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@@ -9,10 +9,13 @@ tags:
9
  - cum
10
  - cum in mouth
11
  - eros 1.5
 
12
  - load
13
  - lora
14
  - ltx2.3
15
  - ltxv
 
 
16
  - nsfw
17
  - oral
18
  - orgasm
@@ -20,15 +23,15 @@ tags:
20
  - video
21
  ---
22
 
23
- # CUMOUF β€” Oral Creampie / CIM with Spasms - v1.0 - 3214563
24
 
25
  **Model Type**: LORA
26
 
27
- **Base Model**: LTXV 2.3
28
 
29
  **Trigger Words**: None
30
 
31
- **Tags**: action, bj, blowjob, cim, closeup, cum, cum in mouth, eros 1.5, load, lora, ltx2.3, ltxv, nsfw, oral, orgasm, spasm, video
32
 
33
  ## Gallery
34
 
@@ -36,36 +39,159 @@ tags:
36
  <tr>
37
  <td><video src="https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/67caedc8-6f2b-489e-9607-4d5dae8602a6/original=true/139264633.mp4" width="200" controls muted autoplay loop></video></td>
38
  <td><video src="https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/fb100d62-9122-4243-99f5-3a599fb9d84d/original=true/139264630.mp4" width="200" controls muted autoplay loop></video></td>
 
39
  </tr>
40
  </table>
41
 
42
  ## Description
43
 
44
- CUMOUF β€” Oral Creampie / CIM with Spasms
45
- ========================================
46
-
47
- He finishes **in her mouth**, and you actually see his cock spasm and contract while it happens β€” over and over, not one twitch. Then it runs out the side of her mouth and down the shaft.
48
 
49
  This is the oral creampie / CIM finish specifically β€” not the money shot where she tilts her head back with her tongue out and he finishes onto her from outside. Here it happens inside, with him still in her mouth, and the contractions are the whole point.
50
 
51
  Different thing, different tool. If the money shot is what you're after, there are good LoRAs for that and this isn't one of them.
52
 
53
- **Video + audio.** It generates its own sound.
54
 
55
  ---
56
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
57
  Quick start
58
  -----------
59
 
60
- Base model**10Eros v1.5**Trigger`CUMOUF` β€” first wordStrength**1.0**CFG**1.2 – 1.3**Length**8 – 15 seconds**Distilled LoRA`ltx-2.3-22b-distilled-lora-384-1.1`Sigmasthe longer schedule below β€” **this matters**
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
61
 
62
- **First-pass sigmas.** Worth using: switching to this schedule improved the spasm, the detail and the audio noticeably over a shorter one.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
63
 
64
  ```
65
  1.000, 0.955, 0.893, 0.812, 0.715, 0.603, 0.482, 0.241, 0.121, 0.0
66
  ```
67
 
68
- **The prompt used for the example renders:**
69
 
70
  ```
71
  Performance: [CUMOUF. Close side view of his cock in her mouth, her lips wrapped
@@ -81,8 +207,6 @@ Dialog: [(off camera) Man says: Take my load in your mouth. Swallow my cum.]
81
 
82
  Note the three separate blocks β€” that matters, see below.
83
 
84
- ---
85
-
86
  Three things that will waste your time if you don't know them
87
  -------------------------------------------------------------
88
 
@@ -96,7 +220,7 @@ Dialog: [(out of frame) Man says: swallow it]
96
 
97
  **2. Sound goes in its own block, or it gets spoken out loud.**
98
 
99
- I wrote *"he grunts loudly"* into the visual description and got a render where the man **said the words "he grunts loudly"**. A grunt is a facial action, so describing it in the picture asks for a face doing it.
100
 
101
  ```
102
  Performance: [ the action β€” no sounds, no speech ]
@@ -106,57 +230,54 @@ Dialog: [ (out of frame) Man says: ... ]
106
 
107
  **3.** `pumps` **means ejaculating here, not thrusting.**
108
 
109
- It's in 82% of the training captions as *"as it pumps"* β€” the cock pumping cum. So *"he pumps fast in and out"* asks for the climax while you're trying to ask for the build-up. Use `thrusts` for motion.
110
-
111
- ---
112
 
