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  1. 3Dsckpts/dreamfusion_sd/A_ridge_(natural_elevation).@20240808-000818/ckpts/epoch=0-step=10000.ckpt +3 -0
  2. 3Dsckpts/dreamfusion_sd/A_ridge_(natural_elevation).@20240808-000818/ckpts/last.ckpt +3 -0
  3. 3Dsckpts/dreamfusion_sd/A_ridge_(natural_elevation).@20240808-000818/configs/parsed.yaml +109 -0
  4. 3Dsckpts/dreamfusion_sd/A_ridge_(natural_elevation).@20240808-000818/configs/raw.yaml +115 -0
  5. 3Dsckpts/dreamfusion_sd/A_right-hand_man.@20240806-134637/ckpts/epoch=0-step=10000.ckpt +3 -0
  6. 3Dsckpts/dreamfusion_sd/A_right-hand_man.@20240806-134637/ckpts/last.ckpt +3 -0
  7. 3Dsckpts/dreamfusion_sd/A_right-hand_man.@20240806-134637/configs/parsed.yaml +109 -0
  8. 3Dsckpts/dreamfusion_sd/A_right-hand_man.@20240806-134637/configs/raw.yaml +115 -0
  9. 3Dsckpts/dreamfusion_sd/A_rip_van_winkle_(sleeper);_an_alpine_coltsfoot._In_the_style_of_the_artist_Albrecht_Durer_and_with_the_Analytical_Realism_painting_style.@20240810-064327/ckpts/epoch=0-step=10000.ckpt +3 -0
  10. 3Dsckpts/dreamfusion_sd/A_rip_van_winkle_(sleeper);_an_alpine_coltsfoot._In_the_style_of_the_artist_Albrecht_Durer_and_with_the_Analytical_Realism_painting_style.@20240810-064327/ckpts/last.ckpt +3 -0
  11. 3Dsckpts/dreamfusion_sd/A_rip_van_winkle_(sleeper);_an_alpine_coltsfoot._In_the_style_of_the_artist_Albrecht_Durer_and_with_the_Analytical_Realism_painting_style.@20240810-064327/configs/parsed.yaml +110 -0
  12. 3Dsckpts/dreamfusion_sd/A_rip_van_winkle_(sleeper);_an_alpine_coltsfoot._In_the_style_of_the_artist_Albrecht_Durer_and_with_the_Analytical_Realism_painting_style.@20240810-064327/configs/raw.yaml +115 -0
  13. 3Dsckpts/dreamfusion_sd/A_ripe_napkin;_a_crab_(grouch).@20240812-210958/ckpts/epoch=0-step=10000.ckpt +3 -0
  14. 3Dsckpts/dreamfusion_sd/A_ripe_napkin;_a_crab_(grouch).@20240812-210958/ckpts/last.ckpt +3 -0
  15. 3Dsckpts/dreamfusion_sd/A_ripe_napkin;_a_crab_(grouch).@20240812-210958/configs/parsed.yaml +109 -0
  16. 3Dsckpts/dreamfusion_sd/A_ripe_napkin;_a_crab_(grouch).@20240812-210958/configs/raw.yaml +115 -0
  17. 3Dsckpts/dreamfusion_sd/A_road_surface.@20240806-180006/ckpts/epoch=0-step=10000.ckpt +3 -0
  18. 3Dsckpts/dreamfusion_sd/A_road_surface.@20240806-180006/ckpts/last.ckpt +3 -0
  19. 3Dsckpts/dreamfusion_sd/A_road_surface.@20240806-180006/configs/parsed.yaml +109 -0
  20. 3Dsckpts/dreamfusion_sd/A_road_surface.@20240806-180006/configs/raw.yaml +115 -0
  21. 3Dsckpts/dreamfusion_sd/A_rolling_stock;_a_blister_beetle._In_the_pastorale_genre_and_with_the_Synchromism_painting_style.@20240810-100202/ckpts/epoch=0-step=10000.ckpt +3 -0
  22. 3Dsckpts/dreamfusion_sd/A_rolling_stock;_a_blister_beetle._In_the_pastorale_genre_and_with_the_Synchromism_painting_style.@20240810-100202/ckpts/last.ckpt +3 -0
  23. 3Dsckpts/dreamfusion_sd/A_rolling_stock;_a_blister_beetle._In_the_pastorale_genre_and_with_the_Synchromism_painting_style.@20240810-100202/configs/parsed.yaml +110 -0
  24. 3Dsckpts/dreamfusion_sd/A_rolling_stock;_a_blister_beetle._In_the_pastorale_genre_and_with_the_Synchromism_painting_style.@20240810-100202/configs/raw.yaml +115 -0
  25. 3Dsckpts/dreamfusion_sd/A_roly-poly_pool_player._Using_the_hot_wax_painting_technique.@20240806-103526/ckpts/epoch=0-step=10000.ckpt +3 -0
  26. 3Dsckpts/dreamfusion_sd/A_roly-poly_pool_player._Using_the_hot_wax_painting_technique.@20240806-103526/ckpts/last.ckpt +3 -0
  27. 3Dsckpts/dreamfusion_sd/A_roly-poly_pool_player._Using_the_hot_wax_painting_technique.@20240806-103526/configs/parsed.yaml +109 -0
  28. 3Dsckpts/dreamfusion_sd/A_roly-poly_pool_player._Using_the_hot_wax_painting_technique.@20240806-103526/configs/raw.yaml +115 -0
3Dsckpts/dreamfusion_sd/A_ridge_(natural_elevation).@20240808-000818/ckpts/epoch=0-step=10000.ckpt ADDED
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3Dsckpts/dreamfusion_sd/A_ridge_(natural_elevation).@20240808-000818/ckpts/last.ckpt ADDED
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+ size 151451919
3Dsckpts/dreamfusion_sd/A_ridge_(natural_elevation).@20240808-000818/configs/parsed.yaml ADDED
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+ name: dreamfusion-sd
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+ description: ''
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+ tag: A_ridge_(natural_elevation).
