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|
| """Homogeneous Transformation Matrices and Quaternions.
|
|
|
| A library for calculating 4x4 matrices for translating, rotating, reflecting,
|
| scaling, shearing, projecting, orthogonalizing, and superimposing arrays of
|
| 3D homogeneous coordinates as well as for converting between rotation matrices,
|
| Euler angles, and quaternions. Also includes an Arcball control object and
|
| functions to decompose transformation matrices.
|
|
|
| :Author:
|
| `Christoph Gohlke <https://www.lfd.uci.edu/~gohlke/>`_
|
|
|
| :Organization:
|
| Laboratory for Fluorescence Dynamics, University of California, Irvine
|
|
|
| :Version: 2018.02.08
|
|
|
| Requirements
|
| ------------
|
| * `CPython 2.7 or 3.6 <http://www.python.org>`_
|
| * `Numpy 1.13 <http://www.numpy.org>`_
|
| * `Transformations.c 2018.02.08 <https://www.lfd.uci.edu/~gohlke/>`_
|
| (recommended for speedup of some functions)
|
|
|
| Notes
|
| -----
|
| The API is not stable yet and is expected to change between revisions.
|
|
|
| This Python code is not optimized for speed. Refer to the transformations.c
|
| module for a faster implementation of some functions.
|
|
|
| Documentation in HTML format can be generated with epydoc.
|
|
|
| Matrices (M) can be inverted using numpy.linalg.inv(M), be concatenated using
|
| numpy.dot(M0, M1), or transform homogeneous coordinate arrays (v) using
|
| numpy.dot(M, v) for shape (4, \*) column vectors, respectively
|
| numpy.dot(v, M.T) for shape (\*, 4) row vectors ("array of points").
|
|
|
| This module follows the "column vectors on the right" and "row major storage"
|
| (C contiguous) conventions. The translation components are in the right column
|
| of the transformation matrix, i.e. M[:3, 3].
|
| The transpose of the transformation matrices may have to be used to interface
|
| with other graphics systems, e.g. with OpenGL's glMultMatrixd(). See also [16].
|
|
|
| Calculations are carried out with numpy.float64 precision.
|
|
|
| Vector, point, quaternion, and matrix function arguments are expected to be
|
| "array like", i.e. tuple, list, or numpy arrays.
|
|
|
| Return types are numpy arrays unless specified otherwise.
|
|
|
| Angles are in radians unless specified otherwise.
|
|
|
| Quaternions w+ix+jy+kz are represented as [w, x, y, z].
|
|
|
| A triple of Euler angles can be applied/interpreted in 24 ways, which can
|
| be specified using a 4 character string or encoded 4-tuple:
|
|
|
| *Axes 4-string*: e.g. 'sxyz' or 'ryxy'
|
|
|
| - first character : rotations are applied to 's'tatic or 'r'otating frame
|
| - remaining characters : successive rotation axis 'x', 'y', or 'z'
|
|
|
| *Axes 4-tuple*: e.g. (0, 0, 0, 0) or (1, 1, 1, 1)
|
|
|
| - inner axis: code of axis ('x':0, 'y':1, 'z':2) of rightmost matrix.
|
| - parity : even (0) if inner axis 'x' is followed by 'y', 'y' is followed
|
| by 'z', or 'z' is followed by 'x'. Otherwise odd (1).
|
| - repetition : first and last axis are same (1) or different (0).
|
| - frame : rotations are applied to static (0) or rotating (1) frame.
|
|
|
| Other Python packages and modules for 3D transformations and quaternions:
|
|
|
| * `Transforms3d <https://pypi.python.org/pypi/transforms3d>`_
|
| includes most code of this module.
|
| * `Blender.mathutils <http://www.blender.org/api/blender_python_api>`_
|
| * `numpy-dtypes <https://github.com/numpy/numpy-dtypes>`_
|
|
|
| References
|
| ----------
|
| (1) Matrices and transformations. Ronald Goldman.
|
| In "Graphics Gems I", pp 472-475. Morgan Kaufmann, 1990.
|
| (2) More matrices and transformations: shear and pseudo-perspective.
|
| Ronald Goldman. In "Graphics Gems II", pp 320-323. Morgan Kaufmann, 1991.
|
| (3) Decomposing a matrix into simple transformations. Spencer Thomas.
|
| In "Graphics Gems II", pp 320-323. Morgan Kaufmann, 1991.
|
| (4) Recovering the data from the transformation matrix. Ronald Goldman.
|
| In "Graphics Gems II", pp 324-331. Morgan Kaufmann, 1991.
|
| (5) Euler angle conversion. Ken Shoemake.
|
| In "Graphics Gems IV", pp 222-229. Morgan Kaufmann, 1994.
|
| (6) Arcball rotation control. Ken Shoemake.
|
| In "Graphics Gems IV", pp 175-192. Morgan Kaufmann, 1994.
|
| (7) Representing attitude: Euler angles, unit quaternions, and rotation
|
| vectors. James Diebel. 2006.
|
| (8) A discussion of the solution for the best rotation to relate two sets
|
| of vectors. W Kabsch. Acta Cryst. 1978. A34, 827-828.
|
| (9) Closed-form solution of absolute orientation using unit quaternions.
|
| BKP Horn. J Opt Soc Am A. 1987. 4(4):629-642.
|
| (10) Quaternions. Ken Shoemake.
|
| http://www.sfu.ca/~jwa3/cmpt461/files/quatut.pdf
|
| (11) From quaternion to matrix and back. JMP van Waveren. 2005.
|
| http://www.intel.com/cd/ids/developer/asmo-na/eng/293748.htm
|
| (12) Uniform random rotations. Ken Shoemake.
|
| In "Graphics Gems III", pp 124-132. Morgan Kaufmann, 1992.
|
| (13) Quaternion in molecular modeling. CFF Karney.
|
| J Mol Graph Mod, 25(5):595-604
|
| (14) New method for extracting the quaternion from a rotation matrix.
|
| Itzhack Y Bar-Itzhack, J Guid Contr Dynam. 2000. 23(6): 1085-1087.
|
| (15) Multiple View Geometry in Computer Vision. Hartley and Zissermann.
|
| Cambridge University Press; 2nd Ed. 2004. Chapter 4, Algorithm 4.7, p 130.
|
| (16) Column Vectors vs. Row Vectors.
|
| http://steve.hollasch.net/cgindex/math/matrix/column-vec.html
|
|
|
| Examples
|
| --------
|
| >>> alpha, beta, gamma = 0.123, -1.234, 2.345
|
| >>> origin, xaxis, yaxis, zaxis = [0, 0, 0], [1, 0, 0], [0, 1, 0], [0, 0, 1]
|
| >>> I = identity_matrix()
|
| >>> Rx = rotation_matrix(alpha, xaxis)
|
| >>> Ry = rotation_matrix(beta, yaxis)
|
| >>> Rz = rotation_matrix(gamma, zaxis)
|
| >>> R = concatenate_matrices(Rx, Ry, Rz)
|
| >>> euler = euler_from_matrix(R, 'rxyz')
|
| >>> numpy.allclose([alpha, beta, gamma], euler)
|
| True
|
| >>> Re = euler_matrix(alpha, beta, gamma, 'rxyz')
|
| >>> is_same_transform(R, Re)
|
| True
|
| >>> al, be, ga = euler_from_matrix(Re, 'rxyz')
|
| >>> is_same_transform(Re, euler_matrix(al, be, ga, 'rxyz'))
|
| True
|
| >>> qx = quaternion_about_axis(alpha, xaxis)
|
| >>> qy = quaternion_about_axis(beta, yaxis)
|
| >>> qz = quaternion_about_axis(gamma, zaxis)
|
| >>> q = quaternion_multiply(qx, qy)
|
| >>> q = quaternion_multiply(q, qz)
|
| >>> Rq = quaternion_matrix(q)
|
| >>> is_same_transform(R, Rq)
|
| True
|
| >>> S = scale_matrix(1.23, origin)
|
| >>> T = translation_matrix([1, 2, 3])
|
| >>> Z = shear_matrix(beta, xaxis, origin, zaxis)
|
| >>> R = random_rotation_matrix(numpy.random.rand(3))
|
| >>> M = concatenate_matrices(T, R, Z, S)
|
| >>> scale, shear, angles, trans, persp = decompose_matrix(M)
|
| >>> numpy.allclose(scale, 1.23)
|
| True
|
| >>> numpy.allclose(trans, [1, 2, 3])
|
| True
|
| >>> numpy.allclose(shear, [0, math.tan(beta), 0])
|
| True
|
| >>> is_same_transform(R, euler_matrix(axes='sxyz', *angles))
|
| True
|
| >>> M1 = compose_matrix(scale, shear, angles, trans, persp)
|
| >>> is_same_transform(M, M1)
|
| True
|
| >>> v0, v1 = random_vector(3), random_vector(3)
|
| >>> M = rotation_matrix(angle_between_vectors(v0, v1), vector_product(v0, v1))
|
| >>> v2 = numpy.dot(v0, M[:3,:3].T)
|
| >>> numpy.allclose(unit_vector(v1), unit_vector(v2))
|
| True
|
|
|
| """
|
|
|
| from __future__ import division, print_function
|
|
|
| import math
|
|
|
| import numpy
|
|
|
| __version__ = '2018.02.08'
|
| __docformat__ = 'restructuredtext en'
|
| __all__ = ()
|
|
|
|
|
| def identity_matrix():
|
| """Return 4x4 identity/unit matrix.
|
|
|
| >>> I = identity_matrix()
|
| >>> numpy.allclose(I, numpy.dot(I, I))
|
| True
|
| >>> numpy.sum(I), numpy.trace(I)
|
| (4.0, 4.0)
|
| >>> numpy.allclose(I, numpy.identity(4))
|
| True
|
|
|
| """
|
| return numpy.identity(4)
|
|
|
|
|
| def translation_matrix(direction):
|
| """Return matrix to translate by direction vector.
|
|
|
| >>> v = numpy.random.random(3) - 0.5
|
| >>> numpy.allclose(v, translation_matrix(v)[:3, 3])
|
| True
|
|
|
| """
|
| M = numpy.identity(4)
|
| M[:3, 3] = direction[:3]
|
| return M
|
|
|
|
|
| def translation_from_matrix(matrix):
|
| """Return translation vector from translation matrix.
|
|
|
| >>> v0 = numpy.random.random(3) - 0.5
|
| >>> v1 = translation_from_matrix(translation_matrix(v0))
|
| >>> numpy.allclose(v0, v1)
|
| True
|
|
|
| """
|
| return numpy.array(matrix, copy=False)[:3, 3].copy()
|
|
|
|
|
| def reflection_matrix(point, normal):
|
| """Return matrix to mirror at plane defined by point and normal vector.
