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import { spawn } from 'node:child_process';
import {
appendFile,
lstat,
mkdir,
open,
readdir,
readFile,
stat,
writeFile,
} from 'node:fs/promises';
import { homedir } from 'node:os';
import { isAbsolute, join, normalize } from 'pathe';
import type { Readable, Writable } from 'node:stream';
import { detectEnvironmentFromNode, type Environment } from './environment';
import { KaosFileExistsError } from './errors';
import { BufferedReadable, decodeTextWithErrors, globPatternToRegex } from './internal';
import type { Kaos } from './kaos';
import { applyLoginShellPathFromNode } from './login-shell-path';
import type { KaosProcess } from './process';
import type { StatResult } from './types';
const isWindows: boolean = process.platform === 'win32';
const READ_CHUNK_SIZE = 64 * 1024;
type TextDecodeErrors = 'strict' | 'replace' | 'ignore';
interface LineEndingFlags {
hasCrLf: boolean;
hasLf: boolean;
hasLoneCr: boolean;
}
interface TextFileScan {
totalLines: number;
endsWithNewline: boolean;
hasNul: boolean;
lineEndingFlags: LineEndingFlags;
}
/**
* Build the `(dev, ino)` cycle-detection key used by `_globWalk`'s
* visited set. Returns `null` when `ino` is 0, which Node returns on
* filesystems that don't carry inodes (Windows FAT/exFAT, some SMB/NFS
* mounts). A null key signals "no reliable identity for this dir" so
* the caller skips visited tracking for that descent — cycle safety
* is weakened on those filesystems, but normal walking works instead
* of every directory colliding on the shared key `"<dev>:0"`.
*/
function cycleKey(s: { dev: number; ino: number }): string | null {
if (s.ino === 0) return null;
return `${String(s.dev)}:${String(s.ino)}`;
}
export function buildLocalSpawnOptions(
isWindows: boolean,
cwd: string,
env: Record<string, string> | undefined,
): SpawnOptions {
return {
cwd,
env,
stdio: ['pipe', 'pipe', 'pipe'],
detached: !isWindows,
windowsHide: true,
};
}
class LocalProcess implements KaosProcess {
readonly stdin: Writable;
readonly stdout: Readable;
readonly stderr: Readable;
readonly pid: number;
private readonly _child: ChildProcess;
private _exitCode: number | null = null;
private readonly _exitPromise: Promise<number>;
private _disposed = false;
constructor(child: ChildProcess) {
if (child.stdin === null || child.stdout === null || child.stderr === null) {
throw new Error('Process must be created with stdin/stdout/stderr pipes.');
}
this._child = child;
this.stdin = child.stdin;
this.stdout = new BufferedReadable(child.stdout);
this.stderr = new BufferedReadable(child.stderr);
this.pid = child.pid ?? -1;
this._exitPromise = new Promise<number>((resolve, reject) => {
child.on('exit', (code: number | null) => {
this._exitCode = code ?? -1;
resolve(this._exitCode);
});
child.on('error', (error: Error) => {
reject(error);
});
});
}
get exitCode(): number | null {
return this._exitCode;
}
async wait(): Promise<number> {
return this._exitPromise;
}
kill(signal?: NodeJS.Signals): Promise<void> {
// Reject if the process never actually started (spawn failed).
// pid <= 0 indicates ChildProcess.pid was undefined, which happens
// when spawn() fails to find/execute the command. Calling
// process.kill(-1, ...) on POSIX would signal the entire process
// group, potentially killing unrelated processes.
if (this.pid <= 0) {
return Promise.resolve();
}
// On Windows, `ChildProcess.kill()` only signals the shell parent, leaving
// grandchildren alive, so terminate the whole process tree with
// `taskkill /T`. A graceful `taskkill /T` (no `/F`) does not actually
// terminate a console node.exe tree, and Windows has no real graceful
// signal for it — Node's own `ChildProcess.kill()` is always a forceful
// TerminateProcess on Windows — so always force-terminate the tree.