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+ seed: 0
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+ use_timestamp: true
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+ timestamp: '@20240808-000818'
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+ exp_root_dir: /results
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+ exp_dir: /results/dreamfusion-sd
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+ trial_name: A_ridge_(natural_elevation).@20240808-000818
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+ trial_dir: /results/dreamfusion-sd/A_ridge_(natural_elevation).@20240808-000818
11
+ n_gpus: 1
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+ resume: null
13
+ data_type: random-camera-datamodule
14
+ data:
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+ batch_size: 1
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+ width: 64
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+ height: 64
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+ camera_distance_range:
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+ - 1.5
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+ - 2.0
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+ fovy_range:
22
+ - 40
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+ - 70
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+ elevation_range:
25
+ - -10
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+ - 45
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+ light_sample_strategy: dreamfusion
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+ eval_camera_distance: 2.0
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+ eval_fovy_deg: 70.0
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+ system_type: dreamfusion-system
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+ system:
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+ geometry_type: implicit-volume
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+ geometry:
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+ radius: 2.0
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+ normal_type: analytic
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+ density_bias: blob_magic3d
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+ density_activation: softplus
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+ density_blob_scale: 10.0
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+ density_blob_std: 0.5
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+ pos_encoding_config:
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+ otype: ProgressiveBandHashGrid
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+ n_levels: 16
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+ n_features_per_level: 2
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+ log2_hashmap_size: 19
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+ base_resolution: 16
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+ per_level_scale: 1.447269237440378
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+ start_level: 8
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+ start_step: 2000
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+ update_steps: 500
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+ material_type: diffuse-with-point-light-material
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+ material:
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+ ambient_only_steps: 2001
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+ albedo_activation: sigmoid
54
+ background_type: neural-environment-map-background
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+ background:
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+ color_activation: sigmoid
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+ renderer_type: nerf-volume-renderer
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+ renderer:
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+ radius: 2.0
60
+ num_samples_per_ray: 512
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+ prompt_processor_type: stable-diffusion-prompt-processor
62
+ prompt_processor:
63
+ pretrained_model_name_or_path: stabilityai/stable-diffusion-2-1-base
64
+ prompt: A ridge (natural elevation).