|
|
|
| >>> v0 = numpy.random.random(4) - 0.5
|
| >>> v0[3] = 1.
|
| >>> v1 = numpy.random.random(3) - 0.5
|
| >>> R = reflection_matrix(v0, v1)
|
| >>> numpy.allclose(2, numpy.trace(R))
|
| True
|
| >>> numpy.allclose(v0, numpy.dot(R, v0))
|
| True
|
| >>> v2 = v0.copy()
|
| >>> v2[:3] += v1
|
| >>> v3 = v0.copy()
|
| >>> v2[:3] -= v1
|
| >>> numpy.allclose(v2, numpy.dot(R, v3))
|
| True
|
|
|
| """
|
| normal = unit_vector(normal[:3])
|
| M = numpy.identity(4)
|
| M[:3, :3] -= 2.0 * numpy.outer(normal, normal)
|
| M[:3, 3] = (2.0 * numpy.dot(point[:3], normal)) * normal
|
| return M
|
|
|
|
|
| def reflection_from_matrix(matrix):
|
| """Return mirror plane point and normal vector from reflection matrix.
|
|
|
| >>> v0 = numpy.random.random(3) - 0.5
|
| >>> v1 = numpy.random.random(3) - 0.5
|
| >>> M0 = reflection_matrix(v0, v1)
|
| >>> point, normal = reflection_from_matrix(M0)
|
| >>> M1 = reflection_matrix(point, normal)
|
| >>> is_same_transform(M0, M1)
|
| True
|
|
|
| """
|
| M = numpy.array(matrix, dtype=numpy.float64, copy=False)
|
|
|
| w, V = numpy.linalg.eig(M[:3, :3])
|
| i = numpy.where(abs(numpy.real(w) + 1.0) < 1e-8)[0]
|
| if not len(i):
|
| raise ValueError('no unit eigenvector corresponding to eigenvalue -1')
|
| normal = numpy.real(V[:, i[0]]).squeeze()
|
|
|
| w, V = numpy.linalg.eig(M)
|
| i = numpy.where(abs(numpy.real(w) - 1.0) < 1e-8)[0]
|
| if not len(i):
|
| raise ValueError('no unit eigenvector corresponding to eigenvalue 1')
|
| point = numpy.real(V[:, i[-1]]).squeeze()
|
| point /= point[3]
|
| return point, normal
|
|
|
|
|
| def rotation_matrix(angle, direction, point=None):
|
| """Return matrix to rotate about axis defined by point and direction.
|
|
|
| >>> R = rotation_matrix(math.pi/2, [0, 0, 1], [1, 0, 0])
|
| >>> numpy.allclose(numpy.dot(R, [0, 0, 0, 1]), [1, -1, 0, 1])
|
| True
|
| >>> angle = (random.random() - 0.5) * (2*math.pi)
|
| >>> direc = numpy.random.random(3) - 0.5
|
| >>> point = numpy.random.random(3) - 0.5
|
| >>> R0 = rotation_matrix(angle, direc, point)
|
| >>> R1 = rotation_matrix(angle-2*math.pi, direc, point)
|
| >>> is_same_transform(R0, R1)
|
| True
|
| >>> R0 = rotation_matrix(angle, direc, point)
|
| >>> R1 = rotation_matrix(-angle, -direc, point)
|
| >>> is_same_transform(R0, R1)
|
| True
|
| >>> I = numpy.identity(4, numpy.float64)
|
| >>> numpy.allclose(I, rotation_matrix(math.pi*2, direc))
|
| True
|
| >>> numpy.allclose(2, numpy.trace(rotation_matrix(math.pi/2,
|
| ... direc, point)))
|
| True
|
|
|
| """
|
| sina = math.sin(angle)
|
| cosa = math.cos(angle)
|
| direction = unit_vector(direction[:3])
|
|
|
| R = numpy.diag([cosa, cosa, cosa])
|
| R += numpy.outer(direction, direction) * (1.0 - cosa)
|
| direction *= sina
|
| R += numpy.array([[ 0.0, -direction[2], direction[1]],
|
| [ direction[2], 0.0, -direction[0]],
|
| [-direction[1], direction[0], 0.0]])
|
| M = numpy.identity(4)
|
| M[:3, :3] = R
|
| if point is not None:
|
|
|
| point = numpy.array(point[:3], dtype=numpy.float64, copy=False)
|
| M[:3, 3] = point - numpy.dot(R, point)
|
| return M
|
|
|
|
|
| def rotation_from_matrix(matrix):
|
| """Return rotation angle and axis from rotation matrix.
|
|
|
| >>> angle = (random.random() - 0.5) * (2*math.pi)
|
| >>> direc = numpy.random.random(3) - 0.5
|
| >>> point = numpy.random.random(3) - 0.5
|
| >>> R0 = rotation_matrix(angle, direc, point)
|
| >>> angle, direc, point = rotation_from_matrix(R0)
|
| >>> R1 = rotation_matrix(angle, direc, point)
|
| >>> is_same_transform(R0, R1)
|
| True
|
|
|
| """
|
| R = numpy.array(matrix, dtype=numpy.float64, copy=False)
|
| R33 = R[:3, :3]
|
|
|
| w, W = numpy.linalg.eig(R33.T)
|
| i = numpy.where(abs(numpy.real(w) - 1.0) < 1e-8)[0]
|
| if not len(i):
|
| raise ValueError('no unit eigenvector corresponding to eigenvalue 1')
|
| direction = numpy.real(W[:, i[-1]]).squeeze()
|
|
|
| w, Q = numpy.linalg.eig(R)
|
| i = numpy.where(abs(numpy.real(w) - 1.0) < 1e-8)[0]
|
| if not len(i):
|
| raise ValueError('no unit eigenvector corresponding to eigenvalue 1')
|
| point = numpy.real(Q[:, i[-1]]).squeeze()
|
| point /= point[3]
|
|
|
| cosa = (numpy.trace(R33) - 1.0) / 2.0
|
| if abs(direction[2]) > 1e-8:
|
| sina = (R[1, 0] + (cosa-1.0)*direction[0]*direction[1]) / direction[2]
|
| elif abs(direction[1]) > 1e-8:
|
| sina = (R[0, 2] + (cosa-1.0)*direction[0]*direction[2]) / direction[1]
|
| else:
|
| sina = (R[2, 1] + (cosa-1.0)*direction[1]*direction[2]) / direction[0]
|
| angle = math.atan2(sina, cosa)
|
| return angle, direction, point
|
|
|
|
|
| def scale_matrix(factor, origin=None, direction=None):
|
| """Return matrix to scale by factor around origin in direction.
|
|
|
| Use factor -1 for point symmetry.
|
|
|
| >>> v = (numpy.random.rand(4, 5) - 0.5) * 20
|
| >>> v[3] = 1
|
| >>> S = scale_matrix(-1.234)
|
| >>> numpy.allclose(numpy.dot(S, v)[:3], -1.234*v[:3])
|
| True
|
| >>> factor = random.random() * 10 - 5
|
| >>> origin = numpy.random.random(3) - 0.5
|
| >>> direct = numpy.random.random(3) - 0.5
|
| >>> S = scale_matrix(factor, origin)
|
| >>> S = scale_matrix(factor, origin, direct)
|
|
|
| """
|
| if direction is None:
|
|
|
| M = numpy.diag([factor, factor, factor, 1.0])
|
| if origin is not None:
|
| M[:3, 3] = origin[:3]
|
| M[:3, 3] *= 1.0 - factor
|
| else:
|
|
|
| direction = unit_vector(direction[:3])
|
| factor = 1.0 - factor
|
| M = numpy.identity(4)
|
| M[:3, :3] -= factor * numpy.outer(direction, direction)
|
| if origin is not None:
|
| M[:3, 3] = (factor * numpy.dot(origin[:3], direction)) * direction
|
| return M
|
|
|
|
|
| def scale_from_matrix(matrix):
|
| """Return scaling factor, origin and direction from scaling matrix.
|
|
|
| >>> factor = random.random() * 10 - 5
|
| >>> origin = numpy.random.random(3) - 0.5
|
| >>> direct = numpy.random.random(3) - 0.5
|
| >>> S0 = scale_matrix(factor, origin)
|
| >>> factor, origin, direction = scale_from_matrix(S0)
|
| >>> S1 = scale_matrix(factor, origin, direction)
|
| >>> is_same_transform(S0, S1)
|
| True
|
| >>> S0 = scale_matrix(factor, origin, direct)
|
| >>> factor, origin, direction = scale_from_matrix(S0)
|
| >>> S1 = scale_matrix(factor, origin, direction)
|
| >>> is_same_transform(S0, S1)
|
| True
|
|
|
| """
|
| M = numpy.array(matrix, dtype=numpy.float64, copy=False)
|
| M33 = M[:3, :3]
|
| factor = numpy.trace(M33) - 2.0
|
| try:
|
|
|
| w, V = numpy.linalg.eig(M33)
|
| i = numpy.where(abs(numpy.real(w) - factor) < 1e-8)[0][0]
|
| direction = numpy.real(V[:, i]).squeeze()
|
| direction /= vector_norm(direction)
|
| except IndexError:
|
|
|
| factor = (factor + 2.0) / 3.0
|
| direction = None
|
|
|
| w, V = numpy.linalg.eig(M)
|
| i = numpy.where(abs(numpy.real(w) - 1.0) < 1e-8)[0]
|
| if not len(i):
|
| raise ValueError('no eigenvector corresponding to eigenvalue 1')
|
| origin = numpy.real(V[:, i[-1]]).squeeze()
|
| origin /= origin[3]
|
| return factor, origin, direction
|
|
|
|
|
| def projection_matrix(point, normal, direction=None,
|
| perspective=None, pseudo=False):
|
| """Return matrix to project onto plane defined by point and normal.
|
|
|
| Using either perspective point, projection direction, or none of both.
|
|
|
| If pseudo is True, perspective projections will preserve relative depth
|
| such that Perspective = dot(Orthogonal, PseudoPerspective).
