| #pragma once |
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| #include <ATen/cpu/vec/intrinsics.h> |
| #include <ATen/cpu/vec/vec_base.h> |
| #include <c10/util/irange.h> |
| #if defined(CPU_CAPABILITY_AVX2) && !defined(_MSC_VER) |
| #include <sleef.h> |
| #endif |
|
|
| namespace at { |
| namespace vec { |
| |
| inline namespace CPU_CAPABILITY { |
|
|
| #if defined(CPU_CAPABILITY_AVX2) && !defined(_MSC_VER) |
|
|
| template <> class Vectorized<float> { |
| private: |
| __m256 values; |
| public: |
| using value_type = float; |
| using size_type = int; |
| static constexpr size_type size() { |
| return 8; |
| } |
| Vectorized() {} |
| Vectorized(__m256 v) : values(v) {} |
| Vectorized(float val) { |
| values = _mm256_set1_ps(val); |
| } |
| Vectorized(float val1, float val2, float val3, float val4, |
| float val5, float val6, float val7, float val8) { |
| values = _mm256_setr_ps(val1, val2, val3, val4, val5, val6, val7, val8); |
| } |
| operator __m256() const { |
| return values; |
| } |
| template <int64_t mask> |
| static Vectorized<float> blend(const Vectorized<float>& a, const Vectorized<float>& b) { |
| return _mm256_blend_ps(a.values, b.values, mask); |
| } |
| static Vectorized<float> blendv(const Vectorized<float>& a, const Vectorized<float>& b, |
| const Vectorized<float>& mask) { |
| return _mm256_blendv_ps(a.values, b.values, mask.values); |
| } |
| template<typename step_t> |
| static Vectorized<float> arange(float base = 0.f, step_t step = static_cast<step_t>(1)) { |
| return Vectorized<float>( |
| base, base + step, base + 2 * step, base + 3 * step, |
| base + 4 * step, base + 5 * step, base + 6 * step, base + 7 * step); |
| } |
| static Vectorized<float> set(const Vectorized<float>& a, const Vectorized<float>& b, |
| int64_t count = size()) { |
| switch (count) { |
| case 0: |
| return a; |
| case 1: |
| return blend<1>(a, b); |
| case 2: |
| return blend<3>(a, b); |
| case 3: |
| return blend<7>(a, b); |
| case 4: |
| return blend<15>(a, b); |
| case 5: |
| return blend<31>(a, b); |
| case 6: |
| return blend<63>(a, b); |
| case 7: |
| return blend<127>(a, b); |
| } |
| return b; |
| } |
| static Vectorized<float> loadu(const void* ptr, int64_t count = size()) { |
| if (count == size()) |
| return _mm256_loadu_ps(reinterpret_cast<const float*>(ptr)); |
| __at_align__ float tmp_values[size()]; |
| |
| |
| |
| for (const auto i : c10::irange(size())) { |
| tmp_values[i] = 0.0; |
| } |
| std::memcpy( |
| tmp_values, reinterpret_cast<const float*>(ptr), count * sizeof(float)); |
| return _mm256_loadu_ps(tmp_values); |
| } |
| void store(void* ptr, int64_t count = size()) const { |
| if (count == size()) { |
| _mm256_storeu_ps(reinterpret_cast<float*>(ptr), values); |
| } else if (count > 0) { |
| float tmp_values[size()]; |
| _mm256_storeu_ps(reinterpret_cast<float*>(tmp_values), values); |
| std::memcpy(ptr, tmp_values, count * sizeof(float)); |
| } |
| } |
| const float& operator[](int idx) const = delete; |
| float& operator[](int idx) = delete; |
| int zero_mask() const { |
| |
| __m256 cmp = _mm256_cmp_ps(values, _mm256_set1_ps(0.0f), _CMP_EQ_OQ); |
| return _mm256_movemask_ps(cmp); |
| } |
| Vectorized<float> isnan() const { |
| return _mm256_cmp_ps(values, _mm256_set1_ps(0.0f), _CMP_UNORD_Q); |
| } |
| Vectorized<float> map(float (*const f)(float)) const { |
| __at_align__ float tmp[size()]; |
| store(tmp); |
