Download com.unity.ml-agents/Runtime/Sensors/BufferSensorComponent.cs from ashish2244/ppo-SnowballTarget: direct link, hf CLI and curl.
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2.36 kB
| using UnityEngine; | |
| namespace Unity.MLAgents.Sensors | |
| { | |
| /// <summary> | |
| /// A SensorComponent that creates a <see cref="BufferSensor"/>. | |
| /// </summary> | |
| [] | |
| public class BufferSensorComponent : SensorComponent | |
| { | |
| /// <summary> | |
| /// Name of the generated <see cref="BufferSensor"/> object. | |
| /// Note that changing this at runtime does not affect how the Agent sorts the sensors. | |
| /// </summary> | |
| public string SensorName | |
| { | |
| get { return m_SensorName; } | |
| set { m_SensorName = value; } | |
| } | |
| [] | |
| private string m_SensorName = "BufferSensor"; | |
| /// <summary> | |
| /// This is how many floats each entities will be represented with. This number | |
| /// is fixed and all entities must have the same representation. | |
| /// </summary> | |
| public int ObservableSize | |
| { | |
| get { return m_ObservableSize; } | |
| set { m_ObservableSize = value; } | |
| } | |
| [] | |
| private int m_ObservableSize; | |
| /// <summary> | |
| /// This is the maximum number of entities the `BufferSensor` will be able to | |
| /// collect. | |
| /// </summary> | |
| public int MaxNumObservables | |
| { | |
| get { return m_MaxNumObservables; } | |
| set { m_MaxNumObservables = value; } | |
| } | |
| [] | |
| private int m_MaxNumObservables; | |
| private BufferSensor m_Sensor; | |
| /// <inheritdoc/> | |
| public override ISensor[] CreateSensors() | |
| { | |
| m_Sensor = new BufferSensor(MaxNumObservables, ObservableSize, m_SensorName); | |
| return new ISensor[] { m_Sensor }; | |
| } | |
| /// <summary> | |
| /// Appends an observation to the buffer. If the buffer is full (maximum number | |
| /// of observation is reached) the observation will be ignored. the length of | |
| /// the provided observation array must be equal to the observation size of | |
| /// the buffer sensor. | |
| /// </summary> | |
| /// <param name="obs"> The float array observation</param> | |
| public void AppendObservation(float[] obs) | |
| { | |
| m_Sensor.AppendObservation(obs); | |
| } | |
| } | |
| } | |