113
  Words it knows
114
  --------------
115
 
116
  Measured across all 1,525 captions:
117
 
118
- wordin`cock`**100%**`spasm`79%`contract`79%`hard` (intensity)48%
119
-
120
- **Zero occurrences** β€” these fall through to the base model: `penis`, `dick`, `load`, `spasms` (with an -s), `twitches`, `jerks`, `arch`.
121
 
122
- That last group matters. `spasm` and `spasms` are different tokens. The trained phrase is **"spasm and contract over and over"** β€” use it as written.
123
 
124
- ---
125
 
126
  It moves in for the finish β€” that's the point
127
  ---------------------------------------------
128
 
129
- Start from a normal, wider shot. When the finish begins, **the camera pushes in on its own.**
130
 
131
  That is the behaviour, not a side effect. It's a finisher, and this is what a finisher should do β€” the same move an editor would make. You stay in the scene through the act, and when it matters the shot tightens to show you the thing you came for.
132
 
133
- There's a physical reason it has to. A spasm is a few millimetres of movement. From any distance it's sub-pixel and simply doesn't exist on screen β€” you can't see one from across the room. Every clip I trained on was cut tight for exactly that reason, so the model composes the same way: **it frames for its subject.**
134
 
135
- **To get more of the move:** start wider, and state the spasm phrase twice. **To get less:** start closer, and state it once. A start image already cropped tight gives it nowhere to go, and puts more pixels on the spasm from frame one.
136
 
137
- ---
 
138
 
139
- Getting it out of her mouth
140
- ---------------------------
141
 
142
- It continues whatever the first frame shows, so a start image with him in her mouth keeps him there. Two things that work:
143
 
144
- * Start from a frame where he's already out
145
- * Say **she is looking at it and holding still**
146
 
147
- ---
 
 
 
 
148
 
149
  Strength β€” 1.0, and the range is narrow
150
  ---------------------------------------
151
 
152
  Alpha equals rank, so 1.0 is genuinely the LoRA as trained.
153
 
154
- 0.7clean but flat**1.0use this**1.5stronger, but body morphing appears
155
 
156
  If the spasm is weak at 1.0, more strength won't fix it β€” that's a data limit.
157
 
158
- ---
159
-
160
  Known limits
161
  ------------
162
 
@@ -164,24 +285,27 @@ Known limits
164
 
165
  **It's a finisher.** 1,169 of 1,525 clips are the climax itself; only 93 are in-and-out motion. It won't drive face-fucking or a long build-up β€” use another LoRA for the act and bring this one in for the finish.
166
 
167
- **Anatomy holds up but isn't perfect.** Nine continuous seconds in her mouth and it comes back recognisably the same β€” that used to render as chewed-up meat. It still stretches sometimes on the way out.
168
 
169
  **Long renders drift.** Trained on 2-second clips. 8–15 seconds is the tested band.
170
 
171
- ---
172
-
173
- Training
174
- --------
175
 
176
- Base10Eros v1.5 bf16Clips**1,525** Γ— 49 frames @ 25 fpsSources~14 couples plus solo footage, every window timed by handBucket640Γ—384Γ—49, rank 8 / alpha 8Branchesvideo + audio, trained jointlyHardwareone RTX 5090Stepstrained to 12,000; **released checkpoint is step 11,000**
177
 
178
  Later is not automatically better. I tested the whole ladder and 11,000 was the best trade between spasm strength and stable anatomy β€” the last checkpoint was not the one I shipped.
179
 
180
- Every clip was cut to hand-written timestamps, and **only** to seconds where the spasm is genuinely visible. Where I couldn't see it β€” a hand in the way, a body blocking the shot β€” that footage contributed **zero** spasm clips even though the event was happening.
 
 
 
 
 
181
 
182
- Every clip in a group carries **one identical sentence** for the event. Variety comes from the scenes, not the wording. That's the opposite of the usual advice, and it's what made this version work after eleven that didn't.
183
 
184
- **Full method notes, traps and measurements are published alongside this β€” please copy any of it.** I learned a lot from other people's write-ups while building this, so everything I found is written down and free to take.
185
 
186
  ---
187
 
@@ -191,4 +315,4 @@ Model: [CivitAI Model Page](https://civitai.com/models/2846978?modelVersionId=32
191
 
192
  Archive: [CivArchive Page](https://civarchive.com/models/2846978?modelVersionId=3214563)
193
 
194
- <!-- Version: 20260810_upload -->
 
9
  - cum
10
  - cum in mouth
11
  - eros 1.5
12
+ - h3
13
  - load
14
  - lora
15
  - ltx2.3
16
  - ltxv
17
+ - minimaxh3
18
+ - minmax
19
  - nsfw
20
  - oral
21
  - orgasm
 
