
+ The reopen check establishes successful file loading and rendering, not
187
+ pixel-equivalent output across render devices and settings.
astra_scene_test/Scene_01/logs/01_composition.log ADDED
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1
+ /Users/wangpy11/Documents/blog/3D-scenes/Scene_01/scripts/build_scene.py:43: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
2
+ world=bpy.data.worlds.new('Lake sky | clear soft afternoon');bpy.context.scene.world=world;world.use_nodes=True
3
+ Info: Saved as "01_composition.blend"
4
+ BUILD_AUDIT {'stage': '01_composition', 'objects': 751, 'meshes': 729, 'unique_vertices': 11264, 'build_seconds': 6.96, 'width': 1000, 'samples': 32}
5
+ 00:14.050 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/01_composition.png'
6
+ BUILD_FINISHED 01_composition
7
+ Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
8
+
9
+ Blender quit
astra_scene_test/Scene_01/logs/01_composition_build.json ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "stage": "01_composition",
3
+ "objects": 751,
4
+ "meshes": 729,
5
+ "unique_vertices": 11264,
6
+ "build_seconds": 6.96,
7
+ "width": 1000,
8
+ "samples": 32,
9
+ "render_seconds": 6.74
10
+ }
astra_scene_test/Scene_01/logs/02_lens31.log ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 00:00.567 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/01_composition.blend"
2
+ 00:08.224 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/02_lens31.png'
3
+ RENDER_VERIFIED {"time": "2026-09-11T12:19:42.923361+00:00", "source": "renders/checkpoints/01_composition.blend", "output": "renders/02_lens31.png", "camera": "Camera_Main", "lens": 31.0, "width": 1000, "height": 563, "samples": 32, "threshold": 0.01, "elapsed_seconds": 7.58, "render_exists": true}
4
+ Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
5
+
6
+ Blender quit
astra_scene_test/Scene_01/logs/03_camera_geometry.log ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 00:00.713 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/01_composition.blend"
2
+ 00:09.216 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/03_camera_geometry.png'
3
+ RENDER_VERIFIED {"time": "2026-09-11T12:22:12.166149+00:00", "source": "renders/checkpoints/01_composition.blend", "output": "renders/03_camera_geometry.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1000, "height": 563, "samples": 32, "threshold": 0.01, "elapsed_seconds": 8.43, "render_exists": true}
4
+ Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
5
+
6
+ Blender quit
astra_scene_test/Scene_01/logs/04_integrated.log ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ /Users/wangpy11/Documents/blog/3D-scenes/Scene_01/scripts/build_scene.py:43: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
2
+ world=bpy.data.worlds.new('Lake sky | clear soft afternoon');bpy.context.scene.world=world;world.use_nodes=True
3
+ Info: Saved as "04_integrated.blend"
4
+ BUILD_AUDIT {'stage': '04_integrated', 'objects': 3162, 'meshes': 2393, 'unique_vertices': 1548085, 'build_seconds': 12.9, 'width': 1400, 'samples': 128}
5
+ 00:43.213 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/04_integrated.png'
6
+ BUILD_FINISHED 04_integrated
7
+ Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
8
+
9
+ Blender quit
astra_scene_test/Scene_01/logs/04_integrated_build.json ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "stage": "04_integrated",
3
+ "objects": 3162,
4
+ "meshes": 2393,
5
+ "unique_vertices": 1548085,
6
+ "build_seconds": 12.9,
7
+ "width": 1400,
8
+ "samples": 128,
9
+ "render_seconds": 29.94
10
+ }
astra_scene_test/Scene_01/logs/05_light_balance.log ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 00:14.127 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/04_integrated.blend"
2
+ 03:41.796 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/05_light_balance.png'
3
+ RENDER_VERIFIED {"time": "2026-09-11T12:34:48.713311+00:00", "source": "renders/checkpoints/04_integrated.blend", "output": "renders/05_light_balance.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1200, "height": 675, "samples": 96, "threshold": 0.01, "elapsed_seconds": 182.4, "render_exists": true}
4
+ Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
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+
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+ Blender quit
astra_scene_test/Scene_01/logs/06_layout.log ADDED
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+ 00:00.986 blend | Read blend: "/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/checkpoints/04_integrated.blend"
2
+ 00:38.672 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/06_layout.png'
3
+ RENDER_VERIFIED {"time": "2026-09-11T12:36:22.073337+00:00", "source": "renders/checkpoints/04_integrated.blend", "output": "renders/06_layout.png", "camera": "Camera_Main", "lens": 20.799999237060547, "width": 1200, "height": 675, "samples": 96, "threshold": 0.01, "elapsed_seconds": 36.75, "render_exists": true}
4
+ Blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 01:35:57)
5
+
6
+ Blender quit
astra_scene_test/Scene_01/logs/07_process_sample.txt ADDED
The diff for this file is too large to render. See raw diff
 
astra_scene_test/Scene_01/logs/07_refined.log ADDED
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+ /Users/wangpy11/Documents/blog/3D-scenes/Scene_01/scripts/build_scene.py:43: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
2
+ world=bpy.data.worlds.new('Lake sky | clear soft afternoon');bpy.context.scene.world=world;world.use_nodes=True
3
+ Info: Packed 3 file(s)
4
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+ 12:52.550 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/07_refined.png'
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+
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+ 02:11.476 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/09_camera_height_probe.png'
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astra_scene_test/Scene_01/logs/11_sky_environment_probe.log ADDED
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+ 00:51.285 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/11_sky_environment_probe.png'
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1
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2
+ 00:49.855 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/12_sky_brightness_probe.png'
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astra_scene_test/Scene_01/logs/13_physical_refinement.log ADDED
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1
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2
+ BUILD_STAGE living
3
+ BUILD_STAGE kitchen
4
+ BUILD_STAGE exterior
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+ Info: Packed 4 file(s)
6
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astra_scene_test/Scene_01/logs/13_physical_refinement_build.json ADDED
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+ 04:50.898 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/14_textile_closeup.png'
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+ 01:08.488 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/15_soft_fill_probe.png'
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astra_scene_test/Scene_01/logs/16_kitchen_closeup.log ADDED
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astra_scene_test/Scene_01/logs/17_fireplace_closeup.log ADDED
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astra_scene_test/Scene_01/logs/18_materials_and_contacts.log ADDED
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2
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3
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4
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+ Info: Packed 4 file(s)
6
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7
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The diff for this file is too large to render. See raw diff
 
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The diff for this file is too large to render. See raw diff
 
astra_scene_test/Scene_01/logs/21_color_variants.log ADDED
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+ 00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_02
25
+ 00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_03
26
+ 00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_04
27
+ 00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_04
28
+ 00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_05
29
+ 00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_06
30
+ 00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_06
31
+ 00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_square_post_07
32
+ 00:19.487 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_post_base_07
33
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_01
34
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_03
35
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_05
36
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_06
37
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion_welt_1
38
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_08
39
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_09
40
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_10
41
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_11
42
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_12
43
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_13
44
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_14
45
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_15
46
+ 00:19.488 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_16
47
+ 00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_17
48
+ 00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_18
49
+ 00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_20
50
+ 00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_21
51
+ 00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_22
52
+ 00:19.489 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_23
53
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_24
54
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_25
55
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_arm_frame_1
56
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_26
57
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_27
58
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_28
59
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_31
60
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion_welt_-1
61
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_34
62
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_36
63
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_37
64
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_38
65
+ 00:19.490 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_39
66
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_40
67
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_41
68
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_42
69
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_43
70
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion_welt_1
71
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_44
72
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_45
73
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_46
74
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_47
75
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion_welt_-1
76
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_48
77
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion_welt_1
78
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_49
79
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_continuous_top_rail
80
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_continuous_bottom_rail
81
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_00
82
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_01
83
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_02
84
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_03
85
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_04
86
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_05
87
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_07
88
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_08
89
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_09
90
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_10
91
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_11
92
+ 00:19.491 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_12
93
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_top
94
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_-1_-1
95
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_-1_1
96
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_teak_arm_-1
97
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_post_-1
98
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_1_-1
99
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_1_1
100
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_teak_arm_1
101
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_post_1
102
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_support
103
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_00
104
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_01
105
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_02
106
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_03
107
+ 00:19.492 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_04
108
+ 00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_05
109
+ 00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_06
110
+ 00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion
111
+ 00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion
112
+ 00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_-1_-1
113
+ 00:19.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_-1_1
114
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_-1
115
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_post_-1
116
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_1_1
117
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_1
118
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_support
119
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_00
120
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_03
121
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_05
122
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_06
123
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion
124
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion
125
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_teak_top
126
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_0
127
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_1
128
+ 00:19.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_table_leg_2
129
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130
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131
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132
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133
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134
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135
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136
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137
+ 00:19.500 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_01
138
+ 00:19.507 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_02
139
+ 00:19.512 render | Fra: 1 | Mem: 1M | Synchronizing object | Hero_fir_03
140
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141
+ 00:19.525 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_00
142
+ 00:19.532 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_01
143
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144
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145
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146
+ 00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_27
147
+ 00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_26
148
+ 00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_25
149
+ 00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_24
150