if (isWindows) {
const taskkillArgs = ['/T', '/F', '/PID', String(this.pid)];
return new Promise<void>((resolve) => {
const killer = spawn('taskkill', taskkillArgs, {
stdio: 'ignore',
windowsHide: true,
});
const done = (): void => {
resolve();
};
killer.once('error', done);
killer.once('close', done);
});
}
// On POSIX, `detached:true` makes the child a process-group leader
// (pgid === pid). A plain `ChildProcess.kill()` still only signals the
// direct child, so a shell like `bash -c 'sleep 100 & sleep 100'` leaves
// grandchildren orphaned. `process.kill(-pid, signal)` signals the group
// (negative pid = process-group id under POSIX kill(2)).
try {
process.kill(-this.pid, signal ?? 'SIGTERM');
} catch (error) {
const err = error as NodeJS.ErrnoException;
// ESRCH = group already gone (child exited + reaped between
// `wait()` racing spawn + this call). Treat as successful kill.
if (err.code === 'ESRCH') return Promise.resolve();
// EPERM is typically a misconfiguration (e.g. non-detached
// spawn earlier in the file); fall back to direct `.kill()` so
// we at least signal the direct child instead of throwing.
if (err.code === 'EPERM') {
try {
this._child.kill(signal ?? 'SIGTERM');
} catch {
/* best effort */
}
return Promise.resolve();
}
throw error;
}
return Promise.resolve();
}
dispose(): void {
if (this._disposed) return;
this._disposed = true;
this.stdin.destroy();
this.stdout.destroy();
this.stderr.destroy();
}
}
/**
* A KAOS implementation that directly interacts with the local filesystem.
*
* Note: LocalKaos maintains its own per-instance working directory (`_cwd`)
* rather than mutating `process.cwd()`. This lets multiple LocalKaos instances
* coexist with independent cwds (e.g. when switching contexts via
* `runWithKaos`) without cross-polluting each other's relative-path resolution.
*/
export class LocalKaos implements Kaos {
readonly name: string = 'local';
readonly osEnv: Environment;
private _cwd: string;
private readonly _envLayers: readonly Record<string, string>[];
private constructor(
osEnv: Environment,
cwd?: string,
envLayers: readonly Record<string, string>[] = [],
) {
// After construction we never touch `process.cwd()` / `process.chdir()`
// — all path resolution goes through `this._cwd`. The default seeds
// from `process.cwd()` but callers can pin to anything via `withCwd`
// (or supplying `cwd` directly).
this._cwd = normalize(cwd ?? process.cwd());
this.osEnv = osEnv;
this._envLayers = envLayers;
}
/**
* Construct a fresh `LocalKaos` after probing the host environment.
*
* Each call returns a new instance with its own `_cwd`; concurrent
* callers can therefore operate on independent working directories
* without polluting one another.
*/
static async create(): Promise<LocalKaos> {
// Enrich process.env.PATH from the user's login shell so spawned
// commands find user-installed tools (e.g. Homebrew's gh) even when
// kimi-code itself was launched without the full profile PATH. Both
// probes are memoised, independent, and run concurrently.
const [osEnv] = await Promise.all([detectEnvironmentFromNode(), applyLoginShellPathFromNode()]);
return new LocalKaos(osEnv);
}
withCwd(cwd: string): LocalKaos {
return new LocalKaos(this.osEnv, cwd, this._envLayers);
}
withEnv(env: Record<string, string>): LocalKaos {
return new LocalKaos(this.osEnv, this._cwd, [...this._envLayers, env]);
}
private _resolvePath(path: string): string {
if (isAbsolute(path)) return normalize(path);
return join(this._cwd, path);
}
pathClass(): 'posix' | 'win32' {
return isWindows ? 'win32' : 'posix';
}
normpath(path: string): string {
return normalize(path);
}
gethome(): string {
return normalize(homedir());
}
getcwd(): string {
return this._cwd;
}
/**
* Change the working directory of this LocalKaos instance.