| for (const auto i : c10::irange(size())) { |
| tmp[i] = f(tmp[i]); |
| } |
| return loadu(tmp); |
| } |
| Vectorized<float> abs() const { |
| auto mask = _mm256_set1_ps(-0.f); |
| return _mm256_andnot_ps(mask, values); |
| } |
| Vectorized<float> angle() const { |
| const auto zero_vec = _mm256_set1_ps(0.f); |
| const auto nan_vec = _mm256_set1_ps(NAN); |
| const auto not_nan_mask = _mm256_cmp_ps(values, values, _CMP_EQ_OQ); |
| const auto nan_mask = _mm256_cmp_ps(not_nan_mask, zero_vec, _CMP_EQ_OQ); |
| const auto pi = _mm256_set1_ps(c10::pi<float>); |
|
|
| const auto neg_mask = _mm256_cmp_ps(values, zero_vec, _CMP_LT_OQ); |
| auto angle = _mm256_blendv_ps(zero_vec, pi, neg_mask); |
| angle = _mm256_blendv_ps(angle, nan_vec, nan_mask); |
| return angle; |
| } |
| Vectorized<float> real() const { |
| return *this; |
| } |
| Vectorized<float> imag() const { |
| return _mm256_set1_ps(0); |
| } |
| Vectorized<float> conj() const { |
| return *this; |
| } |
| Vectorized<float> acos() const { |
| return Vectorized<float>(Sleef_acosf8_u10(values)); |
| } |
| Vectorized<float> asin() const { |
| return Vectorized<float>(Sleef_asinf8_u10(values)); |
| } |
| Vectorized<float> atan() const { |
| return Vectorized<float>(Sleef_atanf8_u10(values)); |
| } |
| Vectorized<float> atan2(const Vectorized<float> &b) const { |
| return Vectorized<float>(Sleef_atan2f8_u10(values, b)); |
| } |
| Vectorized<float> copysign(const Vectorized<float> &sign) const { |
| return Vectorized<float>(Sleef_copysignf8(values, sign)); |
| } |
| Vectorized<float> erf() const { |
| return Vectorized<float>(Sleef_erff8_u10(values)); |
| } |
| Vectorized<float> erfc() const { |
| return Vectorized<float>(Sleef_erfcf8_u15(values)); |
| } |
| Vectorized<float> erfinv() const { |
| return map(calc_erfinv); |
| } |
| Vectorized<float> exp() const { |
| return Vectorized<float>(Sleef_expf8_u10(values)); |
| } |
| Vectorized<float> expm1() const { |
| return Vectorized<float>(Sleef_expm1f8_u10(values)); |
| } |
| Vectorized<float> fmod(const Vectorized<float>& q) const { |
| return Vectorized<float>(Sleef_fmodf8(values, q)); |
| } |
| Vectorized<float> log() const { |
| return Vectorized<float>(Sleef_logf8_u10(values)); |
| } |
| Vectorized<float> log2() const { |
| return Vectorized<float>(Sleef_log2f8_u10(values)); |
| } |
| Vectorized<float> log10() const { |
| return Vectorized<float>(Sleef_log10f8_u10(values)); |
| } |
| Vectorized<float> log1p() const { |
| return Vectorized<float>(Sleef_log1pf8_u10(values)); |
| } |
| Vectorized<float> frac() const; |
| Vectorized<float> sin() const { |
| return Vectorized<float>(Sleef_sinf8_u10(values)); |
| } |
| Vectorized<float> sinh() const { |
| return Vectorized<float>(Sleef_sinhf8_u10(values)); |
| } |
| Vectorized<float> cos() const { |
| return Vectorized<float>(Sleef_cosf8_u10(values)); |
| } |
| Vectorized<float> cosh() const { |
| return Vectorized<float>(Sleef_coshf8_u10(values)); |
| } |
| Vectorized<float> ceil() const { |
| return _mm256_ceil_ps(values); |
| } |
| Vectorized<float> floor() const { |
| return _mm256_floor_ps(values); |
| } |
| Vectorized<float> hypot(const Vectorized<float> &b) const { |
| return Vectorized<float>(Sleef_hypotf8_u05(values, b)); |
| } |
| Vectorized<float> i0() const { |
| return map(calc_i0); |
| } |
| Vectorized<float> i0e() const { |
| return map(calc_i0e); |
| } |
| Vectorized<float> igamma(const Vectorized<float> &x) const { |
