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Model card: fix table and message block layout

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  1. README.md +8 -8
README.md CHANGED
@@ -180,10 +180,10 @@ The mouse line, copied verbatim:
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  - Mouse X Y -> aim / rotate the camera (X>0 right, Y>0 down)
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  ```
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- > **Note.** Lines such as `**Game Rules**`, `**Output Format**` and
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- > `**Explanation**` are plain-text section headers that the model saw in training. They are part
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- > of the prompt, not Markdown formatting: send them to the model unchanged, including the
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- > asterisks.
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  ### Complete example: Doom Battle-1
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@@ -301,7 +301,7 @@ The assistant turn is always prefilled, and the request continues it
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  | Mode | Prefill | What the model does |
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  |---|---|---|
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  | `PolicyConfig()` (default, `reasoning=True`) | `<think>` | Decides whether and how long to think, closes `</think>`, then outputs the action |
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- | `PolicyConfig(reasoning=False)` | `<think>\n\n</think>` | Thinking is closed and empty; the model outputs `<|action_start|>...<|action_end|>` directly |
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  `<think>\n\n</think>` is exactly how the chat template renders a turn without reasoning, so the
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  no-reasoning mode stays in the training format. Do not send the request without a prefill.
@@ -311,11 +311,11 @@ Each user turn is the text `current game screen` followed by the frame. Multi-tu
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  ```text
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  system system prompt (§2)
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- user "current game screen" + frame t-k ┐ last history_len turns (default 5)
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- assistant action taken at t-k (no reasoning) ┘
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  ...
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  user "current game screen" + current frame
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- assistant "<think>" or "<think>\n\n</think>" (prefill, continued by the model)
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  ```
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  Past turns keep only the action (`history_think=0`). A turn that failed to parse is stored as an
 
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  - Mouse X Y -> aim / rotate the camera (X>0 right, Y>0 down)
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  ```
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+ **Note.** Lines such as `**Game Rules**`, `**Output Format**` and
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+ `**Explanation**` are plain-text section headers that the model saw in training. They are part
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+ of the prompt, not Markdown formatting: send them to the model unchanged, including the
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+ asterisks.
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  ### Complete example: Doom Battle-1
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  | Mode | Prefill | What the model does |
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  |---|---|---|
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  | `PolicyConfig()` (default, `reasoning=True`) | `<think>` | Decides whether and how long to think, closes `</think>`, then outputs the action |
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+ | `PolicyConfig(reasoning=False)` | `<think>\n\n</think>` | Thinking is closed and empty; the model outputs the action chunk directly |
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  `<think>\n\n</think>` is exactly how the chat template renders a turn without reasoning, so the
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  no-reasoning mode stays in the training format. Do not send the request without a prefill.
 
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  ```text
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  system system prompt (§2)
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+ user "current game screen" + frame t-k ┐ last history_len turns
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+ assistant action taken at t-k, no reasoning ┘ (default 5)
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  ...
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  user "current game screen" + current frame
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+ assistant prefill: "<think>" or "<think>\n\n</think>"
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  ```
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  Past turns keep only the action (`history_think=0`). A turn that failed to parse is stored as an