*
* Unlike Python's `os.chdir`, this is instance-scoped and never touches
* `process.cwd()`. Child processes spawned via {@link exec} inherit this
* instance's `_cwd`; concurrent LocalKaos instances each carry their own
* independent cwd. If you need Python-compatible process-global cwd,
* call `process.chdir(x)` directly.
*/
async chdir(path: string): Promise<void> {
const resolved = this._resolvePath(path);
const s = await stat(resolved);
if (!s.isDirectory()) {
throw new Error(`Not a directory: ${resolved}`);
}
this._cwd = resolved;
}
async stat(path: string, options?: { followSymlinks?: boolean }): Promise<StatResult> {
const resolved = this._resolvePath(path);
const followSymlinks = options?.followSymlinks ?? true;
const s = followSymlinks ? await stat(resolved) : await lstat(resolved);
return {
stMode: s.mode,
stIno: s.ino,
stDev: s.dev,
stNlink: s.nlink,
stUid: s.uid,
stGid: s.gid,
stSize: s.size,
stAtime: s.atimeMs / 1000,
stMtime: s.mtimeMs / 1000,
stCtime: isWindows ? s.birthtimeMs / 1000 : s.ctimeMs / 1000,
};
}
async *iterdir(path: string): AsyncGenerator<string> {
const resolved = this._resolvePath(path);
const entries = await readdir(resolved);
for (const entry of entries) {
// Use join so root paths like "/" or "C:\\" don't produce "//entry"
// or "C:\\\\entry" — join normalizes trailing separators correctly.
yield join(resolved, entry);
}
}
async *glob(
path: string,
pattern: string,
options?: { caseSensitive?: boolean },
): AsyncGenerator<string> {
const resolved = this._resolvePath(path);
const caseSensitive = options?.caseSensitive ?? true;
const patternParts = pattern.split('/');
// Seed `visited` with basePath's own inode so that a symlink inside
// basePath that points back at basePath is caught on its first
// encounter (not on the second level — the "+1 depth" off-by-one
// that would otherwise leak if the caller globs directly from the
// loop root). `stat` failure here is tolerated: `_globWalk` will
// hit the same error via readdir and return empty.
const initVisited = new Set<string>();
try {
const rootStat = await stat(resolved);
const rootKey = cycleKey(rootStat);
if (rootKey !== null) initVisited.add(rootKey);
} catch {
// base does not exist / not accessible — walker handles via its own catch
}
yield* this._globWalk(resolved, patternParts, caseSensitive, initVisited);
}
// `visited` holds the `(stDev, stIno)` keys of directories on the
// current descent path. Before recursing into a subdirectory, we
// check its key against `visited`; if present we skip it (cycle
// detected) and otherwise recurse with a fresh Set containing the
// additional key. The per-recurse copy gives the check path-local
// semantics: two legitimate symlinks to the same target in separate
// branches both traverse, which is more permissive than Python stdlib
// while still cycle-safe.
// Same-directory self-recursion (e.g. `**` matching zero dirs with
// pattern tail) passes `visited` unchanged — no descent, no cycle
// risk.
//
// Windows note: Node's `fs.Stats.ino` returns `0` on filesystems
// that don't support inodes (FAT/exFAT, some SMB/NFS mounts). If we
// keyed on `ino=0`, every directory on such a drive would share the
// key `"<dev>:0"` and the first would "visit" all others. The
// module-level `cycleKey` helper returns `null` in that case, which
// causes the call sites to skip visited tracking for that descent
// — cycle safety is lost on those filesystems, but normal walking
// works.
private async *_globWalk(
basePath: string,
patternParts: string[],
caseSensitive: boolean,
visited: Set<string>,
): AsyncGenerator<string> {
if (patternParts.length === 0) {
return;
}
const [currentPattern, ...remainingParts] = patternParts;
if (currentPattern === '**') {
// `**` matches zero or more directory components.
