Download Project/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DAgent.cs from ashish2244/ppo-SnowballTarget: direct link, hf CLI and curl.
- Browser
- Download file 3.47 kB
-
https://huggingface.co/ashish2244/ppo-SnowballTarget/resolve/main/Project/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DAgent.cs
- Command line
-
hf download hf://ashish2244/ppo-SnowballTarget/Project/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DAgent.cs
-
curl -L -o Ball3DAgent.cs https://huggingface.co/ashish2244/ppo-SnowballTarget/resolve/main/Project/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DAgent.cs
3.47 kB
| using UnityEngine; | |
| using Unity.MLAgents; | |
| using Unity.MLAgents.Actuators; | |
| using Unity.MLAgents.Sensors; | |
| using Random = UnityEngine.Random; | |
| public class Ball3DAgent : Agent | |
| { | |
| [] | |
| public GameObject ball; | |
| [ | |
| ] | |
| public bool useVecObs; | |
| Rigidbody m_BallRb; | |
| EnvironmentParameters m_ResetParams; | |
| public override void Initialize() | |
| { | |
| m_BallRb = ball.GetComponent<Rigidbody>(); | |
| m_ResetParams = Academy.Instance.EnvironmentParameters; | |
| SetResetParameters(); | |
| } | |
| public override void CollectObservations(VectorSensor sensor) | |
| { | |
| if (useVecObs) | |
| { | |
| sensor.AddObservation(gameObject.transform.rotation.z); | |
| sensor.AddObservation(gameObject.transform.rotation.x); | |
| sensor.AddObservation(ball.transform.position - gameObject.transform.position); | |
| sensor.AddObservation(m_BallRb.linearVelocity); | |
| } | |
| } | |
| public override void OnActionReceived(ActionBuffers actionBuffers) | |
| { | |
| var actionZ = 2f * Mathf.Clamp(actionBuffers.ContinuousActions[0], -1f, 1f); | |
| var actionX = 2f * Mathf.Clamp(actionBuffers.ContinuousActions[1], -1f, 1f); | |
| if ((gameObject.transform.rotation.z < 0.25f && actionZ > 0f) || | |
| (gameObject.transform.rotation.z > -0.25f && actionZ < 0f)) | |
| { | |
| gameObject.transform.Rotate(new Vector3(0, 0, 1), actionZ); | |
| } | |
| if ((gameObject.transform.rotation.x < 0.25f && actionX > 0f) || | |
| (gameObject.transform.rotation.x > -0.25f && actionX < 0f)) | |
| { | |
| gameObject.transform.Rotate(new Vector3(1, 0, 0), actionX); | |
| } | |
| if ((ball.transform.position.y - gameObject.transform.position.y) < -2f || | |
| Mathf.Abs(ball.transform.position.x - gameObject.transform.position.x) > 3f || | |
| Mathf.Abs(ball.transform.position.z - gameObject.transform.position.z) > 3f) | |
| { | |
| SetReward(-1f); | |
| EndEpisode(); | |
| } | |
| else | |
| { | |
| SetReward(0.1f); | |
| } | |
| } | |
| public override void OnEpisodeBegin() | |
| { | |
| gameObject.transform.rotation = new Quaternion(0f, 0f, 0f, 0f); | |
| gameObject.transform.Rotate(new Vector3(1, 0, 0), Random.Range(-10f, 10f)); | |
| gameObject.transform.Rotate(new Vector3(0, 0, 1), Random.Range(-10f, 10f)); | |
| m_BallRb.linearVelocity = new Vector3(0f, 0f, 0f); | |
| ball.transform.position = new Vector3(Random.Range(-1.5f, 1.5f), 4f, Random.Range(-1.5f, 1.5f)) | |
| + gameObject.transform.position; | |
| //Reset the parameters when the Agent is reset. | |
| SetResetParameters(); | |
| } | |
| public override void Heuristic(in ActionBuffers actionsOut) | |
| { | |
| var continuousActionsOut = actionsOut.ContinuousActions; | |
| continuousActionsOut[0] = -Input.GetAxis("Horizontal"); | |
| continuousActionsOut[1] = Input.GetAxis("Vertical"); | |
| } | |
| public void SetBall() | |
| { | |
| //Set the attributes of the ball by fetching the information from the academy | |
| m_BallRb.mass = m_ResetParams.GetWithDefault("mass", 1.0f); | |
| var scale = m_ResetParams.GetWithDefault("scale", 1.0f); | |
| ball.transform.localScale = new Vector3(scale, scale, scale); | |
| } | |
| public void SetResetParameters() | |
| { | |
| SetBall(); | |
| } | |
| } | |