+ 00:19.542 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_23
151
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152
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153
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154
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155
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156
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157
+ 00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_16
158
+ 00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_15
159
+ 00:19.543 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_14
160
+ 00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_13
161
+ 00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_12
162
+ 00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_11
163
+ 00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_10
164
+ 00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_09
165
+ 00:19.544 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_08
166
+ 00:19.546 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_07
167
+ 00:19.546 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_06
168
+ 00:19.547 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_05
169
+ 00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_04
170
+ 00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_03
171
+ 00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_02
172
+ 00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_01
173
+ 00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Near_shore_granite_00
174
+ 00:19.548 render | Fra: 1 | Mem: 1M | Synchronizing object | Far_shore_stand_00_fir_02
175
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176
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177
+ 00:19.755 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_bark_nor_gl.png
178
+ 00:19.755 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_bark_rough.png
179
+ 00:19.755 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_bark_diff.png
180
+ 00:19.756 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_a_nor_gl.png
181
+ 00:19.756 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_a_rough.png
182
+ 00:19.757 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_a_diff.png
183
+ 00:19.757 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_nor_gl.png
184
+ 00:19.782 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_alpha.png
185
+ 00:19.801 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_rough.png
186
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187
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188
+ 00:19.959 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_rough.png
189
+ 00:19.973 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_diff.png
190
+ 00:19.974 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_nor_gl.png
191
+ 00:20.073 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_rough.png
192
+ 00:20.109 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_diff.png
193
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194
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195
+ 00:20.395 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_c_rough.png
196
+ 00:20.395 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_c_diff.png
197
+ 00:20.412 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_nor_gl.png
198
+ 00:20.484 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_rough.png
199
+ 00:20.511 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_diff.png
200
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201
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202
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203
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204
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205
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206
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207
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208
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209
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210
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211
+ 00:20.891 render | Fra: 1 | Mem: 1M | Updating Objects
212
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213
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214
+ 00:20.894 render | Fra: 1 | Mem: 1M | Updating Particle Systems | Copying Particles to device
215
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216
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217
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218
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219
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220
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221
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222
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223
+ 00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_02_01_Mesh 10/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_02_00_Mesh
224
+ 00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_02_01_Mesh 10/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_02_01_Mesh
225
+ 00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_02_01_Mesh 10/200 | Building mesh BLAS | 188 tris | Terrace_structural_slab_Mesh
226
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227
+ 00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_00_01_Mesh
228
+ 00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/200 | Building mesh BLAS | 5226 tris | Near_shore_individual_grass_blades_Mesh
229
+ 00:21.739 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_01_02_Mesh
230
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231
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232
+ 00:21.758 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_03_02_Mesh 14/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_03_02_Mesh
233
+ 00:21.758 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_04_00_Mesh 15/200 | Building BVH
234
+ 00:21.758 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_04_00_Mesh 15/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_04_00_Mesh
235
+ 00:21.759 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_04_01_Mesh 16/200 | Building BVH
236
+ 00:21.759 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_04_01_Mesh 16/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_04_01_Mesh
237
+ 00:21.759 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_04_02_Mesh 17/200 | Building BVH
238
+ 00:21.759 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_04_02_Mesh 17/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_04_02_Mesh
239
+ 00:21.760 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_00_Mesh 18/200 | Building BVH
240
+ 00:21.760 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_00_Mesh 18/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_05_00_Mesh
241
+ 00:21.760 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_00_Mesh 18/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_03_00_Mesh
242
+ 00:21.760 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_01_Mesh 19/200 | Building BVH
243
+ 00:21.760 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_01_Mesh 19/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_05_01_Mesh
244
+ 00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_02_Mesh 20/200 | Building BVH
245
+ 00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_02_Mesh 20/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_05_02_Mesh
246
+ 00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Terrace_limestone_slab_05_02_Mesh 20/200 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_03_01_Mesh
247
+ 00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_00_Mesh 21/200 | Building BVH
248
+ 00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_00_Mesh 21/200 | Building mesh BLAS | 188 tris | Railing_square_post_00_Mesh
249
+ 00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_00_Mesh 22/200 | Building BVH
250
+ 00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_00_Mesh 22/200 | Building mesh BLAS | 188 tris | Railing_post_base_00_Mesh
251
+ 00:21.761 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_01_Mesh 23/200 | Building BVH
252
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_01_Mesh 23/200 | Building mesh BLAS | 188 tris | Railing_square_post_01_Mesh
253
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_01_Mesh 24/200 | Building BVH
254
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_01_Mesh 24/200 | Building mesh BLAS | 188 tris | Railing_post_base_01_Mesh
255
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_02_Mesh 25/200 | Building BVH
256
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_02_Mesh 25/200 | Building mesh BLAS | 188 tris | Railing_square_post_02_Mesh
257
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_02_Mesh 26/200 | Building BVH
258
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_02_Mesh 26/200 | Building mesh BLAS | 188 tris | Railing_post_base_02_Mesh
259
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_03_Mesh 27/200 | Building BVH
260
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_03_Mesh 27/200 | Building mesh BLAS | 188 tris | Railing_square_post_03_Mesh
261
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_03_Mesh 28/200 | Building BVH
262
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_03_Mesh 28/200 | Building mesh BLAS | 188 tris | Railing_post_base_03_Mesh
263
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_04_Mesh 29/200 | Building BVH
264
+ 00:21.762 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_04_Mesh 29/200 | Building mesh BLAS | 188 tris | Railing_square_post_04_Mesh
265
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_04_Mesh 30/200 | Building BVH
266
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_04_Mesh 30/200 | Building mesh BLAS | 188 tris | Railing_post_base_04_Mesh
267
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_05_Mesh 31/200 | Building BVH
268
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_05_Mesh 31/200 | Building mesh BLAS | 188 tris | Railing_square_post_05_Mesh
269
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_05_Mesh 32/200 | Building BVH
270
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_05_Mesh 32/200 | Building mesh BLAS | 188 tris | Railing_post_base_05_Mesh
271
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_06_Mesh 33/200 | Building BVH
272
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_06_Mesh 34/200 | Building BVH
273
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_06_Mesh 34/200 | Building mesh BLAS | 188 tris | Railing_post_base_06_Mesh
274
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_07_Mesh 35/200 | Building BVH
275
+ 00:21.763 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_square_post_07_Mesh 35/200 | Building mesh BLAS | 188 tris | Railing_square_post_07_Mesh
276
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_07_Mesh 36/200 | Building BVH
277
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_post_base_07_Mesh 36/200 | Building mesh BLAS | 188 tris | Railing_post_base_07_Mesh
278
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_01_Mesh 37/200 | Building BVH
279
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_01_Mesh 37/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_01_Mesh
280
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_02_Mesh 38/200 | Building BVH
281
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_02_Mesh 38/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_02_Mesh
282
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/200 | Building BVH
283
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_03_Mesh
284
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_04_Mesh 40/200 | Building BVH
285
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_04_Mesh 40/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_04_Mesh
286
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_05_Mesh 41/200 | Building BVH
287
+ 00:21.764 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_05_Mesh 41/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_05_Mesh
288
+ 00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_06_Mesh 42/200 | Building BVH
289
+ 00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_06_Mesh 42/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_06_Mesh
290
+ 00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_07_Mesh 43/200 | Building BVH
291
+ 00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_08_Mesh 44/200 | Building BVH
292
+ 00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_08_Mesh 44/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_07_Mesh
293
+ 00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_09_Mesh 45/200 | Building BVH
294
+ 00:21.765 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_10_Mesh 46/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_09_Mesh
295
+ 00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_12_Mesh 48/200 | Building BVH
296
+ 00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_12_Mesh 48/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_12_Mesh
297
+ 00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_14_Mesh 50/200 | Building BVH
298
+ 00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_14_Mesh 50/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_14_Mesh
299
+ 00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_15_Mesh 51/200 | Building BVH
300
+ 00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_15_Mesh 51/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_15_Mesh
301
+ 00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_16_Mesh 52/200 | Building BVH
302
+ 00:21.766 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_16_Mesh 52/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_16_Mesh
303
+ 00:21.767 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_17_Mesh 53/200 | Building BVH
304
+ 00:21.767 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_17_Mesh 53/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_17_Mesh
305
+ 00:21.767 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_18_Mesh 54/200 | Building BVH
306
+ 00:21.767 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_18_Mesh 54/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_18_Mesh
307
+ 00:21.767 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_19_Mesh 55/200 | Building BVH
308
+ 00:21.767 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_20_Mesh 56/200 | Building BVH
309
+ 00:21.767 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_20_Mesh 56/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_19_Mesh
310
+ 00:21.767 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_21_Mesh 57/200 | Building BVH
311
+ 00:21.767 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_21_Mesh 57/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_21_Mesh
312
+ 00:21.768 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_22_Mesh 58/200 | Building BVH
313
+ 00:21.768 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_22_Mesh 58/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_22_Mesh
314
+ 00:21.768 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_23_Mesh 59/200 | Building BVH
315
+ 00:21.768 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_23_Mesh 59/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_23_Mesh
316
+ 00:21.768 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_24_Mesh 60/200 | Building BVH
317
+ 00:21.768 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_24_Mesh 60/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_24_Mesh
318
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_25_Mesh 61/200 | Building BVH
319
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_25_Mesh 61/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_25_Mesh
320
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_26_Mesh 62/200 | Building BVH
321
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_26_Mesh 62/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_26_Mesh