23
  - video
24
  ---
25
 
26
+ # CUMOUF β€” Oral Creampie / CIM with Spasms - v1.0 - LTX - 3214563
27
 
28
  **Model Type**: LORA
29
 
30
+ **Base Model**: LTXV 2.5
31
 
32
  **Trigger Words**: None
33
 
34
+ **Tags**: action, bj, blowjob, cim, closeup, cum, cum in mouth, eros 1.5, h3, load, lora, ltx2.3, ltxv, minimaxh3, minmax, nsfw, oral, orgasm, spasm, video
35
 
36
  ## Gallery
37
 
 
39
  <tr>
40
  <td><video src="https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/67caedc8-6f2b-489e-9607-4d5dae8602a6/original=true/139264633.mp4" width="200" controls muted autoplay loop></video></td>
41
  <td><video src="https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/fb100d62-9122-4243-99f5-3a599fb9d84d/original=true/139264630.mp4" width="200" controls muted autoplay loop></video></td>
42
+ <td><video src="https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/66682625-abe1-4357-88fe-325add67fb30/original=true/139264629.mp4" width="200" controls muted autoplay loop></video></td>
43
  </tr>
44
  </table>
45
 
46
  ## Description
47
 
48
+ He finishes in her mouth, and you actually see his cock spasm and contract while it happens β€” over and over, not one twitch. Then it runs out the side of her mouth and down the shaft.
49
+ =======================================================================================================================================================================================
 
 
50
 
51
  This is the oral creampie / CIM finish specifically β€” not the money shot where she tilts her head back with her tongue out and he finishes onto her from outside. Here it happens inside, with him still in her mouth, and the contractions are the whole point.
52
 
53
  Different thing, different tool. If the money shot is what you're after, there are good LoRAs for that and this isn't one of them.
54
 
55
+ Video + audio. It generates its own sound.
56
 
57
  ---
58
 
59
+ ⚠ Two versions β€” pick the right tab at the top
60
+ ==============================================
61
+
62
+ version base model trigger **v1.0 β€” MiniMax H3** MiniMax H3 `CUMOUF` **v1.0** LTX 2.3 / 10Eros v1.5 `CUMOUF`
63
+
64
+ Same footage, trained separately for each base. **They are not interchangeable** β€” a LoRA only works on the model it was trained on.
65
+
66
+ The two models want completely different prompts. Civitai shows one description for the whole page, so both guides are below. **Scroll to the one matching the version you downloaded.**
67
+
68
+ ---
69
+
70
+ β–Ά MINIMAX H3 VERSION
71
+ ====================
72
+
73
  Quick start
74
  -----------
75
 
