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October 2026 main drop: mirror from GitHub

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  1. .gitignore +14 -0
  2. LICENSE +661 -0
  3. README.md +16 -0
  4. icon.svg +4 -0
  5. main.gd +92 -0
  6. main.tscn +6 -0
  7. nlp/action_handlers.gd +30 -0
  8. nlp/horn_engine.gd +143 -0
  9. nlp/intent_engine.gd +79 -0
  10. nlp/intent_registry.gd +47 -0
  11. project.godot +21 -0
  12. web/index.html +530 -0
.gitignore ADDED
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+ # Godot
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+ .godot/
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+ *.translation
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+ export_presets.cfg
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+
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+ # OS
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+ .DS_Store
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+ Thumbs.db
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+
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+ # IDE
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+ .vscode/
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+ .idea/
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+ *.swp
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+ *~
LICENSE ADDED
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+ any patent claim is infringed by making, using, selling, offering for
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+ sale, or importing the Program or any portion of it.
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+
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+ 11. Patents.
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+
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+ A "contributor" is a copyright holder who authorizes use under this
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+ License of the Program or a work on which the Program is based. The
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+ work thus licensed is called the contributor's "contributor version".
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+ A contributor's "essential patent claims" are all patent claims
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+ but do not include claims that would be infringed only as a
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+ Each contributor grants you a non-exclusive, worldwide, royalty-free
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+ If you convey a covered work, knowingly relying on a patent license,
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+ A patent license is "discriminatory" if it does not include within
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+ the scope of its coverage, prohibits the exercise of, or is
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+ conditioned on the non-exercise of one or more of the rights that are
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+ specifically granted under this License. You may not convey a covered
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+ Nothing in this License shall be construed as excluding or limiting
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+ any implied license or other defenses to infringement that may
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+ otherwise be available to you under applicable patent law.
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+
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+ 12. No Surrender of Others' Freedom.
529
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+ If conditions are imposed on you (whether by court order, agreement or
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+ the Program, the only way you could satisfy both those terms and this
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+ License would be to refrain entirely from conveying the Program.
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+
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+ 13. Remote Network Interaction; Use with the GNU General Public License.
541
+
542
+ Notwithstanding any other provision of this License, if you modify the
543
+ Program, your modified version must prominently offer all users
544
+ interacting with it remotely through a computer network (if your version
545
+ supports such interaction) an opportunity to receive the Corresponding
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+ from a network server at no charge, through some standard or customary
548
+ means of facilitating copying of software. This Corresponding Source
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+ Notwithstanding any other provision of this License, you have
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+ permission to link or combine any covered work with a work licensed
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+ under version 3 of the GNU General Public License into a single
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+ License will continue to apply to the part which is the covered work,
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+ but the work with which it is combined will remain governed by version
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+ 3 of the GNU General Public License.
560
+
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+ 14. Revised Versions of this License.
562
+
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+ The Free Software Foundation may publish revised and/or new versions of
564
+ the GNU Affero General Public License from time to time. Such new versions
565
+ will be similar in spirit to the present version, but may differ in detail to
566
+ address new problems or concerns.
567
+
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+ Each version is given a distinguishing version number. If the
569
+ Program specifies that a certain numbered version of the GNU Affero General
570
+ Public License "or any later version" applies to it, you have the
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+ option of following the terms and conditions either of that numbered
572
+ version or of any later version published by the Free Software
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+ Foundation. If the Program does not specify a version number of the
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+ GNU Affero General Public License, you may choose any version ever published
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+ by the Free Software Foundation.
576
+
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+ If the Program specifies that a proxy can decide which future
578
+ versions of the GNU Affero General Public License can be used, that proxy's
579
+ public statement of acceptance of a version permanently authorizes you
580
+ to choose that version for the Program.
581
+
582
+ Later license versions may give you additional or different
583
+ permissions. However, no additional obligations are imposed on any
584
+ author or copyright holder as a result of your choosing to follow a
585
+ later version.
586
+
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+ 15. Disclaimer of Warranty.
588
+
589
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590
+ APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
591
+ HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592
+ OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
593
+ THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
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+ IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596
+ ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597
+
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+ 16. Limitation of Liability.
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+
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+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601
+ WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
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+ THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
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+ USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
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+ DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
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+ EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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+ 17. Interpretation of Sections 15 and 16.
611
+
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+ If the disclaimer of warranty and limitation of liability provided
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+ above cannot be given local legal effect according to their terms,
614
+ reviewing courts shall apply local law that most closely approximates
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+ an absolute waiver of all civil liability in connection with the
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+ Program, unless a warranty or assumption of liability accompanies a
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+ copy of the Program in return for a fee.
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+
619
+ END OF TERMS AND CONDITIONS
620
+
621
+ How to Apply These Terms to Your New Programs
622
+
623
+ If you develop a new program, and you want it to be of the greatest
624
+ possible use to the public, the best way to achieve this is to make it
625
+ free software which everyone can redistribute and change under these terms.
626
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+ To do so, attach the following notices to the program. It is safest
628
+ to attach them to the start of each source file to most effectively
629
+ state the exclusion of warranty; and each file should have at least
630
+ the "copyright" line and a pointer to where the full notice is found.