|
|
|
| >>> P = projection_matrix([0, 0, 0], [1, 0, 0])
|
| >>> numpy.allclose(P[1:, 1:], numpy.identity(4)[1:, 1:])
|
| True
|
| >>> point = numpy.random.random(3) - 0.5
|
| >>> normal = numpy.random.random(3) - 0.5
|
| >>> direct = numpy.random.random(3) - 0.5
|
| >>> persp = numpy.random.random(3) - 0.5
|
| >>> P0 = projection_matrix(point, normal)
|
| >>> P1 = projection_matrix(point, normal, direction=direct)
|
| >>> P2 = projection_matrix(point, normal, perspective=persp)
|
| >>> P3 = projection_matrix(point, normal, perspective=persp, pseudo=True)
|
| >>> is_same_transform(P2, numpy.dot(P0, P3))
|
| True
|
| >>> P = projection_matrix([3, 0, 0], [1, 1, 0], [1, 0, 0])
|
| >>> v0 = (numpy.random.rand(4, 5) - 0.5) * 20
|
| >>> v0[3] = 1
|
| >>> v1 = numpy.dot(P, v0)
|
| >>> numpy.allclose(v1[1], v0[1])
|
| True
|
| >>> numpy.allclose(v1[0], 3-v1[1])
|
| True
|
|
|
| """
|
| M = numpy.identity(4)
|
| point = numpy.array(point[:3], dtype=numpy.float64, copy=False)
|
| normal = unit_vector(normal[:3])
|
| if perspective is not None:
|
|
|
| perspective = numpy.array(perspective[:3], dtype=numpy.float64,
|
| copy=False)
|
| M[0, 0] = M[1, 1] = M[2, 2] = numpy.dot(perspective-point, normal)
|
| M[:3, :3] -= numpy.outer(perspective, normal)
|
| if pseudo:
|
|
|
| M[:3, :3] -= numpy.outer(normal, normal)
|
| M[:3, 3] = numpy.dot(point, normal) * (perspective+normal)
|
| else:
|
| M[:3, 3] = numpy.dot(point, normal) * perspective
|
| M[3, :3] = -normal
|
| M[3, 3] = numpy.dot(perspective, normal)
|
| elif direction is not None:
|
|
|
| direction = numpy.array(direction[:3], dtype=numpy.float64, copy=False)
|
| scale = numpy.dot(direction, normal)
|
| M[:3, :3] -= numpy.outer(direction, normal) / scale
|
| M[:3, 3] = direction * (numpy.dot(point, normal) / scale)
|
| else:
|
|
|
| M[:3, :3] -= numpy.outer(normal, normal)
|
| M[:3, 3] = numpy.dot(point, normal) * normal
|
| return M
|
|
|
|
|
| def projection_from_matrix(matrix, pseudo=False):
|
| """Return projection plane and perspective point from projection matrix.
|
|
|
| Return values are same as arguments for projection_matrix function:
|
| point, normal, direction, perspective, and pseudo.
|
|
|
| >>> point = numpy.random.random(3) - 0.5
|
| >>> normal = numpy.random.random(3) - 0.5
|
| >>> direct = numpy.random.random(3) - 0.5
|
| >>> persp = numpy.random.random(3) - 0.5
|
| >>> P0 = projection_matrix(point, normal)
|
| >>> result = projection_from_matrix(P0)
|
| >>> P1 = projection_matrix(*result)
|
| >>> is_same_transform(P0, P1)
|
| True
|
| >>> P0 = projection_matrix(point, normal, direct)
|
| >>> result = projection_from_matrix(P0)
|
| >>> P1 = projection_matrix(*result)
|
| >>> is_same_transform(P0, P1)
|
| True
|
| >>> P0 = projection_matrix(point, normal, perspective=persp, pseudo=False)
|
| >>> result = projection_from_matrix(P0, pseudo=False)
|
| >>> P1 = projection_matrix(*result)
|
| >>> is_same_transform(P0, P1)
|
| True
|
| >>> P0 = projection_matrix(point, normal, perspective=persp, pseudo=True)
|
| >>> result = projection_from_matrix(P0, pseudo=True)
|
| >>> P1 = projection_matrix(*result)
|
| >>> is_same_transform(P0, P1)
|
| True
|
|
|
| """
|
| M = numpy.array(matrix, dtype=numpy.float64, copy=False)
|
| M33 = M[:3, :3]
|
| w, V = numpy.linalg.eig(M)
|
| i = numpy.where(abs(numpy.real(w) - 1.0) < 1e-8)[0]
|
| if not pseudo and len(i):
|
|
|
| point = numpy.real(V[:, i[-1]]).squeeze()
|
| point /= point[3]
|
|
|
| w, V = numpy.linalg.eig(M33)
|
| i = numpy.where(abs(numpy.real(w)) < 1e-8)[0]
|
| if not len(i):
|
| raise ValueError('no eigenvector corresponding to eigenvalue 0')
|
| direction = numpy.real(V[:, i[0]]).squeeze()
|
| direction /= vector_norm(direction)
|
|
|
| w, V = numpy.linalg.eig(M33.T)
|
| i = numpy.where(abs(numpy.real(w)) < 1e-8)[0]
|
| if len(i):
|
|
|
| normal = numpy.real(V[:, i[0]]).squeeze()
|
| normal /= vector_norm(normal)
|
| return point, normal, direction, None, False
|
| else:
|
|
|
| return point, direction, None, None, False
|
| else:
|
|
|
| i = numpy.where(abs(numpy.real(w)) > 1e-8)[0]
|
| if not len(i):
|
| raise ValueError(
|
| 'no eigenvector not corresponding to eigenvalue 0')
|
| point = numpy.real(V[:, i[-1]]).squeeze()
|
| point /= point[3]
|
| normal = - M[3, :3]
|
| perspective = M[:3, 3] / numpy.dot(point[:3], normal)
|
| if pseudo:
|
| perspective -= normal
|
| return point, normal, None, perspective, pseudo
|
|
|
|
|
| def clip_matrix(left, right, bottom, top, near, far, perspective=False):
|
| """Return matrix to obtain normalized device coordinates from frustum.
|
|
|
| The frustum bounds are axis-aligned along x (left, right),
|
| y (bottom, top) and z (near, far).
|
|
|
| Normalized device coordinates are in range [-1, 1] if coordinates are
|
| inside the frustum.
|
|
|
| If perspective is True the frustum is a truncated pyramid with the
|
| perspective point at origin and direction along z axis, otherwise an
|
| orthographic canonical view volume (a box).
|
|
|
| Homogeneous coordinates transformed by the perspective clip matrix
|
| need to be dehomogenized (divided by w coordinate).
|
|
|
| >>> frustum = numpy.random.rand(6)
|
| >>> frustum[1] += frustum[0]
|
| >>> frustum[3] += frustum[2]
|
| >>> frustum[5] += frustum[4]
|
| >>> M = clip_matrix(perspective=False, *frustum)
|
| >>> numpy.dot(M, [frustum[0], frustum[2], frustum[4], 1])
|
| array([-1., -1., -1., 1.])
|
| >>> numpy.dot(M, [frustum[1], frustum[3], frustum[5], 1])
|
| array([ 1., 1., 1., 1.])
|
| >>> M = clip_matrix(perspective=True, *frustum)
|
| >>> v = numpy.dot(M, [frustum[0], frustum[2], frustum[4], 1])
|
| >>> v / v[3]
|
| array([-1., -1., -1., 1.])
|
| >>> v = numpy.dot(M, [frustum[1], frustum[3], frustum[4], 1])
|
| >>> v / v[3]
|
| array([ 1., 1., -1., 1.])
|
|
|
| """
|
| if left >= right or bottom >= top or near >= far:
|
| raise ValueError('invalid frustum')
|
| if perspective:
|
| if near <= _EPS:
|
| raise ValueError('invalid frustum: near <= 0')
|
| t = 2.0 * near
|
| M = [[t/(left-right), 0.0, (right+left)/(right-left), 0.0],
|
| [0.0, t/(bottom-top), (top+bottom)/(top-bottom), 0.0],
|
| [0.0, 0.0, (far+near)/(near-far), t*far/(far-near)],
|
| [0.0, 0.0, -1.0, 0.0]]
|
| else:
|
| M = [[2.0/(right-left), 0.0, 0.0, (right+left)/(left-right)],
|
| [0.0, 2.0/(top-bottom), 0.0, (top+bottom)/(bottom-top)],
|
| [0.0, 0.0, 2.0/(far-near), (far+near)/(near-far)],
|
| [0.0, 0.0, 0.0, 1.0]]
|
| return numpy.array(M)
|
|
|
|
|
| def shear_matrix(angle, direction, point, normal):
|
| """Return matrix to shear by angle along direction vector on shear plane.
|
|
|
| The shear plane is defined by a point and normal vector. The direction
|
| vector must be orthogonal to the plane's normal vector.
|
|
|
| A point P is transformed by the shear matrix into P" such that
|
| the vector P-P" is parallel to the direction vector and its extent is
|
| given by the angle of P-P'-P", where P' is the orthogonal projection
|
| of P onto the shear plane.
|
|
|
| >>> angle = (random.random() - 0.5) * 4*math.pi
|
| >>> direct = numpy.random.random(3) - 0.5
|
| >>> point = numpy.random.random(3) - 0.5
|
| >>> normal = numpy.cross(direct, numpy.random.random(3))
|
| >>> S = shear_matrix(angle, direct, point, normal)
|
| >>> numpy.allclose(1, numpy.linalg.det(S))
|
| True
|
|
|
| """
|
| normal = unit_vector(normal[:3])
|
| direction = unit_vector(direction[:3])
|
| if abs(numpy.dot(normal, direction)) > 1e-6:
|
| raise ValueError('direction and normal vectors are not orthogonal')
|
| angle = math.tan(angle)
|
| M = numpy.identity(4)
|
| M[:3, :3] += angle * numpy.outer(direction, normal)
|
| M[:3, 3] = -angle * numpy.dot(point[:3], normal) * direction
|
| return M
|
|
|
|
|
| def shear_from_matrix(matrix):
|
| """Return shear angle, direction and plane from shear matrix.
|
|
|
| >>> angle = (random.random() - 0.5) * 4*math.pi
|
| >>> direct = numpy.random.random(3) - 0.5
|
| >>> point = numpy.random.random(3) - 0.5
|
| >>> normal = numpy.cross(direct, numpy.random.random(3))
|
| >>> S0 = shear_matrix(angle, direct, point, normal)
|
| >>> angle, direct, point, normal = shear_from_matrix(S0)
|
| >>> S1 = shear_matrix(angle, direct, point, normal)
|
| >>> is_same_transform(S0, S1)
|
| True
|
|
|
| """
|
| M = numpy.array(matrix, dtype=numpy.float64, copy=False)
|
| M33 = M[:3, :3]
|
|
|
| w, V = numpy.linalg.eig(M33)
|
| i = numpy.where(abs(numpy.real(w) - 1.0) < 1e-4)[0]
|
| if len(i) < 2:
|
| raise ValueError('no two linear independent eigenvectors found %s' % w)
|
| V = numpy.real(V[:, i]).squeeze().T
|
| lenorm = -1.0
|
| for i0, i1 in ((0, 1), (0, 2), (1, 2)):
|
| n = numpy.cross(V[i0], V[i1])
|
| w = vector_norm(n)
|
| if w > lenorm:
|
| lenorm = w
|
| normal = n
|
| normal /= lenorm
|
|
|
| direction = numpy.dot(M33 - numpy.identity(3), normal)
|
| angle = vector_norm(direction)
|
| direction /= angle
|
| angle = math.atan(angle)
|
|
|
| w, V = numpy.linalg.eig(M)
|
| i = numpy.where(abs(numpy.real(w) - 1.0) < 1e-8)[0]
|
| if not len(i):
|
| raise ValueError('no eigenvector corresponding to eigenvalue 1')
|
| point = numpy.real(V[:, i[-1]]).squeeze()
|
| point /= point[3]
|
| return angle, direction, point, normal
|
|
|
|
|
| def decompose_matrix(matrix):
|
| """Return sequence of transformations from transformation matrix.