322
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_26_Mesh 62/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_08_Mesh
323
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/200 | Building BVH
324
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_27_Mesh
325
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_10_Mesh
326
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_29_Mesh 65/200 | Building BVH
327
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_29_Mesh 65/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_29_Mesh
328
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_30_Mesh 66/200 | Building BVH
329
+ 00:21.769 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_30_Mesh 66/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_30_Mesh
330
+ 00:21.770 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_31_Mesh 67/200 | Building BVH
331
+ 00:21.770 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_31_Mesh 67/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_28_Mesh
332
+ 00:21.770 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_32_Mesh 68/200 | Building BVH
333
+ 00:21.770 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_32_Mesh 68/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_32_Mesh
334
+ 00:21.771 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_32_Mesh 68/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_31_Mesh
335
+ 00:21.771 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_29_Mesh 199/200 | Building BVH
336
+ 00:21.771 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_29_Mesh 199/200 | Building mesh BLAS | 80 tris | Near_shore_granite_29_Mesh
337
+ 00:21.771 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_28_Mesh 198/200 | Building BVH
338
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_28_Mesh 198/200 | Building mesh BLAS | 80 tris | Near_shore_granite_28_Mesh
339
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_27_Mesh 197/200 | Building BVH
340
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_27_Mesh 197/200 | Building mesh BLAS | 80 tris | Near_shore_granite_27_Mesh
341
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_33_Mesh 69/200 | Building BVH
342
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_33_Mesh 69/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_33_Mesh
343
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_26_Mesh 196/200 | Building BVH
344
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_26_Mesh 196/200 | Building mesh BLAS | 80 tris | Near_shore_granite_26_Mesh
345
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_34_Mesh 70/200 | Building BVH
346
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_25_Mesh 195/200 | Building BVH
347
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_35_Mesh 71/200 | Building BVH
348
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_35_Mesh 71/200 | Building mesh BLAS | 80 tris | Near_shore_granite_25_Mesh
349
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_35_Mesh 71/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_35_Mesh
350
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_24_Mesh 194/200 | Building BVH
351
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_24_Mesh 194/200 | Building mesh BLAS | 80 tris | Near_shore_granite_24_Mesh
352
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_23_Mesh 193/200 | Building BVH
353
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_23_Mesh 193/200 | Building mesh BLAS | 80 tris | Near_shore_granite_23_Mesh
354
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_36_Mesh 72/200 | Building BVH
355
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/200 | Building BVH
356
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/200 | Building mesh BLAS | 80 tris | Near_shore_granite_22_Mesh
357
+ 00:21.772 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_21_Mesh 191/200 | Building BVH
358
+ 00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_21_Mesh 191/200 | Building mesh BLAS | 80 tris | Near_shore_granite_21_Mesh
359
+ 00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/200 | Building BVH
360
+ 00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/200 | Building mesh BLAS | 80 tris | Near_shore_granite_20_Mesh
361
+ 00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_19_Mesh 189/200 | Building BVH
362
+ 00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_19_Mesh 189/200 | Building mesh BLAS | 80 tris | Near_shore_granite_19_Mesh
363
+ 00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/200 | Building BVH
364
+ 00:21.773 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/200 | Building mesh BLAS | 80 tris | Near_shore_granite_18_Mesh
365
+ 00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_37_Mesh 73/200 | Building BVH
366
+ 00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_38_Mesh 74/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_37_Mesh
367
+ 00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_39_Mesh 75/200 | Building BVH
368
+ 00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_39_Mesh 75/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_13_Mesh
369
+ 00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_40_Mesh 76/200 | Building BVH
370
+ 00:21.774 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_40_Mesh
371
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_42_Mesh 78/200 | Building BVH
372
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_43_Mesh 79/200 | Building BVH
373
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_45_Mesh 81/200 | Building BVH
374
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/200 | Building BVH
375
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_45_Mesh
376
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_46_Mesh
377
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_41_Mesh
378
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_47_Mesh 83/200 | Building BVH
379
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_47_Mesh 83/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_44_Mesh
380
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_48_Mesh 84/200 | Building BVH
381
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_thin_vertical_baluster_48_Mesh 84/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_48_Mesh
382
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/200 | Building BVH
383
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/200 | Building mesh BLAS | 188 tris | Railing_continuous_top_rail_Mesh
384
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_49_Mesh
385
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/200 | Building BVH
386
+ 00:21.775 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/200 | Building mesh BLAS | 188 tris | Railing_continuous_bottom_rail_Mesh
387
+ 00:21.776 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/200 | Building BVH
388
+ 00:21.776 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_00_Mesh
389
+ 00:21.776 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_38_Mesh
390
+ 00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_01_Mesh 89/200 | Building BVH
391
+ 00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_01_Mesh
392
+ 00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/200 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_39_Mesh
393
+ 00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/200 | Building mesh BLAS | 80 tris | Near_shore_granite_17_Mesh
394
+ 00:21.777 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_02_Mesh
395
+ 00:21.778 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_03_Mesh 91/200 | Building BVH
396
+ 00:21.778 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_03_Mesh 91/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_03_Mesh
397
+ 00:21.779 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_04_Mesh 92/200 | Building BVH
398
+ 00:21.779 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_04_Mesh 92/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_04_Mesh
399
+ 00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_05_Mesh 93/200 | Building BVH
400
+ 00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_05_Mesh 93/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_05_Mesh
401
+ 00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_06_Mesh 94/200 | Building BVH
402
+ 00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_06_Mesh 94/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_06_Mesh
403
+ 00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_07_Mesh 95/200 | Building BVH
404
+ 00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_07_Mesh 95/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_07_Mesh
405
+ 00:21.781 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_08_Mesh 96/200 | Building BVH
406
+ 00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_08_Mesh 96/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_08_Mesh
407
+ 00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/200 | Building BVH
408
+ 00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_09_Mesh
409
+ 00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_16_Mesh 186/200 | Building BVH
410
+ 00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_16_Mesh 186/200 | Building mesh BLAS | 80 tris | Near_shore_granite_16_Mesh
411
+ 00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_10_Mesh 98/200 | Building BVH
412
+ 00:21.782 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_10_Mesh 98/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_10_Mesh
413
+ 00:21.783 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/200 | Building BVH
414
+ 00:21.783 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_11_Mesh
415
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_15_Mesh 185/200 | Building BVH
416
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_15_Mesh 185/200 | Building mesh BLAS | 80 tris | Near_shore_granite_15_Mesh
417
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/200 | Building BVH
418
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/200 | Building mesh BLAS | 80 tris | Near_shore_granite_14_Mesh
419
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_13_Mesh 183/200 | Building BVH
420
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_13_Mesh 183/200 | Building mesh BLAS | 80 tris | Near_shore_granite_13_Mesh
421
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_baluster_12_Mesh 100/200 | Building BVH
422
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Railing_west_return_top_Mesh 101/200 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_12_Mesh
423
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_-1_1_Mesh 103/200 | Building BVH
424
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_-1_1_Mesh 103/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_-1_1_Mesh
425
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/200 | Building BVH
426
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/200 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_-1_Path
427
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/200 | Building BVH
428
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/200 | Building mesh BLAS | 188 tris | Railing_west_return_top_Mesh
429
+ 00:21.785 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_-1_-1_Mesh
430
+ 00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_-1_Mesh
431
+ 00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/200 | Building BVH
432
+ 00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/200 | Building mesh BLAS | 80 tris | Near_shore_granite_12_Mesh
433
+ 00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/200 | Building BVH
434
+ 00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/200 | Building mesh BLAS | 80 tris | Near_shore_granite_11_Mesh
435
+ 00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/200 | Building BVH
436
+ 00:21.786 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/200 | Building mesh BLAS | 80 tris | Near_shore_granite_10_Mesh
437
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_09_Mesh 179/200 | Building BVH
438
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_09_Mesh 179/200 | Building mesh BLAS | 80 tris | Near_shore_granite_09_Mesh
439
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_08_Mesh 178/200 | Building BVH
440
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_08_Mesh 178/200 | Building mesh BLAS | 80 tris | Near_shore_granite_08_Mesh
441
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_1_-1_Mesh 107/200 | Building BVH
442
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_1_-1_Mesh 107/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_1_-1_Mesh
443
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_leg_1_1_Mesh 108/200 | Building BVH
444
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_arm_frame_1_Path 109/200 | Building BVH
445
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_arm_frame_1_Path 109/200 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_1_Path
446
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_post_1_Mesh 111/200 | Building BVH
447
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_support_Mesh 112/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_1_Mesh
448
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/200 | Building BVH
449
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/200 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_-1_Mesh
450
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_01_Mesh 114/200 | Building BVH
451
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/200 | Building BVH
452
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_02_Mesh
453
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/200 | Building BVH
454
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_03_Mesh
455
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/200 | Building BVH
456
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_04_Mesh
457
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/200 | Building BVH
458
+ 00:21.787 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_05_Mesh
459
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/200 | Building BVH
460
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_06_Mesh
461
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_Mesh 120/200 | Building BVH
462
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_-1_Path 121/200 | Building BVH
463
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_-1_Path 121/200 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_seat_cushion_Mesh
464
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_-1_Path 121/200 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_seat_cushion_welt_-1_Path
465
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_1_Path 122/200 | Building BVH
466
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_1_Path 122/200 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_seat_cushion_welt_1_Path
467
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_Mesh 123/200 | Building BVH
468
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building BVH
469
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_back_cushion_Mesh
470
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_back_cushion_welt_-1_Path
471
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_1_Mesh
472
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_01_Mesh
473
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/200 | Building BVH
474
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/200 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_back_cushion_welt_1_Path
475
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_-1_-1_Mesh 126/200 | Building BVH
476
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_-1_-1_Mesh 126/200 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_-1_Mesh
477
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_-1_1_Mesh 127/200 | Building BVH
478
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_-1_1_Mesh 127/200 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_1_Mesh
479
