File size: 4,299 Bytes
2b2ba56 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | import { type ComponentProps, useEffect, useRef } from 'react'
import { cn } from '../lib/utils'
/*
* Loader — the desktop's "Fourier Flow" curve, ported standalone.
*
* The shim can't import apps/desktop's 559-line multi-curve <Loader> (cross-app
* coupling + bundle bloat that defeats the point of a lightweight installer), so
* this is just the one curve the installer uses. Math + tuning lifted verbatim
* from apps/desktop/src/components/ui/loader.tsx ('fourier-flow'); rotation is
* dropped because that curve never rotates. Keep the constants in sync if the
* desktop's curve is retuned.
*/
const TWO_PI = Math.PI * 2
const CURVE = {
durationMs: 2200,
particleCount: 92,
pulseDurationMs: 2000,
strokeWidth: 4.2,
trailSpan: 0.31,
point(progress: number, detailScale: number) {
const t = progress * TWO_PI
const mix = 1 + detailScale * 0.16
const x = 17 * Math.cos(t) + 7.5 * Math.cos(3 * t + 0.6 * mix) + 3.2 * Math.sin(5 * t - 0.4)
const y = 15 * Math.sin(t) + 8.2 * Math.sin(2 * t + 0.25) - 4.2 * Math.cos(4 * t - 0.5 * mix)
return { x: 50 + x, y: 50 + y }
}
}
const norm = (progress: number) => ((progress % 1) + 1) % 1
function detailScaleFor(time: number, phaseOffset: number) {
const p = ((time + phaseOffset * CURVE.pulseDurationMs) % CURVE.pulseDurationMs) / CURVE.pulseDurationMs
return 0.52 + ((Math.sin(p * TWO_PI + 0.55) + 1) / 2) * 0.48
}
function buildPath(detailScale: number, steps: number) {
return Array.from({ length: steps + 1 }, (_, i) => {
const { x, y } = CURVE.point(i / steps, detailScale)
return `${i === 0 ? 'M' : 'L'} ${x.toFixed(2)} ${y.toFixed(2)}`
}).join(' ')
}
function particleFor(index: number, progress: number, detailScale: number, strokeScale: number) {
const tail = index / (CURVE.particleCount - 1)
const { x, y } = CURVE.point(norm(progress - tail * CURVE.trailSpan), detailScale)
const fade = (1 - tail) ** 0.56
return { x, y, opacity: 0.04 + fade * 0.96, radius: (0.9 + fade * 2.7) * strokeScale }
}
interface LoaderProps extends Omit<ComponentProps<'div'>, 'children'> {
label?: string
pathSteps?: number
strokeScale?: number
}
export function Loader({
className,
label = 'Loading',
pathSteps = 240,
role = 'status',
strokeScale = 1,
...props
}: LoaderProps) {
const particleRefs = useRef<Array<SVGCircleElement | null>>([])
const pathRef = useRef<SVGPathElement | null>(null)
useEffect(() => {
let frame = 0
const startedAt = performance.now()
const phaseOffset = Math.random()
particleRefs.current.length = CURVE.particleCount
const render = (now: number) => {
const time = now - startedAt
const progress = ((time + phaseOffset * CURVE.durationMs) % CURVE.durationMs) / CURVE.durationMs
const detailScale = detailScaleFor(time, phaseOffset)
pathRef.current?.setAttribute('d', buildPath(detailScale, pathSteps))
particleRefs.current.forEach((node, index) => {
if (!node) {
return
}
const p = particleFor(index, progress, detailScale, strokeScale)
node.setAttribute('cx', p.x.toFixed(2))
node.setAttribute('cy', p.y.toFixed(2))
node.setAttribute('r', p.radius.toFixed(2))
node.setAttribute('opacity', p.opacity.toFixed(3))
})
frame = window.requestAnimationFrame(render)
}
render(performance.now())
return () => window.cancelAnimationFrame(frame)
}, [pathSteps, strokeScale])
return (
<div
{...props}
aria-label={props['aria-label'] ?? label}
className={cn('inline-grid size-10 place-items-center text-primary', className)}
role={role}
>
<svg aria-hidden="true" className="size-full overflow-visible" fill="none" viewBox="0 0 100 100">
<path
opacity="0.1"
ref={pathRef}
stroke="currentColor"
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={CURVE.strokeWidth * strokeScale}
/>
{Array.from({ length: CURVE.particleCount }, (_, index) => (
<circle
fill="currentColor"
key={index}
ref={node => {
particleRefs.current[index] = node
}}
/>
))}
</svg>
</div>
)
}
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