65
+ guidance_type: stable-diffusion-guidance
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+ guidance:
67
+ pretrained_model_name_or_path: stabilityai/stable-diffusion-2-1-base
68
+ guidance_scale: 100.0
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+ weighting_strategy: sds
70
+ min_step_percent: 0.02
71
+ max_step_percent: 0.98
72
+ loggers:
73
+ wandb:
74
+ enable: false
75
+ project: threestudio
76
+ name: None
77
+ loss:
78
+ lambda_sds: 1.0
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+ lambda_orient:
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+ - 0
81
+ - 10.0
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+ - 1000.0
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+ - 5000
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+ lambda_sparsity: 1.0
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+ lambda_opaque: 0.0
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+ optimizer:
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+ name: Adam
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+ args:
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+ lr: 0.01
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+ betas:
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+ - 0.9
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+ - 0.99
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+ eps: 1.0e-15
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+ params:
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+ geometry:
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+ lr: 0.01
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+ background:
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+ lr: 0.001
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+ trainer:
100
+ max_steps: 10000
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+ log_every_n_steps: 1
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+ num_sanity_val_steps: 0
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+ val_check_interval: 5000
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+ enable_progress_bar: true
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+ precision: 16-mixed
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+ checkpoint:
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+ save_last: true
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+ save_top_k: -1
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+ every_n_train_steps: 10000
3Dsckpts/dreamfusion_sd/A_ridge_(natural_elevation).@20240808-000818/configs/raw.yaml ADDED
@@ -0,0 +1,115 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ name: "dreamfusion-sd"
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+ tag: "${rmspace:${system.prompt_processor.prompt},_}"
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+ # exp_root_dir: "outputs"
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+ exp_root_dir: "/results"
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+ seed: 0
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+
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+ data_type: "random-camera-datamodule"
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+ data:
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+ batch_size: 1
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+ width: 64
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+ height: 64
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+ camera_distance_range: [1.5, 2.0]
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+ fovy_range: [40, 70]
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+ elevation_range: [-10, 45]
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+ light_sample_strategy: "dreamfusion"
16
+ eval_camera_distance: 2.0
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+ eval_fovy_deg: 70.
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+
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+ system_type: "dreamfusion-system"
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+ system:
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+ geometry_type: "implicit-volume"
22
+ geometry:
23
+ radius: 2.0
24
+ normal_type: "analytic"
25
+
26
+ # the density initialization proposed in the DreamFusion paper
27
+ # does not work very well
28
+ # density_bias: "blob_dreamfusion"
29
+ # density_activation: exp
30
+ # density_blob_scale: 5.
31
+ # density_blob_std: 0.2
32
+
33
+ # use Magic3D density initialization instead
34
+ density_bias: "blob_magic3d"
35
+ density_activation: softplus
36
+ density_blob_scale: 10.
37
+ density_blob_std: 0.5
38
+
39
+ # coarse to fine hash grid encoding
40
+ # to ensure smooth analytic normals
41
+ pos_encoding_config:
42
+ otype: ProgressiveBandHashGrid
43
+ n_levels: 16
44
+ n_features_per_level: 2
45
+ log2_hashmap_size: 19
46
+ base_resolution: 16
47
+ per_level_scale: 1.447269237440378 # max resolution 4096
48
+ start_level: 8 # resolution ~200
49
+ start_step: 2000
50
+ update_steps: 500
51
+
52
+ material_type: "diffuse-with-point-light-material"
53
+ material:
54
+ ambient_only_steps: 2001
55
+ albedo_activation: sigmoid
56
+
57
+ background_type: "neural-environment-map-background"
58
+ background:
59
+ color_activation: sigmoid
60
+
61
+ renderer_type: "nerf-volume-renderer"
62
+ renderer:
63
+ radius: ${system.geometry.radius}
64
+ num_samples_per_ray: 512
65
+
66
+ prompt_processor_type: "stable-diffusion-prompt-processor"
67
+ prompt_processor:
68
+ pretrained_model_name_or_path: "stabilityai/stable-diffusion-2-1-base"
69
+ prompt: ???