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_arm_frame_-1_Path 128/200 | Building BVH
480
+ 00:21.788 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_arm_frame_-1_Path 128/200 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_-1_Path
481
+ 00:21.789 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_teak_arm_-1_Mesh 129/200 | Building BVH
482
+ 00:21.789 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_teak_arm_-1_Mesh 129/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_teak_arm_-1_Mesh
483
+ 00:21.789 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_post_-1_Mesh 130/200 | Building BVH
484
+ 00:21.789 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_post_-1_Mesh 130/200 | Building mesh BLAS | 92 tris | Outdoor_chair_2_back_post_-1_Mesh
485
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_06_Mesh 176/200 | Building BVH
486
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_06_Mesh 176/200 | Building mesh BLAS | 80 tris | Near_shore_granite_06_Mesh
487
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_1_-1_Mesh 131/200 | Building BVH
488
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_05_Mesh 175/200 | Building BVH
489
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_05_Mesh 175/200 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_1_-1_Mesh
490
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Near_shore_granite_05_Mesh 175/200 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_00_Mesh
491
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_1_1_Mesh 132/200 | Building BVH
492
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_leg_1_1_Mesh 132/200 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_1_1_Mesh
493
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/200 | Building BVH
494
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/200 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_1_Path
495
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_teak_arm_1_Mesh 134/200 | Building BVH
496
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_teak_arm_1_Mesh 134/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_teak_arm_1_Mesh
497
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_post_1_Mesh 135/200 | Building BVH
498
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_post_1_Mesh 135/200 | Building mesh BLAS | 92 tris | Outdoor_chair_2_back_post_1_Mesh
499
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/200 | Building BVH
500
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_seat_support_Mesh
501
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_00_Mesh 137/200 | Building BVH
502
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_00_Mesh 137/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_00_Mesh
503
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/200 | Building BVH
504
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_01_Mesh
505
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_02_Mesh 139/200 | Building BVH
506
+ 00:21.790 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_02_Mesh 139/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_02_Mesh
507
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/200 | Building BVH
508
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_03_Mesh
509
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_04_Mesh 141/200 | Building BVH
510
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_04_Mesh 141/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_04_Mesh
511
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/200 | Building BVH
512
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_05_Mesh
513
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/200 | Building BVH
514
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/200 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_06_Mesh
515
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/200 | Building BVH
516
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/200 | Building mesh BLAS | 2688 tris | Outdoor_chair_2_seat_cushion_Mesh
517
+ 00:21.791 render | Fra: 1 | Mem: 1M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_-1_Path 145/200 | Building BVH
518
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519
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520
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521
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522
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525
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527
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528
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529
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530
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531
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532
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533
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534
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535
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541
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542
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543
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545
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575
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576
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577
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578
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579
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580
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581
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582
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583
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584
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585
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586
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587
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592
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593
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595
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597
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598
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599
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astra_scene_test/Scene_01/logs/25_landscape_canopy.log ADDED
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202
+ 00:12.739 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_rough.png
203
+ 00:12.749 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_diff.png
204
+ 00:12.791 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_c_nor_gl.png
205
+ 00:12.791 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_rough.png
206
+ 00:12.834 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_c_rough.png
207
+ 00:12.855 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_alpha.png
208
+ 00:12.861 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_c_diff.png
209
+ 00:12.922 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_nor_gl.png
210
+ 00:12.937 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_rough.png
211
+ 00:12.940 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_branch_diff.png
212
+ 00:12.940 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_leaves_nor_gl.png
213
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214
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215
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216
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217
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218
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219
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220
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221
+ 00:13.277 render | Fra: 1 | Mem: 1M | Updating Meshes Flags
222
+ 00:13.277 render | Fra: 1 | Mem: 1M | Updating Objects
223
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224
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225
+ 00:13.285 render | Fra: 1 | Mem: 8M | Updating Particle Systems | Copying Particles to device
226
+ 00:13.285 render | Fra: 1 | Mem: 8M | Updating Meshes
227
+ 00:13.548 render | Fra: 1 | Mem: 8M | Updating Objects | Applying Static Transformations
228
+ 00:14.108 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_00_00_Mesh 3/87 | Building BVH
229
+ 00:14.108 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_02_00_Mesh 9/203 | Building BVH
230
+ 00:14.108 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_02_00_Mesh 9/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_00_00_Mesh
231
+ 00:14.108 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_02_00_Mesh 9/203 | Building mesh BLAS | 188 tris | Terrace_structural_slab_Mesh
232
+ 00:14.108 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_02_01_Mesh 10/203 | Building BVH
233
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234
+ 00:14.108 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Distant_canopy_editable_points_1 202/203 | Building BVH
235
+ 00:14.108 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Distant_canopy_editable_points_0 201/203 | Building BVH
236
+ 00:14.108 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building BVH
237
+ 00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 5226 tris | Near_shore_individual_grass_blades_Mesh
238
+ 00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_00_02_Mesh
239
+ 00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_01_00_Mesh
240
+ 00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_01_02_Mesh
241
+ 00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_01_01_Mesh
242
+ 00:14.109 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_individual_grass_blades_Mesh 200/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_02_01_Mesh
243
+ 00:14.127 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_02_02_Mesh 11/203 | Building BVH
244
+ 00:14.127 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_03_00_Mesh 12/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_02_02_Mesh
245
+ 00:14.127 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_03_01_Mesh 13/203 | Building BVH
246
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_03_02_Mesh 14/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_03_01_Mesh
247
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_03_02_Mesh 14/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_03_00_Mesh
248
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_04_00_Mesh 15/203 | Building BVH
249
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_04_00_Mesh 15/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_04_00_Mesh
250
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_04_01_Mesh 16/203 | Building BVH
251
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_04_01_Mesh 16/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_04_01_Mesh
252
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_04_02_Mesh 17/203 | Building BVH
253
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_04_02_Mesh 17/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_04_02_Mesh
254
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_05_00_Mesh 18/203 | Building BVH
255
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_05_00_Mesh 18/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_05_00_Mesh
256
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_05_01_Mesh 19/203 | Building BVH
257
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_05_02_Mesh 20/203 | Building BVH
258
+ 00:14.128 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_05_02_Mesh 20/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_03_02_Mesh
259
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_00_Mesh 21/203 | Building BVH
260
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_00_Mesh 21/203 | Building mesh BLAS | 188 tris | Railing_square_post_00_Mesh
261
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_00_Mesh 22/203 | Building BVH
262
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_00_Mesh 22/203 | Building mesh BLAS | 188 tris | Railing_post_base_00_Mesh
263
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_01_Mesh 23/203 | Building BVH
264
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_01_Mesh 23/203 | Building mesh BLAS | 188 tris | Railing_square_post_01_Mesh
265
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_01_Mesh 24/203 | Building BVH
266
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_01_Mesh 24/203 | Building mesh BLAS | 188 tris | Railing_post_base_01_Mesh
267
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_02_Mesh 25/203 | Building BVH
268
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_02_Mesh 25/203 | Building mesh BLAS | 188 tris | Railing_square_post_02_Mesh
269
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_02_Mesh 26/203 | Building BVH
270
+ 00:14.129 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_03_Mesh 27/203 | Building BVH
271
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_03_Mesh 27/203 | Building mesh BLAS | 188 tris | Railing_square_post_03_Mesh
272
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_04_Mesh 29/203 | Building BVH
273
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_04_Mesh 29/203 | Building mesh BLAS | 188 tris | Railing_square_post_04_Mesh
274
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_04_Mesh 30/203 | Building BVH
275
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_04_Mesh 30/203 | Building mesh BLAS | 188 tris | Railing_post_base_04_Mesh
276
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_05_Mesh 31/203 | Building BVH
277
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_05_Mesh 32/203 | Building BVH
278
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_05_Mesh 32/203 | Building mesh BLAS | 188 tris | Railing_post_base_05_Mesh
279
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_05_Mesh 32/203 | Building mesh BLAS | 188 tris | Railing_square_post_05_Mesh
280
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_06_Mesh 33/203 | Building BVH
281
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_06_Mesh 33/203 | Building mesh BLAS | 188 tris | Railing_square_post_06_Mesh
282
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_06_Mesh 34/203 | Building BVH
283
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_06_Mesh 34/203 | Building mesh BLAS | 188 tris | Railing_post_base_06_Mesh
284
+ 00:14.130 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_07_Mesh 35/203 | Building BVH
285
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_07_Mesh 35/203 | Building mesh BLAS | 188 tris | Railing_square_post_07_Mesh
286
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_07_Mesh 36/203 | Building BVH
287
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_07_Mesh 36/203 | Building mesh BLAS | 188 tris | Railing_post_base_07_Mesh
288
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_01_Mesh 37/203 | Building BVH
289
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_01_Mesh 37/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_01_Mesh
290
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_02_Mesh 38/203 | Building BVH
291
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_02_Mesh 38/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_02_Mesh
292
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/203 | Building BVH
293
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_03_Mesh
294
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_04_Mesh 40/203 | Building BVH
295
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_04_Mesh 40/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_04_Mesh
296
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_04_Mesh 40/203 | Building mesh BLAS | 188 tris | Railing_post_base_03_Mesh
297
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298
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_29_Mesh 199/203 | Building mesh BLAS | 80 tris | Near_shore_granite_29_Mesh
299
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_05_Mesh 41/203 | Building BVH