631
+
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+ <one line to give the program's name and a brief idea of what it does.>
633
+ Copyright (C) <year> <name of author>
634
+
635
+ This program is free software: you can redistribute it and/or modify
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+ it under the terms of the GNU Affero General Public License as published by
637
+ the Free Software Foundation, either version 3 of the License, or
638
+ (at your option) any later version.
639
+
640
+ This program is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ GNU Affero General Public License for more details.
644
+
645
+ You should have received a copy of the GNU Affero General Public License
646
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
647
+
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+ Also add information on how to contact you by electronic and paper mail.
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+ If your software can interact with users remotely through a computer
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+ get its source. For example, if your program is a web application, its
653
+ interface could display a "Source" link that leads users to an archive
654
+ of the code. There are many ways you could offer source, and different
655
+ solutions will be better for different programs; see section 13 for the
656
+ specific requirements.
657
+
658
+ You should also get your employer (if you work as a programmer) or school,
659
+ if any, to sign a "copyright disclaimer" for the program, if necessary.
660
+ For more information on this, and how to apply and follow the GNU AGPL, see
661
+ <https://www.gnu.org/licenses/>.
README.md ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ license: agpl-3.0
3
+ tags:
4
+ - snapkitty
5
+ - october-2026-drop
6
+ - gdscript
7
+ - godot
8
+ - javascript
9
+ - horn-clauses
10
+ - logic-programming
11
+ - intent-engine
12
+ - agents
13
+ ---
14
+
15
+ > Mirrored from [https://github.com/SNAPKITTYWEST/horn-intent-engine](https://github.com/SNAPKITTYWEST/horn-intent-engine) at commit `7029aa0`. Part of the **SnapKitty October 2026 main drop**.
16
+
icon.svg ADDED
main.gd ADDED
@@ -0,0 +1,92 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ extends Node
2
+
3
+ func _ready() -> void:
4
+ print("=== Horn Clause Engine Tests ===")
5
+ test_horn_engine()
6
+
7
+ print("\n=== Intent Engine Tests ===")
8
+ test_intent_engine()
9
+
10
+ print("\n=== Combined NLP + Horn Query ===")
11
+ test_combined()
12
+
13
+ func test_horn_engine() -> void:
14
+ var engine := HornEngine.new()
15
+
16
+ engine.add_fact("item", ["item_1"])
17
+ engine.add_fact("color", ["item_1", "red"])
18
+ engine.add_fact("stored_item", ["item_1", "storage_a"])
19
+ engine.add_fact("location", ["storage_a", "warehouse"])
20
+
21
+ engine.add_rule(
22
+ {"pred": "in_warehouse", "args": ["?X"]},
23
+ [
24
+ {"pred": "stored_item", "args": ["?X", "?S"]},
25
+ {"pred": "location", "args": ["?S", "warehouse"]}
26
+ ]
27
+ )
28
+
29
+ var results := engine.query({"pred": "in_warehouse", "args": ["?X"]})
30
+
31
+ for answer in results:
32
+ print("Proof substitution: ", answer)
33
+ print("Resolved item: ", engine.walk("?X", answer))
34
+
35
+ var multi_results := engine.solve([
36
+ {"pred": "color", "args": ["?X", "red"]},
37
+ {"pred": "in_warehouse", "args": ["?X"]}
38
+ ])
39
+
40
+ print("Multi-goal results count: ", multi_results.size())
41
+ for answer in multi_results:
42
+ print("Red in warehouse: ", engine.walk("?X", answer))
43
+
44
+ func test_intent_engine() -> void:
45
+ var engine := IntentEngine.new()
46
+ var action_handlers := ActionHandlers.new()
47
+ var intent_registry := IntentRegistry.new()
48
+
49
+ add_child(engine)
50
+ add_child(action_handlers)
51
+ add_child(intent_registry)
52
+
53
+ engine.configure(action_handlers)
54
+ intent_registry.install(engine)
55
+
56
+ test_utterance(engine, "Show me the inventory")
57
+ test_utterance(engine, "Go left")
58
+ test_utterance(engine, "Do something unknown")
59
+ test_utterance(engine, "Cancel")
60
+
61
+ func test_utterance(engine: IntentEngine, text: String) -> void:
62
+ var intent := engine.resolve(text)
63
+ print("Resolution: ", intent)
64
+
65
+ if intent["status"] == "matched":
66
+ var result: Variant = engine.dispatch(intent)
67
+ print("Execution result: ", result)
68
+
69
+ func test_combined() -> void:
70
+ var engine := HornEngine.new()
71
+ engine.add_fact("item", ["item_1"])
72
+ engine.add_fact("color", ["item_1", "red"])
73
+ engine.add_fact("stored_item", ["item_1", "storage_a"])
74
+ engine.add_fact("location", ["storage_a", "warehouse"])