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+
71
+ guidance_type: "stable-diffusion-guidance"
72
+ guidance:
73
+ pretrained_model_name_or_path: "stabilityai/stable-diffusion-2-1-base"
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+ guidance_scale: 100.
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+ weighting_strategy: sds
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+ min_step_percent: 0.02
77
+ max_step_percent: 0.98
78
+
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+ loggers:
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+ wandb:
81
+ enable: false
82
+ project: "threestudio"
83
+ name: None
84
+
85
+ loss:
86
+ lambda_sds: 1.
87
+ lambda_orient: [0, 10., 1000., 5000]
88
+ lambda_sparsity: 1.
89
+ lambda_opaque: 0.
90
+
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+ optimizer:
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+ name: Adam
93
+ args:
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+ lr: 0.01
95
+ betas: [0.9, 0.99]
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+ eps: 1.e-15
97
+ params:
98
+ geometry:
99
+ lr: 0.01
100
+ background:
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+ lr: 0.001
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+
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+ trainer:
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+ max_steps: 10000
105
+ # max_steps: 100
106
+ log_every_n_steps: 1
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+ num_sanity_val_steps: 0
108
+ val_check_interval: 5000
109
+ enable_progress_bar: true
110
+ precision: 16-mixed
111
+
112
+ checkpoint:
113
+ save_last: true # save at each validation time
114
+ save_top_k: -1
115
+ every_n_train_steps: ${trainer.max_steps}
3Dsckpts/dreamfusion_sd/A_right-hand_man.@20240806-134637/ckpts/epoch=0-step=10000.ckpt ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ size 151451855
3Dsckpts/dreamfusion_sd/A_right-hand_man.@20240806-134637/configs/parsed.yaml ADDED
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+ name: dreamfusion-sd
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+ description: ''
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+ tag: A_right-hand_man.
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+ seed: 0
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+ use_timestamp: true
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+ timestamp: '@20240806-134637'
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+ exp_root_dir: /results
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+ exp_dir: /results/dreamfusion-sd
9
+ trial_name: A_right-hand_man.@20240806-134637
10
+ trial_dir: /results/dreamfusion-sd/A_right-hand_man.@20240806-134637
11
+ n_gpus: 1
12
+ resume: null
13
+ data_type: random-camera-datamodule
14
+ data:
15
+ batch_size: 1
16
+ width: 64
17
+ height: 64
18
+ camera_distance_range:
19
+ - 1.5
20
+ - 2.0
21
+ fovy_range:
22
+ - 40
23
+ - 70
24
+ elevation_range:
25
+ - -10
26
+ - 45
27
+ light_sample_strategy: dreamfusion
28
+ eval_camera_distance: 2.0
29
+ eval_fovy_deg: 70.0
30
+ system_type: dreamfusion-system
31
+ system:
32
+ geometry_type: implicit-volume
33
+ geometry:
34
+ radius: 2.0
35
+ normal_type: analytic
36
+ density_bias: blob_magic3d
37
+ density_activation: softplus
38
+ density_blob_scale: 10.0
39
+ density_blob_std: 0.5
40
+ pos_encoding_config:
41
+ otype: ProgressiveBandHashGrid
42
+ n_levels: 16
43
+ n_features_per_level: 2
44
+ log2_hashmap_size: 19
45
+ base_resolution: 16
46
+ per_level_scale: 1.447269237440378
47
+ start_level: 8
48
+ start_step: 2000
49
+ update_steps: 500
50
+ material_type: diffuse-with-point-light-material
51
+ material:
52
+ ambient_only_steps: 2001
53
+ albedo_activation: sigmoid
54
+ background_type: neural-environment-map-background
55
+ background:
56
+ color_activation: sigmoid
57
+ renderer_type: nerf-volume-renderer
58
+ renderer:
59
+ radius: 2.0
60
+ num_samples_per_ray: 512
61
+ prompt_processor_type: stable-diffusion-prompt-processor
62
+ prompt_processor:
63
+ pretrained_model_name_or_path: stabilityai/stable-diffusion-2-1-base
64
+ prompt: A right-hand man.
