File size: 10,156 Bytes
4e23b01 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 | /**
* The agent facade — one `session.agent(id)` handle over the agent-scope
* services the wire exposes. Turn-driving calls (prompt / steer / cancel),
* skill activation, permission mode, and commands go straight to their domain
* services, as do shell commands, model, usage, plan, and task calls;
* `getContext` merges two reads client-side. Prompt streaming is
* NOT on this interface: it flows through the agent's `events` hub
* (`turn.*`, `assistant.delta`, `tool.call.*`, `prompt.completed`, …).
*/
import type { IAgentCommandService } from '@moonshot-ai/agent-core-v2/agent/command/agentCommand';
import type { IAgentContextMemoryService } from '@moonshot-ai/agent-core-v2/agent/contextMemory/contextMemory';
import type { IAgentMcpService } from '@moonshot-ai/agent-core-v2/agent/mcp/mcp';
import type { IAgentRuntimeBindingService } from '@moonshot-ai/agent-core-v2/agent/runtimeBinding/runtimeBinding';
import type { ISessionTokenCountingService } from '@moonshot-ai/agent-core-v2/session/tokenCounting/sessionTokenCounting';
import type { IAgentPlanService } from '@moonshot-ai/agent-core-v2/features/plan/plan';
import type { IAgentProfileService } from '@moonshot-ai/agent-core-v2/agent/profile/profile';
import type { IAgentShellCommandService } from '@moonshot-ai/agent-core-v2/agent/shellCommand/shellCommand';
import type { IAgentSkillService } from '@moonshot-ai/agent-core-v2/features/skill/skillService';
import type { IAgentTaskService } from '@moonshot-ai/agent-core-v2/agent/task/task';
import type { ISessionUsageService } from '@moonshot-ai/agent-core-v2/session/usage/sessionUsage';
import type { ContentPart } from '@moonshot-ai/agent-core-v2/human/llm/message';
import type { PermissionMode } from '@moonshot-ai/agent-core-v2/agent/permissionPolicy/types';
import type { ScopeRef } from '../channel.js';
import type { ScopedCaller } from './session.js';
// Wire-type aliases derived through the engine service interfaces (keeps
// klient free of protocol-package imports).
export type PromptLaunchResult = import('@moonshot-ai/agent-core-v2/agent/loop/loop').PromptLaunchResult | undefined;
export type PromptWithSkillsInput = Parameters<IAgentSkillService['promptWithSkills']>[0];
export type PromptWithSkillsResult = Awaited<ReturnType<IAgentSkillService['promptWithSkills']>>;
export type ShellCommandResult = Awaited<ReturnType<IAgentShellCommandService['run']>>;
export type SetModelResult = Awaited<ReturnType<IAgentProfileService['setModel']>>;
export type ThinkingLevel = ReturnType<IAgentProfileService['getEffectiveThinkingLevel']>;
export type UsageStatus = Awaited<ReturnType<ISessionUsageService['status']>>;
export type AgentContextData = {
history: ReturnType<IAgentContextMemoryService['get']>;
tokenCount: ReturnType<ISessionTokenCountingService['statusSize']>;
};
export type AgentCommandInfo = Awaited<ReturnType<IAgentCommandService['list']>>[number];
export type RuntimeBinding = ReturnType<IAgentRuntimeBindingService['get']>;
export type PlanData = Awaited<ReturnType<IAgentPlanService['status']>>;
export type AgentTaskInfo = Awaited<ReturnType<IAgentTaskService['list']>>[number];
export type McpServerEntry = ReturnType<IAgentMcpService['list']>[number];
export interface AgentFacade {
prompt(input: {
input: readonly ContentPart[];
promptId?: string;
}): Promise<PromptLaunchResult>;
/**
* Submit one prompt with one or more skill activations bundled into the
* same user message: the skills are validated up front (an unknown name or
* an empty list rejects the whole submission), rendered ahead of the
* caller's parts in the same turn, and the bundle undoes as a single
* anchor. Resolves with the submitted bundle's queue identity (`prompt_id`
* / `created_at` / `state`), plus `turn_id` once launched — `state` is
* `queued` when the submission queued behind a running turn.
*/
promptWithSkills(input: PromptWithSkillsInput): Promise<PromptWithSkillsResult>;
steer(input: { input: readonly ContentPart[] }): Promise<PromptLaunchResult>;
/**
* Activate a skill as a user-slash activation: the engine renders the skill
* prompt and drives it as a normal turn (same settlement/event flow as
* `prompt`). Resolves with the launched turn id; rejects when the skill is
* unknown or the agent is busy.
