Nov 10 2 days ago 23:26 Add shaded BF16 vs INT4 renders after the first table (#1 ) TrNi +1: Ramkasuru - Add shaded BF16 vs INT4 renders after the first table (0e1f2031ae5185eade74995c866268f59dbc1cec)
Co-authored-by: Kodanda Rama Raju <Ramkasuru@users.noreply.huggingface.co> Oct 4 00:18 Update README.md Jul 13 16:30 Update README.md 05:19 Update README.md 04:14 Update README.md 01:22 Update README.md 01:19 Update README.md 00:29 Upload master_suite.json Jul 6 00:24 Update README.md Jun 29 06:04 Update README.md 05:58 Update README.md 05:56 Update README.md 05:54 Upload assets/complex.gif with huggingface_hub 05:54 Upload assets/medium.gif with huggingface_hub 05:54 Upload assets/easy.gif with huggingface_hub 05:49 Update README.md 05:46 Upload assets/complex.gif with huggingface_hub 05:46 Upload assets/medium.gif with huggingface_hub 05:46 Upload assets/easy.gif with huggingface_hub 05:45 Delete assets 05:41 Create assets/ 05:38 Update README.md 05:36 Update README.md 02:26 Update README.md 02:14 Upload README.md with huggingface_hub 02:14 Upload quant_config.json with huggingface_hub 02:14 Upload open_model_v0.5.yaml with huggingface_hub 02:14 Upload shape_tokenizer.safetensors with huggingface_hub 02:14 Upload shape_gpt_rtn_int4_g128.pt with huggingface_hub 02:05 initial commit