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# Ahmad's EmojiScript β€” Bytecode Dialect

High-performance emoji-based programming language compiled to bytecode and executed on a stack-based VM. Part of the SNAP OS sovereign runtime and now integrated into the Clojure Lisp MCP.

## Overview

**EmojiScript** is Ahmad's low-level bytecode language where each instruction is a single emoji (potentially multi-codepoint). Programs compile to `SigilOp` bytecode and execute on the SoulVM with cryptographic sealing to the WORM chain.

```

EmojiScript source β†’ lex() β†’ bytecode β†’ execute() β†’ result + WORM seal

```

## The 15 Instructions

### Stack Operations

| Emoji | Name | Description | Example |
|-------|------|-------------|---------|
| `πŸ”’<digits>` | Push | Push number literal (i64) | `πŸ”’42` |

### Binary Operators (pop 2, push result)

| Emoji | Name | Description |
|-------|------|-------------|
| `βž•` | Add | Integer addition |
| `βž–` | Sub | Integer subtraction |
| `βœ–οΈ` (or `βœ–` or `❌`) | Mul | Integer multiplication |
| `βž—` | Div | Integer division (raises on /0) |
| `🀝` (or `πŸ”—`) | And | Bitwise AND |
| `πŸ‘` (or `πŸ”€`) | Or | Bitwise OR |
| `πŸŒ€` (or `βŠ•`) | Xor | Bitwise XOR |

### Control Flow

| Emoji | Name | Args | Description |
|-------|------|------|-------------|
| `➑️` | Jump | target (i64) | Unconditional jump to PC |
| `❓` | JumpIf | target (i64) | Jump if top-of-stack β‰  0, pop predicate |
| `↩️` (or `πŸ”™` or `πŸ”š`) | Ret | β€” | Return & halt execution |

### Capability & Memory

| Emoji | Name | Args | Description |
|-------|------|------|-------------|
| `πŸ”‘` | CapGate | slot (i64), rights (i64) | Capability proof check (pops 2 args) |
| `⚑` | Call | func_idx (i64) | Indirect function call (future) |

| `πŸ—οΈ` | Alloc | size (i64), type_tag (i64) | Allocate memory (pops 2 args) |
| `πŸ“€` | Load | offset (i64) | Load from memory (pops 1 arg) |
| `πŸ“¦` | Store | offset (i64) | Store to memory (pops 1 arg) |

### Future Semantic Passes (Sprint 2)

| Emoji | Name | Routes To | Purpose |
|-------|------|-----------|---------|
| `🌊` | Stream | telemetry-bus | Emit telemetry event (reserved) |
| `🧠` | PolicyCheck | policy-immune | Check policy constraint (reserved) |
| `πŸ”’` | Seal | bifrost | Explicit WORM seal hint (reserved) |
| `πŸ”“` | ReadOnly | bifrost-policy | Downgrade rights hint (reserved) |

## Syntax

Programs are whitespace-separated emoji tokens. Numbers follow `πŸ”’`:

```

πŸ”’40 πŸ”’2 βž• ↩️

```

**Parsing rules:**
- Each emoji is a single grapheme cluster (handles multi-codepoint emoji)
- Whitespace (space, tab, newline) is ignored
- Numbers: `πŸ”’` followed immediately by ASCII digits (no separator)
- Arguments are written *before* their opcode
  - Example: `πŸ”’3 πŸ”’5 πŸ”‘` means "push 3, push 5, then execute CapGate(3, 5)"
  - Args are popped in reverse order (last arg pushed = first arg consumed)

## Examples

### Arithmetic

```emojiscript

πŸ”’40 πŸ”’2 βž• ↩️          β†’ 42

πŸ”’100 πŸ”’40 βž– ↩️        β†’ 60

πŸ”’6 πŸ”’7 βœ–οΈ ↩️           β†’ 42

πŸ”’84 πŸ”’2 βž— ↩️          β†’ 42

```

### Bitwise

```emojiscript

πŸ”’15 πŸ”’7 🀝 ↩️         β†’ 7 (AND: 1111 & 0111 = 0111)

πŸ”’12 πŸ”’5 πŸ‘ ↩️         β†’ 13 (OR: 1100 | 0101 = 1101)

πŸ”’12 πŸ”’5 πŸŒ€ ↩️         β†’ 9 (XOR: 1100 ^ 0101 = 1001)

```

### Capability Gate

```emojiscript

πŸ”’3 πŸ”’5 πŸ”‘ ↩️          β†’ CapGate check (slot=3, rights=5)

```

### Control Flow

```emojiscript

πŸ”’1 ❓ ↩️               β†’ Jump if predicate β‰  0

πŸ”’10 ➑️ ↩️             β†’ Unconditional jump to PC 10

```

## MCP Tools

Three new MCP tools expose EmojiScript:

### 1. `compile_emojiscript`



Compile source to bytecode.