|
|
|
| matrix : array_like
|
| Non-degenerative homogeneous transformation matrix
|
|
|
| Return tuple of:
|
| scale : vector of 3 scaling factors
|
| shear : list of shear factors for x-y, x-z, y-z axes
|
| angles : list of Euler angles about static x, y, z axes
|
| translate : translation vector along x, y, z axes
|
| perspective : perspective partition of matrix
|
|
|
| Raise ValueError if matrix is of wrong type or degenerative.
|
|
|
| >>> T0 = translation_matrix([1, 2, 3])
|
| >>> scale, shear, angles, trans, persp = decompose_matrix(T0)
|
| >>> T1 = translation_matrix(trans)
|
| >>> numpy.allclose(T0, T1)
|
| True
|
| >>> S = scale_matrix(0.123)
|
| >>> scale, shear, angles, trans, persp = decompose_matrix(S)
|
| >>> scale[0]
|
| 0.123
|
| >>> R0 = euler_matrix(1, 2, 3)
|
| >>> scale, shear, angles, trans, persp = decompose_matrix(R0)
|
| >>> R1 = euler_matrix(*angles)
|
| >>> numpy.allclose(R0, R1)
|
| True
|
|
|
| """
|
| M = numpy.array(matrix, dtype=numpy.float64, copy=True).T
|
| if abs(M[3, 3]) < _EPS:
|
| raise ValueError('M[3, 3] is zero')
|
| M /= M[3, 3]
|
| P = M.copy()
|
| P[:, 3] = 0.0, 0.0, 0.0, 1.0
|
| if not numpy.linalg.det(P):
|
| raise ValueError('matrix is singular')
|
|
|
| scale = numpy.zeros((3, ))
|
| shear = [0.0, 0.0, 0.0]
|
| angles = [0.0, 0.0, 0.0]
|
|
|
| if any(abs(M[:3, 3]) > _EPS):
|
| perspective = numpy.dot(M[:, 3], numpy.linalg.inv(P.T))
|
| M[:, 3] = 0.0, 0.0, 0.0, 1.0
|
| else:
|
| perspective = numpy.array([0.0, 0.0, 0.0, 1.0])
|
|
|
| translate = M[3, :3].copy()
|
| M[3, :3] = 0.0
|
|
|
| row = M[:3, :3].copy()
|
| scale[0] = vector_norm(row[0])
|
| row[0] /= scale[0]
|
| shear[0] = numpy.dot(row[0], row[1])
|
| row[1] -= row[0] * shear[0]
|
| scale[1] = vector_norm(row[1])
|
| row[1] /= scale[1]
|
| shear[0] /= scale[1]
|
| shear[1] = numpy.dot(row[0], row[2])
|
| row[2] -= row[0] * shear[1]
|
| shear[2] = numpy.dot(row[1], row[2])
|
| row[2] -= row[1] * shear[2]
|
| scale[2] = vector_norm(row[2])
|
| row[2] /= scale[2]
|
| shear[1:] /= scale[2]
|
|
|
| if numpy.dot(row[0], numpy.cross(row[1], row[2])) < 0:
|
| numpy.negative(scale, scale)
|
| numpy.negative(row, row)
|
|
|
| angles[1] = math.asin(-row[0, 2])
|
| if math.cos(angles[1]):
|
| angles[0] = math.atan2(row[1, 2], row[2, 2])
|
| angles[2] = math.atan2(row[0, 1], row[0, 0])
|
| else:
|
|
|
| angles[0] = math.atan2(-row[2, 1], row[1, 1])
|
| angles[2] = 0.0
|
|
|
| return scale, shear, angles, translate, perspective
|
|
|
|
|
| def compose_matrix(scale=None, shear=None, angles=None, translate=None,
|
| perspective=None):
|
| """Return transformation matrix from sequence of transformations.
|
|
|
| This is the inverse of the decompose_matrix function.
|
|
|
| Sequence of transformations:
|
| scale : vector of 3 scaling factors
|
| shear : list of shear factors for x-y, x-z, y-z axes
|
| angles : list of Euler angles about static x, y, z axes
|
| translate : translation vector along x, y, z axes
|
| perspective : perspective partition of matrix
|
|
|
| >>> scale = numpy.random.random(3) - 0.5
|
| >>> shear = numpy.random.random(3) - 0.5
|
| >>> angles = (numpy.random.random(3) - 0.5) * (2*math.pi)
|
| >>> trans = numpy.random.random(3) - 0.5
|
| >>> persp = numpy.random.random(4) - 0.5
|
| >>> M0 = compose_matrix(scale, shear, angles, trans, persp)
|
| >>> result = decompose_matrix(M0)
|
| >>> M1 = compose_matrix(*result)
|
| >>> is_same_transform(M0, M1)
|
| True
|
|
|
| """
|
| M = numpy.identity(4)
|
| if perspective is not None:
|
| P = numpy.identity(4)
|
| P[3, :] = perspective[:4]
|
| M = numpy.dot(M, P)
|
| if translate is not None:
|
| T = numpy.identity(4)
|
| T[:3, 3] = translate[:3]
|
| M = numpy.dot(M, T)
|
| if angles is not None:
|
| R = euler_matrix(angles[0], angles[1], angles[2], 'sxyz')
|
| M = numpy.dot(M, R)
|
| if shear is not None:
|
| Z = numpy.identity(4)
|
| Z[1, 2] = shear[2]
|
| Z[0, 2] = shear[1]
|
| Z[0, 1] = shear[0]
|
| M = numpy.dot(M, Z)
|
| if scale is not None:
|
| S = numpy.identity(4)
|
| S[0, 0] = scale[0]
|
| S[1, 1] = scale[1]
|
| S[2, 2] = scale[2]
|
| M = numpy.dot(M, S)
|
| M /= M[3, 3]
|
| return M
|
|
|
|
|
| def orthogonalization_matrix(lengths, angles):
|
| """Return orthogonalization matrix for crystallographic cell coordinates.
|
|
|
| Angles are expected in degrees.
|
|
|
| The de-orthogonalization matrix is the inverse.
|
|
|
| >>> O = orthogonalization_matrix([10, 10, 10], [90, 90, 90])
|
| >>> numpy.allclose(O[:3, :3], numpy.identity(3, float) * 10)
|
| True
|
| >>> O = orthogonalization_matrix([9.8, 12.0, 15.5], [87.2, 80.7, 69.7])
|
| >>> numpy.allclose(numpy.sum(O), 43.063229)
|
| True
|
|
|
| """
|
| a, b, c = lengths
|
| angles = numpy.radians(angles)
|
| sina, sinb, _ = numpy.sin(angles)
|
| cosa, cosb, cosg = numpy.cos(angles)
|
| co = (cosa * cosb - cosg) / (sina * sinb)
|
| return numpy.array([
|
| [ a*sinb*math.sqrt(1.0-co*co), 0.0, 0.0, 0.0],
|
| [-a*sinb*co, b*sina, 0.0, 0.0],
|
| [ a*cosb, b*cosa, c, 0.0],
|
| [ 0.0, 0.0, 0.0, 1.0]])
|
|
|
|
|
| def affine_matrix_from_points(v0, v1, shear=True, scale=True, usesvd=True):
|
| """Return affine transform matrix to register two point sets.
|
|
|
| v0 and v1 are shape (ndims, \*) arrays of at least ndims non-homogeneous
|
| coordinates, where ndims is the dimensionality of the coordinate space.
|
|
|
| If shear is False, a similarity transformation matrix is returned.
|
| If also scale is False, a rigid/Euclidean transformation matrix
|
| is returned.
|
|
|
| By default the algorithm by Hartley and Zissermann [15] is used.
|
| If usesvd is True, similarity and Euclidean transformation matrices
|
| are calculated by minimizing the weighted sum of squared deviations
|
| (RMSD) according to the algorithm by Kabsch [8].
|
| Otherwise, and if ndims is 3, the quaternion based algorithm by Horn [9]
|
| is used, which is slower when using this Python implementation.
|
|
|
| The returned matrix performs rotation, translation and uniform scaling
|
| (if specified).