//
// There are exactly two cases to handle:
// (a) `**` matches zero directories → continue at basePath with the
// remaining pattern parts (or yield basePath itself when `**`
// is the final segment).
// (b) `**` matches one or more directories → recurse into each
// subdirectory, keeping `**` (i.e. the full patternParts) at
// the front. The "zero directories" case is then re-evaluated
// at the subdirectory level by that recursive call.
//
// We must NOT additionally recurse with `remainingParts` on
// subdirectories — that would double-count every match at depth ≥ 1
// because case (a) inside the child recursion already yields those
// results.
if (remainingParts.length > 0) {
yield* this._globWalk(basePath, remainingParts, caseSensitive, visited);
} else {
// Pattern ends with `**`: yield basePath itself (zero-dir match).
yield basePath;
}
let entries: string[];
try {
entries = await readdir(basePath);
} catch {
return;
}
for (const entry of entries) {
// Use join to avoid "//entry" when basePath is a filesystem root.
const fullPath = join(basePath, entry);
let entryStat;
try {
entryStat = await stat(fullPath);
} catch {
continue;
}
if (entryStat.isDirectory()) {
const key = cycleKey(entryStat);
if (key !== null && visited.has(key)) continue;
yield* this._globWalk(
fullPath,
patternParts,
caseSensitive,
key !== null ? new Set([...visited, key]) : visited,
);
} else if (remainingParts.length === 0) {
// Pattern ends with `**`: non-directory entries match too
// (since `**` matches "anything").
yield fullPath;
}
}
} else {
const regex = globPatternToRegex(currentPattern ?? '', caseSensitive);
let entries: string[];
try {
entries = await readdir(basePath);
} catch {
return;
}
for (const entry of entries) {
if (!regex.test(entry)) {
continue;
}
// Use join to avoid "//entry" when basePath is a filesystem root.
const fullPath = join(basePath, entry);
if (remainingParts.length === 0) {
yield fullPath;
} else {
let entryStat;
try {
entryStat = await stat(fullPath);
} catch {
continue;
}
if (entryStat.isDirectory()) {
const key = cycleKey(entryStat);
if (key !== null && visited.has(key)) continue;
yield* this._globWalk(
fullPath,
remainingParts,
caseSensitive,
key !== null ? new Set([...visited, key]) : visited,
);
}
}
}
}
}
async readBytes(path: string, n?: number): Promise<Buffer> {
const resolved = this._resolvePath(path);
if (n === undefined) {
return Buffer.from(await readFile(resolved));
}
const fh = await open(resolved, 'r');
try {
const buf = Buffer.alloc(n);
const { bytesRead } = await fh.read(buf, 0, n, 0);
return buf.subarray(0, bytesRead);
} finally {
await fh.close();
}
}
async readText(
path: string,
options?: { encoding?: BufferEncoding; errors?: 'strict' | 'replace' | 'ignore' },
): Promise<string> {
const resolved = this._resolvePath(path);
const encoding = options?.encoding ?? 'utf-8';
const errors = options?.errors ?? 'strict';
const data = await readFile(resolved);
return decodeTextWithErrors(data, encoding, errors);
}
async *readLines(
path: string,
options?: { encoding?: BufferEncoding; errors?: TextDecodeErrors },
): AsyncGenerator<string> {
const resolved = this._resolvePath(path);
const encoding = options?.encoding ?? 'utf-8';
const errors = options?.errors ?? 'strict';
if (!isUtf8Encoding(encoding)) {