300
+ 00:14.131 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_05_Mesh 41/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_05_Mesh
301
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_06_Mesh 42/203 | Building BVH
302
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_07_Mesh 43/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_06_Mesh
303
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_07_Mesh 43/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_07_Mesh
304
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_08_Mesh 44/203 | Building BVH
305
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_08_Mesh 44/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_08_Mesh
306
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_09_Mesh 45/203 | Building BVH
307
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_09_Mesh 45/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_09_Mesh
308
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_10_Mesh 46/203 | Building BVH
309
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_10_Mesh 46/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_10_Mesh
310
+ 00:14.132 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_11_Mesh 47/203 | Building BVH
311
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_11_Mesh 47/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_11_Mesh
312
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_12_Mesh 48/203 | Building BVH
313
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_14_Mesh 50/203 | Building BVH
314
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_14_Mesh 50/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_14_Mesh
315
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_15_Mesh 51/203 | Building BVH
316
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_15_Mesh 51/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_15_Mesh
317
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_16_Mesh 52/203 | Building BVH
318
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_16_Mesh 52/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_16_Mesh
319
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_17_Mesh 53/203 | Building BVH
320
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_17_Mesh 53/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_17_Mesh
321
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_18_Mesh 54/203 | Building BVH
322
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_18_Mesh 54/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_18_Mesh
323
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_19_Mesh 55/203 | Building BVH
324
+ 00:14.133 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_19_Mesh 55/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_19_Mesh
325
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_20_Mesh 56/203 | Building BVH
326
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_20_Mesh 56/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_20_Mesh
327
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_21_Mesh 57/203 | Building BVH
328
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_21_Mesh 57/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_21_Mesh
329
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_28_Mesh 198/203 | Building BVH
330
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_22_Mesh 58/203 | Building BVH
331
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_22_Mesh 58/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_22_Mesh
332
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_23_Mesh 59/203 | Building BVH
333
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_24_Mesh 60/203 | Building BVH
334
+ 00:14.134 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_24_Mesh 60/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_24_Mesh
335
+ 00:14.135 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_24_Mesh 60/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_23_Mesh
336
+ 00:14.135 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_25_Mesh 61/203 | Building BVH
337
+ 00:14.135 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/203 | Building BVH
338
+ 00:14.135 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_27_Mesh
339
+ 00:14.135 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_26_Mesh
340
+ 00:14.135 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_25_Mesh
341
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_28_Mesh 64/203 | Building BVH
342
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_28_Mesh 64/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_28_Mesh
343
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_29_Mesh 65/203 | Building BVH
344
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_29_Mesh 65/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_29_Mesh
345
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_30_Mesh 66/203 | Building BVH
346
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_31_Mesh 67/203 | Building BVH
347
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_31_Mesh 67/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_30_Mesh
348
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_31_Mesh 67/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_31_Mesh
349
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_32_Mesh 68/203 | Building BVH
350
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_32_Mesh 68/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_32_Mesh
351
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_33_Mesh 69/203 | Building BVH
352
+ 00:14.136 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_33_Mesh 69/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_33_Mesh
353
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building BVH
354
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_35_Mesh
355
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_34_Mesh
356
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_36_Mesh
357
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_37_Mesh
358
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_38_Mesh
359
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_39_Mesh
360
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_40_Mesh
361
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_41_Mesh
362
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_42_Mesh 78/203 | Building BVH
363
+ 00:14.137 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_42_Mesh 78/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_42_Mesh
364
+ 00:14.138 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_43_Mesh 79/203 | Building BVH
365
+ 00:14.138 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_43_Mesh 79/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_43_Mesh
366
+ 00:14.138 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_44_Mesh 80/203 | Building BVH
367
+ 00:14.138 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_44_Mesh 80/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_44_Mesh
368
+ 00:14.138 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_45_Mesh 81/203 | Building BVH
369
+ 00:14.138 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_45_Mesh 81/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_45_Mesh
370
+ 00:14.138 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/203 | Building BVH
371
+ 00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_46_Mesh
372
+ 00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_47_Mesh 83/203 | Building BVH
373
+ 00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_47_Mesh 83/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_47_Mesh
374
+ 00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_48_Mesh 84/203 | Building BVH
375
+ 00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_49_Mesh 85/203 | Building BVH
376
+ 00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_49_Mesh 85/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_48_Mesh
377
+ 00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_49_Mesh
378
+ 00:14.139 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/203 | Building mesh BLAS | 188 tris | Railing_continuous_top_rail_Mesh
379
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_27_Mesh 197/203 | Building BVH
380
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_27_Mesh 197/203 | Building mesh BLAS | 80 tris | Near_shore_granite_27_Mesh
381
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/203 | Building BVH
382
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/203 | Building mesh BLAS | 188 tris | Railing_continuous_bottom_rail_Mesh
383
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/203 | Building BVH
384
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_00_Mesh
385
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_01_Mesh 89/203 | Building BVH
386
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_01_Mesh 89/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_01_Mesh
387
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/203 | Building BVH
388
+ 00:14.140 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_02_Mesh
389
+ 00:14.141 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_03_Mesh 91/203 | Building BVH
390
+ 00:14.141 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_03_Mesh 91/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_03_Mesh
391
+ 00:14.142 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_04_Mesh 92/203 | Building BVH
392
+ 00:14.142 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_04_Mesh 92/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_04_Mesh
393
+ 00:14.142 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_05_Mesh 93/203 | Building BVH
394
+ 00:14.142 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_05_Mesh 93/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_05_Mesh
395
+ 00:14.142 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_06_Mesh 94/203 | Building BVH
396
+ 00:14.142 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_06_Mesh 94/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_06_Mesh
397
+ 00:14.142 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_07_Mesh 95/203 | Building BVH
398
+ 00:14.143 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_07_Mesh 95/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_07_Mesh
399
+ 00:14.143 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_08_Mesh 96/203 | Building BVH
400
+ 00:14.144 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/203 | Building BVH
401
+ 00:14.144 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_09_Mesh
402
+ 00:14.144 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/203 | Building BVH
403
+ 00:14.144 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_11_Mesh
404
+ 00:14.144 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_12_Mesh 100/203 | Building BVH
405
+ 00:14.144 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_top_Mesh 101/203 | Building BVH
406
+ 00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_top_Mesh 101/203 | Building mesh BLAS | 188 tris | Railing_west_return_top_Mesh
407
+ 00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_-1_Mesh 102/203 | Building BVH
408
+ 00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_-1_Mesh 102/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_-1_-1_Mesh
409
+ 00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_-1_Mesh 102/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_10_Mesh
410
+ 00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/203 | Building BVH
411
+ 00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/203 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_-1_Path
412
+ 00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_12_Mesh
413
+ 00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/203 | Building BVH
414
+ 00:14.145 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_-1_Mesh
415
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_-1_Mesh
416
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_-1_1_Mesh
417
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_1_-1_Mesh 107/203 | Building BVH
418
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_1_-1_Mesh 107/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_1_-1_Mesh
419
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_1_Path 109/203 | Building BVH
420
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_1_Path 109/203 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_1_Path
421
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_1_Mesh 111/203 | Building BVH
422
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_1_Mesh 110/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_1_Mesh
423
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building BVH
424
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_00_Mesh
425
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_1_Mesh
426
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_1_1_Mesh
427
+ 00:14.146 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_seat_support_Mesh
428
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_01_Mesh 114/203 | Building BVH
429
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_01_Mesh 114/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_01_Mesh
430
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building BVH
431
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_02_Mesh
432
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/203 | Building BVH
433
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_03_Mesh
434
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/203 | Building BVH
435
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/203 | Building BVH
436
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_04_Mesh
437
+ 00:14.148 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_05_Mesh 118/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_05_Mesh
438
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/203 | Building BVH
439
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_1_Path 122/203 | Building BVH
440
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_1_Path 122/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_06_Mesh
441
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_Mesh 123/203 | Building BVH
442
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/203 | Building BVH
443
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_back_cushion_Mesh
444
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_back_cushion_welt_1_Path
445
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_-1_-1_Mesh 126/203 | Building BVH
446
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_-1_1_Mesh 127/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_seat_cushion_Mesh
447
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_-1_Path 128/203 | Building BVH
448
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_teak_arm_-1_Mesh 129/203 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_-1_Path
449
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_-1_Mesh 130/203 | Building BVH
450
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_-1_Mesh 130/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_back_post_-1_Mesh
451
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_-1_Mesh 131/203 | Building BVH
452
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_-1_Mesh 131/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_1_-1_Mesh
453
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/203 | Building BVH
454
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/203 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_1_Path
455
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_seat_cushion_welt_-1_Path
456
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_teak_arm_1_Mesh 134/203 | Building BVH
457
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_1_Mesh 135/203 | Building BVH
458
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_1_Mesh 135/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_back_post_1_Mesh