75
+
76
+ engine.add_rule(
77
+ {"pred": "in_warehouse", "args": ["?X"]},
78
+ [
79
+ {"pred": "stored_item", "args": ["?X", "?S"]},
80
+ {"pred": "location", "args": ["?S", "warehouse"]}
81
+ ]
82
+ )
83
+
84
+ var goals := [
85
+ {"pred": "color", "args": ["?X", "red"]},
86
+ {"pred": "in_warehouse", "args": ["?X"]}
87
+ ]
88
+
89
+ var results := engine.solve(goals)
90
+ print("Combined query results:")
91
+ for answer in results:
92
+ print(" Found: ", engine.walk("?X", answer))
main.tscn ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ [gd_scene load_steps=2 format=3 uid="uid://bqx8k2m3n4p5q"]
2
+
3
+ [ext_resource type="Script" path="res://main.gd" id="1_main"]
4
+
5
+ [node name="Main" type="Node"]
6
+ script = ExtResource("1_main")
nlp/action_handlers.gd ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ extends Node
2
+ class_name ActionHandlers
3
+
4
+ func handle_open_inventory(intent: Dictionary) -> Dictionary:
5
+ return {
6
+ "status": "success",
7
+ "action": "open_inventory"
8
+ }
9
+
10
+ func handle_move_left(intent: Dictionary) -> Dictionary:
11
+ return {
12
+ "status": "success",
13
+ "action": "move_left"
14
+ }
15
+
16
+ func handle_cancel_action(intent: Dictionary) -> Dictionary:
17
+ return {
18
+ "status": "success",
19
+ "action": "cancel_action"
20
+ }
21
+
22
+ func handle_find_red_in_warehouse(intent: Dictionary) -> Dictionary:
23
+ return {
24
+ "status": "success",
25
+ "action": "query_horn",
26
+ "goals": [
27
+ {"pred": "color", "args": ["?X", "red"]},
28
+ {"pred": "in_warehouse", "args": ["?X"]}
29
+ ]
30
+ }
nlp/horn_engine.gd ADDED
@@ -0,0 +1,143 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ extends RefCounted
2
+ class_name HornEngine
3
+
4
+ var facts: Array = []
5
+ var rules: Array = []
6
+ var fresh_counter: int = 0
7
+
8
+ const MAX_DEPTH := 64
9
+ const MAX_RESULTS := 100
10
+
11
+ func add_fact(pred: String, args: Array) -> void:
12
+ facts.append({"pred": pred, "args": args.duplicate(true)})
13
+
14
+ func add_rule(head: Dictionary, body: Array) -> void:
15
+ rules.append({
16
+ "head": head.duplicate(true),
17
+ "body": body.duplicate(true)
18
+ })
19
+
20
+ func is_variable(term: Variant) -> bool:
21
+ if not term is String:
22
+ return false
23
+ return term.begins_with("?")
24
+
25
+ func walk(term: Variant, env: Dictionary) -> Variant:
26
+ var current = term
27
+ var steps := 0
28
+ while is_variable(current) and env.has(current):
29
+ current = env[current]
30
+ steps += 1
31
+ if steps > MAX_DEPTH:
32
+ break
33
+ return current
34
+
35
+ func unify(a: Variant, b: Variant, env: Dictionary):
36
+ a = walk(a, env)
37
+ b = walk(b, env)
38
+
39
+ if a == b:
40
+ return env
41
+
42
+ if is_variable(a):
43
+ var next_env = env.duplicate(true)
44
+ next_env[a] = b
45
+ return next_env
46
+
47
+ if is_variable(b):
48
+ var next_env = env.duplicate(true)
49
+ next_env[b] = a
50
+ return next_env
51
+
52
+ if a is Dictionary and b is Dictionary:
53
+ if a.get("pred") != b.get("pred"):
54
+ return null
55
+ return unify(a.get("args", []), b.get("args", []), env)
56
+
57
+ if a is Array and b is Array:
58
+ if a.size() != b.size():
59
+ return null
60
+ var current_env = env
61
+ for i in range(a.size()):
62
+ current_env = unify(a[i], b[i], current_env)
63
+ if current_env == null:
64
+ return null
65
+ return current_env
66
+
67
+ return null
68
+
69
+ func freshen(value: Variant, mapping: Dictionary) -> Variant:
70
+ if is_variable(value):
71
+ if not mapping.has(value):
72
+ fresh_counter += 1
73
+ mapping[value] = "?_v" + str(fresh_counter)
74
+ return mapping[value]
75
+
76
+ if value is Array:
77
+ var result := []
78
+ for item in value:
79
+ result.append(freshen(item, mapping))
80
+ return result
81
+
82
+ if value is Dictionary:
83
+ var result := {}
84
+ for key in value:
85
+ result[key] = freshen(value[key], mapping)
86
+ return result
87
+
88
+ return value
89
+
90
+ func solve(
91
+ goals: Array,
92
+ env: Dictionary = {},
93
+ depth: int = 0
94
+ ) -> Array:
95
+ if goals.is_empty():
96
+ return [env]
97
+
98
+ if depth >= MAX_DEPTH:
99
+ return []
100
+
101
+ var goal: Dictionary = goals[0]
102
+ var remaining: Array = goals.slice(1)
103
+ var answers: Array = []
104
+
105
+ # First: match database facts.
106
+ for fact in facts:
107
+ if fact["pred"] != goal["pred"]:
108
+ continue
109
+
110
+ var next_env = unify(goal, fact, env)
111
+
112
+ if next_env != null:
113
+ answers.append_array(
114
+ solve(remaining, next_env, depth + 1)
115
+ )
116
+
117
+ if answers.size() >= MAX_RESULTS:
118
+ return answers.slice(0, MAX_RESULTS)
119
+
120
+ # Second: prove the goal using Horn clauses.