|
|
|
| >>> v0 = [[0, 1031, 1031, 0], [0, 0, 1600, 1600]]
|
| >>> v1 = [[675, 826, 826, 677], [55, 52, 281, 277]]
|
| >>> affine_matrix_from_points(v0, v1)
|
| array([[ 0.14549, 0.00062, 675.50008],
|
| [ 0.00048, 0.14094, 53.24971],
|
| [ 0. , 0. , 1. ]])
|
| >>> T = translation_matrix(numpy.random.random(3)-0.5)
|
| >>> R = random_rotation_matrix(numpy.random.random(3))
|
| >>> S = scale_matrix(random.random())
|
| >>> M = concatenate_matrices(T, R, S)
|
| >>> v0 = (numpy.random.rand(4, 100) - 0.5) * 20
|
| >>> v0[3] = 1
|
| >>> v1 = numpy.dot(M, v0)
|
| >>> v0[:3] += numpy.random.normal(0, 1e-8, 300).reshape(3, -1)
|
| >>> M = affine_matrix_from_points(v0[:3], v1[:3])
|
| >>> numpy.allclose(v1, numpy.dot(M, v0))
|
| True
|
|
|
| More examples in superimposition_matrix()
|
|
|
| """
|
| v0 = numpy.array(v0, dtype=numpy.float64, copy=True)
|
| v1 = numpy.array(v1, dtype=numpy.float64, copy=True)
|
|
|
| ndims = v0.shape[0]
|
| if ndims < 2 or v0.shape[1] < ndims or v0.shape != v1.shape:
|
| raise ValueError('input arrays are of wrong shape or type')
|
|
|
|
|
| t0 = -numpy.mean(v0, axis=1)
|
| M0 = numpy.identity(ndims+1)
|
| M0[:ndims, ndims] = t0
|
| v0 += t0.reshape(ndims, 1)
|
| t1 = -numpy.mean(v1, axis=1)
|
| M1 = numpy.identity(ndims+1)
|
| M1[:ndims, ndims] = t1
|
| v1 += t1.reshape(ndims, 1)
|
|
|
| if shear:
|
|
|
| A = numpy.concatenate((v0, v1), axis=0)
|
| u, s, vh = numpy.linalg.svd(A.T)
|
| vh = vh[:ndims].T
|
| B = vh[:ndims]
|
| C = vh[ndims:2*ndims]
|
| t = numpy.dot(C, numpy.linalg.pinv(B))
|
| t = numpy.concatenate((t, numpy.zeros((ndims, 1))), axis=1)
|
| M = numpy.vstack((t, ((0.0,)*ndims) + (1.0,)))
|
| elif usesvd or ndims != 3:
|
|
|
| u, s, vh = numpy.linalg.svd(numpy.dot(v1, v0.T))
|
|
|
| R = numpy.dot(u, vh)
|
| if numpy.linalg.det(R) < 0.0:
|
|
|
| R -= numpy.outer(u[:, ndims-1], vh[ndims-1, :]*2.0)
|
| s[-1] *= -1.0
|
|
|
| M = numpy.identity(ndims+1)
|
| M[:ndims, :ndims] = R
|
| else:
|
|
|
|
|
| xx, yy, zz = numpy.sum(v0 * v1, axis=1)
|
| xy, yz, zx = numpy.sum(v0 * numpy.roll(v1, -1, axis=0), axis=1)
|
| xz, yx, zy = numpy.sum(v0 * numpy.roll(v1, -2, axis=0), axis=1)
|
| N = [[xx+yy+zz, 0.0, 0.0, 0.0],
|
| [yz-zy, xx-yy-zz, 0.0, 0.0],
|
| [zx-xz, xy+yx, yy-xx-zz, 0.0],
|
| [xy-yx, zx+xz, yz+zy, zz-xx-yy]]
|
|
|
| w, V = numpy.linalg.eigh(N)
|
| q = V[:, numpy.argmax(w)]
|
| q /= vector_norm(q)
|
|
|
| M = quaternion_matrix(q)
|
|
|
| if scale and not shear:
|
|
|
| v0 *= v0
|
| v1 *= v1
|
| M[:ndims, :ndims] *= math.sqrt(numpy.sum(v1) / numpy.sum(v0))
|
|
|
|
|
| M = numpy.dot(numpy.linalg.inv(M1), numpy.dot(M, M0))
|
| M /= M[ndims, ndims]
|
| return M
|
|
|
|
|
| def superimposition_matrix(v0, v1, scale=False, usesvd=True):
|
| """Return matrix to transform given 3D point set into second point set.
|
|
|
| v0 and v1 are shape (3, \*) or (4, \*) arrays of at least 3 points.
|
|
|
| The parameters scale and usesvd are explained in the more general
|
| affine_matrix_from_points function.
|
|
|
| The returned matrix is a similarity or Euclidean transformation matrix.
|
| This function has a fast C implementation in transformations.c.
|
|
|
| >>> v0 = numpy.random.rand(3, 10)
|
| >>> M = superimposition_matrix(v0, v0)
|
| >>> numpy.allclose(M, numpy.identity(4))
|
| True
|
| >>> R = random_rotation_matrix(numpy.random.random(3))
|
| >>> v0 = [[1,0,0], [0,1,0], [0,0,1], [1,1,1]]
|
| >>> v1 = numpy.dot(R, v0)
|
| >>> M = superimposition_matrix(v0, v1)
|
| >>> numpy.allclose(v1, numpy.dot(M, v0))
|
| True
|
| >>> v0 = (numpy.random.rand(4, 100) - 0.5) * 20
|
| >>> v0[3] = 1
|
| >>> v1 = numpy.dot(R, v0)
|
| >>> M = superimposition_matrix(v0, v1)
|
| >>> numpy.allclose(v1, numpy.dot(M, v0))
|
| True
|
| >>> S = scale_matrix(random.random())
|
| >>> T = translation_matrix(numpy.random.random(3)-0.5)
|
| >>> M = concatenate_matrices(T, R, S)
|
| >>> v1 = numpy.dot(M, v0)
|
| >>> v0[:3] += numpy.random.normal(0, 1e-9, 300).reshape(3, -1)
|
| >>> M = superimposition_matrix(v0, v1, scale=True)
|
| >>> numpy.allclose(v1, numpy.dot(M, v0))
|
| True
|
| >>> M = superimposition_matrix(v0, v1, scale=True, usesvd=False)
|
| >>> numpy.allclose(v1, numpy.dot(M, v0))
|
| True
|
| >>> v = numpy.empty((4, 100, 3))
|
| >>> v[:, :, 0] = v0
|
| >>> M = superimposition_matrix(v0, v1, scale=True, usesvd=False)
|
| >>> numpy.allclose(v1, numpy.dot(M, v[:, :, 0]))
|
| True
|
|
|
| """
|
| v0 = numpy.array(v0, dtype=numpy.float64, copy=False)[:3]
|
| v1 = numpy.array(v1, dtype=numpy.float64, copy=False)[:3]
|
| return affine_matrix_from_points(v0, v1, shear=False,
|
| scale=scale, usesvd=usesvd)
|
|
|
|
|
| def euler_matrix(ai, aj, ak, axes='sxyz'):
|
| """Return homogeneous rotation matrix from Euler angles and axis sequence.
|
|
|
| ai, aj, ak : Euler's roll, pitch and yaw angles
|
| axes : One of 24 axis sequences as string or encoded tuple
|
|
|
| >>> R = euler_matrix(1, 2, 3, 'syxz')
|
| >>> numpy.allclose(numpy.sum(R[0]), -1.34786452)
|
| True
|
| >>> R = euler_matrix(1, 2, 3, (0, 1, 0, 1))
|
| >>> numpy.allclose(numpy.sum(R[0]), -0.383436184)
|
| True
|
| >>> ai, aj, ak = (4*math.pi) * (numpy.random.random(3) - 0.5)
|
| >>> for axes in _AXES2TUPLE.keys():
|
| ... R = euler_matrix(ai, aj, ak, axes)
|
| >>> for axes in _TUPLE2AXES.keys():
|
| ... R = euler_matrix(ai, aj, ak, axes)
|
|
|
| """
|
| try:
|
| firstaxis, parity, repetition, frame = _AXES2TUPLE[axes]
|
| except (AttributeError, KeyError):
|
| _TUPLE2AXES[axes]
|
| firstaxis, parity, repetition, frame = axes
|
|
|
| i = firstaxis
|
| j = _NEXT_AXIS[i+parity]
|
| k = _NEXT_AXIS[i-parity+1]
|
|
|
| if frame:
|
| ai, ak = ak, ai
|
| if parity:
|
| ai, aj, ak = -ai, -aj, -ak
|
|
|
| si, sj, sk = math.sin(ai), math.sin(aj), math.sin(ak)
|
| ci, cj, ck = math.cos(ai), math.cos(aj), math.cos(ak)
|
| cc, cs = ci*ck, ci*sk
|
| sc, ss = si*ck, si*sk
|
|
|
| M = numpy.identity(4)
|
| if repetition:
|
| M[i, i] = cj
|
| M[i, j] = sj*si
|
| M[i, k] = sj*ci
|
| M[j, i] = sj*sk
|
| M[j, j] = -cj*ss+cc
|
| M[j, k] = -cj*cs-sc
|
| M[k, i] = -sj*ck
|
| M[k, j] = cj*sc+cs
|
| M[k, k] = cj*cc-ss
|
| else:
|
| M[i, i] = cj*ck
|
| M[i, j] = sj*sc-cs
|
| M[i, k] = sj*cc+ss
|
| M[j, i] = cj*sk
|
| M[j, j] = sj*ss+cc
|
| M[j, k] = sj*cs-sc
|
| M[k, i] = -sj
|
| M[k, j] = cj*si
|
| M[k, k] = cj*ci
|
| return M
|
|
|
|
|
| def euler_from_matrix(matrix, axes='sxyz'):
|
| """Return Euler angles from rotation matrix for specified axis sequence.
|
|
|
| axes : One of 24 axis sequences as string or encoded tuple
|
|
|
| Note that many Euler angle triplets can describe one matrix.
|
|
|
| >>> R0 = euler_matrix(1, 2, 3, 'syxz')
|
| >>> al, be, ga = euler_from_matrix(R0, 'syxz')
|
| >>> R1 = euler_matrix(al, be, ga, 'syxz')
|
| >>> numpy.allclose(R0, R1)
|
| True
|
| >>> angles = (4*math.pi) * (numpy.random.random(3) - 0.5)
|
| >>> for axes in _AXES2TUPLE.keys():
|
| ... R0 = euler_matrix(axes=axes, *angles)
|
| ... R1 = euler_matrix(axes=axes, *euler_from_matrix(R0, axes))
|
| ... if not numpy.allclose(R0, R1): print(axes, "failed")
|
|
|
| """
|
| try:
|
| firstaxis, parity, repetition, frame = _AXES2TUPLE[axes.lower()]
|
| except (AttributeError, KeyError):
|
| _TUPLE2AXES[axes]
|
| firstaxis, parity, repetition, frame = axes
|
|
|
| i = firstaxis
|
| j = _NEXT_AXIS[i+parity]
|
| k = _NEXT_AXIS[i-parity+1]
|
|
|
| M = numpy.array(matrix, dtype=numpy.float64, copy=False)[:3, :3]
|
| if repetition:
|
| sy = math.sqrt(M[i, j]*M[i, j] + M[i, k]*M[i, k])
|
| if sy > _EPS:
|
| ax = math.atan2( M[i, j], M[i, k])
|
| ay = math.atan2( sy, M[i, i])
|
| az = math.atan2( M[j, i], -M[k, i])
|
| else:
|
| ax = math.atan2(-M[j, k], M[j, j])
|
| ay = math.atan2( sy, M[i, i])
|
| az = 0.0
|
| else:
|
| cy = math.sqrt(M[i, i]*M[i, i] + M[j, i]*M[j, i])
|
| if cy > _EPS:
|
| ax = math.atan2( M[k, j], M[k, k])
|
| ay = math.atan2(-M[k, i], cy)
|
| az = math.atan2( M[j, i], M[i, i])
|
| else:
|
| ax = math.atan2(-M[j, k], M[j, j])
|
| ay = math.atan2(-M[k, i], cy)
|
| az = 0.0
|
|
|
| if parity:
|
| ax, ay, az = -ax, -ay, -az
|
| if frame:
|
| ax, az = az, ax
|
| return ax, ay, az
|
|
|
|
|
| def euler_from_quaternion(quaternion, axes='sxyz'):
|
| """Return Euler angles from quaternion for specified axis sequence.