459
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/203 | Building BVH
460
+ 00:14.149 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_1_1_Mesh
461
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_00_Mesh 137/203 | Building BVH
462
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building BVH
463
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_seat_support_Mesh
464
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_00_Mesh
465
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_02_Mesh 139/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_teak_arm_1_Mesh
466
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building BVH
467
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_-1_Mesh
468
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_04_Mesh 141/203 | Building BVH
469
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_01_Mesh
470
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_04_Mesh
471
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_05_Mesh
472
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/203 | Building BVH
473
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_06_Mesh
474
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/203 | Building BVH
475
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_02_Mesh
476
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_2_seat_cushion_Mesh
477
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building BVH
478
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_03_Mesh
479
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_seat_cushion_welt_1_Path
480
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_cushion_Mesh 147/203 | Building BVH
481
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_cushion_Mesh 147/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_2_back_cushion_Mesh
482
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_cushion_welt_-1_Path 148/203 | Building BVH
483
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_teak_top_Mesh 150/203 | Building BVH
484
+ 00:14.150 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_teak_top_Mesh 150/203 | Building mesh BLAS | 252 tris | Outdoor_table_teak_top_Mesh
485
+ 00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building BVH
486
+ 00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 92 tris | Outdoor_table_leg_0_Mesh
487
+ 00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_back_cushion_welt_-1_Path
488
+ 00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_seat_cushion_welt_-1_Path
489
+ 00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_back_cushion_welt_1_Path
490
+ 00:14.151 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_1_Mesh 152/203 | Building BVH
491
+ 00:14.152 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_2_Mesh 153/203 | Building mesh BLAS | 92 tris | Outdoor_table_leg_1_Mesh
492
+ 00:14.152 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_ceramic_bowl_Mesh 154/203 | Building BVH
493
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+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_08
34
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_09
35
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_arm_frame_-1
36
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_14
37
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_arm_frame_1
38
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_18
39
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_19
40
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_21
41
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion_welt_-1
42
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_23
43
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_24
44
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_25
45
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_26
46
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_27
47
+ 00:13.493 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_28
48
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_29
49
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_30
50
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_31
51
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_33
52
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_34
53
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_35
54
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_36
55
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_37
56
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_38
57
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_39
58
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_40
59
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_42
60
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_43
61
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_44
62
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_45
63
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_46
64
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_47
65
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_48
66
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_thin_vertical_baluster_49
67
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_continuous_top_rail
68
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69
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_00
70
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_01
71
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_02
72
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_03
73
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_04
74
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_05
75
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_06
76
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_07
77
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion_welt_-1
78
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_08
79
+ 00:13.494 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_baluster_10
80
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81
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82
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Railing_west_return_top
83
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84
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_-1_1
85
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86
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87
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_leg_1_-1
88
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89
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90
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_post_1
91
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92
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_00
93
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_01
94
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_02
95
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_04
96
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_arm_frame_-1
97
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_05
98
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_teak_slat_06
99
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_arm_frame_1
100
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_seat_cushion
101
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_1_back_cushion
102
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103
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_-1_1
104
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_-1
105
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_post_-1
106
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_leg_1_-1
107
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_teak_arm_1
108
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109
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion_welt_1
110
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_05
111
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_teak_slat_06
112
+ 00:13.495 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_seat_cushion
113
+ 00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion
114
+ 00:13.496 render | Fra: 1 | Mem: 1M | Synchronizing object | Outdoor_chair_2_back_cushion_welt_-1
115
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116
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117
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118
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119
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120
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121
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122
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123
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124
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125
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126
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127
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128
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129
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130
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131
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132
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133
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134
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135
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136
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137
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138
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139
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140
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141
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142
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143
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144
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145
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146
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147
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148
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149
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150
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151
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152
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153
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154
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155
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156
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157
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158
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159
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161
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162
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163
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166
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167
+ 00:13.636 render | Fra: 1 | Mem: 1M | Updating Images | Loading tree_small_02_rough.png
168
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169
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170
+ 00:13.755 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_twig_rough.png
171
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172
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173
+ 00:13.791 render | Fra: 1 | Mem: 1M | Updating Images | Loading fir_tree_01_trunk_b_rough.png
174
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175
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176
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177
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178
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179
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180
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181
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182
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183
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196
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197
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198
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214
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215
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216
+ 00:14.768 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_05_01_Mesh 19/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_03_00_Mesh
217
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219
+ 00:14.768 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_05_01_Mesh 19/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_04_02_Mesh
220
+ 00:14.768 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Terrace_limestone_slab_05_01_Mesh 19/203 | Building mesh BLAS | 188 tris | Terrace_limestone_slab_05_00_Mesh
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222
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223
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224
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225
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226
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227
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228
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229
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230
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231
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232
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233
+ 00:14.769 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_03_Mesh 28/203 | Building BVH
234
+ 00:14.769 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_04_Mesh 29/203 | Building BVH
235
+ 00:14.769 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_04_Mesh 29/203 | Building mesh BLAS | 188 tris | Railing_square_post_04_Mesh
236
+ 00:14.769 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_28_Mesh 198/203 | Building BVH
237
+ 00:14.769 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_28_Mesh 198/203 | Building mesh BLAS | 80 tris | Near_shore_granite_28_Mesh
238
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_04_Mesh 30/203 | Building BVH
239
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_04_Mesh 30/203 | Building mesh BLAS | 188 tris | Railing_post_base_04_Mesh
240
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_05_Mesh 31/203 | Building BVH
241
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_05_Mesh 31/203 | Building mesh BLAS | 188 tris | Railing_square_post_05_Mesh
242
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_05_Mesh 32/203 | Building BVH
243
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_06_Mesh 33/203 | Building BVH
244
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_06_Mesh 33/203 | Building mesh BLAS | 188 tris | Railing_square_post_06_Mesh
245
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_06_Mesh 34/203 | Building BVH
246
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_06_Mesh 34/203 | Building mesh BLAS | 188 tris | Railing_post_base_06_Mesh
247
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_07_Mesh 35/203 | Building BVH
248
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_square_post_07_Mesh 35/203 | Building mesh BLAS | 188 tris | Railing_square_post_07_Mesh
249
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_07_Mesh 36/203 | Building BVH
250
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_post_base_07_Mesh 36/203 | Building mesh BLAS | 188 tris | Railing_post_base_07_Mesh
251
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_02_Mesh 38/203 | Building BVH
252
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_02_Mesh 38/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_02_Mesh
253
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/203 | Building BVH
254
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_03_Mesh
255
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_03_Mesh 39/203 | Building mesh BLAS | 80 tris | Near_shore_granite_27_Mesh
256
