snapkitty
compilers
c
python
nasm
File size: 10,559 Bytes
9abace2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
"""

Paradigm 3: Filesystem Inode State (Zero-Byte File Gates)

Part of SOVEREIGN PYTHON LLM ENGINE



Boolean state flags stored as directory entries.

File existence = 1, absence = 0.

No file content ever written or read β€” pure stat() calls.



Structure:

  {base_dir}/

    {agent_id}/

      flags/

        IDLE          ← exists = agent is idle

        THINKING      ← exists = agent is thinking

        ACTING        ← exists = agent is acting

        OBSERVING     ← exists = agent is observing

        REFLECTING    ← exists = agent is reflecting

        DONE          ← exists = agent is done

        ERROR         ← exists = agent errored

      step/

        0000000000000005   ← filename = current step number (zero-padded)

      locks/

        tool:filesystem.read   ← exists = this tool is checked out



Why this is fast:

  - os.stat() is a single kernel syscall

  - Directory entries live in kernel dcache (hot in memory)

  - No open(), read(), write(), close() β€” just stat() + mkdir() + unlink()

  - Concurrent readers are safe (no file locking needed for boolean flags)

  - Corruption-proof: filesystem guarantees atomic rename/unlink



Use cases:

  - Agent state machine flags (7 states)

  - Tool checkout tracking (which tools are in use)

  - Mutex locks (file existence = lock held)

  - Rate limit gates (file mtime = last call timestamp)

"""

from __future__ import annotations

import os
import time
from pathlib import Path
from typing import Iterator


# ─────────────────────────────────────────────
# Inode State Gate
# ─────────────────────────────────────────────

class InodeGate:
    """

    Single boolean state gate backed by a zero-byte file.



    set()    β†’ touch file (create if not exists)

    clear()  β†’ unlink file (delete if exists)

    get()    β†’ stat file (True if exists)

    mtime()  β†’ file modification time (useful for rate limiting)

    """

    def __init__(self, path: Path):
        self.path = path
        self.path.parent.mkdir(parents=True, exist_ok=True)

    def set(self) -> None:
        self.path.touch(exist_ok=True)

    def clear(self) -> None:
        try:
            self.path.unlink()
        except FileNotFoundError:
            pass

    def get(self) -> bool:
        return self.path.exists()

    def toggle(self) -> bool:
        if self.get():
            self.clear()
            return False
        else:
            self.set()
            return True

    def mtime(self) -> float | None:
        try:
            return self.path.stat().st_mtime
        except FileNotFoundError:
            return None

    def age_seconds(self) -> float | None:
        mt = self.mtime()
        return (time.time() - mt) if mt is not None else None

    def __bool__(self) -> bool:
        return self.get()

    def __repr__(self) -> str:
        return f"InodeGate({self.path.name}={'1' if self.get() else '0'})"


# ─────────────────────────────────────────────
# Inode State Machine
# ─────────────────────────────────────────────

# Standard agent state flags
AGENT_FLAGS = [
    "IDLE", "THINKING", "ACTING", "OBSERVING",
    "REFLECTING", "DONE", "ERROR"
]


class InodeStateMachine:
    """

    Agent state machine using zero-byte files as boolean flags.



    State transitions are atomic at the filesystem level:

      transition(remove={"THINKING"}, add={"ACTING"}) uses

      a rename-based swap to avoid intermediate invalid states.



    Directory structure:

      {base}/{agent_id}/flags/IDLE

      {base}/{agent_id}/flags/THINKING

      ...

      {base}/{agent_id}/step/{zero_padded_step}

      {base}/{agent_id}/locks/{lock_name}



    Usage:

        ism = InodeStateMachine(base_dir, agent_id="react_1")

        ism.transition(remove={"IDLE"}, add={"THINKING"})

        ism.set_step(1)

        print(ism.active_flags())   # ["THINKING"]

    """

    def __init__(self, base_dir: Path, agent_id: str):
        self.agent_id = agent_id
        self._root    = base_dir / agent_id
        self._flags   = self._root / "flags"
        self._step_dir = self._root / "step"
        self._locks   = self._root / "locks"

        # Create directory structure
        for d in (self._flags, self._step_dir, self._locks):
            d.mkdir(parents=True, exist_ok=True)

        # Initialize to IDLE if no flags set
        if not any(True for _ in self._flags.iterdir()):
            (self._flags / "IDLE").touch()

    # ── Flags ──────────────────────────────────

    def set_flag(self, flag: str) -> None:
        (self._flags / flag.upper()).touch(exist_ok=True)

    def clear_flag(self, flag: str) -> None:
        try:
            (self._flags / flag.upper()).unlink()
        except FileNotFoundError:
            pass

    def has_flag(self, flag: str) -> bool:
        return (self._flags / flag.upper()).exists()

    def active_flags(self) -> list[str]:
        return sorted(p.name for p in self._flags.iterdir() if p.is_file())

    def transition(self, remove: set[str], add: set[str]) -> None:
        """

        Atomic-ish transition: clear old flags, set new flags.

