Nov 10 2 days ago 21:38 Add shaded BF16 vs INT4 part renders after the first table Adds 3 figures (full mesh on top, CubePart parts below; columns titled BF16 Cube3D + BF16 CubePart and INT4 Cube3D + INT4 CubePart) right after the first table, rendered with SH lighting + Blinn-Phong specular + AO, gray only. Rest of the README unchanged. Oct 27 16 days ago 02:57 Add .safetensors checkpoint; README: Cube3D-style header, define HQQ (#3 ) TrNi +1: Ramkasuru - Add .safetensors checkpoint; README: Cube3D-style header, define HQQ (4e0749c06abb2694ae344fcb77456ee6a7bab1d8)
Co-authored-by: Kodanda Rama Raju <Ramkasuru@users.noreply.huggingface.co> Oct 4 00:15 Update README.md 00:11 Add CubePart INT4 (HQQ W4A16 g128) weights, model card, quant config (#1 ) TrNi +1: Ramkasuru - Add CubePart INT4 (HQQ W4A16 g128) weights, model card, quant config (13bd394a1734f89d0f335bd8cd4b93c9768a3020)
- README: consistent units (sizes in GB, VRAM in GiB), size reduction corrected to 82.8% (3e2c2645a5154f2a127ad4ac0dbabf8420492727)
Co-authored-by: Kodanda Rama Raju <Ramkasuru@users.noreply.huggingface.co> Sep 21 03:32 initial commit