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blender/MotionSmith-Surface/README.md
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# MotionSmith Surface for Blender
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- Sürüm: `0.1.0`
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- Asgari Blender Sürümü: `5.0.0`
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- Desteklenen Backend: ComfyUI (UltraTex & Ubisoft Chord PBR)
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# MotionSmith Surface for Blender
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AI-powered PBR texture generation and material synthesis add-on for Blender (5.0+), powered by a local ComfyUI backend using **UltraTex** and **Ubisoft Chord**.
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---
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## Overview
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**MotionSmith Surface** bridges Blender's 3D viewport with cutting-edge diffusion and material estimation models. It allows artists to generate, delight, and bake production-ready PBR texture maps (Basecolor, Normal, Roughness, Metallic, Height) directly onto selected 3D meshes without leaving Blender.
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### Key Capabilities
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- **Automated Multi-View Texture Baking:** Single-pass 6 canonical views, two-pass 10 views with diagonal refinement, or manual multi-angle calibrated camera setups.
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- **PBR Decomposition (Ubisoft Chord):** Extracts intrinsic physical surface properties from diffuse/render inputs, eliminating lighting baked-in highlights and shadows.
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- **Poisson Height Integration:** Converts surface normal curvature into accurate displacement/height maps.
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- **GGUF & Quantization Support:** Optimized memory footprint running efficiently on standard consumer GPUs (e.g., RTX 4070 / 5070 series).
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- **Non-Destructive UV Workflow:** Integrates Comfy GPU / xatlas UV unwrapping with automatic transfer back to the source Blender mesh.
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---
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## Requirements
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- **Blender:** 5.0.0 or newer (tested on Blender 5.2)
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- **Inference Engine:** Local ComfyUI instance (`v0.27.0+`) running at `http://127.0.0.1:8188`
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- **Supported Hardware:** NVIDIA GPU with CUDA 12.8+ / PyTorch 2.8+ (16 GB VRAM recommended)
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- **ComfyUI Custom Nodes:**
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- `ComfyUI-UltraTex` / `comfyui_ultratex_modular`
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- `ComfyUI-Chord`
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- `ComfyUI-GGUF`
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- `comfyui-rmbg`
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---
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## Installation
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1. Download the latest `motionsmith_surface.zip` release archive.
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2. In Blender, navigate to **Edit > Preferences > Add-ons**.
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3. Click the top-right menu icon and select **Install from Disk...**.
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4. Choose `motionsmith_surface.zip` and enable **MotionSmith Surface**.
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5. Configure your local ComfyUI path and model directories in Add-on Preferences.
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---
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## Usage
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1. In Blender's **Object Mode**, select the target mesh you want to texture.
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2. Open the **3D Viewport > Sidebar (N) > Surface** panel.
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3. Click **Start Server** to launch or attach to the local ComfyUI instance.
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4. Select your preferred workflow (e.g., *6 Views - 1 Pass*, *10 Views - 2 Pass*, or *Manual 10 Views*).
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5. Set your prompt or reference image, tune generation parameters, and press **Generate Texture**.
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6. Textures are automatically baked, packed into the `.blend` file, and applied to the viewport material.
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---
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## License
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- MotionSmith Surface Add-on: Released under the GNU General Public License v3.0 or later (GPL-3.0-or-later).
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- Underlying research models (UltraTex, Ubisoft Chord) follow their respective open-source and research licenses.
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