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_04_Mesh 40/203 | Building BVH
257
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_04_Mesh 40/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_04_Mesh
258
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_05_Mesh 41/203 | Building BVH
259
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_05_Mesh 41/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_05_Mesh
260
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_06_Mesh 42/203 | Building BVH
261
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_26_Mesh 196/203 | Building BVH
262
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_26_Mesh 196/203 | Building mesh BLAS | 80 tris | Near_shore_granite_26_Mesh
263
+ 00:14.770 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_07_Mesh 43/203 | Building BVH
264
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_08_Mesh 44/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_07_Mesh
265
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_08_Mesh 44/203 | Building mesh BLAS | 188 tris | Railing_square_post_03_Mesh
266
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_09_Mesh 45/203 | Building BVH
267
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_10_Mesh 46/203 | Building BVH
268
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_10_Mesh 46/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_10_Mesh
269
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_11_Mesh 47/203 | Building BVH
270
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_11_Mesh 47/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_11_Mesh
271
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_12_Mesh 48/203 | Building BVH
272
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_13_Mesh 49/203 | Building BVH
273
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_13_Mesh 49/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_12_Mesh
274
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_14_Mesh 50/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_01_Mesh
275
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_15_Mesh 51/203 | Building BVH
276
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_15_Mesh 51/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_09_Mesh
277
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_16_Mesh 52/203 | Building BVH
278
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_16_Mesh 52/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_16_Mesh
279
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_17_Mesh 53/203 | Building BVH
280
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_17_Mesh 53/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_17_Mesh
281
+ 00:14.771 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_17_Mesh 53/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_08_Mesh
282
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_19_Mesh 55/203 | Building BVH
283
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_19_Mesh 55/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_19_Mesh
284
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_25_Mesh 195/203 | Building BVH
285
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_25_Mesh 195/203 | Building mesh BLAS | 80 tris | Near_shore_granite_25_Mesh
286
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_25_Mesh 195/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_14_Mesh
287
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_20_Mesh 56/203 | Building BVH
288
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_20_Mesh 56/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_20_Mesh
289
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_21_Mesh 57/203 | Building BVH
290
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_24_Mesh 194/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_21_Mesh
291
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_22_Mesh 58/203 | Building BVH
292
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_23_Mesh 59/203 | Building BVH
293
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_23_Mesh 59/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_22_Mesh
294
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_23_Mesh 59/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_23_Mesh
295
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_24_Mesh 60/203 | Building BVH
296
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_24_Mesh 60/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_15_Mesh
297
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_24_Mesh 60/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_24_Mesh
298
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_25_Mesh 61/203 | Building BVH
299
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_26_Mesh 62/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_25_Mesh
300
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/203 | Building BVH
301
+ 00:14.772 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_27_Mesh 63/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_27_Mesh
302
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_28_Mesh 64/203 | Building BVH
303
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_28_Mesh 64/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_28_Mesh
304
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_29_Mesh 65/203 | Building BVH
305
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_29_Mesh 65/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_29_Mesh
306
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_30_Mesh 66/203 | Building BVH
307
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_31_Mesh 67/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_30_Mesh
308
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_32_Mesh 68/203 | Building BVH
309
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_32_Mesh 68/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_26_Mesh
310
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_33_Mesh 69/203 | Building BVH
311
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_34_Mesh 70/203 | Building BVH
312
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_34_Mesh 70/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_34_Mesh
313
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_35_Mesh 71/203 | Building BVH
314
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_35_Mesh 71/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_33_Mesh
315
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_36_Mesh 72/203 | Building BVH
316
+ 00:14.773 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_36_Mesh 72/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_36_Mesh
317
+ 00:14.774 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_37_Mesh 73/203 | Building BVH
318
+ 00:14.774 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_38_Mesh 74/203 | Building BVH
319
+ 00:14.774 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_38_Mesh 74/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_37_Mesh
320
+ 00:14.774 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_38_Mesh 74/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_38_Mesh
321
+ 00:14.775 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_39_Mesh 75/203 | Building BVH
322
+ 00:14.775 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_39_Mesh 75/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_39_Mesh
323
+ 00:14.776 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_40_Mesh 76/203 | Building BVH
324
+ 00:14.776 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building BVH
325
+ 00:14.776 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_40_Mesh
326
+ 00:14.776 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_41_Mesh 77/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_41_Mesh
327
+ 00:14.776 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_42_Mesh 78/203 | Building BVH
328
+ 00:14.776 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_42_Mesh 78/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_42_Mesh
329
+ 00:14.777 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_23_Mesh 193/203 | Building BVH
330
+ 00:14.777 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_43_Mesh 79/203 | Building BVH
331
+ 00:14.777 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_43_Mesh 79/203 | Building mesh BLAS | 80 tris | Near_shore_granite_23_Mesh
332
+ 00:14.777 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_43_Mesh 79/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_43_Mesh
333
+ 00:14.777 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_44_Mesh 80/203 | Building BVH
334
+ 00:14.777 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_45_Mesh 81/203 | Building BVH
335
+ 00:14.777 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_45_Mesh 81/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_44_Mesh
336
+ 00:14.778 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_45_Mesh 81/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_45_Mesh
337
+ 00:14.778 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/203 | Building BVH
338
+ 00:14.778 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_46_Mesh 82/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_46_Mesh
339
+ 00:14.779 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_47_Mesh 83/203 | Building BVH
340
+ 00:14.779 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_47_Mesh 83/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_47_Mesh
341
+ 00:14.779 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_48_Mesh 84/203 | Building BVH
342
+ 00:14.779 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_48_Mesh 84/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_48_Mesh
343
+ 00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_49_Mesh 85/203 | Building BVH
344
+ 00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_thin_vertical_baluster_49_Mesh 85/203 | Building mesh BLAS | 188 tris | Railing_thin_vertical_baluster_49_Mesh
345
+ 00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_top_rail_Mesh 86/203 | Building BVH
346
+ 00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/203 | Building BVH
347
+ 00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/203 | Building mesh BLAS | 188 tris | Railing_continuous_top_rail_Mesh
348
+ 00:14.780 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_continuous_bottom_rail_Mesh 87/203 | Building mesh BLAS | 188 tris | Railing_continuous_bottom_rail_Mesh
349
+ 00:14.781 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/203 | Building BVH
350
+ 00:14.781 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_22_Mesh 192/203 | Building mesh BLAS | 80 tris | Near_shore_granite_22_Mesh
351
+ 00:14.781 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/203 | Building BVH
352
+ 00:14.781 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_00_Mesh 88/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_00_Mesh
353
+ 00:14.782 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_01_Mesh 89/203 | Building BVH
354
+ 00:14.782 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/203 | Building BVH
355
+ 00:14.782 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_01_Mesh
356
+ 00:14.782 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_02_Mesh 90/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_02_Mesh
357
+ 00:14.782 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_03_Mesh 91/203 | Building BVH
358
+ 00:14.782 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_03_Mesh 91/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_03_Mesh
359
+ 00:14.783 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_04_Mesh 92/203 | Building BVH
360
+ 00:14.783 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_04_Mesh 92/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_04_Mesh
361
+ 00:14.783 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_05_Mesh 93/203 | Building BVH
362
+ 00:14.783 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_05_Mesh 93/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_05_Mesh
363
+ 00:14.783 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_06_Mesh 94/203 | Building BVH
364
+ 00:14.783 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_06_Mesh 94/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_06_Mesh
365
+ 00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_07_Mesh 95/203 | Building BVH
366
+ 00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_07_Mesh 95/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_07_Mesh
367
+ 00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_08_Mesh 96/203 | Building BVH
368
+ 00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_08_Mesh 96/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_08_Mesh
369
+ 00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_21_Mesh 191/203 | Building BVH
370
+ 00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_21_Mesh 191/203 | Building mesh BLAS | 80 tris | Near_shore_granite_21_Mesh
371
+ 00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/203 | Building BVH
372
+ 00:14.784 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_09_Mesh 97/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_09_Mesh
373
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_10_Mesh 98/203 | Building BVH
374
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/203 | Building BVH
375
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_10_Mesh
376
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_11_Mesh 99/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_11_Mesh
377
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_12_Mesh 100/203 | Building BVH
378
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_baluster_12_Mesh 100/203 | Building mesh BLAS | 188 tris | Railing_west_return_baluster_12_Mesh
379
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_top_Mesh 101/203 | Building BVH
380
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Railing_west_return_top_Mesh 101/203 | Building mesh BLAS | 188 tris | Railing_west_return_top_Mesh
381
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_-1_Mesh 102/203 | Building BVH
382
+ 00:14.785 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_-1_Mesh 102/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_-1_-1_Mesh
383
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_1_Mesh 103/203 | Building BVH
384
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_-1_1_Mesh 103/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_-1_1_Mesh
385
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_-1_Path 104/203 | Building BVH
386
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/203 | Building BVH
387
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/203 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_-1_Path
388
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_-1_Mesh 105/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_-1_Mesh
389
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/203 | Building BVH
390
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_20_Mesh 190/203 | Building mesh BLAS | 80 tris | Near_shore_granite_20_Mesh
391
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/203 | Building BVH
392
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_-1_Mesh 106/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_-1_Mesh
393
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_1_1_Mesh 108/203 | Building BVH
394
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_1_1_Mesh 108/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_1_1_Mesh
395
+ 00:14.786 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_leg_1_1_Mesh 108/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_leg_1_-1_Mesh
396
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_arm_frame_1_Path 109/203 | Building BVH
397
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_1_Mesh 110/203 | Building BVH
398
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_1_Mesh 110/203 | Building mesh BLAS | 116 tris | Outdoor_chair_1_arm_frame_1_Path
399