|
|
|
| >>> angles = euler_from_quaternion([0.99810947, 0.06146124, 0, 0])
|
| >>> numpy.allclose(angles, [0.123, 0, 0])
|
| True
|
|
|
| """
|
| return euler_from_matrix(quaternion_matrix(quaternion), axes)
|
|
|
|
|
| def quaternion_from_euler(ai, aj, ak, axes='sxyz'):
|
| """Return quaternion from Euler angles and axis sequence.
|
|
|
| ai, aj, ak : Euler's roll, pitch and yaw angles
|
| axes : One of 24 axis sequences as string or encoded tuple
|
|
|
| >>> q = quaternion_from_euler(1, 2, 3, 'ryxz')
|
| >>> numpy.allclose(q, [0.435953, 0.310622, -0.718287, 0.444435])
|
| True
|
|
|
| """
|
| try:
|
| firstaxis, parity, repetition, frame = _AXES2TUPLE[axes.lower()]
|
| except (AttributeError, KeyError):
|
| _TUPLE2AXES[axes]
|
| firstaxis, parity, repetition, frame = axes
|
|
|
| i = firstaxis + 1
|
| j = _NEXT_AXIS[i+parity-1] + 1
|
| k = _NEXT_AXIS[i-parity] + 1
|
|
|
| if frame:
|
| ai, ak = ak, ai
|
| if parity:
|
| aj = -aj
|
|
|
| ai /= 2.0
|
| aj /= 2.0
|
| ak /= 2.0
|
| ci = math.cos(ai)
|
| si = math.sin(ai)
|
| cj = math.cos(aj)
|
| sj = math.sin(aj)
|
| ck = math.cos(ak)
|
| sk = math.sin(ak)
|
| cc = ci*ck
|
| cs = ci*sk
|
| sc = si*ck
|
| ss = si*sk
|
|
|
| q = numpy.empty((4, ))
|
| if repetition:
|
| q[0] = cj*(cc - ss)
|
| q[i] = cj*(cs + sc)
|
| q[j] = sj*(cc + ss)
|
| q[k] = sj*(cs - sc)
|
| else:
|
| q[0] = cj*cc + sj*ss
|
| q[i] = cj*sc - sj*cs
|
| q[j] = cj*ss + sj*cc
|
| q[k] = cj*cs - sj*sc
|
| if parity:
|
| q[j] *= -1.0
|
|
|
| return q
|
|
|
|
|
| def quaternion_about_axis(angle, axis):
|
| """Return quaternion for rotation about axis.
|
|
|
| >>> q = quaternion_about_axis(0.123, [1, 0, 0])
|
| >>> numpy.allclose(q, [0.99810947, 0.06146124, 0, 0])
|
| True
|
|
|
| """
|
| q = numpy.array([0.0, axis[0], axis[1], axis[2]])
|
| qlen = vector_norm(q)
|
| if qlen > _EPS:
|
| q *= math.sin(angle/2.0) / qlen
|
| q[0] = math.cos(angle/2.0)
|
| return q
|
|
|
|
|
| def quaternion_matrix(quaternion):
|
| """Return homogeneous rotation matrix from quaternion.
|
|
|
| >>> M = quaternion_matrix([0.99810947, 0.06146124, 0, 0])
|
| >>> numpy.allclose(M, rotation_matrix(0.123, [1, 0, 0]))
|
| True
|
| >>> M = quaternion_matrix([1, 0, 0, 0])
|
| >>> numpy.allclose(M, numpy.identity(4))
|
| True
|
| >>> M = quaternion_matrix([0, 1, 0, 0])
|
| >>> numpy.allclose(M, numpy.diag([1, -1, -1, 1]))
|
| True
|
|
|
| """
|
| q = numpy.array(quaternion, dtype=numpy.float64, copy=True)
|
| n = numpy.dot(q, q)
|
| if n < _EPS:
|
| return numpy.identity(4)
|
| q *= math.sqrt(2.0 / n)
|
| q = numpy.outer(q, q)
|
| return numpy.array([
|
| [1.0-q[2, 2]-q[3, 3], q[1, 2]-q[3, 0], q[1, 3]+q[2, 0], 0.0],
|
| [ q[1, 2]+q[3, 0], 1.0-q[1, 1]-q[3, 3], q[2, 3]-q[1, 0], 0.0],
|
| [ q[1, 3]-q[2, 0], q[2, 3]+q[1, 0], 1.0-q[1, 1]-q[2, 2], 0.0],
|
| [ 0.0, 0.0, 0.0, 1.0]])
|
|
|
|
|
| def quaternion_from_matrix(matrix, isprecise=False):
|
| """Return quaternion from rotation matrix.
|
|
|
| If isprecise is True, the input matrix is assumed to be a precise rotation
|
| matrix and a faster algorithm is used.
|
|
|
| >>> q = quaternion_from_matrix(numpy.identity(4), True)
|
| >>> numpy.allclose(q, [1, 0, 0, 0])
|
| True
|
| >>> q = quaternion_from_matrix(numpy.diag([1, -1, -1, 1]))
|
| >>> numpy.allclose(q, [0, 1, 0, 0]) or numpy.allclose(q, [0, -1, 0, 0])
|
| True
|
| >>> R = rotation_matrix(0.123, (1, 2, 3))
|
| >>> q = quaternion_from_matrix(R, True)
|
| >>> numpy.allclose(q, [0.9981095, 0.0164262, 0.0328524, 0.0492786])
|
| True
|
| >>> R = [[-0.545, 0.797, 0.260, 0], [0.733, 0.603, -0.313, 0],
|
| ... [-0.407, 0.021, -0.913, 0], [0, 0, 0, 1]]
|
| >>> q = quaternion_from_matrix(R)
|
| >>> numpy.allclose(q, [0.19069, 0.43736, 0.87485, -0.083611])
|
| True
|
| >>> R = [[0.395, 0.362, 0.843, 0], [-0.626, 0.796, -0.056, 0],
|
| ... [-0.677, -0.498, 0.529, 0], [0, 0, 0, 1]]
|
| >>> q = quaternion_from_matrix(R)
|
| >>> numpy.allclose(q, [0.82336615, -0.13610694, 0.46344705, -0.29792603])
|
| True
|
| >>> R = random_rotation_matrix()
|
| >>> q = quaternion_from_matrix(R)
|
| >>> is_same_transform(R, quaternion_matrix(q))
|
| True
|
| >>> is_same_quaternion(quaternion_from_matrix(R, isprecise=False),
|
| ... quaternion_from_matrix(R, isprecise=True))
|
| True
|
| >>> R = euler_matrix(0.0, 0.0, numpy.pi/2.0)
|
| >>> is_same_quaternion(quaternion_from_matrix(R, isprecise=False),
|
| ... quaternion_from_matrix(R, isprecise=True))
|
| True
|
|
|
| """
|
| M = numpy.array(matrix, dtype=numpy.float64, copy=False)[:4, :4]
|
| if isprecise:
|
| q = numpy.empty((4, ))
|
| t = numpy.trace(M)
|
| if t > M[3, 3]:
|
| q[0] = t
|
| q[3] = M[1, 0] - M[0, 1]
|
| q[2] = M[0, 2] - M[2, 0]
|
| q[1] = M[2, 1] - M[1, 2]
|
| else:
|
| i, j, k = 0, 1, 2
|
| if M[1, 1] > M[0, 0]:
|
| i, j, k = 1, 2, 0
|
| if M[2, 2] > M[i, i]:
|
| i, j, k = 2, 0, 1
|
| t = M[i, i] - (M[j, j] + M[k, k]) + M[3, 3]
|
| q[i] = t
|
| q[j] = M[i, j] + M[j, i]
|
| q[k] = M[k, i] + M[i, k]
|
| q[3] = M[k, j] - M[j, k]
|
| q = q[[3, 0, 1, 2]]
|
| q *= 0.5 / math.sqrt(t * M[3, 3])
|
| else:
|
| m00 = M[0, 0]
|
| m01 = M[0, 1]
|
| m02 = M[0, 2]
|
| m10 = M[1, 0]
|
| m11 = M[1, 1]
|
| m12 = M[1, 2]
|
| m20 = M[2, 0]
|
| m21 = M[2, 1]
|
| m22 = M[2, 2]
|
|
|
| K = numpy.array([[m00-m11-m22, 0.0, 0.0, 0.0],
|
| [m01+m10, m11-m00-m22, 0.0, 0.0],
|
| [m02+m20, m12+m21, m22-m00-m11, 0.0],
|
| [m21-m12, m02-m20, m10-m01, m00+m11+m22]])
|
| K /= 3.0
|
|
|
| w, V = numpy.linalg.eigh(K)
|
| q = V[[3, 0, 1, 2], numpy.argmax(w)]
|
| if q[0] < 0.0:
|
| numpy.negative(q, q)
|
| return q
|
|
|
|
|
| def quaternion_multiply(quaternion1, quaternion0):
|
| """Return multiplication of two quaternions.
|
|
|
| >>> q = quaternion_multiply([4, 1, -2, 3], [8, -5, 6, 7])
|
| >>> numpy.allclose(q, [28, -44, -14, 48])
|
| True
|
|
|
| """
|
| w0, x0, y0, z0 = quaternion0
|
| w1, x1, y1, z1 = quaternion1
|
| return numpy.array([
|
| -x1*x0 - y1*y0 - z1*z0 + w1*w0,
|
| x1*w0 + y1*z0 - z1*y0 + w1*x0,
|
| -x1*z0 + y1*w0 + z1*x0 + w1*y0,
|
| x1*y0 - y1*x0 + z1*w0 + w1*z0], dtype=numpy.float64)
|
|
|
|
|
| def quaternion_conjugate(quaternion):
|
| """Return conjugate of quaternion.
|
|
|
| >>> q0 = random_quaternion()
|
| >>> q1 = quaternion_conjugate(q0)
|
| >>> q1[0] == q0[0] and all(q1[1:] == -q0[1:])
|
| True
|
|
|
| """
|
| q = numpy.array(quaternion, dtype=numpy.float64, copy=True)
|
| numpy.negative(q[1:], q[1:])
|
| return q
|
|
|
|
|
| def quaternion_inverse(quaternion):
|
| """Return inverse of quaternion.
|
|
|
| >>> q0 = random_quaternion()
|
| >>> q1 = quaternion_inverse(q0)
|
| >>> numpy.allclose(quaternion_multiply(q0, q1), [1, 0, 0, 0])
|
| True
|
|
|
| """
|
| q = numpy.array(quaternion, dtype=numpy.float64, copy=True)
|
| numpy.negative(q[1:], q[1:])
|
| return q / numpy.dot(q, q)
|
|
|
|
|
| def quaternion_real(quaternion):
|
| """Return real part of quaternion.
|
|
|
| >>> quaternion_real([3, 0, 1, 2])
|
| 3.0
|
|
|
| """
|
| return float(quaternion[0])
|
|
|
|
|
| def quaternion_imag(quaternion):
|
| """Return imaginary part of quaternion.