65
+ guidance_type: stable-diffusion-guidance
66
+ guidance:
67
+ pretrained_model_name_or_path: stabilityai/stable-diffusion-2-1-base
68
+ guidance_scale: 100.0
69
+ weighting_strategy: sds
70
+ min_step_percent: 0.02
71
+ max_step_percent: 0.98
72
+ loggers:
73
+ wandb:
74
+ enable: false
75
+ project: threestudio
76
+ name: None
77
+ loss:
78
+ lambda_sds: 1.0
79
+ lambda_orient:
80
+ - 0
81
+ - 10.0
82
+ - 1000.0
83
+ - 5000
84
+ lambda_sparsity: 1.0
85
+ lambda_opaque: 0.0
86
+ optimizer:
87
+ name: Adam
88
+ args:
89
+ lr: 0.01
90
+ betas:
91
+ - 0.9
92
+ - 0.99
93
+ eps: 1.0e-15
94
+ params:
95
+ geometry:
96
+ lr: 0.01
97
+ background:
98
+ lr: 0.001
99
+ trainer:
100
+ max_steps: 10000
101
+ log_every_n_steps: 1
102
+ num_sanity_val_steps: 0
103
+ val_check_interval: 5000
104
+ enable_progress_bar: true
105
+ precision: 16-mixed
106
+ checkpoint:
107
+ save_last: true
108
+ save_top_k: -1
109
+ every_n_train_steps: 10000
3Dsckpts/dreamfusion_sd/A_right-hand_man.@20240806-134637/configs/raw.yaml ADDED
@@ -0,0 +1,115 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ name: "dreamfusion-sd"
2
+ tag: "${rmspace:${system.prompt_processor.prompt},_}"
3
+ # exp_root_dir: "outputs"
4
+ exp_root_dir: "/results"
5
+ seed: 0
6
+
7
+ data_type: "random-camera-datamodule"
8
+ data:
9
+ batch_size: 1
10
+ width: 64
11
+ height: 64
12
+ camera_distance_range: [1.5, 2.0]
13
+ fovy_range: [40, 70]
14
+ elevation_range: [-10, 45]
15
+ light_sample_strategy: "dreamfusion"
16
+ eval_camera_distance: 2.0
17
+ eval_fovy_deg: 70.
18
+
19
+ system_type: "dreamfusion-system"
20
+ system:
21
+ geometry_type: "implicit-volume"
22
+ geometry:
23
+ radius: 2.0
24
+ normal_type: "analytic"
25
+
26
+ # the density initialization proposed in the DreamFusion paper
27
+ # does not work very well
28
+ # density_bias: "blob_dreamfusion"
29
+ # density_activation: exp
30
+ # density_blob_scale: 5.
31
+ # density_blob_std: 0.2
32
+
33
+ # use Magic3D density initialization instead
34
+ density_bias: "blob_magic3d"
35
+ density_activation: softplus
36
+ density_blob_scale: 10.
37
+ density_blob_std: 0.5
38
+
39
+ # coarse to fine hash grid encoding
40
+ # to ensure smooth analytic normals
41
+ pos_encoding_config:
42
+ otype: ProgressiveBandHashGrid
43
+ n_levels: 16
44
+ n_features_per_level: 2
45
+ log2_hashmap_size: 19
46
+ base_resolution: 16
47
+ per_level_scale: 1.447269237440378 # max resolution 4096
48
+ start_level: 8 # resolution ~200
49
+ start_step: 2000
50
+ update_steps: 500
51
+
52
+ material_type: "diffuse-with-point-light-material"
53
+ material:
54
+ ambient_only_steps: 2001
55
+ albedo_activation: sigmoid
56
+
57
+ background_type: "neural-environment-map-background"
58
+ background:
59
+ color_activation: sigmoid
60
+
61
+ renderer_type: "nerf-volume-renderer"
62
+ renderer:
63
+ radius: ${system.geometry.radius}
64
+ num_samples_per_ray: 512
65
+
66
+ prompt_processor_type: "stable-diffusion-prompt-processor"
67
+ prompt_processor:
68
+ pretrained_model_name_or_path: "stabilityai/stable-diffusion-2-1-base"
69
+ prompt: ???
