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<meta charset="utf-8" /><meta name="hf:doc:metadata" content="{&quot;title&quot;:&quot;bitsandbytes&quot;,&quot;local&quot;:&quot;bitsandbytes&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;8-бит (алгоритм LLM.int8())&quot;,&quot;local&quot;:&quot;8-bit-llmint8-algorithm&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;Порог выбросов&quot;,&quot;local&quot;:&quot;outlier-threshold&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Пропустить конвертацию модуля&quot;,&quot;local&quot;:&quot;skip-module-conversion&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3}],&quot;depth&quot;:2},{&quot;title&quot;:&quot;4-бит (алгоритм QLoRA)&quot;,&quot;local&quot;:&quot;4-bit-qlora-algorithm&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;Тип вычислительных данных&quot;,&quot;local&quot;:&quot;compute-data-type&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Обычный Float 4 (NF4)&quot;,&quot;local&quot;:&quot;normal-float-4-nf4&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Вложенная квантизация&quot;,&quot;local&quot;:&quot;nested-quantization&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3}],&quot;depth&quot;:2},{&quot;title&quot;:&quot;Декуантизация моделей bitsandbytes&quot;,&quot;local&quot;:&quot;dequantizing-bitsandbytes-models&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2},{&quot;title&quot;:&quot;torch.compile&quot;,&quot;local&quot;:&quot;torchcompile&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2},{&quot;title&quot;:&quot;Ресурсы&quot;,&quot;local&quot;:&quot;resources&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2}],&quot;depth&quot;:1}"/>
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<!--169h6sl--><meta name="hf:doc:metadata" content="{&quot;title&quot;:&quot;bitsandbytes&quot;,&quot;local&quot;:&quot;bitsandbytes&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;8-bit (LLM.int8() algorithm)&quot;,&quot;local&quot;:&quot;8-bit-llmint8-algorithm&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;Outlier threshold&quot;,&quot;local&quot;:&quot;outlier-threshold&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Skip module conversion&quot;,&quot;local&quot;:&quot;skip-module-conversion&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3}],&quot;depth&quot;:2},{&quot;title&quot;:&quot;4-bit (QLoRA algorithm)&quot;,&quot;local&quot;:&quot;4-bit-qlora-algorithm&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;Compute data type&quot;,&quot;local&quot;:&quot;compute-data-type&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Normal Float 4 (NF4)&quot;,&quot;local&quot;:&quot;normal-float-4-nf4&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Nested quantization&quot;,&quot;local&quot;:&quot;nested-quantization&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3}],&quot;depth&quot;:2},{&quot;title&quot;:&quot;Dequantizing bitsandbytes models&quot;,&quot;local&quot;:&quot;dequantizing-bitsandbytes-models&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2},{&quot;title&quot;:&quot;torch.compile&quot;,&quot;local&quot;:&quot;torchcompile&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2},{&quot;title&quot;:&quot;Resources&quot;,&quot;local&quot;:&quot;resources&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2}],&quot;depth&quot;:1}"/><!---->
<link href="/docs/diffusers/main/en/_app/immutable/assets/0.tn0RQdqM.css" rel="modulepreload"> <!--[--><!--[0--><!--[--><!--[0--><!--[--><p></p> <div class="items-center shrink-0 min-w-[100px] max-sm:min-w-[50px] justify-end ml-auto flex" style="float: inline-end; margin-inline-start: 10px; display: inline-flex; position: relative; z-index: 10;"><div dir="ltr" class="inline-flex rounded-md max-sm:rounded-sm"><button class="inline-flex items-center gap-1 h-7 max-sm:h-7 px-2 max-sm:px-1.5 text-sm font-medium text-gray-800 border border-r-0 rounded-l-md max-sm:rounded-l-sm border-gray-200 bg-white hover:shadow-inner dark:border-gray-850 dark:bg-gray-950 dark:text-gray-200 dark:hover:bg-gray-800" aria-live="polite"><span class="inline-flex items-center justify-center rounded-md p-0.5 max-sm:p-0 