const content = decodeTextWithErrors(await readFile(resolved), encoding, errors);
yield* splitLinesKeepingTerminator(content);
return;
}
yield* this._readUtf8Lines(resolved, errors);
}
async scanTextFile(path: string): Promise<TextFileScan> {
const resolved = this._resolvePath(path);
const fh = await open(resolved, 'r');
try {
const buf = Buffer.alloc(READ_CHUNK_SIZE);
const flags: LineEndingFlags = { hasCrLf: false, hasLf: false, hasLoneCr: false };
const validator = createUtf8Validator();
let totalLines = 0;
let totalBytes = 0;
let endsWithNewline = false;
let hasNul = false;
let prevWasCr = false;
while (true) {
const { bytesRead } = await fh.read(buf, 0, buf.length, null);
if (bytesRead === 0) break;
const chunk = buf.subarray(0, bytesRead);
validator.write(chunk);
for (let i = 0; i < chunk.length; i += 1) {
const byte = chunk[i];
if (byte === undefined) continue;
if (byte === 0) hasNul = true;
if (byte === 0x0a) totalLines += 1;
}
prevWasCr = updateLineEndingFlagsFromBytes(flags, chunk, prevWasCr);
totalBytes += bytesRead;
endsWithNewline = chunk[bytesRead - 1] === 0x0a;
}
if (prevWasCr) flags.hasLoneCr = true;
validator.end();
if (totalBytes > 0 && !endsWithNewline) totalLines += 1;
return { totalLines, endsWithNewline, hasNul, lineEndingFlags: flags };
} finally {
await fh.close();
}
}
async *readLineRange(
path: string,
options: { startLine: number; maxLines: number; errors?: TextDecodeErrors },
): AsyncGenerator<string> {
const resolved = this._resolvePath(path);
const errors = options.errors ?? 'strict';
yield* this._readUtf8Lines(resolved, errors, {
startLine: options.startLine,
maxLines: options.maxLines,
});
}
async *readTailLines(
path: string,
options: { tailCount: number; errors?: TextDecodeErrors },
): AsyncGenerator<string> {
if (options.tailCount <= 0) return;
const resolved = this._resolvePath(path);
const errors = options.errors ?? 'strict';
const fh = await open(resolved, 'r');
try {
const s = await fh.stat();
if (s.size === 0) return;
let pos = s.size;
let foundLf = 0;
let startOffset = 0;
let needLf = options.tailCount;
let sawTailBlock = false;
while (pos > 0 && foundLf < needLf) {
const readSize = Math.min(READ_CHUNK_SIZE, pos);
pos -= readSize;
const buf = Buffer.alloc(readSize);
await fh.read(buf, 0, readSize, pos);
if (!sawTailBlock) {
sawTailBlock = true;
const endsWithNewline = buf[readSize - 1] === 0x0a;
needLf = endsWithNewline ? options.tailCount + 1 : options.tailCount;
}
for (let i = readSize - 1; i >= 0; i -= 1) {
const byte = buf[i];
if (byte !== 0x0a) continue;
foundLf += 1;
if (foundLf === needLf) {
startOffset = pos + i + 1;
break;
}
}
}
if (foundLf < needLf) startOffset = 0;
const data = await readRange(fh, startOffset, s.size - startOffset);
const text = decodeTextWithErrors(data, 'utf-8', errors, startOffset !== 0);
yield* splitLinesKeepingTerminator(text);
} finally {
await fh.close();
}
}
private async *_readUtf8Lines(
resolved: string,
errors: TextDecodeErrors,
range?: { startLine?: number; maxLines?: number },
): AsyncGenerator<string> {
const startLine = range?.startLine ?? 1;
const maxLines = range?.maxLines ?? Number.POSITIVE_INFINITY;
const fh = await open(resolved, 'r');
try {
const buf = Buffer.alloc(READ_CHUNK_SIZE);
let pending: Buffer[] = [];
let pendingOffset = 0;