70
+
71
+ guidance_type: "stable-diffusion-guidance"
72
+ guidance:
73
+ pretrained_model_name_or_path: "stabilityai/stable-diffusion-2-1-base"
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+ guidance_scale: 100.
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+ - 0
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+ - 1000.0
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+ precision: 16-mixed
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+ prompt: ???
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+ lambda_orient: [0, 10., 1000., 5000]
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+ background:
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+ lr: 0.001
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+ num_sanity_val_steps: 0
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+ val_check_interval: 5000
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+ enable_progress_bar: true
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+ precision: 16-mixed
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+
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+ checkpoint:
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+ save_last: true # save at each validation time
114
+ save_top_k: -1
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+ every_n_train_steps: ${trainer.max_steps}
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+ name: dreamfusion-sd
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+ description: ''
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+ tag: A_road_surface.
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+ seed: 0
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+ timestamp: '@20240806-180006'
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+ exp_root_dir: /results
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+ exp_dir: /results/dreamfusion-sd
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+ trial_name: A_road_surface.@20240806-180006
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+ trial_dir: /results/dreamfusion-sd/A_road_surface.@20240806-180006
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+ prompt: A road surface.
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+ max_step_percent: 0.98
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+ wandb:
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+ project: threestudio
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+ name: "dreamfusion-sd"
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+ tag: "${rmspace:${system.prompt_processor.prompt},_}"
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+ # exp_root_dir: "outputs"
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+ exp_root_dir: "/results"
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+ seed: 0
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+
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+ data_type: "random-camera-datamodule"
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+ data:
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+ height: 64
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+ camera_distance_range: [1.5, 2.0]
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+ light_sample_strategy: "dreamfusion"
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+ eval_camera_distance: 2.0
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+ system_type: "dreamfusion-system"
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+ system:
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+ geometry:
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+ normal_type: "analytic"
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+ # the density initialization proposed in the DreamFusion paper
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+ # does not work very well
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+ # density_blob_std: 0.2
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+ # use Magic3D density initialization instead
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+ density_blob_std: 0.5
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+ n_features_per_level: 2
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+ start_step: 2000
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+ update_steps: 500
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+
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+ material_type: "diffuse-with-point-light-material"
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+
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+ background_type: "neural-environment-map-background"
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+ save_top_k: -1
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+ every_n_train_steps: ${trainer.max_steps}
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+ name: dreamfusion-sd
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+ trial_dir: /results/dreamfusion-sd/A_rolling_stock;_a_blister_beetle._In_the_pastorale_genre_and_with_the_Synchromism_painting_style.@20240810-100202
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+ n_gpus: 1
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+ resume: null
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+ height: 64
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+ - 2.0
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+ - 70
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+ radius: 2.0
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+ prompt_processor_type: stable-diffusion-prompt-processor
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+ prompt_processor:
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+ pretrained_model_name_or_path: stabilityai/stable-diffusion-2-1-base
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+ prompt: A rolling stock; a blister beetle. In the pastorale genre and with the
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+ Synchromism painting style.
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+ name: Adam
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+ checkpoint:
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+ save_top_k: -1
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+ every_n_train_steps: 10000
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+ fovy_range: [40, 70]
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+ elevation_range: [-10, 45]
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+ light_sample_strategy: "dreamfusion"
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+ eval_camera_distance: 2.0
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+ eval_fovy_deg: 70.
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+ system_type: "dreamfusion-system"
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+ system:
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+ geometry_type: "implicit-volume"
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+ geometry:
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+ radius: 2.0
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+ normal_type: "analytic"
25
+
26
+ # the density initialization proposed in the DreamFusion paper
27
+ # does not work very well
28
+ # density_bias: "blob_dreamfusion"
29
+ # density_activation: exp
30
+ # density_blob_scale: 5.