hover:text-gray-800 dark:hover:text-gray-200"><svg class="sm:size-3.5 size-3" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----></span> <span dir="auto">Copy page</span></button> <button class="inline-flex items-center justify-center w-6 max-sm:w-5 h-7 max-sm:h-7 disabled:pointer-events-none text-sm text-gray-500 hover:text-gray-700 dark:hover:text-white rounded-r-md max-sm:rounded-r-sm border border-l transition border-gray-200 bg-white hover:shadow-inner dark:border-gray-850 dark:bg-gray-950 dark:text-gray-200 dark:hover:bg-gray-800" aria-haspopup="menu" aria-expanded="false" aria-label="Open copy menu"><svg class="transition-transform text-gray-400 overflow-visible sm:size-3.5 size-3 rotate-0" width="1em" height="1em" viewBox="0 0 12 7" fill="none" xmlns="http://www.w3.org/2000/svg"><path d="M1 1L6 6L11 1" stroke="currentColor"></path></svg><!----></button></div> <!--[-1--><!--]--></div><!----> <!--[0--><h1 class="relative group"><a id="bitsandbytes" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#bitsandbytes"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->bitsandbytes<!----></span></h1><!--]--><!----> <p><a href="https://huggingface.co/docs/bitsandbytes/index" rel="nofollow">bitsandbytes</a> — самый простой вариант для квантования модели до 8 и 4 бит. 8-битное квантование умножает выбросы в fp16 на значения, не являющиеся выбросами, в int8, затем преобразует значения, не являющиеся выбросами, обратно в fp16 и складывает их, чтобы вернуть веса в fp16. Это снижает негативное влияние выбросов на производительность модели.</p> <p>4-битовая квантизация сжимает модель ещё сильнее и часто используется вместе с <a href="https://hf.co/papers/2305.14314" rel="nofollow">QLoRA</a> для дообучения квантованных LLM.</p> <p>В этом руководстве показано, как квантование позволяет запускать <a href="https://huggingface.co/black-forest-labs/FLUX.1-dev" rel="nofollow">FLUX.1-dev</a> на видеокарте с менее чем 16 ГБ видеопамяти, а также на бесплатном экземпляре Google Colab.</p> <p><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/quant-bnb/comparison.png" alt="comparison image"/></p> <p>Для использования bitsandbytes убедитесь, что у вас установлены следующие библиотеки:</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-bash "><!---->pip install diffusers transformers accelerate bitsandbytes -U<!----></pre></div><!----> <p>Теперь вы можете квантовать модель, передав <a href="/docs/diffusers/main/ru/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a> в <a href="/docs/diffusers/main/ru/api/models/overview#diffusers.ModelMixin.from_pretrained">from_pretrained()</a>. Это работает для любой модели в любой модальности, если она поддерживает загрузку с помощью <a href="https://hf.co/docs/accelerate/index" rel="nofollow">Accelerate</a> и содержит слои <code>torch.nn.Linear</code>.</p> <div class="flex space-x-2 items-center my-1.5 mr-8 h-7 !pl-0 -mx-3 md:mx-0"><!--[--><div class="flex items-center border rounded-lg px-1.5 py-1 leading-none select-none text-smd border-gray-800 bg-black dark:bg-gray-700 text-white">8-бит</div><div class="flex items-center border rounded-lg px-1.5 py-1 leading-none select-none text-smd text-gray-500 cursor-pointer opacity-90 hover:text-gray-700 dark:hover:text-gray-200 hover:shadow-sm">4-бит</div><!--]--></div> <div class="language-select"><div><p>Квантование модели в 8 бит сокращает потребление памяти вдвое:</p> <p>bitsandbytes поддерживается как в Transformers, так и в Diffusers, поэтому вы можете квантовать и <a href="/docs/diffusers/main/ru/api/models/flux_transformer#diffusers.FluxTransformer2DModel">FluxTransformer2DModel</a>, и <a href="https://huggingface.co/docs/transformers/main/en/model_doc/t5#transformers.T5EncoderModel" rel="nofollow">T5EncoderModel</a>.</p> <p>Для GPU серии Ada и более новых мы рекомендуем изменить <code>dtype</code> на <code>torch.bfloat16</code>.</p> <blockquote class="tip"><p>Модели <code>CLIPTextModel</code> и <a href="/docs/diffusers/main/ru/api/models/autoencoderkl#diffusers.AutoencoderKL">AutoencoderKL</a> не квантуются, так как они и так имеют небольшой размер, а <a href="/docs/diffusers/main/ru/api/models/autoencoderkl#diffusers.AutoencoderKL">AutoencoderKL</a> содержит лишь несколько слоёв <code>torch.nn.Linear</code>.</p></blockquote> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> DiffusersBitsAndBytesConfig