*/
activateSkill(input: { name: string; args?: string }): Promise<PromptLaunchResult>;
cancel(input?: { turnId?: number }): Promise<void>;
runShellCommand(input: { command: string; commandId?: string }): Promise<ShellCommandResult>;
cancelShellCommand(input: { commandId: string }): Promise<void>;
getModel(): Promise<string>;
setModel(model: string): Promise<SetModelResult>;
getThinking(): Promise<ThinkingLevel>;
setThinking(level: string): Promise<void>;
setPermission(mode: PermissionMode): Promise<void>;
getUsage(): Promise<UsageStatus>;
getContext(): Promise<AgentContextData>;
listCommands(): Promise<readonly AgentCommandInfo[]>;
runCommand(input: { name: string; args?: string }): Promise<void>;
getRuntime(): Promise<RuntimeBinding>;
switchRuntime(runtimeId: string): Promise<RuntimeBinding>;
getPlan(): Promise<PlanData>;
enterPlan(): Promise<void>;
clearPlan(): Promise<void>;
cancelPlan(input?: { id?: string }): Promise<void>;
getTasks(input?: { activeOnly?: boolean; limit?: number }): Promise<readonly AgentTaskInfo[]>;
stopTask(input: { taskId: string; reason?: string }): Promise<void>;
getTaskOutput(input: { taskId: string; tail?: number }): Promise<string>;
/**
* Session-merged MCP server entries (workspace set + ephemeral session
* overlay). This is a live snapshot, so entries may still be pending while
* the initial connection attempt runs.
*/
getMcpServers(): Promise<readonly McpServerEntry[]>;
/**
* Trigger a manual full compaction. Async: `true` means the compaction was
* started (it runs in the background); `false` means one is already running.
* Throws when there is nothing to compact or a turn is active.
*/
compact(input?: { instruction?: string }): Promise<boolean>;
}
export function createAgentFacade(call: ScopedCaller, scope: ScopeRef): AgentFacade {
return {
prompt: (input) =>
call(scope, 'agentPromptService', 'submit', [input]) as Promise<PromptLaunchResult>,
promptWithSkills: (input) =>
call(scope, 'agentSkillService', 'promptWithSkills', [input]) as Promise<PromptWithSkillsResult>,
steer: (input) =>
call(scope, 'agentPromptService', 'submitSteer', [input]) as Promise<PromptLaunchResult>,
activateSkill: (input) =>
call(scope, 'agentSkillService', 'activate', [input]) as Promise<PromptLaunchResult>,
cancel: (input) =>
// No turnId sends an empty arg list: `[undefined]` would cross the wire
// as `[null]`, and `cancelFromUser(null)` would not match the active turn.
call(scope, 'agentLoopService', 'cancelFromUser', input?.turnId === undefined ? [] : [input.turnId]) as Promise<void>,
runShellCommand: (input) =>
call(scope, 'agentShellCommandService', 'run', [input]) as Promise<ShellCommandResult>,
cancelShellCommand: (input) =>
call(scope, 'agentShellCommandService', 'cancel', [input.commandId]) as Promise<void>,
getModel: () => call(scope, 'agentProfileService', 'getModel', []) as Promise<string>,
setModel: (model) =>
call(scope, 'agentProfileService', 'setModel', [model]) as Promise<SetModelResult>,
getThinking: () =>
call(scope, 'agentProfileService', 'getEffectiveThinkingLevel', []) as Promise<ThinkingLevel>,
setThinking: (level) =>
call(scope, 'agentProfileService', 'setThinking', [level]) as Promise<void>,
setPermission: (mode) =>
call(scope, 'agentPermissionModeService', 'setModeAndBroadcast', [mode]) as Promise<void>,
getUsage: () => call(scope, 'agentUsageService', 'status', []) as Promise<UsageStatus>,
getContext: async () => {
const [history, tokenCount] = await Promise.all([
call(scope, 'agentContextMemoryService', 'get', []),
call(scope, 'agentTokenCountingService', 'statusSize', []),
]);
return { history, tokenCount } as AgentContextData;
},
listCommands: () =>
call(scope, 'agentCommandService', 'list', []) as Promise<readonly AgentCommandInfo[]>,
runCommand: (input) =>
// Same `[undefined]` → `[null]` wire hazard as `cancel`: the engine's
// `args = ''` default only applies to a missing arg.
call(
scope,
'agentCommandService',
'run',
input.args === undefined ? [input.name] : [input.name, input.args],
) as Promise<void>,
getRuntime: () =>
call(scope, 'agentRuntimeBindingService', 'get', []) as Promise<RuntimeBinding>,
switchRuntime: (runtimeId) =>
call(scope, 'agentRuntimeBindingService', 'switch', [runtimeId]) as Promise<RuntimeBinding>,
getPlan: () => call(scope, 'agentPlanService', 'status', []) as Promise<PlanData>,
enterPlan: () => call(scope, 'agentPlanService', 'enter', []) as Promise<void>,
clearPlan: () => call(scope, 'agentPlanService', 'clear', []) as Promise<void>,
cancelPlan: (input) =>
call(scope, 'agentPlanService', 'cancel', [input?.id]) as Promise<void>,
getTasks: (input) =>
call(scope, 'agentTaskService', 'list', [
input?.activeOnly ?? false,
input?.limit,
]) as Promise<readonly AgentTaskInfo[]>,
stopTask: async (input) => {
if (input.reason === undefined) {
await call(scope, 'agentTaskService', 'stopByUser', [input.taskId]);
return;
}
await call(scope, 'agentTaskService', 'stop', [input.taskId, input.reason]);
},
getTaskOutput: (input) =>
call(scope, 'agentTaskService', 'readOutput', [input.taskId, input.tail]) as Promise<string>,
getMcpServers: () =>
call(scope, 'agentMcpService', 'list', []) as Promise<readonly McpServerEntry[]>,
compact: (input) =>
call(scope, 'agentFullCompactionService', 'begin', [
{ source: 'manual', instruction: input?.instruction },
]) as Promise<boolean>,
};
}
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