31
+ # density_blob_std: 0.2
32
+
33
+ # use Magic3D density initialization instead
34
+ density_bias: "blob_magic3d"
35
+ density_activation: softplus
36
+ density_blob_scale: 10.
37
+ density_blob_std: 0.5
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40
+ # to ensure smooth analytic normals
41
+ pos_encoding_config:
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+ otype: ProgressiveBandHashGrid
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44
+ n_features_per_level: 2
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+ start_step: 2000
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+ update_steps: 500
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+
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+ material_type: "diffuse-with-point-light-material"
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+ material:
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+ ambient_only_steps: 2001
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+ albedo_activation: sigmoid
56
+
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+ background_type: "neural-environment-map-background"
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+ background:
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+ color_activation: sigmoid
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+
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+ renderer_type: "nerf-volume-renderer"
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+ renderer:
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+ prompt_processor_type: "stable-diffusion-prompt-processor"
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+ prompt_processor:
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+ pretrained_model_name_or_path: "stabilityai/stable-diffusion-2-1-base"
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+ prompt: ???
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+
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+ guidance_type: "stable-diffusion-guidance"
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+ loggers:
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+ wandb:
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+ enable: false
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+ project: "threestudio"
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+ lambda_orient: [0, 10., 1000., 5000]
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+ lambda_sparsity: 1.
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+ name: Adam
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+ betas: [0.9, 0.99]
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+ lr: 0.01
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+ background:
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+ lr: 0.001
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+ # max_steps: 100
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+ log_every_n_steps: 1
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+ num_sanity_val_steps: 0
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+ val_check_interval: 5000
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+ enable_progress_bar: true
110
+ precision: 16-mixed
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+
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+ checkpoint:
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+ save_last: true # save at each validation time
114
+ save_top_k: -1
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+ every_n_train_steps: ${trainer.max_steps}
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+ name: dreamfusion-sd
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+ trial_dir: /results/dreamfusion-sd/A_roly-poly_pool_player._Using_the_hot_wax_painting_technique.@20240806-103526
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+ background:
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+ renderer_type: nerf-volume-renderer
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+ radius: 2.0
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+ prompt_processor_type: stable-diffusion-prompt-processor
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+ prompt_processor:
63
+ pretrained_model_name_or_path: stabilityai/stable-diffusion-2-1-base
64
+ prompt: A roly-poly pool player. Using the hot wax painting technique.
65
+ guidance_type: stable-diffusion-guidance
66
+ guidance:
67
+ pretrained_model_name_or_path: stabilityai/stable-diffusion-2-1-base
68
+ guidance_scale: 100.0
69
+ weighting_strategy: sds
70
+ min_step_percent: 0.02
71
+ max_step_percent: 0.98
72
+ loggers:
73
+ wandb:
74
+ enable: false
75
+ project: threestudio
76
+ name: None
77
+ loss:
78
+ lambda_sds: 1.0
79
+ lambda_orient:
80
+ - 0
81
+ - 10.0
82
+ - 1000.0
83
+ - 5000
84
+ lambda_sparsity: 1.0
85
+ lambda_opaque: 0.0
86
+ optimizer:
87
+ name: Adam
88
+ args:
89
+ lr: 0.01
90
+ betas:
91
+ - 0.9
92
+ - 0.99
93
+ eps: 1.0e-15
94
+ params:
95
+ geometry:
96
+ lr: 0.01
97
+ background:
98
+ lr: 0.001
99
+ trainer:
100
+ max_steps: 10000
101
+ log_every_n_steps: 1
102
+ num_sanity_val_steps: 0
103
+ val_check_interval: 5000
104
+ enable_progress_bar: true
105
+ precision: 16-mixed
106
+ checkpoint:
107
+ save_last: true
108
+ save_top_k: -1
109
+ every_n_train_steps: 10000
3Dsckpts/dreamfusion_sd/A_roly-poly_pool_player._Using_the_hot_wax_painting_technique.@20240806-103526/configs/raw.yaml ADDED
@@ -0,0 +1,115 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ name: "dreamfusion-sd"
2
+ tag: "${rmspace:${system.prompt_processor.prompt},_}"
3
+ # exp_root_dir: "outputs"
4
+ exp_root_dir: "/results"
5
+ seed: 0
6
+
7
+ data_type: "random-camera-datamodule"
8
+ data:
9
+ batch_size: 1
10
+ width: 64
11
+ height: 64
12
+ camera_distance_range: [1.5, 2.0]
13
+ fovy_range: [40, 70]
14
+ elevation_range: [-10, 45]
15
+ light_sample_strategy: "dreamfusion"
16
+ eval_camera_distance: 2.0
17
+ eval_fovy_deg: 70.
