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3.46 kB
| """ | |
| Search over cube states guided by a learned distance estimate. | |
| The policy beam search in serve.py explores sequences the *policy* ranks highly. | |
| This explores states the *value function* thinks are closest to solved, which is | |
| a different and stronger thing: it can prefer a move the policy never considered, | |
| because the ranking comes from an independent estimate rather than from the | |
| policy's own confidence. | |
| This is DeepCubeA's shape in miniature -- batch-weighted search with the engine | |
| as the transition function and a network supplying the heuristic. The weighting | |
| `h + lambda * g` trades solution length against search effort: lambda=0 is pure | |
| greedy on the heuristic (fast, longer solutions), higher lambda behaves more like | |
| uniform-cost search. | |
| The heuristic is Kociemba length, an upper bound rather than true optimal | |
| distance, so it is inadmissible and the search is not guaranteed to return a | |
| shortest solution. That is fine: the engine verifies that whatever comes back | |
| actually solves, and finding *a* solution at depth 20 is the open problem, not | |
| finding the shortest. | |
| """ | |
| import sys | |
| from pathlib import Path | |
| import torch | |
| sys.path.insert(0, str(Path(__file__).parent)) | |
| import cube_tokenizer as T | |
| from gen_data import SOLVED, MOVES, apply_move | |
| def load_value_model(path, device): | |
| from train_value import ValueNet | |
| ckpt = torch.load(path, map_location=device) | |
| model = ValueNet(ckpt["hidden"], ckpt["layers"], ckpt["heads"]).to(device) | |
| model.load_state_dict(ckpt["state_dict"]) | |
| model.eval() | |
| return model | |
| def heuristic(model, states, device, batch_size=1024): | |
| """Expected distance-to-solved for each state. | |
| Uses the expectation over the predicted distribution rather than the argmax: | |
| the extra resolution matters when ranking siblings that all round to the same | |
| integer, which is most of the frontier. | |
| """ | |
| out = [] | |
| for i in range(0, len(states), batch_size): | |
| chunk = states[i:i + batch_size] | |
| ids = torch.tensor([T.encode_state(s) for s in chunk], device=device) | |
| probs = torch.softmax(model(ids).float(), dim=-1) | |
| values = torch.arange(probs.shape[-1], device=device, dtype=torch.float32) | |
| out.extend((probs * values).sum(-1).tolist()) | |
| return out | |
| def solve_value_beam(model, state, device, beam=64, max_depth=26, lam=0.0, | |
| batch_size=1024): | |
| """Beam search over states, ranked by `h + lam * g`. | |
| Returns the move list that solves, or [] if the beam is exhausted. Visited | |
| states are tracked globally: revisiting one cannot help, and on a group this | |
| symmetric the frontier collapses onto duplicates quickly without it. | |
| """ | |
| if state == SOLVED: | |
| return [] | |
| frontier = [(state, [])] | |
| seen = {state} | |
| for _ in range(max_depth): | |
| children, paths = [], [] | |
| for s, path in frontier: | |
| for mv in MOVES: | |
| nxt = apply_move(s, mv) | |
| if nxt in seen: | |
| continue | |
| if nxt == SOLVED: | |
| return path + [mv] | |
| seen.add(nxt) | |
| children.append(nxt) | |
| paths.append(path + [mv]) | |
| if not children: | |
| return [] | |
| h = heuristic(model, children, device, batch_size) | |
| scored = sorted(zip(h, children, paths), key=lambda x: x[0] + lam * len(x[2])) | |
| frontier = [(c, p) for _, c, p in scored[:beam]] | |
| return [] | |