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> TransformersBitsAndBytesConfig
<span class="hljs-keyword">import</span> torch
<span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> AutoModel
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> T5EncoderModel
quant_config = TransformersBitsAndBytesConfig(load_in_8bit=<span class="hljs-literal">True</span>,)
text_encoder_2_8bit = T5EncoderModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;text_encoder_2&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=<span class="hljs-literal">True</span>,)
transformer_8bit = AutoModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)<!----></pre></div><!----> <p>По умолчанию все остальные модули, такие как <code>torch.nn.LayerNorm</code>, преобразуются в <code>torch.float16</code>. Вы можете изменить тип данных этих модулей с помощью параметра <code>dtype</code>.</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-diff "><!---->transformer_8bit = AutoModel.from_pretrained(
&quot;black-forest-labs/FLUX.1-dev&quot;,
subfolder=&quot;transformer&quot;,
quantization_config=quant_config,
<span class="hljs-addition">+ dtype=torch.float32,</span>
)<!----></pre></div><!----> <p>Сгенерируем изображение с помощью наших квантованных моделей.</p> <p>Установка <code>device_map="auto"</code> автоматически заполняет сначала всё доступное пространство на GPU, затем на CPU и, наконец, на жёстком диске (самый медленный вариант), если памяти всё ещё недостаточно.</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> FluxPipeline
pipe = FluxPipeline.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
transformer=transformer_8bit,
text_encoder_2=text_encoder_2_8bit,
dtype=torch.float16,
device_map=<span class="hljs-string">&quot;auto&quot;</span>,
)
pipe_kwargs = {
<span class="hljs-string">&quot;prompt&quot;</span>: <span class="hljs-string">&quot;A cat holding a sign that says hello world&quot;</span>,
<span class="hljs-string">&quot;height&quot;</span>: <span class="hljs-number">1024</span>,
<span class="hljs-string">&quot;width&quot;</span>: <span class="hljs-number">1024</span>,
<span class="hljs-string">&quot;guidance_scale&quot;</span>: <span class="hljs-number">3.5</span>,
<span class="hljs-string">&quot;num_inference_steps&quot;</span>: <span class="hljs-number">50</span>,
<span class="hljs-string">&quot;max_sequence_length&quot;</span>: <span class="hljs-number">512</span>,
}
image = pipe(**pipe_kwargs, generator=torch.manual_seed(<span class="hljs-number">0</span>),).images[<span class="hljs-number">0</span>]<!----></pre></div><!----> <div class="flex justify-center"><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/quant-bnb/8bit.png"/></div> <p>Если памяти достаточно, вы также можете напрямую переместить конвейер на GPU с помощью <code>.to("cuda")</code> и применить <a href="/docs/diffusers/main/ru/api/pipelines/overview#diffusers.DiffusionPipeline.enable_model_cpu_offload">enable_model_cpu_offload()</a> для оптимизации использования памяти GPU.</p> <p>Once a model is quantized, you can push the model to the Hub with the <a href="/docs/diffusers/main/ru/api/schedulers/overview#diffusers.utils.PushToHubMixin.push_to_hub">push_to_hub()</a> method. The quantization <code>config.json</code> file is pushed first, followed by the quantized model weights. You can also save the serialized 8-bit models locally with <a href="/docs/diffusers/main/ru/api/models/overview#diffusers.ModelMixin.save_pretrained">save_pretrained()</a>.</p><!----></div><!----> <div hidden=""><p>Квантование модели до 4 бит снижает потребление памяти в 4 раза:</p> <p>bitsandbytes поддерживается как в Transformers, так и в Diffusers, поэтому вы можете квантовать и <a href="/docs/diffusers/main/ru/api/models/flux_transformer#diffusers.FluxTransformer2DModel">FluxTransformer2DModel</a>, и <a href="https://huggingface.co/docs/transformers/main/en/model_doc/t5#transformers.T5EncoderModel" rel="nofollow">T5EncoderModel</a>.</p> <p>Для GPU серии Ada и более новых мы рекомендуем изменить <code>dtype</code> на <code>torch.bfloat16</code>.</p> <blockquote class="tip"><p>Модели <code>CLIPTextModel</code> и <a href="/docs/diffusers/main/ru/api/models/autoencoderkl#diffusers.AutoencoderKL">AutoencoderKL</a> не квантуются, так как они и так имеют небольшой размер, а <a href="/docs/diffusers/main/ru/api/models/autoencoderkl#diffusers.AutoencoderKL">AutoencoderKL</a> содержит лишь несколько слоёв <code>torch.nn.Linear</code>.</p></blockquote> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> DiffusersBitsAndBytesConfig