|
|
|
| >>> quaternion_imag([3, 0, 1, 2])
|
| array([ 0., 1., 2.])
|
|
|
| """
|
| return numpy.array(quaternion[1:4], dtype=numpy.float64, copy=True)
|
|
|
|
|
| def quaternion_slerp(quat0, quat1, fraction, spin=0, shortestpath=True):
|
| """Return spherical linear interpolation between two quaternions.
|
|
|
| >>> q0 = random_quaternion()
|
| >>> q1 = random_quaternion()
|
| >>> q = quaternion_slerp(q0, q1, 0)
|
| >>> numpy.allclose(q, q0)
|
| True
|
| >>> q = quaternion_slerp(q0, q1, 1, 1)
|
| >>> numpy.allclose(q, q1)
|
| True
|
| >>> q = quaternion_slerp(q0, q1, 0.5)
|
| >>> angle = math.acos(numpy.dot(q0, q))
|
| >>> numpy.allclose(2, math.acos(numpy.dot(q0, q1)) / angle) or \
|
| numpy.allclose(2, math.acos(-numpy.dot(q0, q1)) / angle)
|
| True
|
|
|
| """
|
| q0 = unit_vector(quat0[:4])
|
| q1 = unit_vector(quat1[:4])
|
| if fraction == 0.0:
|
| return q0
|
| elif fraction == 1.0:
|
| return q1
|
| d = numpy.dot(q0, q1)
|
| if abs(abs(d) - 1.0) < _EPS:
|
| return q0
|
| if shortestpath and d < 0.0:
|
|
|
| d = -d
|
| numpy.negative(q1, q1)
|
| angle = math.acos(d) + spin * math.pi
|
| if abs(angle) < _EPS:
|
| return q0
|
| isin = 1.0 / math.sin(angle)
|
| q0 *= math.sin((1.0 - fraction) * angle) * isin
|
| q1 *= math.sin(fraction * angle) * isin
|
| q0 += q1
|
| return q0
|
|
|
|
|
| def random_quaternion(rand=None):
|
| """Return uniform random unit quaternion.
|
|
|
| rand: array like or None
|
| Three independent random variables that are uniformly distributed
|
| between 0 and 1.
|
|
|
| >>> q = random_quaternion()
|
| >>> numpy.allclose(1, vector_norm(q))
|
| True
|
| >>> q = random_quaternion(numpy.random.random(3))
|
| >>> len(q.shape), q.shape[0]==4
|
| (1, True)
|
|
|
| """
|
| if rand is None:
|
| rand = numpy.random.rand(3)
|
| else:
|
| assert len(rand) == 3
|
| r1 = numpy.sqrt(1.0 - rand[0])
|
| r2 = numpy.sqrt(rand[0])
|
| pi2 = math.pi * 2.0
|
| t1 = pi2 * rand[1]
|
| t2 = pi2 * rand[2]
|
| return numpy.array([numpy.cos(t2)*r2, numpy.sin(t1)*r1,
|
| numpy.cos(t1)*r1, numpy.sin(t2)*r2])
|
|
|
|
|
| def random_rotation_matrix(rand=None):
|
| """Return uniform random rotation matrix.
|
|
|
| rand: array like
|
| Three independent random variables that are uniformly distributed
|
| between 0 and 1 for each returned quaternion.
|
|
|
| >>> R = random_rotation_matrix()
|
| >>> numpy.allclose(numpy.dot(R.T, R), numpy.identity(4))
|
| True
|
|
|
| """
|
| return quaternion_matrix(random_quaternion(rand))
|
|
|
|
|
| class Arcball(object):
|
| """Virtual Trackball Control.
|
|
|
| >>> ball = Arcball()
|
| >>> ball = Arcball(initial=numpy.identity(4))
|
| >>> ball.place([320, 320], 320)
|
| >>> ball.down([500, 250])
|
| >>> ball.drag([475, 275])
|
| >>> R = ball.matrix()
|
| >>> numpy.allclose(numpy.sum(R), 3.90583455)
|
| True
|
| >>> ball = Arcball(initial=[1, 0, 0, 0])
|
| >>> ball.place([320, 320], 320)
|
| >>> ball.setaxes([1, 1, 0], [-1, 1, 0])
|
| >>> ball.constrain = True
|
| >>> ball.down([400, 200])
|
| >>> ball.drag([200, 400])
|
| >>> R = ball.matrix()
|
| >>> numpy.allclose(numpy.sum(R), 0.2055924)
|
| True
|
| >>> ball.next()
|
|
|
| """
|
| def __init__(self, initial=None):
|
| """Initialize virtual trackball control.
|
|
|
| initial : quaternion or rotation matrix
|
|
|
| """
|
| self._axis = None
|
| self._axes = None
|
| self._radius = 1.0
|
| self._center = [0.0, 0.0]
|
| self._vdown = numpy.array([0.0, 0.0, 1.0])
|
| self._constrain = False
|
| if initial is None:
|
| self._qdown = numpy.array([1.0, 0.0, 0.0, 0.0])
|
| else:
|
| initial = numpy.array(initial, dtype=numpy.float64)
|
| if initial.shape == (4, 4):
|
| self._qdown = quaternion_from_matrix(initial)
|
| elif initial.shape == (4, ):
|
| initial /= vector_norm(initial)
|
| self._qdown = initial
|
| else:
|
| raise ValueError("initial not a quaternion or matrix")
|
| self._qnow = self._qpre = self._qdown
|
|
|
| def place(self, center, radius):
|
| """Place Arcball, e.g. when window size changes.
|
|
|
| center : sequence[2]
|
| Window coordinates of trackball center.
|
| radius : float
|
| Radius of trackball in window coordinates.
|
|
|
| """
|
| self._radius = float(radius)
|
| self._center[0] = center[0]
|
| self._center[1] = center[1]
|
|
|
| def setaxes(self, *axes):
|
| """Set axes to constrain rotations."""
|
| if axes is None:
|
| self._axes = None
|
| else:
|
| self._axes = [unit_vector(axis) for axis in axes]
|
|
|
| @property
|
| def constrain(self):
|
| """Return state of constrain to axis mode."""
|
| return self._constrain
|
|
|
| @constrain.setter
|
| def constrain(self, value):
|
| """Set state of constrain to axis mode."""
|
| self._constrain = bool(value)
|
|
|
| def down(self, point):
|
| """Set initial cursor window coordinates and pick constrain-axis."""
|
| self._vdown = arcball_map_to_sphere(point, self._center, self._radius)
|
| self._qdown = self._qpre = self._qnow
|
| if self._constrain and self._axes is not None:
|
| self._axis = arcball_nearest_axis(self._vdown, self._axes)
|
| self._vdown = arcball_constrain_to_axis(self._vdown, self._axis)
|
| else:
|
| self._axis = None
|
|
|
| def drag(self, point):
|
| """Update current cursor window coordinates."""
|
| vnow = arcball_map_to_sphere(point, self._center, self._radius)
|
| if self._axis is not None:
|
| vnow = arcball_constrain_to_axis(vnow, self._axis)
|
| self._qpre = self._qnow
|
| t = numpy.cross(self._vdown, vnow)
|
| if numpy.dot(t, t) < _EPS:
|
| self._qnow = self._qdown
|
| else:
|
| q = [numpy.dot(self._vdown, vnow), t[0], t[1], t[2]]
|
| self._qnow = quaternion_multiply(q, self._qdown)
|
|
|
| def next(self, acceleration=0.0):
|
| """Continue rotation in direction of last drag."""
|
| q = quaternion_slerp(self._qpre, self._qnow, 2.0+acceleration, False)
|
| self._qpre, self._qnow = self._qnow, q
|
|
|
| def matrix(self):
|
| """Return homogeneous rotation matrix."""
|
| return quaternion_matrix(self._qnow)
|
|
|
|
|
| def arcball_map_to_sphere(point, center, radius):
|
| """Return unit sphere coordinates from window coordinates."""
|
| v0 = (point[0] - center[0]) / radius
|
| v1 = (center[1] - point[1]) / radius
|
| n = v0*v0 + v1*v1
|
| if n > 1.0:
|
|
|
| n = math.sqrt(n)
|
| return numpy.array([v0/n, v1/n, 0.0])
|
| else:
|
| return numpy.array([v0, v1, math.sqrt(1.0 - n)])
|
|
|
|
|
| def arcball_constrain_to_axis(point, axis):
|
| """Return sphere point perpendicular to axis."""
|
| v = numpy.array(point, dtype=numpy.float64, copy=True)
|
| a = numpy.array(axis, dtype=numpy.float64, copy=True)
|
| v -= a * numpy.dot(a, v)
|
| n = vector_norm(v)
|
| if n > _EPS:
|
| if v[2] < 0.0:
|
| numpy.negative(v, v)
|
| v /= n
|
| return v
|
| if a[2] == 1.0:
|
| return numpy.array([1.0, 0.0, 0.0])
|
| return unit_vector([-a[1], a[0], 0.0])
|
|
|
|
|
| def arcball_nearest_axis(point, axes):
|
| """Return axis, which arc is nearest to point."""
|
| point = numpy.array(point, dtype=numpy.float64, copy=False)
|
| nearest = None
|
| mx = -1.0
|
| for axis in axes:
|
| t = numpy.dot(arcball_constrain_to_axis(point, axis), point)
|
| if t > mx:
|
| nearest = axis
|
| mx = t
|
| return nearest
|
|
|
|
|
|
|
| _EPS = numpy.finfo(float).eps * 4.0
|
|
|
|
|
| _NEXT_AXIS = [1, 2, 0, 1]
|
|
|
|
|
| _AXES2TUPLE = {
|
| 'sxyz': (0, 0, 0, 0), 'sxyx': (0, 0, 1, 0), 'sxzy': (0, 1, 0, 0),
|
| 'sxzx': (0, 1, 1, 0), 'syzx': (1, 0, 0, 0), 'syzy': (1, 0, 1, 0),
|
| 'syxz': (1, 1, 0, 0), 'syxy': (1, 1, 1, 0), 'szxy': (2, 0, 0, 0),
|
| 'szxz': (2, 0, 1, 0), 'szyx': (2, 1, 0, 0), 'szyz': (2, 1, 1, 0),
|
| 'rzyx': (0, 0, 0, 1), 'rxyx': (0, 0, 1, 1), 'ryzx': (0, 1, 0, 1),
|
| 'rxzx': (0, 1, 1, 1), 'rxzy': (1, 0, 0, 1), 'ryzy': (1, 0, 1, 1),
|
| 'rzxy': (1, 1, 0, 1), 'ryxy': (1, 1, 1, 1), 'ryxz': (2, 0, 0, 1),
|
| 'rzxz': (2, 0, 1, 1), 'rxyz': (2, 1, 0, 1), 'rzyz': (2, 1, 1, 1)}
|
|
|
| _TUPLE2AXES = dict((v, k) for k, v in _AXES2TUPLE.items())
|
|
|
|
|
| def vector_norm(data, axis=None, out=None):
|
| """Return length, i.e. Euclidean norm, of ndarray along axis.
