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  - VBench
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  ---
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- # MoGe4D: Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation
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- **Yanran Zhang, Ziyi Wang, Wenzhao Zheng†, Zheng Zhu, Jie Zhou, Jiwen Lu**
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- Department of Automation, Tsinghua University · GigaAI
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-
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- [[Paper (arXiv)]](https://arxiv.org/abs/2512.05044) · [[Project Page]](https://ivg-yanranzhang.github.io/MoGe4D/) · [[GitHub]](https://github.com/Zhangyr2022/MoGe4D) · [[Dataset (TrajScene-60K)]](https://www.modelscope.cn/datasets/YanranZhang/TrajScene-60K)
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- > Accepted to **ECCV 2026**.
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  ## 📄 Paper Summary
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  Generating interactive and dynamic 4D scenes from a single static image is a core challenge. Existing methods decouple geometry from motion — either *generate-then-reconstruct* (geometric inconsistency) or *reconstruct-then-generate* (limited, externally-constrained motion) — causing spatiotemporal inconsistency and poor generalization.
 
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  - VBench
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+ # [ECCV 2026] MoGe4D: Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation
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+ <b>[Yanran Zhang](https://github.com/Zhangyr2022/)<sup>\*,1</sup>, [Ziyi Wang](https://wangzy22.github.io/)<sup>\*,1</sup>, [Wenzhao Zheng](https://wzzheng.net/#)<sup>†,1</sup>, [Zheng Zhu](http://www.zhengzhu.net/)<sup>2</sup>, [Jie Zhou](https://scholar.google.com/citations?user=6a79aPwAAAAJ&hl=en)<sup>1</sup>, [Jiwen Lu](https://ivg.au.tsinghua.edu.cn/Jiwen_Lu/)<sup>1</sup></b>
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+ <sup>1</sup>Department of Automation, Tsinghua University &nbsp;&nbsp;&nbsp; <sup>2</sup>GigaAI
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+ <i><sup>*</sup>Equal Contribution &nbsp;&nbsp; <sup>†</sup>Project Leader</i>
 
 
 
 
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+ <p align="center">
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+ <a href="https://github.com/Zhangyr2022/MoGe4D"><img src="https://img.shields.io/badge/GitHub-Code-black?logo=github" alt="GitHub"></a>
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+ <a href="https://arxiv.org/abs/2512.05044"><img src="https://img.shields.io/badge/arXiv-Paper-b31b1b?logo=arxiv&logoColor=white" alt="arXiv"></a>
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+ <a href="https://ivg-yanranzhang.github.io/MoGe4D/"><img src="https://img.shields.io/badge/Project-Website-blue?logo=googlechrome&logoColor=white" alt="Project"></a>
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+ <br>
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+ <a href="https://www.modelscope.cn/models/YanranZhang/MoGe4D"><img src="https://img.shields.io/badge/🤖%20ModelScope-Model-4e29ff" alt="ModelScope Model"></a>
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+ <a href="https://huggingface.co/Yanran21/MoGe4D"><img src="https://img.shields.io/badge/🤗%20HuggingFace-Model-ffd21e" alt="HuggingFace Model"></a>
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+ <a href="https://www.modelscope.cn/datasets/YanranZhang/TrajScene-60K"><img src="https://img.shields.io/badge/🤖%20ModelScope-Dataset-4e29ff" alt="ModelScope Dataset"></a>
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+ </p>
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  ## 📄 Paper Summary
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  Generating interactive and dynamic 4D scenes from a single static image is a core challenge. Existing methods decouple geometry from motion — either *generate-then-reconstruct* (geometric inconsistency) or *reconstruct-then-generate* (limited, externally-constrained motion) — causing spatiotemporal inconsistency and poor generalization.