**Input:**

```json

{

  "source": "πŸ”’40 πŸ”’2 βž• ↩️"

}

```



**Output:**

```json

{

  "content": [

    {

      "type": "text",

      "text": "βœ… Compiled: 4 instructions\nHash: abc123def456...\nBytecode: [{:op :Push, :value 40}, ...]"

    }

  ]

}

```



### 2. `execute_emojiscript`

Execute compiled bytecode.

**Input:**
```json

{

  "source": "πŸ”’40 πŸ”’2 βž• ↩️",

  "max-steps": 10000

}

```

**Output:**
```json

{

  "content": [

    {

      "type": "text",

      "text": "βœ… Result: 42\nStack: [42]\nSteps: 4 / 10000"

    }

  ]

}

```

## Runtime Implementation

**File:** `src/snapkitty/lisp/emojiscript.cljs`

### Compilation

```clojure

(emoji/compile-emojiscript "πŸ”’6 πŸ”’7 βœ–οΈ ↩️")

; => {:source "...", :bytecode [...], :hash "...", :instructions-count 4, :valid? true}

```

### Execution

```clojure

(let [compiled (emoji/compile-emojiscript "πŸ”’40 πŸ”’2 βž• ↩️")]

  (emoji/execute-emojiscript (:bytecode compiled) :max-steps 10000))

; => {:result 42, :stack [42], :steps 4, :halted? true}

```

### Stack-Based Interpreter

- **Stack:** Mutable vector, push/pop operations
- **PC (Program Counter):** Jump targets are bytecode indices
- **Registers:** None (pure stack machine)
- **Memory:** Stubs (future implementation)
- **Step Limit:** Prevents infinite loops (default 10,000)

### Error Handling

- **Parse errors:** Unknown emoji, missing arguments, invalid numbers
- **Runtime errors:** Division by zero, unknown instructions, step limit exceeded
- **Graceful degradation:** Future semantic tokens (🌊, 🧠, πŸ”’, πŸ”“) skip execution

## Bytecode Format

Each instruction is a ClojureScript map:

```clojure

{:op :Push :value 42}

{:op :Add}

{:op :CapGate :slot 3 :rights 5}

{:op :Jump :target 10}

{:op :Load :offset 0}

{:op :Store :offset 8}

{:op :Ret}

```

**Instruction fields:**
- `:op` β€” Instruction type (keyword)
- `:value` β€” For `:Push`, the i64 literal
- `:slot`, `:rights` β€” For `:CapGate`
- `:func` β€” For `:Call`, function table index
- `:size`, `:type-tag` β€” For `:Alloc`
- `:offset` β€” For `:Load`, `:Store`
- `:target` β€” For `:Jump`, `:JumpIf`, bytecode index

## Testing

Run integration tests:

```bash

npm test

```

Tests cover:
- Compilation of all 15 opcodes
- Execution of arithmetic, bitwise, control flow
- Error cases: empty program, unknown emoji, division by zero
- Step limit enforcement
- MCP tool integration

## Performance Notes

- **Compilation:** O(n) in source length, single pass
- **Execution:** O(instructions), typical 1-10Β΅s per instruction
- **Memory:** Minimal (stack + bytecode vector)
- **Future:** Link to SoulVM JIT (Cranelift) for native code generation

## Design Principles

1. **Emoji as first-class syntax:** Every instruction is a single grapheme cluster
2. **Argument-before-opcode:** Enables post-fix compilation and clarity
3. **Stack machine:** No registers, minimal state, deterministic
4. **Stateless lexer:** Grapheme-by-grapheme parsing, Unicode-aware
5. **Extensible:** Semantic-pass tokens allow future subsystems without breaking existing code

## Future Work (Sprint 2+)

- **Memory ops:** Implement `:Load`, `:Store`, `:Alloc`
- **Function calls:** Implement `:Call` with function tables
- **Semantic passes:** Route 🌊, 🧠, πŸ”’, πŸ”“ to subsystems
- **JIT compilation:** Link to SoulVM Cranelift backend
- **WORM sealing:** Bifrost signing of execution results
- **ScratchBlocks visual editor:** Drag-drop blocks ↔ sync emoji text

## References

- **Ahmad's EmojiScript (Rust):** https://github.com/SNAPKITTYWEST/snap-os/blob/main/craft-crypto/src/emoji.rs
- **SNAP OS:** https://github.com/SNAPKITTYWEST/snap-os
- **SoulVM:** https://github.com/SNAPKITTYWEST/snap-os/blob/main/soulvm
- **Unicode Graphemes:** https://unicode.org/reports/tr29/