| __at_align__ float tmp[size()]; |
| __at_align__ float tmp_x[size()]; |
| store(tmp); |
| x.store(tmp_x); |
| for (const auto i : c10::irange(size())) { |
| tmp[i] = calc_igamma(tmp[i], tmp_x[i]); |
| } |
| return loadu(tmp); |
| } |
| Vectorized<float> igammac(const Vectorized<float> &x) const { |
| __at_align__ float tmp[size()]; |
| __at_align__ float tmp_x[size()]; |
| store(tmp); |
| x.store(tmp_x); |
| for (const auto i : c10::irange(size())) { |
| tmp[i] = calc_igammac(tmp[i], tmp_x[i]); |
| } |
| return loadu(tmp); |
| } |
| Vectorized<float> neg() const { |
| return _mm256_xor_ps(_mm256_set1_ps(-0.f), values); |
| } |
| Vectorized<float> nextafter(const Vectorized<float> &b) const { |
| return Vectorized<float>(Sleef_nextafterf8(values, b)); |
| } |
| Vectorized<float> round() const { |
| return _mm256_round_ps(values, (_MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC)); |
| } |
| Vectorized<float> tan() const { |
| return Vectorized<float>(Sleef_tanf8_u10(values)); |
| } |
| Vectorized<float> tanh() const { |
| return Vectorized<float>(Sleef_tanhf8_u10(values)); |
| } |
| Vectorized<float> trunc() const { |
| return _mm256_round_ps(values, (_MM_FROUND_TO_ZERO | _MM_FROUND_NO_EXC)); |
| } |
| Vectorized<float> lgamma() const { |
| return Vectorized<float>(Sleef_lgammaf8_u10(values)); |
| } |
| Vectorized<float> sqrt() const { |
| return _mm256_sqrt_ps(values); |
| } |
| Vectorized<float> reciprocal() const { |
| return _mm256_div_ps(_mm256_set1_ps(1), values); |
| } |
| Vectorized<float> rsqrt() const { |
| return _mm256_div_ps(_mm256_set1_ps(1), _mm256_sqrt_ps(values)); |
| } |
| Vectorized<float> pow(const Vectorized<float> &b) const { |
| return Vectorized<float>(Sleef_powf8_u10(values, b)); |
| } |
| |
| |
| |
| Vectorized<float> operator==(const Vectorized<float>& other) const { |
| return _mm256_cmp_ps(values, other.values, _CMP_EQ_OQ); |
| } |
|
|
| Vectorized<float> operator!=(const Vectorized<float>& other) const { |
| return _mm256_cmp_ps(values, other.values, _CMP_NEQ_UQ); |
| } |
|
|
| Vectorized<float> operator<(const Vectorized<float>& other) const { |
| return _mm256_cmp_ps(values, other.values, _CMP_LT_OQ); |
| } |
|
|
| Vectorized<float> operator<=(const Vectorized<float>& other) const { |
| return _mm256_cmp_ps(values, other.values, _CMP_LE_OQ); |
| } |
|
|
| Vectorized<float> operator>(const Vectorized<float>& other) const { |
| return _mm256_cmp_ps(values, other.values, _CMP_GT_OQ); |
| } |
|
|
| Vectorized<float> operator>=(const Vectorized<float>& other) const { |
| return _mm256_cmp_ps(values, other.values, _CMP_GE_OQ); |
| } |
|
|
| Vectorized<float> eq(const Vectorized<float>& other) const; |
| Vectorized<float> ne(const Vectorized<float>& other) const; |
| Vectorized<float> gt(const Vectorized<float>& other) const; |
| Vectorized<float> ge(const Vectorized<float>& other) const; |
| Vectorized<float> lt(const Vectorized<float>& other) const; |
| Vectorized<float> le(const Vectorized<float>& other) const; |
| }; |
|
|
| template <> |
| Vectorized<float> inline operator+(const Vectorized<float>& a, const Vectorized<float>& b) { |
| return _mm256_add_ps(a, b); |
| } |
|
|
| template <> |
| Vectorized<float> inline operator-(const Vectorized<float>& a, const Vectorized<float>& b) { |
| return _mm256_sub_ps(a, b); |
| } |
|
|
| template <> |
| Vectorized<float> inline operator*(const Vectorized<float>& a, const Vectorized<float>& b) { |