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_teak_arm_1_Mesh 110/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_teak_arm_1_Mesh
400
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_1_Mesh 111/203 | Building BVH
401
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_post_1_Mesh 111/203 | Building mesh BLAS | 92 tris | Outdoor_chair_1_back_post_1_Mesh
402
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_support_Mesh 112/203 | Building BVH
403
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_support_Mesh 112/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_seat_support_Mesh
404
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_00_Mesh 113/203 | Building BVH
405
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_19_Mesh 189/203 | Building BVH
406
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building BVH
407
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_01_Mesh
408
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building mesh BLAS | 80 tris | Near_shore_granite_19_Mesh
409
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_02_Mesh 115/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_02_Mesh
410
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/203 | Building BVH
411
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_03_Mesh 116/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_03_Mesh
412
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/203 | Building BVH
413
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_04_Mesh 117/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_04_Mesh
414
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/203 | Building BVH
415
+ 00:14.787 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_teak_slat_06_Mesh 119/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_06_Mesh
416
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_Mesh 120/203 | Building mesh BLAS | 188 tris | Outdoor_chair_1_back_teak_slat_05_Mesh
417
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_seat_cushion_welt_-1_Path 121/203 | Building BVH
418
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_Mesh 123/203 | Building BVH
419
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_Mesh 123/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_1_seat_cushion_welt_-1_Path
420
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building BVH
421
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building mesh BLAS | 80 tris | Near_shore_granite_18_Mesh
422
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_back_cushion_Mesh
423
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_18_Mesh 188/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_1_seat_cushion_Mesh
424
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_-1_Path 124/203 | Building BVH
425
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_1_back_cushion_welt_1_Path 125/203 | Building BVH
426
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_-1_-1_Mesh 126/203 | Building BVH
427
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_-1_1_Mesh 127/203 | Building BVH
428
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_-1_Path 128/203 | Building BVH
429
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_-1_Path 128/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_1_Mesh
430
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_17_Mesh 187/203 | Building BVH
431
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_17_Mesh 187/203 | Building mesh BLAS | 80 tris | Near_shore_granite_17_Mesh
432
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_-1_Mesh 130/203 | Building BVH
433
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_16_Mesh 186/203 | Building BVH
434
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_-1_Mesh 131/203 | Building mesh BLAS | 80 tris | Near_shore_granite_16_Mesh
435
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_1_Mesh 132/203 | Building BVH
436
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_leg_1_1_Mesh 132/203 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_-1_Path
437
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_arm_frame_1_Path 133/203 | Building BVH
438
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_teak_arm_1_Mesh 134/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_teak_arm_-1_Mesh
439
+ 00:14.788 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_post_1_Mesh 135/203 | Building BVH
440
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_teak_arm_1_Mesh
441
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_support_Mesh 136/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_-1_-1_Mesh
442
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_00_Mesh 137/203 | Building BVH
443
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building BVH
444
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_01_Mesh 138/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_leg_1_-1_Mesh
445
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_02_Mesh 139/203 | Building BVH
446
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_15_Mesh 185/203 | Building BVH
447
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building BVH
448
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building mesh BLAS | 92 tris | Outdoor_chair_2_back_post_1_Mesh
449
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_03_Mesh 140/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_00_Mesh
450
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_04_Mesh 141/203 | Building BVH
451
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_05_Mesh 142/203 | Building BVH
452
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_03_Mesh
453
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_teak_slat_06_Mesh 143/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_05_Mesh
454
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_Mesh 144/203 | Building BVH
455
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/203 | Building BVH
456
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_2_seat_cushion_Mesh
457
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_14_Mesh 184/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_back_teak_slat_04_Mesh
458
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_-1_Path 145/203 | Building BVH
459
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building BVH
460
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_seat_cushion_welt_-1_Path
461
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_seat_cushion_welt_1_Path
462
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 188 tris | Outdoor_chair_2_seat_support_Mesh
463
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_seat_cushion_welt_1_Path 146/203 | Building mesh BLAS | 80 tris | Near_shore_granite_14_Mesh
464
+ 00:14.789 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_chair_2_back_cushion_welt_1_Path 149/203 | Building BVH
465
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_teak_top_Mesh 150/203 | Building BVH
466
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building BVH
467
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 252 tris | Outdoor_table_teak_top_Mesh
468
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 92 tris | Outdoor_table_leg_0_Mesh
469
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 2688 tris | Outdoor_chair_2_back_cushion_Mesh
470
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_0_Mesh 151/203 | Building mesh BLAS | 1280 tris | Outdoor_chair_2_back_cushion_welt_-1_Path
471
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_1_Mesh 152/203 | Building BVH
472
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_2_Mesh 153/203 | Building BVH
473
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_leg_2_Mesh 153/203 | Building mesh BLAS | 92 tris | Outdoor_table_leg_2_Mesh
474
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Outdoor_table_ceramic_bowl_Mesh 154/203 | Building BVH
475
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_13_Mesh 183/203 | Building BVH
476
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building BVH
477
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building mesh BLAS | 80 tris | Near_shore_granite_13_Mesh
478
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building mesh BLAS | 188 tris | Outdoor_table_ceramic_bowl_Mesh
479
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_bed_silt_Mesh 157/203 | Building mesh BLAS | 4840 tris | Sloping_near_shore_terrain_Mesh
480
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Lake_editable_wave_surface_Mesh 156/203 | Building BVH
481
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Middle_forest_ridge_Mesh 159/203 | Building BVH
482
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Middle_forest_ridge_Mesh 159/203 | Building mesh BLAS | 116 tris | Outdoor_chair_2_arm_frame_1_Path
483
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_forest_ridge_Mesh 158/203 | Building BVH
484
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_forest_ridge_Mesh 158/203 | Building mesh BLAS | 12 tris | Lake_bed_silt_Mesh
485
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Blue_distant_ridge_Mesh 160/203 | Building BVH
486
+ 00:14.790 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building BVH
487
+ 00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 145560 tris | Lake_editable_wave_surface_Mesh
488
+ 00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 51200 tris | Farthest_soft_ridge_Mesh
489
+ 00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 80000 tris | Blue_distant_ridge_Mesh
490
+ 00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 198400 tris | Near_forest_ridge_Mesh
491
+ 00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Farthest_soft_ridge_Mesh 161/203 | Building mesh BLAS | 105600 tris | Middle_forest_ridge_Mesh
492
+ 00:14.791 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.003 162/203 | Building BVH
493
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.009 163/203 | Building BVH
494
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH NurbsPath.010 164/203 | Building BVH
495
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/203 | Building BVH
496
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/203 | Building mesh BLAS | 80 tris | Near_shore_granite_12_Mesh
497
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_12_Mesh 182/203 | Building mesh BLAS | 31512 tris | NurbsPath.010
498
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/203 | Building BVH
499
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_11_Mesh 181/203 | Building mesh BLAS | 80 tris | Near_shore_granite_11_Mesh
500
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/203 | Building BVH
501
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_10_Mesh 180/203 | Building mesh BLAS | 80 tris | Near_shore_granite_10_Mesh
502
+ 00:14.792 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_09_Mesh 179/203 | Building BVH
503
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_09_Mesh 179/203 | Building mesh BLAS | 80 tris | Near_shore_granite_09_Mesh
504
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_08_Mesh 178/203 | Building BVH
505
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_08_Mesh 178/203 | Building mesh BLAS | 80 tris | Near_shore_granite_08_Mesh
506
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_07_Mesh 177/203 | Building BVH
507
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_07_Mesh 177/203 | Building mesh BLAS | 80 tris | Near_shore_granite_07_Mesh
508
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_06_Mesh 176/203 | Building BVH
509
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_06_Mesh 176/203 | Building mesh BLAS | 80 tris | Near_shore_granite_06_Mesh
510
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Hero_tapered_dense_pine_Mesh 165/203 | Building BVH
511
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_05_Mesh 175/203 | Building BVH
512
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_05_Mesh 175/203 | Building mesh BLAS | 80 tris | Near_shore_granite_05_Mesh
513
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_04_Mesh 174/203 | Building BVH
514
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_04_Mesh 174/203 | Building mesh BLAS | 80 tris | Near_shore_granite_04_Mesh
515
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_03_Mesh 173/203 | Building BVH
516
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_03_Mesh 173/203 | Building mesh BLAS | 80 tris | Near_shore_granite_03_Mesh
517
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_02_Mesh 172/203 | Building BVH
518
+ 00:14.793 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_02_Mesh 172/203 | Building mesh BLAS | 80 tris | Near_shore_granite_02_Mesh
519
+ 00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_01_Mesh 171/203 | Building BVH
520
+ 00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_01_Mesh 171/203 | Building mesh BLAS | 80 tris | Near_shore_granite_01_Mesh
521
+ 00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_00_Mesh 170/203 | Building BVH
522
+ 00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Near_shore_granite_00_Mesh 170/203 | Building mesh BLAS | 80 tris | Near_shore_granite_00_Mesh
523
+ 00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_2_Mesh 169/203 | Building BVH
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+ 00:14.794 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_2_Mesh 169/203 | Building mesh BLAS | 45796 tris | Dense_distant_pine_2_Mesh
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+ 00:14.797 render | Fra: 1 | Mem: 8M | Updating Geometry BVH Dense_distant_pine_0_Mesh 167/203 | Building mesh BLAS | 45796 tris | Dense_distant_pine_1_Mesh
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+ 00:14.798 render | Fra: 1 | Mem: 8M | Updating Geometry BVH BezierCurve.003 166/203 | Building BVH
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+ 00:14.800 render | Fra: 1 | Mem: 8M | Updating Geometry BVH BezierCurve.003 166/203 | Building mesh BLAS | 495533 tris | BezierCurve.003
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+ 00:14.802 render | Fra: 1 | Mem: 8M | Updating Scene BVH | Building
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+ 00:14.901 render | Fra: 1 | Mem: 113M | Updating Mesh | Copying Attributes to device
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+ 00:14.951 render | Fra: 1 | Mem: 304M | Updating Images
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+ 00:14.951 render | Fra: 1 | Mem: 304M | Updating Images | Loading kloofendal_48d_partly_cloudy_puresky_4k.exr
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+ 00:15.549 render | Fra: 1 | Mem: 893M | Updating Lookup Tables
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+ 00:34.021 render | Fra: 1 | Mem: 4629M | Sample 128/128 (10 kernels to optimize)
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+ 00:34.029 render | Fra: 1 | Mem: 4629M | Finished
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+ 00:35.119 render | Saved: '/Users/wangpy11/Documents/blog/3D-scenes/Scene_01/renders/26_landscape_aerial_after.png'
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+ 00:35.121 render | Time: 00:21.76 (Saving: 00:00.78)
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+ LANDSCAPE_DISTANCE_REVIEW_COMPLETE [{"variant": "after", "time": "2026-09-11T19:00:13.539769+00:00", "seconds": 21.947440147399902, "output": "renders/26_landscape_aerial_after.png", "changes": {"terrain_layers": ["Near_forest_ridge", "Middle_forest_ridge", "Blue_distant_ridge", "Farthest_soft_ridge"], "tree_instances": 1792, "additional_canopy_instances": 28638, "distance_factor": 5.0, "tree_size_factor": 2.0, "terrain_pigment_factor": 0.52, "water_roughness": 0.085, "aerial_palette": true, "near_terrace_and_trees_unchanged": true}, "samples": 128, "source_sha256": "a1a1343850b180d5281a53aafbfb91498f20ab3a025fdcaa27165daefc52efd8"}]
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+ Blender quit
astra_scene_test/Scene_01/logs/27_armchair_velvet_detail.log ADDED
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