121
+ for stored_rule in rules:
122
+ var mapping := {}
123
+ var rule = freshen(stored_rule, mapping)
124
+
125
+ var next_env = unify(goal, rule["head"], env)
126
+
127
+ if next_env == null:
128
+ continue
129
+
130
+ var new_goals: Array = rule["body"].duplicate(true)
131
+ new_goals.append_array(remaining)
132
+
133
+ answers.append_array(
134
+ solve(new_goals, next_env, depth + 1)
135
+ )
136
+
137
+ if answers.size() >= MAX_RESULTS:
138
+ return answers.slice(0, MAX_RESULTS)
139
+
140
+ return answers
141
+
142
+ func query(goal: Dictionary) -> Array:
143
+ return solve([goal])
nlp/intent_engine.gd ADDED
@@ -0,0 +1,79 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ extends Node
2
+ class_name IntentEngine
3
+
4
+ var registry: Array[Dictionary] = []
5
+ var handlers: Object
6
+
7
+ func configure(handler_object: Object) -> void:
8
+ handlers = handler_object
9
+
10
+ func register_intent(
11
+ intent_id: String,
12
+ patterns: Array[String],
13
+ handler_name: String,
14
+ priority: int = 0
15
+ ) -> bool:
16
+ if handlers == null:
17
+ return false
18
+
19
+ if not handlers.has_method(handler_name):
20
+ push_error("Unknown handler: " + handler_name)
21
+ return false
22
+
23
+ registry.append({
24
+ "id": intent_id,
25
+ "patterns": patterns,
26
+ "handler": handler_name,
27
+ "priority": priority
28
+ })
29
+
30
+ registry.sort_custom(
31
+ func(a: Dictionary, b: Dictionary) -> bool:
32
+ return a["priority"] > b["priority"]
33
+ )
34
+
35
+ return true
36
+
37
+ func resolve(utterance: String) -> Dictionary:
38
+ var normalized := utterance.strip_edges().to_lower()
39
+
40
+ for intent in registry:
41
+ for pattern in intent["patterns"]:
42
+ var regex := RegEx.new()
43
+
44
+ if regex.compile(pattern) != OK:
45
+ continue
46
+
47
+ var result := regex.search(normalized)
48
+
49
+ if result != null:
50
+ return {
51
+ "status": "matched",
52
+ "intent": intent["id"],
53
+ "handler": intent["handler"],
54
+ "matched_text": result.get_string(),
55
+ "captures": result.strings,
56
+ "source": utterance
57
+ }
58
+
59
+ return {
60
+ "status": "unmatched",
61
+ "source": utterance
62
+ }
63
+
64
+ func dispatch(intent_result: Dictionary) -> Variant:
65
+ if intent_result.get("status") != "matched":
66
+ return {
67
+ "status": "rejected",
68
+ "reason": "No matching intent"
69
+ }
70
+
71
+ var handler_name: String = intent_result["handler"]
72
+
73
+ if handlers == null or not handlers.has_method(handler_name):
74
+ return {
75
+ "status": "rejected",
76
+ "reason": "Handler unavailable"
77
+ }
78
+
79
+ return handlers.callv(handler_name, [intent_result])
nlp/intent_registry.gd ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ extends Node
2
+ class_name IntentRegistry
3
+
4
+ func install(engine: IntentEngine) -> void:
5
+ engine.register_intent(
6
+ "open_inventory",
7
+ [
8
+ "^open my inventory$",
9
+ "^show me the inventory$",
10
+ "^show inventory$"
11
+ ],
12
+ "handle_open_inventory",
13
+ 100
14
+ )
15
+
16
+ engine.register_intent(
17
+ "move_left",
18
+ [
19
+ "^move left$",
20
+ "^go left$",
21
+ "^turn left$"
22
+ ],
23
+ "handle_move_left",
24
+ 90
25
+ )
26
+
27
+ engine.register_intent(
28
+ "cancel_action",
29
+ [
30
+ "^cancel$",
31
+ "^cancel that action$",
32
+ "^stop what you are doing$"
33
+ ],
34
+ "handle_cancel_action",
35
+ 110
36
+ )
37
+
38
+ engine.register_intent(
39
+ "find_red_in_warehouse",
40
+ [
41
+ "^find red items in the warehouse$",
42
+ "^show red items in warehouse$",
43
+ "^find red items in warehouse$"
44
+ ],
45
+ "handle_find_red_in_warehouse",
46
+ 80
47
+ )
project.godot ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; Engine configuration file.
2
+ ; It's best edited using the editor UI and not directly,
3
+ ; since the parameters that go here are not all obvious.