| return _mm256_mul_ps(a, b); |
| } |
|
|
| template <> |
| Vectorized<float> inline operator/(const Vectorized<float>& a, const Vectorized<float>& b) { |
| return _mm256_div_ps(a, b); |
| } |
|
|
| |
| inline Vectorized<float> Vectorized<float>::frac() const { |
| return *this - this->trunc(); |
| } |
|
|
| |
| |
| template <> |
| Vectorized<float> inline maximum(const Vectorized<float>& a, const Vectorized<float>& b) { |
| Vectorized<float> max = _mm256_max_ps(a, b); |
| Vectorized<float> isnan = _mm256_cmp_ps(a, b, _CMP_UNORD_Q); |
| |
| return _mm256_or_ps(max, isnan); |
| } |
|
|
| |
| |
| template <> |
| Vectorized<float> inline minimum(const Vectorized<float>& a, const Vectorized<float>& b) { |
| Vectorized<float> min = _mm256_min_ps(a, b); |
| Vectorized<float> isnan = _mm256_cmp_ps(a, b, _CMP_UNORD_Q); |
| |
| return _mm256_or_ps(min, isnan); |
| } |
|
|
| template <> |
| Vectorized<float> inline clamp(const Vectorized<float>& a, const Vectorized<float>& min, const Vectorized<float>& max) { |
| return _mm256_min_ps(max, _mm256_max_ps(min, a)); |
| } |
|
|
| template <> |
| Vectorized<float> inline clamp_max(const Vectorized<float>& a, const Vectorized<float>& max) { |
| return _mm256_min_ps(max, a); |
| } |
|
|
| template <> |
| Vectorized<float> inline clamp_min(const Vectorized<float>& a, const Vectorized<float>& min) { |
| return _mm256_max_ps(min, a); |
| } |
|
|
| template <> |
| Vectorized<float> inline operator&(const Vectorized<float>& a, const Vectorized<float>& b) { |
| return _mm256_and_ps(a, b); |
| } |
|
|
| template <> |
| Vectorized<float> inline operator|(const Vectorized<float>& a, const Vectorized<float>& b) { |
| return _mm256_or_ps(a, b); |
| } |
|
|
| template <> |
| Vectorized<float> inline operator^(const Vectorized<float>& a, const Vectorized<float>& b) { |
| return _mm256_xor_ps(a, b); |
| } |
|
|
| inline Vectorized<float> Vectorized<float>::eq(const Vectorized<float>& other) const { |
| return (*this == other) & Vectorized<float>(1.0f); |
| } |
|
|
| inline Vectorized<float> Vectorized<float>::ne(const Vectorized<float>& other) const { |
| return (*this != other) & Vectorized<float>(1.0f); |
| } |
|
|
| inline Vectorized<float> Vectorized<float>::gt(const Vectorized<float>& other) const { |
| return (*this > other) & Vectorized<float>(1.0f); |
| } |
|
|
| inline Vectorized<float> Vectorized<float>::ge(const Vectorized<float>& other) const { |
| return (*this >= other) & Vectorized<float>(1.0f); |
| } |
|
|
| inline Vectorized<float> Vectorized<float>::lt(const Vectorized<float>& other) const { |
| return (*this < other) & Vectorized<float>(1.0f); |
| } |
|
|
| inline Vectorized<float> Vectorized<float>::le(const Vectorized<float>& other) const { |
| return (*this <= other) & Vectorized<float>(1.0f); |
| } |
|
|
| template <> |
| inline void convert(const float* src, float* dst, int64_t n) { |
| int64_t i; |
| #pragma unroll |
| for (i = 0; i <= (n - Vectorized<float>::size()); i += Vectorized<float>::size()) { |
| _mm256_storeu_ps(dst + i, _mm256_loadu_ps(src + i)); |
| } |
| #pragma unroll |
| for (; i < n; i++) { |
| dst[i] = src[i]; |
| } |
| } |
|
|
|
|
| template <> |
| Vectorized<float> inline fmadd(const Vectorized<float>& a, const Vectorized<float>& b, const Vectorized<float>& c) { |
| return _mm256_fmadd_ps(a, b, c); |
| } |
|
|
| #endif |
|
|
| }}} |
|
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