InsightUX / browser /validate.py
Trishti's picture
Upload 13 files
b05d283 verified
Raw History Blame Contribute Delete
9.46 kB
"""
validate.py
Measures how accurate the tracker is after calibration, with real numbers.
Run AFTER calibrate.py (it loads calibration.pkl).
python validate.py
It flashes 9 targets at positions BETWEEN your calibration points (so this is a
fair generalization test, not the dots the RBF was fit on). For each target it
collects gaze for a couple of seconds, takes the median predicted screen point,
and compares to the true target.
Prints:
- mean pixel error
- mean error as a percent of screen diagonal
- zone hit rate: did the gaze land in the correct third of the screen
(a 3x3 grid). This is the closest proxy to your AOI hit rate.
PATCH_SOURCE must match calibrate.py and run_session.py.
"""
import cv2
import numpy as np
import time
import pyautogui
from preprocessing.preprocessing_pipeline import (
create_face_mesh,
estimate_camera_matrix,
estimate_head_pose,
compute_iris_radius,
step1_normalize,
step2_illumination,
LEFT_EYE_INDICES,
LEFT_EAR_INDICES,
LEFT_IRIS_INDICES,
RIGHT_EYE_INDICES,
RIGHT_EAR_INDICES,
RIGHT_IRIS_INDICES,
)
from inference_pipeline import InsightUXPipeline
ONNX_PATH = "models/gaze_cnn_v4.onnx"
CALIBRATION_PATH = "calibration.pkl"
SCREEN_W, SCREEN_H = pyautogui.size()
PATCH_SOURCE = "blended" # MUST match calibrate.py and main_webcam_pipeline.py
# FIX A / FIX B — MUST match calibrate.py and main_webcam_pipeline.py exactly,
# or this validation measures a different pipeline than the one calibrated.
POSE_NORM_SCALE = 30.0
HEAD_PITCH_COMPENSATION = 0.0
def normalize_pose(head_pose):
return np.array([
head_pose.pitch / POSE_NORM_SCALE,
head_pose.yaw / POSE_NORM_SCALE,
head_pose.roll / POSE_NORM_SCALE,
], dtype=np.float32)
def compensate_pitch(raw_pitch, head_pitch_deg):
return raw_pitch - np.radians(head_pitch_deg) * HEAD_PITCH_COMPENSATION
# Test targets between the calibration grid (fair generalization test)
TEST_POINTS = [
(0.25, 0.25), (0.50, 0.25), (0.75, 0.25),
(0.25, 0.50), (0.50, 0.50), (0.75, 0.50),
(0.25, 0.75), (0.50, 0.75), (0.75, 0.75),
]
DURATION = 2.5 # seconds collected per target
def zone(sx, sy):
col = 0 if sx < SCREEN_W / 3 else (1 if sx < 2 * SCREEN_W / 3 else 2)
row = 0 if sy < SCREEN_H / 3 else (1 if sy < 2 * SCREEN_H / 3 else 2)
return row, col
def get_patch(frame, lms, head_pose, eye_idx, ear_idx, iris_idx):
s1 = step1_normalize(frame, lms, head_pose, eye_idx, ear_idx, iris_idx)
if not s1.is_open:
return None
if PATCH_SOURCE == "norm":
return s1.norm_crop
ir = compute_iris_radius(lms, iris_idx, frame.shape)
s2 = step2_illumination(s1, ir)
return s2.blended if s2.is_usable else None
def main():
pipeline = InsightUXPipeline(ONNX_PATH, CALIBRATION_PATH)
face_mesh = create_face_mesh(static_image_mode=False)
cap = cv2.VideoCapture(0)
cam_matrix = None
cv2.namedWindow("Validate", cv2.WINDOW_NORMAL)
cv2.setWindowProperty("Validate", cv2.WND_PROP_FULLSCREEN, cv2.WINDOW_FULLSCREEN)
print("Validation: look at each red dot until it turns green.")
print("Cyan dot = your live, single-frame prediction (will jitter, that's normal).")
print("Magenta ring = the running median - this is what actually gets scored.")