4
+ ;
5
+ ; Format:
6
+ ; [section] ; section goes between []
7
+ ; param=value ; assign values to parameters
8
+
9
+ config_version=5
10
+
11
+ [application]
12
+
13
+ config/name="HornIntentEngine"
14
+ run/main_scene="res://main.tscn"
15
+ config/features=PackedStringArray("4.3", "GL Compatibility")
16
+ config/icon="res://icon.svg"
17
+
18
+ [rendering]
19
+
20
+ renderer/rendering_method="gl_compatibility"
21
+ renderer/rendering_method.mobile="gl_compatibility"
web/index.html ADDED
@@ -0,0 +1,530 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Horn Intent Engine — Demo</title>
7
+ <style>
8
+ :root {
9
+ --bg: #0c0d0f;
10
+ --paper: #eceae4;
11
+ --steel: #9aabba;
12
+ --steel-dim: #6a7a88;
13
+ --accent: #c8d4de;
14
+ --border: #2a2c30;
15
+ --success: #7dcea0;
16
+ --warn: #e8b86d;
17
+ --error: #e07a7a;
18
+ --mono: "SF Mono", "Cascadia Code", "Consolas", monospace;
19
+ --sans: system-ui, -apple-system, sans-serif;
20
+ }
21
+ * { box-sizing: border-box; }
22
+ body {
23
+ margin: 0;
24
+ background: var(--bg);
25
+ color: var(--paper);
26
+ font-family: var(--sans);
27
+ font-size: 14px;
28
+ line-height: 1.5;
29
+ min-height: 100vh;
30
+ }
31
+ header {
32
+ padding: 1.5rem 2rem;
33
+ border-bottom: 1px solid var(--border);
34
+ display: flex;
35
+ justify-content: space-between;
36
+ align-items: center;
37
+ }
38
+ h1 {
39
+ margin: 0;
40
+ font-weight: 500;
41
+ font-size: 1.25rem;
42
+ letter-spacing: -0.02em;
43
+ color: var(--accent);
44
+ }
45
+ h1 span { color: var(--steel); font-weight: 400; }
46
+ .license {
47
+ font-size: 0.75rem;
48
+ color: var(--steel-dim);
49
+ font-family: var(--mono);
50
+ }
51
+ main {
52
+ display: grid;
53
+ grid-template-columns: 1fr 1fr;
54
+ gap: 1px;
55
+ background: var(--border);
56
+ min-height: calc(100vh - 70px);
57
+ }
58
+ @media (max-width: 900px) {
59
+ main { grid-template-columns: 1fr; }
60
+ }
61
+ .panel {
62
+ background: var(--bg);
63
+ padding: 1.5rem;
64
+ overflow: auto;
65
+ }
66
+ .panel h2 {
67
+ margin: 0 0 1rem;
68
+ font-size: 0.85rem;
69
+ font-weight: 500;
70
+ text-transform: uppercase;
71
+ letter-spacing: 0.08em;
72
+ color: var(--steel);
73
+ }
74
+ textarea, input[type="text"] {
75
+ width: 100%;
76
+ background: #141618;
77
+ border: 1px solid var(--border);
78
+ color: var(--paper);
79
+ font-family: var(--mono);
80
+ font-size: 12.5px;
81
+ padding: 0.75rem;
82
+ border-radius: 4px;
83
+ resize: vertical;
84
+ }
85
+ textarea:focus, input:focus {
86
+ outline: none;
87
+ border-color: var(--steel);
88
+ }
89
+ button {
90
+ background: transparent;
91
+ border: 1px solid var(--steel);
92
+ color: var(--accent);
93
+ font-family: var(--sans);
94
+ font-size: 13px;
95
+ padding: 0.5rem 1rem;
96
+ border-radius: 4px;
97
+ cursor: pointer;
98
+ margin-right: 0.5rem;
99
+ margin-top: 0.5rem;
100
+ }
101
+ button:hover {
102
+ background: rgba(154, 171, 186, 0.1);
103
+ }
104
+ button.primary {
105
+ background: var(--steel);
106
+ color: var(--bg);
107
+ border-color: var(--steel);
108
+ }
109
+ button.primary:hover {
110
+ background: var(--accent);
111
+ }
112
+ .results {
113
+ margin-top: 1rem;
114
+ font-family: var(--mono);
115
+ font-size: 12px;
116
+ background: #101214;
117
+ border: 1px solid var(--border);
118
+ border-radius: 4px;
119
+ padding: 1rem;
120
+ min-height: 120px;
121
+ white-space: pre-wrap;
122
+ color: var(--steel);
123
+ }
124
+ .results .ok { color: var(--success); }
125
+ .results .fail { color: var(--error); }
126
+ .results .bind { color: var(--warn); }
127
+ .facts-list, .rules-list {
128
+ font-family: var(--mono);
129
+ font-size: 12px;
130
+ color: var(--steel-dim);
131
+ margin: 0.5rem 0 1rem;
132
+ }
133
+ .facts-list div, .rules-list div {
134
+ padding: 0.25rem 0;
135
+ border-bottom: 1px solid #1a1c1f;
136
+ }
137
+ .tabs {
138
+ display: flex;
139
+ gap: 0;
140
+ margin-bottom: 1rem;
141
+ border-bottom: 1px solid var(--border);
142
+ }
143
+ .tab {
144
+ padding: 0.5rem 1rem;
145
+ background: none;
146
+ border: none;
147
+ border-bottom: 2px solid transparent;
148
+ color: var(--steel-dim);
149
+ cursor: pointer;
150
+ margin: 0;
151
+ border-radius: 0;
152
+ }
153
+ .tab.active {
154
+ color: var(--accent);
155
+ border-bottom-color: var(--steel);
156
+ }
157
+ .tab-content { display: none; }
158
+ .tab-content.active { display: block; }
159
+ .example-btn {
160
+ font-size: 12px;
161
+ padding: 0.3rem 0.6rem;
162
+ margin: 0.25rem 0.25rem 0 0;
163
+ }
164