76
+ Base model MiniMax H3 Trigger `CUMOUF` β€” first word of SHOT 1 Strength **0.5** Guidance **1.0** β€” H3 is guidance-distilled, raising it breaks the image Length **12 seconds** Start image one already mid-action
77
+
78
+ Tested side by side at a locked seed: 0.5 and 0.7 gave identical motion, but the cum went unnaturally thick at 0.7. Nothing is gained above 0.5.
79
+
80
+ Above about 1.0 it distorts badly. H3 LoRAs adapt the feedforward layers as well as attention, so extra strength redraws texture instead of strengthening motion β€” at 1.5 you get twisted anatomy.
81
+
82
+ ⭐ Read this first: write the prompt to match your picture
83
+ ---------------------------------------------------------
84
+
85
+ Look at your start image. **Describe what is actually in it** β€” the camera angle, where her eyes are, whose hands are in shot, what is behind them, his colouring. Then say what should change.
86
+
87
+ Anything you describe differently from the picture is an instruction to redraw it. And when H3 redraws, it re-derives the people too. That is when the face changes, the skin tone shifts, or the whole shot flips to another angle.
88
+
89
+ Four ways to break it without noticing:
90
+
91
+ you wrote picture actually shows what happens "close side view" a three-quarter view the camera flips and everything is re-derived "looking up at his face" her eyes are closed her face gets rebuilt "he puts his hand on her head" no hands in shot a hand has to be invented, and the people change with it "a bedroom, plain bedding" a couch the background is rebuilt, and it drags the rest along
92
+
93
+ **Copying someone else's prompt is exactly how this goes wrong.** It was written for their picture. Change the look line to yours and keep the action.
94
+
95
+ Structure
96
+ ---------
97
+
98
+ A look line ending in *"The environment is constant throughout."*, then `SHOT 1:` with the action, then `Audio:` last.
99
+
100
+ ```
101
+ Close three-quarter view in a bedroom, warm lamp light, plain bedding behind them, tight framing, shallow depth of field. The man and woman from <Picture 1> in their original scene: <describe them>. Her face, her hair and his skin tone stay exactly as they are in <Picture 1> for the whole clip. The camera holds this one angle throughout. The environment is constant throughout.
102
+
103
+ SHOT 1: CUMOUF. He drives his hips forward and fucks her mouth, thrusting in and out over and over, hard and fast and deep, setting the rhythm himself. She stays where she is and takes it. He thrusts in deep and she gags hard around him, then he draws back and she breathes. He cums, still thrusting, and you see his cock spasm and contract over and over as it pumps into her mouth. The spasm is hard and repeats as he continues to cum. A light dribble of white cum spills from the corner of her mouth and runs down his shaft.
104
+
105
+ Audio: fast wet slapping, the bed creaking under them, his heavy breathing and low groans, wet muffled sucking from her stuffed mouth. Quiet room tone, no music.
106
+ ```
107
+
108
+ `<Picture 1>` is H3's own reference tag. It works with plain image-to-video, not only the reference model.
109
+
110
+ What one small change does
111
+ --------------------------
112
+
113
+ change result `He holds still` anywhere in the prompt **Nothing happens.** She sits motionless for the whole shot. Never write stillness `The spasm is hard and repeats as he continues to cum` **Much stronger contractions.** This is the intensity dial. Leave it out for something subtler `Thick white cum runs out and spills over her lips, sliding down the shaft` Gallons of it. Use deliberately if you want it over the top `A light dribble of white cum appears on the side of her mouth` Realistic texture and volume `a light dribble of clear cum` Renders clear. Most men are closer to clear than white β€” this is the realistic option Drop the colour word On darker skin tones it drifts toward caramel `She keeps her lips sealed and swallows` on its own No cum at all β€” and it kills the spasm too the same line **plus** a dribble line Works fine. It is the swallow alone that suppresses it `She moves her head back and forth along his cock` She does all the work, he stands there `He drives his hips forward and fucks her mouth` He drives it. Make him the subject of the action sentences Gagging in the `Audio:` block She gags continuously, out of sync with everything Gagging in the prose, tied to a thrust It happens at that moment `She coughs` Can loop `She coughs once` Happens once
114
+
115
+ Three rules worth memorising
116
+ ----------------------------
117
+
118
+ **1.** `Audio:` **is continuous. Prose is timed.** Anything in the audio block plays across the whole clip β€” that is where ambience belongs. A sound that should happen at a moment goes in the prose, next to the action that causes it.
119
+
120
+ **2. Events happen in the order you write them.** Speech, the finish, the aftermath β€” put them in sequence and H3 times them that way.
121
+
122
+ **This is the best thing about H3.** A cabin chime written into the same sentence as the finish landed *on the spasm*. On LTX I have re-rendered the same clip twenty or thirty times trying to get a line to land before the action it describes instead of after. Here it is one render.
123
+
124
+ ```
125
+ A loud electronic cabin chime sounds twice as he cums, still thrusting, and you see his cock spasm and contract over and over as it pumps into her mouth.
126
+ ```
127
+
128
+ Avoid spelling out noises β€” write "a loud electronic chime sounds twice", not the noise itself, or it may get spoken aloud.
129
+
130
+ **3. Say whose sound it is.** An unattributed "heavy breathing" gets given to whoever is most visible β€” which produced a woman breathing heavily with her mouth full. Write "his heavy breathing and low groans" and "wet muffled sucking from her stuffed mouth".
131
+
132
+ **Never negate.** "Less cum", "no spilling", "without going deep" all produce the opposite. Ask for the small version positively instead.
133
+
134
+ Setting and ambience
135
+ --------------------
136
+
137
+ Only the look line and the `Audio:` block change. The action stays identical.
138
+
139
+ ```
140
+ Audio: ocean waves rolling in and breaking on the sand, steady sea breeze, distant seagulls calling, fast wet slapping, his heavy breathing, wet muffled sucking from her stuffed mouth. No music.
141
+ ```
142
+
143
+ If ambience buries the wet sounds, drop the wind first β€” it masks everything else.
144
+
145
+ Speech
146
+ ------
147
 