let fileOffset = 0;
let lineNo = 1;
let yielded = 0;
while (true) {
const { bytesRead } = await fh.read(buf, 0, buf.length, null);
if (bytesRead === 0) break;
const chunk = buf.subarray(0, bytesRead);
let lineStart = 0;
for (let i = 0; i < chunk.length; i += 1) {
const byte = chunk[i];
if (byte !== 0x0a) continue;
const piece = chunk.subarray(lineStart, i + 1);
const lineOffset = pending.length === 0 ? fileOffset + lineStart : pendingOffset;
const line = pending.length === 0 ? piece : Buffer.concat([...pending, piece]);
if (lineNo >= startLine) {
yield decodeTextWithErrors(line, 'utf-8', errors, lineOffset !== 0);
yielded += 1;
if (yielded >= maxLines) return;
}
pending = [];
lineStart = i + 1;
lineNo += 1;
}
if (lineStart < chunk.length) {
const tail = Buffer.from(chunk.subarray(lineStart));
if (pending.length === 0) pendingOffset = fileOffset + lineStart;
pending.push(tail);
}
fileOffset += bytesRead;
}
if (pending.length > 0) {
const line = Buffer.concat(pending);
if (lineNo >= startLine) {
yield decodeTextWithErrors(line, 'utf-8', errors, pendingOffset !== 0);
}
}
} finally {
await fh.close();
}
}
async writeBytes(path: string, data: Buffer): Promise<number> {
const resolved = this._resolvePath(path);
await writeFile(resolved, data);
return data.length;
}
async writeText(
path: string,
data: string,
options?: { mode?: 'w' | 'a'; encoding?: BufferEncoding },
): Promise<number> {
const resolved = this._resolvePath(path);
const encoding = options?.encoding ?? 'utf-8';
const mode = options?.mode ?? 'w';
if (mode === 'a') {
await appendFile(resolved, data, encoding);
} else {
await writeFile(resolved, data, encoding);
}
return data.length;
}
async mkdir(path: string, options?: { parents?: boolean; existOk?: boolean }): Promise<void> {
const resolved = this._resolvePath(path);
const parents = options?.parents ?? false;
const existOk = options?.existOk ?? false;
if (parents) {
// `fs.mkdir(..., { recursive: true })` silently succeeds when the
// target already exists — it does NOT raise EEXIST. To honor the
// `existOk: false` semantics, we must probe for existence ourselves
// before delegating to the recursive mkdir.
if (!existOk) {
try {
const s = await stat(resolved);
if (s.isDirectory()) {
throw new KaosFileExistsError(`${resolved} already exists`);
}
// Path exists but is not a directory — let `mkdir` surface the
// appropriate error (EEXIST/ENOTDIR) below.
} catch (error: unknown) {
if (error instanceof KaosFileExistsError) throw error;
const err = error as NodeJS.ErrnoException;
if (err.code !== 'ENOENT') throw error;
// ENOENT: target doesn't exist yet — proceed to mkdir.
}
}
await mkdir(resolved, { recursive: true });
return;
}
// Non-recursive: fs.mkdir naturally throws EEXIST on collision.
try {
await mkdir(resolved);
} catch (error: unknown) {
if (
existOk &&
error instanceof Error &&
'code' in error &&
(error as NodeJS.ErrnoException).code === 'EEXIST'
) {
// `existOk` only applies when the conflicting path is itself a
// directory. If a regular file (or other non-directory) already
// occupies the path, silently returning would be a lie — the
// requested directory still does not exist. Surface the conflict
// explicitly so callers cannot mistake "file collision" for
// "directory already present".