+ footer {
165
+ padding: 1rem 2rem;
166
+ border-top: 1px solid var(--border);
167
+ font-size: 0.75rem;
168
+ color: var(--steel-dim);
169
+ text-align: center;
170
+ }
171
+ </style>
172
+ </head>
173
+ <body>
174
+ <header>
175
+ <h1>Horn Intent Engine <span>— interactive demo</span></h1>
176
+ <div class="license">AGPL-3.0</div>
177
+ </header>
178
+ <main>
179
+ <div class="panel">
180
+ <div class="tabs">
181
+ <button class="tab active" data-tab="horn">Horn Resolver</button>
182
+ <button class="tab" data-tab="intent">Intent Matching</button>
183
+ </div>
184
+
185
+ <div id="horn" class="tab-content active">
186
+ <h2>Facts</h2>
187
+ <div class="facts-list" id="factsList"></div>
188
+ <textarea id="factInput" rows="2" placeholder="item item_1&#10;color item_1 red&#10;stored_item item_1 storage_a&#10;location storage_a warehouse"></textarea>
189
+ <button onclick="addFacts()">Add Facts</button>
190
+ <button onclick="clearFacts()">Clear</button>
191
+
192
+ <h2 style="margin-top:1.5rem">Rules</h2>
193
+ <div class="rules-list" id="rulesList"></div>
194
+ <textarea id="ruleInput" rows="3" placeholder="in_warehouse ?X :- stored_item ?X ?S, location ?S warehouse"></textarea>
195
+ <button onclick="addRule()">Add Rule</button>
196
+ <button onclick="clearRules()">Clear</button>
197
+
198
+ <h2 style="margin-top:1.5rem">Query</h2>
199
+ <input type="text" id="queryInput" placeholder="in_warehouse ?X" value="in_warehouse ?X">
200
+ <div>
201
+ <button class="primary" onclick="runQuery()">Run Query</button>
202
+ <button class="example-btn" onclick="loadExample()">Load Warehouse Example</button>
203
+ </div>
204
+ <div class="results" id="hornResults">Results will appear here.</div>
205
+ </div>
206
+
207
+ <div id="intent" class="tab-content">
208
+ <h2>Utterance</h2>
209
+ <input type="text" id="utteranceInput" placeholder="Show me the inventory" value="Show me the inventory">
210
+ <div>
211
+ <button class="primary" onclick="resolveIntent()">Resolve</button>
212
+ <button class="example-btn" onclick="document.getElementById('utteranceInput').value='Go left'">Go left</button>
213
+ <button class="example-btn" onclick="document.getElementById('utteranceInput').value='Cancel'">Cancel</button>
214
+ <button class="example-btn" onclick="document.getElementById('utteranceInput').value='Find red items in the warehouse'">Find red…</button>
215
+ </div>
216
+ <div class="results" id="intentResults">Intent resolution will appear here.</div>
217
+ </div>
218
+ </div>
219
+
220
+ <div class="panel">
221
+ <h2>Proof / Substitution</h2>
222
+ <div class="results" id="proofView" style="min-height:300px">Select a query or intent to see bindings and proof steps.</div>
223
+ <h2 style="margin-top:1.5rem">About</h2>
224
+ <p style="color:var(--steel-dim);font-size:13px">
225
+ This is a pure-JavaScript reimplementation of the GDScript Horn engine for demonstration.
226
+ Facts are ground atoms. Rules are Horn clauses. Queries use depth-first backward chaining with unification.
227
+ Variables are prefixed with <code>?</code>.
228
+ </p>
229
+ <p style="color:var(--steel-dim);font-size:13px">
230
+ The original source lives in <code>nlp/*.gd</code> and runs inside Godot 4.
231
+ This web demo is provided under the same AGPL-3.0 license.
232
+ </p>
233
+ </div>
234
+ </main>
235
+ <footer>
236
+ Horn Intent Engine · SnapKitty Research Lab · AGPL-3.0
237
+ </footer>
238
+
239
+ <script>
240
+ // --- Horn Engine (JS port of the GDScript logic) ---
241
+ class HornEngine {
242
+ constructor() {
243
+ this.facts = [];
244
+ this.rules = [];
245
+ this.freshCounter = 0;
246
+ this.MAX_DEPTH = 64;
247
+ this.MAX_RESULTS = 50;
248
+ }
249
+ addFact(pred, args) {
250
+ this.facts.push({ pred, args: [...args] });
251
+ }
252
+ addRule(head, body) {
253
+ this.rules.push({ head, body });
254
+ }
255
+ isVariable(term) {
256
+ return typeof term === 'string' && term.startsWith('?');
257
+ }
258
+ walk(term, env) {
259
+ let current = term;
260
+ let steps = 0;
261
+ while (this.isVariable(current) && env.has(current)) {
262
+ current = env.get(current);
263
+ steps++;
264
+ if (steps > this.MAX_DEPTH) break;
265
+ }
266
+ return current;
267
+ }
268
+ unify(a, b, env) {
269
+ a = this.walk(a, env);
270
+ b = this.walk(b, env);
271
+ if (a === b) return env;
272
+ if (this.isVariable(a)) {
273
+ const next = new Map(env);
274
+ next.set(a, b);
275
+ return next;
276
+ }
277
+ if (this.isVariable(b)) {
278