18
+
19
+ system_type: "dreamfusion-system"
20
+ system:
21
+ geometry_type: "implicit-volume"
22
+ geometry:
23
+ radius: 2.0
24
+ normal_type: "analytic"
25
+
26
+ # the density initialization proposed in the DreamFusion paper
27
+ # does not work very well
28
+ # density_bias: "blob_dreamfusion"
29
+ # density_activation: exp
30
+ # density_blob_scale: 5.
31
+ # density_blob_std: 0.2
32
+
33
+ # use Magic3D density initialization instead
34
+ density_bias: "blob_magic3d"
35
+ density_activation: softplus
36
+ density_blob_scale: 10.
37
+ density_blob_std: 0.5
38
+
39
+ # coarse to fine hash grid encoding
40
+ # to ensure smooth analytic normals
41
+ pos_encoding_config:
42
+ otype: ProgressiveBandHashGrid
43
+ n_levels: 16
44
+ n_features_per_level: 2
45
+ log2_hashmap_size: 19
46
+ base_resolution: 16
47
+ per_level_scale: 1.447269237440378 # max resolution 4096
48
+ start_level: 8 # resolution ~200
49
+ start_step: 2000
50
+ update_steps: 500
51
+
52
+ material_type: "diffuse-with-point-light-material"
53
+ material:
54
+ ambient_only_steps: 2001
55
+ albedo_activation: sigmoid
56
+
57
+ background_type: "neural-environment-map-background"
58
+ background:
59
+ color_activation: sigmoid
60
+
61
+ renderer_type: "nerf-volume-renderer"
62
+ renderer:
63
+ radius: ${system.geometry.radius}
64
+ num_samples_per_ray: 512
65
+
66
+ prompt_processor_type: "stable-diffusion-prompt-processor"
67
+ prompt_processor:
68
+ pretrained_model_name_or_path: "stabilityai/stable-diffusion-2-1-base"
69
+ prompt: ???
70
+
71
+ guidance_type: "stable-diffusion-guidance"
72
+ guidance:
73
+ pretrained_model_name_or_path: "stabilityai/stable-diffusion-2-1-base"
74
+ guidance_scale: 100.
75
+ weighting_strategy: sds
76
+ min_step_percent: 0.02
77
+ max_step_percent: 0.98
78
+
79
+ loggers:
80
+ wandb:
81
+ enable: false
82
+ project: "threestudio"
83
+ name: None
84
+
85
+ loss:
86
+ lambda_sds: 1.
87
+ lambda_orient: [0, 10., 1000., 5000]
88
+ lambda_sparsity: 1.
89
+ lambda_opaque: 0.
90
+
91
+ optimizer:
92
+ name: Adam
93
+ args:
94
+ lr: 0.01
95
+ betas: [0.9, 0.99]
96
+ eps: 1.e-15
97
+ params:
98
+ geometry:
99
+ lr: 0.01
100
+ background:
101
+ lr: 0.001
102
+
103
+ trainer:
104
+ max_steps: 10000
105
+ # max_steps: 100
106
+ log_every_n_steps: 1
107
+ num_sanity_val_steps: 0
108
+ val_check_interval: 5000
109
+ enable_progress_bar: true
110
+ precision: 16-mixed
111
+
112
+ checkpoint:
113
+ save_last: true # save at each validation time
114
+ save_top_k: -1
115
+ every_n_train_steps: ${trainer.max_steps}