results = [] # (true_x, true_y, pred_x, pred_y)
for idx, (px, py) in enumerate(TEST_POINTS):
tx, ty = int(px * SCREEN_W), int(py * SCREEN_H)
preds = []
last_pred = None
start = time.time()
while time.time() - start < DURATION:
ret, frame = cap.read()
if not ret:
continue
if cam_matrix is None:
cam_matrix = estimate_camera_matrix(frame.shape)
rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
res = face_mesh.process(rgb)
if res.multi_face_landmarks:
lms = res.multi_face_landmarks[0].landmark
head_pose = estimate_head_pose(lms, frame.shape, cam_matrix)
if head_pose is not None:
pose_vec = normalize_pose(head_pose) # FIX A
lp = get_patch(frame, lms, head_pose,
LEFT_EYE_INDICES, LEFT_EAR_INDICES, LEFT_IRIS_INDICES)
rp = get_patch(frame, lms, head_pose,
RIGHT_EYE_INDICES, RIGHT_EAR_INDICES, RIGHT_IRIS_INDICES)
if lp is not None or rp is not None:
if lp is None: lp = rp
if rp is None: rp = lp
_, _, raw_pitch, raw_yaw = pipeline.predict_gaze_vector(lp, pose_vec, rp)
pitch = compensate_pitch(raw_pitch, head_pose.pitch) # FIX B
sx, sy = pipeline.calibration.predict(pitch, raw_yaw)
sx = max(0.0, min(sx, SCREEN_W))
sy = max(0.0, min(sy, SCREEN_H))
preds.append([sx, sy])
last_pred = (sx, sy)
screen = np.zeros((SCREEN_H, SCREEN_W, 3), dtype=np.uint8)
ready = len(preds) > 10
color = (0, 255, 0) if ready else (0, 0, 255)
cv2.circle(screen, (tx, ty), 20, color, -1)
cv2.putText(screen, f"Target {idx+1}/{len(TEST_POINTS)}",
(50, 50), cv2.FONT_HERSHEY_SIMPLEX, 1, (255, 255, 255), 2)
# LIVE single-frame prediction - this is exactly where the model
# thinks you're looking RIGHT NOW. It will jitter frame to frame,
# that's expected and not itself a problem.
if last_pred is not None:
lx, ly = int(last_pred[0]), int(last_pred[1])
cv2.line(screen, (tx, ty), (lx, ly), (120, 120, 0), 1)
cv2.circle(screen, (lx, ly), 9, (255, 255, 0), -1)
# Running median across this target's samples so far - THIS is
# the number that actually gets scored at the end, not the raw
# jittery dot above. Watching it should settle near the red/
# green dot as samples accumulate, if it settles somewhere else
# entirely, that's a real miscalibration, not noise.
if len(preds) >= 5:
mx_, my_ = np.median(np.array(preds), axis=0)
mxi, myi = int(mx_), int(my_)
cv2.circle(screen, (mxi, myi), 16, (255, 0, 255), 2)
live_err = float(np.hypot(tx - mx_, ty - my_))
cv2.putText(screen, f"running error: {live_err:.0f}px",
(50, 95), cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
cv2.putText(screen, "cyan = live magenta ring = running median (scored)",
(50, SCREEN_H - 30), cv2.FONT_HERSHEY_SIMPLEX, 0.6, (170, 170, 170), 1)
cv2.imshow("Validate", screen)
if cv2.waitKey(1) & 0xFF == 27:
cap.release(); cv2.destroyAllWindows(); return
if len(preds) >= 5:
mx, my = np.median(np.array(preds), axis=0)
results.append((tx, ty, float(mx), float(my)))
err = float(np.hypot(tx - mx, ty - my))
print(f"Target {idx+1}: true=({tx},{ty}) pred=({mx:.0f},{my:.0f}) error={err:.0f}px")
# freeze-frame: show the final result for a beat before advancing,
# so you can actually see how close it landed instead of it
# flashing straight to the next target
freeze = np.zeros((SCREEN_H, SCREEN_W, 3), dtype=np.uint8)
cv2.circle(freeze, (tx, ty), 20, (0, 255, 0), -1)
cv2.circle(freeze, (int(mx), int(my)), 16, (255, 0, 255), 2)
cv2.line(freeze, (tx, ty), (int(mx), int(my)), (255, 0, 255), 2)
cv2.putText(freeze, f"Target {idx+1}/{len(TEST_POINTS)} error: {err:.0f}px",
(50, 50), cv2.FONT_HERSHEY_SIMPLEX, 1, (255, 255, 255), 2)
cv2.imshow("Validate", freeze)
cv2.waitKey(700)
else:
print(f"Target {idx+1}: too few samples, skipped")
cap.release()
cv2.destroyAllWindows()
if not results:
print("No valid targets. Check lighting and camera.")
return
errs = [np.hypot(tx - mx, ty - my) for (tx, ty, mx, my) in results]
diag = np.hypot(SCREEN_W, SCREEN_H)
hits = sum(1 for (tx, ty, mx, my) in results if zone(tx, ty) == zone(mx, my))
print("\n================ VALIDATION RESULT ================")
print(f"Targets measured : {len(results)}/{len(TEST_POINTS)}")
print(f"Mean pixel error : {np.mean(errs):.0f} px")
print(f"Median pixel error : {np.median(errs):.0f} px")
print(f"Mean error vs screen : {100*np.mean(errs)/diag:.1f}% of diagonal")
print(f"Zone hit rate (3x3) : {hits}/{len(results)} ({100*hits/len(results):.0f}%)")
print("===================================================")
print("Zone hit rate is the closest proxy to AOI accuracy. Aim for a coarser")
print("AOI layout than 3x3 if you need a higher number for the demo.")
if __name__ == "__main__":
main()