+ const next = new Map(env);
279
+ next.set(b, a);
280
+ return next;
281
+ }
282
+ if (Array.isArray(a) && Array.isArray(b)) {
283
+ if (a.length !== b.length) return null;
284
+ let current = env;
285
+ for (let i = 0; i < a.length; i++) {
286
+ current = this.unify(a[i], b[i], current);
287
+ if (!current) return null;
288
+ }
289
+ return current;
290
+ }
291
+ return null;
292
+ }
293
+ freshen(value, mapping) {
294
+ if (this.isVariable(value)) {
295
+ if (!mapping.has(value)) {
296
+ this.freshCounter++;
297
+ mapping.set(value, '?_v' + this.freshCounter);
298
+ }
299
+ return mapping.get(value);
300
+ }
301
+ if (Array.isArray(value)) {
302
+ return value.map(v => this.freshen(v, mapping));
303
+ }
304
+ if (value && typeof value === 'object') {
305
+ const result = {};
306
+ for (const k of Object.keys(value)) {
307
+ result[k] = this.freshen(value[k], mapping);
308
+ }
309
+ return result;
310
+ }
311
+ return value;
312
+ }
313
+ solve(goals, env = new Map(), depth = 0) {
314
+ if (goals.length === 0) return [env];
315
+ if (depth >= this.MAX_DEPTH) return [];
316
+ const goal = goals[0];
317
+ const remaining = goals.slice(1);
318
+ const answers = [];
319
+ // Facts
320
+ for (const fact of this.facts) {
321
+ if (fact.pred !== goal.pred) continue;
322
+ const nextEnv = this.unify(goal.args, fact.args, env);
323
+ if (nextEnv) {
324
+ answers.push(...this.solve(remaining, nextEnv, depth + 1));
325
+ }
326
+ if (answers.length >= this.MAX_RESULTS) return answers.slice(0, this.MAX_RESULTS);
327
+ }
328
+ // Rules
329
+ for (const stored of this.rules) {
330
+ const mapping = new Map();
331
+ const rule = this.freshen(stored, mapping);
332
+ const nextEnv = this.unify(goal.args, rule.head.args, env);
333
+ if (!nextEnv) continue;
334
+ const newGoals = rule.body.map(g => ({ pred: g.pred, args: g.args })).concat(remaining);
335
+ answers.push(...this.solve(newGoals, nextEnv, depth + 1));
336
+ if (answers.length >= this.MAX_RESULTS) return answers.slice(0, this.MAX_RESULTS);
337
+ }
338
+ return answers;
339
+ }
340
+ query(pred, args) {
341
+ return this.solve([{ pred, args }]);
342
+ }
343
+ }
344
+
345
+ // --- Intent Engine (simplified) ---
346
+ const INTENTS = [
347
+ { id: 'open_inventory', patterns: [/^open my inventory$/, /^show me the inventory$/, /^show inventory$/], handler: 'handle_open_inventory', priority: 100 },
348
+ { id: 'move_left', patterns: [/^move left$/, /^go left$/, /^turn left$/], handler: 'handle_move_left', priority: 90 },
349
+ { id: 'cancel_action', patterns: [/^cancel$/, /^cancel that action$/, /^stop what you are doing$/], handler: 'handle_cancel_action', priority: 110 },
350
+ { id: 'find_red_in_warehouse', patterns: [/^find red items in the warehouse$/, /^show red items in warehouse$/, /^find red items in warehouse$/], handler: 'handle_find_red_in_warehouse', priority: 80 }
351
+ ];
352
+
353
+ function resolveIntentText(utterance) {
354
+ const normalized = utterance.trim().toLowerCase();
355
+ const sorted = [...INTENTS].sort((a, b) => b.priority - a.priority);
356
+ for (const intent of sorted) {
357
+ for (const pat of intent.patterns) {
358
+ if (pat.test(normalized)) {
359
+ return { status: 'matched', intent: intent.id, handler: intent.handler, source: utterance };
360
+ }
361
+ }
362
+ }
363
+ return { status: 'unmatched', source: utterance };
364
+ }
365
+
366
+ // --- UI ---
367
+ const engine = new HornEngine();
368
+
369
+ function parseTerm(s) {
370
+ return s.trim();
371
+ }
372
+
373
+ function parseArgs(str) {
374
+ return str.trim().split(/\s+/).filter(Boolean).map(parseTerm);
375
+ }
376
+
377
+ function addFacts() {
378
+ const text = document.getElementById('factInput').value.trim();
379
+ if (!text) return;
380
+ const lines = text.split('\n').map(l => l.trim()).filter(Boolean);
381
+ for (const line of lines) {
382
+ const parts = line.split(/\s+/);
383
+ if (parts.length < 1) continue;
384
+ const pred = parts[0];
385
+ const args = parts.slice(1);
386
+ engine.addFact(pred, args);
387
+ }
388
+ document.getElementById('factInput').value = '';
389
+ renderFacts();
390
+ }
391
+
392
+ function clearFacts() {
393
+ engine.facts = [];
394
+ renderFacts();
395
+ }
396
+
397
+ function addRule() {
398
+ const text = document.getElementById('ruleInput').value.trim();
399
+ if (!text) return;
400
+ // Format: headPred ?A ?B :- bodyPred1 ?X ?Y, bodyPred2 ?Z
401
+ const m = text.match(/^(\S+)\s+(.*?)\s*:-\s*(.+)$/);
402
+ if (!m) {
403