148
+ In quotes, in the prose, at the point it should happen. It lip-syncs on its own.
149
+
150
+ ```
151
+ He says, "swallow my load babe"
152
+ ```
153
+
154
+ Known behaviours
155
+ ----------------
156
+
157
+ **Don't ask for something that isn't in the start image.** If the prompt says he puts his hand on the back of her head and there is no hand in frame, H3 has to introduce one β€” and introducing an element is itself a transition, so it re-derives the whole picture to make room. It usually strikes a second or two in, exactly when the new element would have to appear.
158
+
159
+ **Anything it has to redraw, it may re-derive.** A camera move, a hand coming off, a pull-out. Anchor with `<Picture 1>` and hold the camera:
160
+
161
+ ```
162
+ The camera holds this one angle throughout.
163
+ ```
164
+
165
+ **If the first second or two is a different person and the rest is good**, just trim the front off. Not worth re-rolling.
166
+
167
+ **Audio can push the picture.** H3 runs audio and video through the same attention. A loud rhythmic sound cued to a moment can drive motion at that moment β€” an engine rev on the finish made the whole thing vibrate. Useful or not depending on what you want.
168
+
169
+ **Foley grunts are weak.** Breathing and speech come through well. That is the source footage, not the prompt. It is not a sound LoRA.
170
+
171
+ H3 training
172
+ -----------
173
+
174
+ Base MiniMax H3, pruned int8 Clips 1,734 Γ— 39 frames @ 24 fps Rank / alpha 16 / 16 Steps 4,000 β€” about 2 epochs Trainer ai-toolkit Hardware one RTX 5090
175
+
176
+ H3 reaches the behaviour in far fewer passes than LTX did β€” a third of the training. Rungs above 4,000 got worse, not better.
177
+
178
+ ---
179
+
180
+ β–Ά LTX 2.3 / EROS 1.5 VERSION
181
+ ============================
182
+
183
+ Quick start
184
+ -----------
185
+
186
+ Base model 10Eros v1.5 Trigger `CUMOUF` β€” first word Strength 1.0 CFG 1.2 – 1.3 Length 8 – 15 seconds Distilled LoRA `ltx-2.3-22b-distilled-lora-384-1.1` Sigmas the longer schedule below β€” this matters
187
+
188
+ First-pass sigmas. Worth using: switching to this schedule improved the spasm, the detail and the audio noticeably over a shorter one.
189
 
190
  ```
191
  1.000, 0.955, 0.893, 0.812, 0.715, 0.603, 0.482, 0.241, 0.121, 0.0
192
  ```
193
 
194
+ The prompt used for the example renders:
195
 
196
  ```
197
  Performance: [CUMOUF. Close side view of his cock in her mouth, her lips wrapped
 
207
 
208
  Note the three separate blocks β€” that matters, see below.
209
 
 
 
210
  Three things that will waste your time if you don't know them
211
  -------------------------------------------------------------
212
 
 
220
 
221
  **2. Sound goes in its own block, or it gets spoken out loud.**
222
 
223
+ I wrote "he grunts loudly" into the visual description and got a render where the man said the words "he grunts loudly". A grunt is a facial action, so describing it in the picture asks for a face doing it.
224
 
225
  ```
226
  Performance: [ the action β€” no sounds, no speech ]
 
230
 
231
  **3.** `pumps` **means ejaculating here, not thrusting.**
232
 
233
+ It's in 82% of the training captions as "as it pumps" β€” the cock pumping cum. So "he pumps fast in and out" asks for the climax while you're trying to ask for the build-up. Use `thrusts` for motion.
 
