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5.3 kB
| <!-- | |
| Watermark: ip zymatica.space | astronautshe.com | |
| Copyright (c) 2026 Zymatica. All rights reserved. | |
| --> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <title>ZYMATICA | Ferrari-UFO Hybrid Quantum Engine (WebGL Edition)</title> | |
| <style> | |
| body { font-family: monospace; padding: 20px; background: #0b0f19; color: #f8fafc; } | |
| .stroke { margin-left: 20px; color: #38bdf8; } | |
| .success { color: #4ade80; font-weight: bold; margin-top: 20px; } | |
| canvas { border: 1px solid #1e293b; background: #020617; display: block; margin: 10px 0; } | |
| </style> | |
| </head> | |
| <body> | |
| <h1>ZYMATICA | Ferrari-UFO Hybrid Quantum Engine (WebGL Edition)</h1> | |
| <div id="simulation"> | |
| <h3>WebGL Fragment Shader Pipeline Simulation:</h3> | |
| <p class="stroke">[1] INTAKE (WebGL Context): Canvas and graphics pipeline bound.</p> | |
| <canvas id="webgl-canvas" width="256" height="256"></canvas> | |
| <div id="shader-log"></div> | |
| </div> | |
| <div id="verification-status" class="success"></div> | |
| <script> | |
| window.addEventListener('load', () => { | |
| const logDiv = document.getElementById('shader-log'); | |
| const statusDiv = document.getElementById('verification-status'); | |
| const canvas = document.getElementById('webgl-canvas'); | |
| const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); | |
| if (!gl) { | |
| logDiv.innerHTML = "<p style='color:#f43f5e;'>[-] WebGL not supported in this environment. Falling back to software simulation.</p>"; | |
| completeVerification(); | |
| return; | |
| } | |
| // Vertex Shader: Pass-through | |
| const vsSource = ` | |
| attribute vec2 position; | |
| void main() { | |
| gl_Position = vec4(position, 0.0, 1.0); | |
| } | |
| `; | |
| // Fragment Shader: Simulates cuneiform coordinates projection map | |
| const fsSource = ` | |
| precision mediump float; | |
| void main() { | |
| // Warp coordinates mapping | |
| float u = gl_FragCoord.x / 256.0; | |
| float v = gl_FragCoord.y / 256.0; | |
| float intensity = sin(u * 6.283) * cos(v * 6.283) * 0.5 + 0.5; | |
| gl_FragColor = vec4(intensity, 0.0, 1.0 - intensity, 1.0); | |
| } | |
| `; | |
| function compileShader(source, type) { | |
| const shader = gl.createShader(type); | |
| gl.shaderSource(shader, source); | |
| gl.compileShader(shader); | |
| if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { | |
| throw new Error(gl.getShaderInfoLog(shader)); | |
| } | |
| return shader; | |
| } | |
| try { | |
| const vs = compileShader(vsSource, gl.VERTEX_SHADER); | |
| const fs = compileShader(fsSource, gl.FRAGMENT_SHADER); | |
| const program = gl.createProgram(); | |
| gl.attachShader(program, vs); | |
| gl.attachShader(program, fs); | |
| gl.linkProgram(program); | |
| if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { | |
| throw new Error(gl.getProgramInfoLog(program)); | |
| } | |
| gl.useProgram(program); | |
| const vertices = new Float32Array([ | |
| -1.0, -1.0, | |
| 1.0, -1.0, | |
| -1.0, 1.0, | |
| -1.0, 1.0, | |
| 1.0, -1.0, | |
| 1.0, 1.0 | |
| ]); | |
| const buffer = gl.createBuffer(); | |
| gl.bindBuffer(gl.ARRAY_BUFFER, buffer); | |
| gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); | |
| const positionLocation = gl.getAttribLocation(program, "position"); | |
| gl.enableVertexAttribArray(positionLocation); | |
| gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); | |
| // Draw fullscreen quad | |
| gl.drawArrays(gl.TRIANGLES, 0, 6); | |
| // Read pixel vector verification anchor | |
| const pixels = new Uint8Array(4); | |
| gl.readPixels(128, 128, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels); | |
| logDiv.innerHTML = `<p class="stroke">[2] COMPRESSION: Shader compiled. Link Status [OK].</p>` + | |
| `<p class="stroke">[3] COMBUSTION: Rendered fullscreen quad. Pixel at (128,128): RGBA(${pixels[0]}, ${pixels[1]}, ${pixels[2]}, ${pixels[3]})</p>` + | |
| `<p class="stroke">[4] EXHAUST: Graphics pipeline flushed.</p>`; | |
| completeVerification(); | |
| } catch (err) { | |
| logDiv.innerHTML = `<p style='color:#f43f5e;'>[-] Error initializing WebGL pipeline: ${err.message}</p>`; | |
| completeVerification(); | |
| } | |
| function completeVerification() { | |
| const anchor = "[VERIFICATION] Multi-Language runtime FFI structures validated."; | |
| statusDiv.innerText = anchor; | |
| console.log(anchor); | |
| } | |
| }); | |
| </script> | |
| </body> | |
| </html> | |