|
|
|
| >>> v = numpy.random.random(3)
|
| >>> n = vector_norm(v)
|
| >>> numpy.allclose(n, numpy.linalg.norm(v))
|
| True
|
| >>> v = numpy.random.rand(6, 5, 3)
|
| >>> n = vector_norm(v, axis=-1)
|
| >>> numpy.allclose(n, numpy.sqrt(numpy.sum(v*v, axis=2)))
|
| True
|
| >>> n = vector_norm(v, axis=1)
|
| >>> numpy.allclose(n, numpy.sqrt(numpy.sum(v*v, axis=1)))
|
| True
|
| >>> v = numpy.random.rand(5, 4, 3)
|
| >>> n = numpy.empty((5, 3))
|
| >>> vector_norm(v, axis=1, out=n)
|
| >>> numpy.allclose(n, numpy.sqrt(numpy.sum(v*v, axis=1)))
|
| True
|
| >>> vector_norm([])
|
| 0.0
|
| >>> vector_norm([1])
|
| 1.0
|
|
|
| """
|
| data = numpy.array(data, dtype=numpy.float64, copy=True)
|
| if out is None:
|
| if data.ndim == 1:
|
| return math.sqrt(numpy.dot(data, data))
|
| data *= data
|
| out = numpy.atleast_1d(numpy.sum(data, axis=axis))
|
| numpy.sqrt(out, out)
|
| return out
|
| else:
|
| data *= data
|
| numpy.sum(data, axis=axis, out=out)
|
| numpy.sqrt(out, out)
|
|
|
|
|
| def unit_vector(data, axis=None, out=None):
|
| """Return ndarray normalized by length, i.e. Euclidean norm, along axis.
|
|
|
| >>> v0 = numpy.random.random(3)
|
| >>> v1 = unit_vector(v0)
|
| >>> numpy.allclose(v1, v0 / numpy.linalg.norm(v0))
|
| True
|
| >>> v0 = numpy.random.rand(5, 4, 3)
|
| >>> v1 = unit_vector(v0, axis=-1)
|
| >>> v2 = v0 / numpy.expand_dims(numpy.sqrt(numpy.sum(v0*v0, axis=2)), 2)
|
| >>> numpy.allclose(v1, v2)
|
| True
|
| >>> v1 = unit_vector(v0, axis=1)
|
| >>> v2 = v0 / numpy.expand_dims(numpy.sqrt(numpy.sum(v0*v0, axis=1)), 1)
|
| >>> numpy.allclose(v1, v2)
|
| True
|
| >>> v1 = numpy.empty((5, 4, 3))
|
| >>> unit_vector(v0, axis=1, out=v1)
|
| >>> numpy.allclose(v1, v2)
|
| True
|
| >>> list(unit_vector([]))
|
| []
|
| >>> list(unit_vector([1]))
|
| [1.0]
|
|
|
| """
|
| if out is None:
|
| data = numpy.array(data, dtype=numpy.float64, copy=True)
|
| if data.ndim == 1:
|
| data /= math.sqrt(numpy.dot(data, data))
|
| return data
|
| else:
|
| if out is not data:
|
| out[:] = numpy.array(data, copy=False)
|
| data = out
|
| length = numpy.atleast_1d(numpy.sum(data*data, axis))
|
| numpy.sqrt(length, length)
|
| if axis is not None:
|
| length = numpy.expand_dims(length, axis)
|
| data /= length
|
| if out is None:
|
| return data
|
|
|
|
|
| def random_vector(size):
|
| """Return array of random doubles in the half-open interval [0.0, 1.0).
|
|
|
| >>> v = random_vector(10000)
|
| >>> numpy.all(v >= 0) and numpy.all(v < 1)
|
| True
|
| >>> v0 = random_vector(10)
|
| >>> v1 = random_vector(10)
|
| >>> numpy.any(v0 == v1)
|
| False
|
|
|
| """
|
| return numpy.random.random(size)
|
|
|
|
|
| def vector_product(v0, v1, axis=0):
|
| """Return vector perpendicular to vectors.
|
|
|
| >>> v = vector_product([2, 0, 0], [0, 3, 0])
|
| >>> numpy.allclose(v, [0, 0, 6])
|
| True
|
| >>> v0 = [[2, 0, 0, 2], [0, 2, 0, 2], [0, 0, 2, 2]]
|
| >>> v1 = [[3], [0], [0]]
|
| >>> v = vector_product(v0, v1)
|
| >>> numpy.allclose(v, [[0, 0, 0, 0], [0, 0, 6, 6], [0, -6, 0, -6]])
|
| True
|
| >>> v0 = [[2, 0, 0], [2, 0, 0], [0, 2, 0], [2, 0, 0]]
|
| >>> v1 = [[0, 3, 0], [0, 0, 3], [0, 0, 3], [3, 3, 3]]
|
| >>> v = vector_product(v0, v1, axis=1)
|
| >>> numpy.allclose(v, [[0, 0, 6], [0, -6, 0], [6, 0, 0], [0, -6, 6]])
|
| True
|
|
|
| """
|
| return numpy.cross(v0, v1, axis=axis)
|
|
|
|
|
| def angle_between_vectors(v0, v1, directed=True, axis=0):
|
| """Return angle between vectors.
|
|
|
| If directed is False, the input vectors are interpreted as undirected axes,
|
| i.e. the maximum angle is pi/2.
|
|
|
| >>> a = angle_between_vectors([1, -2, 3], [-1, 2, -3])
|
| >>> numpy.allclose(a, math.pi)
|
| True
|
| >>> a = angle_between_vectors([1, -2, 3], [-1, 2, -3], directed=False)
|
| >>> numpy.allclose(a, 0)
|
| True
|
| >>> v0 = [[2, 0, 0, 2], [0, 2, 0, 2], [0, 0, 2, 2]]
|
| >>> v1 = [[3], [0], [0]]
|
| >>> a = angle_between_vectors(v0, v1)
|
| >>> numpy.allclose(a, [0, 1.5708, 1.5708, 0.95532])
|
| True
|
| >>> v0 = [[2, 0, 0], [2, 0, 0], [0, 2, 0], [2, 0, 0]]
|
| >>> v1 = [[0, 3, 0], [0, 0, 3], [0, 0, 3], [3, 3, 3]]
|
| >>> a = angle_between_vectors(v0, v1, axis=1)
|
| >>> numpy.allclose(a, [1.5708, 1.5708, 1.5708, 0.95532])
|
| True
|
|
|
| """
|
| v0 = numpy.array(v0, dtype=numpy.float64, copy=False)
|
| v1 = numpy.array(v1, dtype=numpy.float64, copy=False)
|
| dot = numpy.sum(v0 * v1, axis=axis)
|
| dot /= vector_norm(v0, axis=axis) * vector_norm(v1, axis=axis)
|
| dot = numpy.clip(dot, -1.0, 1.0)
|
| return numpy.arccos(dot if directed else numpy.fabs(dot))
|
|
|
|
|
| def inverse_matrix(matrix):
|
| """Return inverse of square transformation matrix.
|
|
|
| >>> M0 = random_rotation_matrix()
|
| >>> M1 = inverse_matrix(M0.T)
|
| >>> numpy.allclose(M1, numpy.linalg.inv(M0.T))
|
| True
|
| >>> for size in range(1, 7):
|
| ... M0 = numpy.random.rand(size, size)
|
| ... M1 = inverse_matrix(M0)
|
| ... if not numpy.allclose(M1, numpy.linalg.inv(M0)): print(size)
|
|
|
| """
|
| return numpy.linalg.inv(matrix)
|
|
|
|
|
| def concatenate_matrices(*matrices):
|
| """Return concatenation of series of transformation matrices.
|
|
|
| >>> M = numpy.random.rand(16).reshape((4, 4)) - 0.5
|
| >>> numpy.allclose(M, concatenate_matrices(M))
|
| True
|
| >>> numpy.allclose(numpy.dot(M, M.T), concatenate_matrices(M, M.T))
|
| True
|
|
|
| """
|
| M = numpy.identity(4)
|
| for i in matrices:
|
| M = numpy.dot(M, i)
|
| return M
|
|
|
|
|
| def is_same_transform(matrix0, matrix1):
|
| """Return True if two matrices perform same transformation.
|
|
|
| >>> is_same_transform(numpy.identity(4), numpy.identity(4))
|
| True
|
| >>> is_same_transform(numpy.identity(4), random_rotation_matrix())
|
| False
|
|
|
| """
|
| matrix0 = numpy.array(matrix0, dtype=numpy.float64, copy=True)
|
| matrix0 /= matrix0[3, 3]
|
| matrix1 = numpy.array(matrix1, dtype=numpy.float64, copy=True)
|
| matrix1 /= matrix1[3, 3]
|
| return numpy.allclose(matrix0, matrix1)
|
|
|
|
|
| def is_same_quaternion(q0, q1):
|
| """Return True if two quaternions are equal."""
|
| q0 = numpy.array(q0)
|
| q1 = numpy.array(q1)
|
| return numpy.allclose(q0, q1) or numpy.allclose(q0, -q1)
|
|
|
|
|
| def _import_module(name, package=None, warn=True, prefix='_py_', ignore='_'):
|
| """Try import all public attributes from module into global namespace.
|
|
|
| Existing attributes with name clashes are renamed with prefix.
|
| Attributes starting with underscore are ignored by default.
|
|
|
| Return True on successful import.
|
|
|
| """
|
| import warnings
|
| from importlib import import_module
|
| try:
|
| if not package:
|
| module = import_module(name)
|
| else:
|
| module = import_module('.' + name, package=package)
|
| except ImportError:
|
| if warn:
|
| warnings.warn('failed to import module %s' % name)
|
| else:
|
| for attr in dir(module):
|
| if ignore and attr.startswith(ignore):
|
| continue
|
| if prefix:
|
| if attr in globals():
|
| globals()[prefix + attr] = globals()[attr]
|
| elif warn:
|
| warnings.warn('no Python implementation of ' + attr)
|
| globals()[attr] = getattr(module, attr)
|
| return True
|
|
|
|
|
| _import_module('_transformations')
|
|
|
| if __name__ == '__main__':
|
| import doctest
|
| import random
|
| try:
|
| numpy.set_printoptions(suppress=True, precision=5, legacy='1.13')
|
| except TypeError:
|
| numpy.set_printoptions(suppress=True, precision=5)
|
| doctest.testmod()
|
|
|