 
234
 
235
  Words it knows
236
  --------------
237
 
238
  Measured across all 1,525 captions:
239
 
240
+ word in cock 100% spasm 79% contract 79% hard (intensity) 48%
 
 
241
 
242
+ Zero occurrences β€” these fall through to the base model: *penis, dick, load, spasms (with an -s), twitches, jerks, arch.*
243
 
244
+ That last group matters. `spasm` and `spasms` are different tokens. The trained phrase is "spasm and contract over and over" β€” use it as written.
245
 
246
  It moves in for the finish β€” that's the point
247
  ---------------------------------------------
248
 
249
+ Start from a normal, wider shot. When the finish begins, the camera pushes in on its own.
250
 
251
  That is the behaviour, not a side effect. It's a finisher, and this is what a finisher should do β€” the same move an editor would make. You stay in the scene through the act, and when it matters the shot tightens to show you the thing you came for.
252
 
253
+ There's a physical reason it has to. A spasm is a few millimetres of movement. From any distance it's sub-pixel and simply doesn't exist on screen β€” you can't see one from across the room. Every clip I trained on was cut tight for exactly that reason, so the model composes the same way: it frames for its subject.
254
 
255
+ To get more of the move: start wider, and state the spasm phrase twice. To get less: start closer, and state it once. A start image already cropped tight gives it nowhere to go, and puts more pixels on the spasm from frame one.
256
 
257
+ Your start frame decides what his cock looks like
258
+ -------------------------------------------------
259
 
260
+ Raised in the comments, and it's a good catch β€” thank you.
 
261
 
262
+ The model only knows the shape of something from what it can see in frame one. If it's already halfway into her mouth, the head was never visible, so when she comes off him it has to invent one β€” and it invents an ordinary one. If yours is distinctive at all, that's where the detail goes.
263
 
264
+ So start with it near her mouth, not yet in it. One clean look at the shaft and head is enough and it holds for the rest of the clip.
 
265
 
266
+ The trade-off: a frame already mid-act starts moving sooner, because this continues an action far better than it starts one. About-to-go-in is the sweet spot β€” clear anatomy, and something already happening.
267
+
268
+ It will pull back at the end. That's trained in, not a fault: a lot of the dataset is the finish continuing after she comes off him, cum running out of her mouth and down the shaft. To push against it, keep the render at 8 seconds so it ends during the finish, write that she holds him deep and swallows, and say nothing about it spilling down the shaft. None of that is reliable β€” showing it clearly in frame one is.
269
+
270
+ To get it out of her mouth: start from a frame where he's already out, or say she is looking at it and holding still.
271
 
272
  Strength β€” 1.0, and the range is narrow
273
  ---------------------------------------
274
 
275
  Alpha equals rank, so 1.0 is genuinely the LoRA as trained.
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+ 0.7 clean but flat **1.0** **use this** 1.5 stronger, but body morphing appears
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  If the spasm is weak at 1.0, more strength won't fix it β€” that's a data limit.
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  Known limits
282
  ------------
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  **It's a finisher.** 1,169 of 1,525 clips are the climax itself; only 93 are in-and-out motion. It won't drive face-fucking or a long build-up β€” use another LoRA for the act and bring this one in for the finish.
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+ **Anatomy holds up but isn't perfect.** Nine continuous seconds in her mouth and it comes back recognisably the same β€” that used to render as chewed-up meat. It still stretches sometimes on the way out, and it can only keep what your start frame actually showed it.
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  **Long renders drift.** Trained on 2-second clips. 8–15 seconds is the tested band.
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+ LTX training
293
+ ------------
 
 
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+ Base 10Eros v1.5 bf16 Clips 1,525 Γ— 49 frames @ 25 fps Sources ~14 couples plus solo footage, every window timed by hand Bucket 640Γ—384Γ—49, rank 8 / alpha 8 Branches video + audio, trained jointly Hardware one RTX 5090 Steps trained to 12,000; released checkpoint is step 11,000
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  Later is not automatically better. I tested the whole ladder and 11,000 was the best trade between spasm strength and stable anatomy β€” the last checkpoint was not the one I shipped.
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299
+ ---
300
+
301
+ How both were made
302
+ ==================
303
+
304
+ Every clip was cut to hand-written timestamps, and only to seconds where the spasm is genuinely visible. Where I couldn't see it β€” a hand in the way, a body blocking the shot β€” that footage contributed zero spasm clips even though the event was happening.
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+ Every clip in a group carries one identical sentence for the event. Variety comes from the scenes, not the wording. That's the opposite of the usual advice, and it's what made this version work after eleven that didn't.
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+ Full method notes, traps and measurements are published alongside this β€” please copy any of it. I learned a lot from other people's write-ups while building this, so everything I found is written down and free to take.
309
 
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  ---
311
 
 
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  Archive: [CivArchive Page](https://civarchive.com/models/2846978?modelVersionId=3214563)
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