const s = await stat(resolved);
if (!s.isDirectory()) {
throw new KaosFileExistsError(`${resolved} already exists but is not a directory`);
}
return;
}
throw error;
}
}
async exec(...args: string[]): Promise<KaosProcess> {
const command = args[0];
if (command === undefined) {
throw new Error('LocalKaos.exec(): at least one argument (the command to run) is required.');
}
const restArgs = args.slice(1);
const child = spawn(
command,
restArgs,
buildLocalSpawnOptions(isWindows, this._cwd, this._buildExecEnv()),
);
await waitForSpawn(child);
return new LocalProcess(child);
}
async execWithEnv(args: string[], env?: Record<string, string>): Promise<KaosProcess> {
const command = args[0];
if (command === undefined) {
throw new Error(
'LocalKaos.execWithEnv(): at least one argument (the command to run) is required.',
);
}
const restArgs = args.slice(1);
const child = spawn(
command,
restArgs,
buildLocalSpawnOptions(isWindows, this._cwd, this._buildExecEnv(env)),
);
await waitForSpawn(child);
return new LocalProcess(child);
}
private _buildExecEnv(invocationEnv?: Record<string, string>): Record<string, string> | undefined {
if (this._envLayers.length === 0) return invocationEnv;
const merged: Record<string, string> = {
...(process.env as Record<string, string>),
...invocationEnv,
};
for (const layer of this._envLayers) {
Object.assign(merged, layer);
}
return merged;
}
}
function isUtf8Encoding(encoding: BufferEncoding): boolean {
return encoding === 'utf-8' || encoding === 'utf8';
}
function* splitLinesKeepingTerminator(text: string): Generator<string> {
if (text.length === 0) return;
let start = 0;
for (let i = 0; i < text.length; i += 1) {
if (text.codePointAt(i) === 0x0a) {
yield text.slice(start, i + 1);
start = i + 1;
}
}
if (start < text.length) {
yield text.slice(start);
}
}
function updateLineEndingFlagsFromBytes(
flags: LineEndingFlags,
chunk: Buffer,
prevWasCr: boolean,
): boolean {
for (let i = 0; i < chunk.length; i += 1) {
const byte = chunk[i];
if (byte === undefined) continue;
if (byte === 0x0d) {
if (prevWasCr) flags.hasLoneCr = true;
prevWasCr = true;
} else if (byte === 0x0a) {
if (prevWasCr) {
flags.hasCrLf = true;
} else {
flags.hasLf = true;
}
prevWasCr = false;
} else {
if (prevWasCr) flags.hasLoneCr = true;
prevWasCr = false;
}
}
return prevWasCr;
}
function createUtf8Validator(): { write(chunk: Buffer): void; end(): void } {
let needed = 0;
let lower = 0x80;
let upper = 0xbf;
const fail = (): never => {
throw new TypeError('Invalid UTF-8 data');
};
return {
write(chunk: Buffer): void {
for (let i = 0; i < chunk.length; i += 1) {
const byte = chunk[i];
if (byte === undefined) continue;
if (needed === 0) {
if (byte <= 0x7f) continue;
if (byte >= 0xc2 && byte <= 0xdf) {
needed = 1;
} else if (byte === 0xe0) {
needed = 2;
lower = 0xa0;
} else if (byte >= 0xe1 && byte <= 0xec) {
needed = 2;
} else if (byte === 0xed) {
needed = 2;
upper = 0x9f;
} else if (byte >= 0xee && byte <= 0xef) {
needed = 2;
} else if (byte === 0xf0) {
needed = 3;
lower = 0x90;
} else if (byte >= 0xf1 && byte <= 0xf3) {
needed = 3;
} else if (byte === 0xf4) {
needed = 3;
upper = 0x8f;
} else {
fail();
}
} else {
if (byte < lower || byte > upper) fail();
lower = 0x80;
upper = 0xbf;
needed -= 1;
}
}
},
end(): void {
if (needed !== 0) fail();
},
};
}
async function readRange(
fh: Awaited<ReturnType<typeof open>>,
start: number,
length: number,
): Promise<Buffer> {
const data = Buffer.alloc(length);
let offset = 0;
while (offset < length) {
const { bytesRead } = await fh.read(data, offset, length - offset, start + offset);
if (bytesRead === 0) break;
offset += bytesRead;
}
return offset === length ? data : data.subarray(0, offset);
}
// Wait for a freshly spawned ChildProcess to either emit 'spawn' (success) or
// 'error' (ENOENT / EACCES / etc.). Until this resolves, callers should not
// assume the child is running — they may otherwise write to the stdin of a
// process that never existed.
function waitForSpawn(child: ChildProcess): Promise<void> {
return new Promise((resolve, reject) => {
const onSpawn = (): void => {
child.off('error', onError);
resolve();
};
const onError = (err: Error): void => {
child.off('spawn', onSpawn);
reject(err);
};
child.once('spawn', onSpawn);
child.once('error', onError);
});
}
|