+ alert('Rule format: headPred ?X :- bodyPred ?A ?B, otherPred ?C');
404
+ return;
405
+ }
406
+ const headPred = m[1];
407
+ const headArgs = parseArgs(m[2]);
408
+ const bodyParts = m[3].split(',').map(s => s.trim());
409
+ const body = bodyParts.map(bp => {
410
+ const p = bp.split(/\s+/);
411
+ return { pred: p[0], args: p.slice(1) };
412
+ });
413
+ engine.addRule({ pred: headPred, args: headArgs }, body);
414
+ document.getElementById('ruleInput').value = '';
415
+ renderRules();
416
+ }
417
+
418
+ function clearRules() {
419
+ engine.rules = [];
420
+ renderRules();
421
+ }
422
+
423
+ function renderFacts() {
424
+ const el = document.getElementById('factsList');
425
+ if (engine.facts.length === 0) {
426
+ el.innerHTML = '<div style="color:#555">(no facts)</div>';
427
+ return;
428
+ }
429
+ el.innerHTML = engine.facts.map(f =>
430
+ `<div>${f.pred}(${f.args.join(', ')})</div>`
431
+ ).join('');
432
+ }
433
+
434
+ function renderRules() {
435
+ const el = document.getElementById('rulesList');
436
+ if (engine.rules.length === 0) {
437
+ el.innerHTML = '<div style="color:#555">(no rules)</div>';
438
+ return;
439
+ }
440
+ el.innerHTML = engine.rules.map(r => {
441
+ const head = `${r.head.pred}(${r.head.args.join(', ')})`;
442
+ const body = r.body.map(g => `${g.pred}(${g.args.join(', ')})`).join(', ');
443
+ return `<div>${head} :- ${body}</div>`;
444
+ }).join('');
445
+ }
446
+
447
+ function runQuery() {
448
+ const q = document.getElementById('queryInput').value.trim();
449
+ if (!q) return;
450
+ const parts = q.split(/\s+/);
451
+ const pred = parts[0];
452
+ const args = parts.slice(1);
453
+ const results = engine.query(pred, args);
454
+ const out = document.getElementById('hornResults');
455
+ const proof = document.getElementById('proofView');
456
+ if (results.length === 0) {
457
+ out.innerHTML = '<span class="fail">No solutions.</span>';
458
+ proof.textContent = 'No proof found.';
459
+ return;
460
+ }
461
+ let html = `<span class="ok">${results.length} solution(s)</span>\n\n`;
462
+ results.forEach((env, i) => {
463
+ html += `Solution ${i + 1}:\n`;
464
+ for (const [k, v] of env) {
465
+ if (k.startsWith('?')) {
466
+ html += ` <span class="bind">${k}</span> = ${v}\n`;
467
+ }
468
+ }
469
+ html += '\n';
470
+ });
471
+ out.innerHTML = html;
472
+ proof.textContent = JSON.stringify(
473
+ results.map(env => Object.fromEntries(env)),
474
+ null, 2
475
+ );
476
+ }
477
+
478
+ function loadExample() {
479
+ engine.facts = [];
480
+ engine.rules = [];
481
+ engine.addFact('item', ['item_1']);
482
+ engine.addFact('color', ['item_1', 'red']);
483
+ engine.addFact('stored_item', ['item_1', 'storage_a']);
484
+ engine.addFact('location', ['storage_a', 'warehouse']);
485
+ engine.addRule(
486
+ { pred: 'in_warehouse', args: ['?X'] },
487
+ [
488
+ { pred: 'stored_item', args: ['?X', '?S'] },
489
+ { pred: 'location', args: ['?S', 'warehouse'] }
490
+ ]
491
+ );
492
+ document.getElementById('queryInput').value = 'in_warehouse ?X';
493
+ renderFacts();
494
+ renderRules();
495
+ runQuery();
496
+ }
497
+
498
+ function resolveIntent() {
499
+ const text = document.getElementById('utteranceInput').value;
500
+ const result = resolveIntentText(text);
501
+ const out = document.getElementById('intentResults');
502
+ const proof = document.getElementById('proofView');
503
+ if (result.status === 'matched') {
504
+ out.innerHTML = `<span class="ok">matched</span>\nintent: ${result.intent}\nhandler: ${result.handler}`;
505
+ if (result.intent === 'find_red_in_warehouse') {
506
+ proof.textContent = 'This intent maps to Horn goals:\n[\n color(?X, red),\n in_warehouse(?X)\n]\n\nLoad the warehouse example on the other tab and run the multi-goal query.';
507
+ } else {
508
+ proof.textContent = JSON.stringify(result, null, 2);
509
+ }
510
+ } else {
511
+ out.innerHTML = '<span class="fail">unmatched</span>';
512
+ proof.textContent = 'No matching intent.';
513
+ }
514
+ }
515
+
516
+ // Tabs
517
+ document.querySelectorAll('.tab').forEach(tab => {
518
+ tab.addEventListener('click', () => {
519
+ document.querySelectorAll('.tab').forEach(t => t.classList.remove('active'));
520
+ document.querySelectorAll('.tab-content').forEach(c => c.classList.remove('active'));
521
+ tab.classList.add('active');
522
+ document.getElementById(tab.dataset.tab).classList.add('active');
523
+ });
524
+ });
525
+
526
+ renderFacts();
527
+ renderRules();
528
+ </script>
529
+ </body>
530
+ </html>