        Uses individual unlink/touch β€” not a true atomic swap,

        but fast enough for single-process agents.

        For true atomicity, use rename-based swap (future extension).

        """
        for flag in remove:
            self.clear_flag(flag)
        for flag in add:
            self.set_flag(flag)

    def clear_all(self) -> None:
        for p in self._flags.iterdir():
            if p.is_file():
                p.unlink()

    # ── Step counter ───────────────────────────

    def set_step(self, step: int) -> None:
        """Store current step as filename (zero-padded 16 digits)."""
        # Remove old step files
        for p in self._step_dir.iterdir():
            if p.is_file():
                p.unlink()
        # Create new step file
        (self._step_dir / f"{step:016d}").touch()

    def get_step(self) -> int:
        """Read current step from directory entry."""
        files = sorted(p.name for p in self._step_dir.iterdir() if p.is_file())
        if not files:
            return 0
        return int(files[-1])

    # ── Locks ──────────────────────────────────

    def acquire_lock(self, lock_name: str) -> bool:
        """

        Try to acquire a named lock.

        Returns True if acquired, False if already held.

        Uses exclusive creation (O_CREAT | O_EXCL at filesystem level).

        """
        lock_path = self._locks / lock_name.replace('/', '_').replace(':', '-')
        try:
            fd = os.open(str(lock_path), os.O_CREAT | os.O_EXCL | os.O_WRONLY)
            os.close(fd)
            return True
        except FileExistsError:
            return False

    def release_lock(self, lock_name: str) -> None:
        lock_path = self._locks / lock_name.replace('/', '_').replace(':', '-')
        try:
            lock_path.unlink()
        except FileNotFoundError:
            pass

    def held_locks(self) -> list[str]:
        return [p.name for p in self._locks.iterdir() if p.is_file()]

    # ── Rate limiting via mtime ─────────────────

    def rate_gate(self, gate_name: str, min_interval_s: float) -> bool:
        """

        Rate limit gate using file mtime.

        Returns True if allowed (enough time elapsed), False if rate-limited.

        Touching the gate file resets the timer.

        """
        gate = InodeGate(self._locks / f"rate_{gate_name}")
        age  = gate.age_seconds()

        if age is None or age >= min_interval_s:
            gate.set()  # reset timer
            return True  # allowed

        return False  # rate limited

    # ── Introspection ──────────────────────────

    def snapshot(self) -> dict:
        return {
            "agent_id":     self.agent_id,
            "active_flags": self.active_flags(),
            "step":         self.get_step(),
            "held_locks":   self.held_locks(),
        }

    def destroy(self) -> None:
        """Remove all inode state for this agent."""
        import shutil
        shutil.rmtree(self._root, ignore_errors=True)


# ─────────────────────────────────────────────
# Multi-agent inode registry
# ─────────────────────────────────────────────

class InodeRegistry:
    """

    Registry of all active agents tracked via inode state.

    Scan base_dir to discover all agents without any central index.

    The directory listing IS the index.

    """

    def __init__(self, base_dir: Path):
        self.base_dir = base_dir
        base_dir.mkdir(parents=True, exist_ok=True)

    def get_agent(self, agent_id: str) -> InodeStateMachine:
        return InodeStateMachine(self.base_dir, agent_id)

    def list_agents(self) -> list[str]:
        return [
            d.name for d in self.base_dir.iterdir()
            if d.is_dir() and (d / "flags").exists()
        ]

    def all_snapshots(self) -> list[dict]:
        snapshots = []
        for agent_id in self.list_agents():
            ism = self.get_agent(agent_id)
            snapshots.append(ism.snapshot())
        return snapshots

    def active_agents(self) -> list[str]:
        """Agents that are not IDLE and not DONE."""
        result = []
        for agent_id in self.list_agents():
            ism = self.get_agent(agent_id)
            flags = set(ism.active_flags())
            if flags and not flags.issubset({"IDLE", "DONE"}):
                result.append(agent_id)
        return result