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> TransformersBitsAndBytesConfig
<span class="hljs-keyword">import</span> torch
<span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> AutoModel
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> T5EncoderModel
quant_config = TransformersBitsAndBytesConfig(load_in_4bit=<span class="hljs-literal">True</span>,)
text_encoder_2_4bit = T5EncoderModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;text_encoder_2&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_4bit=<span class="hljs-literal">True</span>,)
transformer_4bit = AutoModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)<!----></pre></div><!----> <p>По умолчанию все остальные модули, такие как <code>torch.nn.LayerNorm</code>, преобразуются в <code>torch.float16</code>. Вы можете изменить тип данных этих модулей с помощью параметра <code>dtype</code>.</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-diff "><!---->transformer_4bit = AutoModel.from_pretrained(
&quot;black-forest-labs/FLUX.1-dev&quot;,
subfolder=&quot;transformer&quot;,
quantization_config=quant_config,
<span class="hljs-addition">+ dtype=torch.float32,</span>
)<!----></pre></div><!----> <p>Сгенерируем изображение с помощью наших квантованных моделей.</p> <p>Установка <code>device_map="auto"</code> автоматически заполняет сначала всё доступное пространство на GPU, затем на CPU и, наконец, на жёстком диске (самый медленный вариант), если памяти всё ещё недостаточно.</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> FluxPipeline
pipe = FluxPipeline.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
transformer=transformer_4bit,
text_encoder_2=text_encoder_2_4bit,
dtype=torch.float16,
device_map=<span class="hljs-string">&quot;auto&quot;</span>,
)
pipe_kwargs = {
<span class="hljs-string">&quot;prompt&quot;</span>: <span class="hljs-string">&quot;A cat holding a sign that says hello world&quot;</span>,
<span class="hljs-string">&quot;height&quot;</span>: <span class="hljs-number">1024</span>,
<span class="hljs-string">&quot;width&quot;</span>: <span class="hljs-number">1024</span>,
<span class="hljs-string">&quot;guidance_scale&quot;</span>: <span class="hljs-number">3.5</span>,
<span class="hljs-string">&quot;num_inference_steps&quot;</span>: <span class="hljs-number">50</span>,
<span class="hljs-string">&quot;max_sequence_length&quot;</span>: <span class="hljs-number">512</span>,
}
image = pipe(**pipe_kwargs, generator=torch.manual_seed(<span class="hljs-number">0</span>),).images[<span class="hljs-number">0</span>]<!----></pre></div><!----> <div class="flex justify-center"><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/quant-bnb/4bit.png"/></div> <p>Если памяти достаточно, вы также можете напрямую переместить конвейер на GPU с помощью <code>.to("cuda")</code> и применить <a href="/docs/diffusers/main/ru/api/pipelines/overview#diffusers.DiffusionPipeline.enable_model_cpu_offload">enable_model_cpu_offload()</a> для оптимизации использования памяти GPU.</p> <p>Once a model is quantized, you can push the model to the Hub with the <a href="/docs/diffusers/main/ru/api/schedulers/overview#diffusers.utils.PushToHubMixin.push_to_hub">push_to_hub()</a> method. The quantization <code>config.json</code> file is pushed first, followed by the quantized model weights. You can also save the serialized 4-bit models locally with <a href="/docs/diffusers/main/ru/api/models/overview#diffusers.ModelMixin.save_pretrained">save_pretrained()</a>.</p><!----></div><!----><!----></div><!----> <blockquote class="warning"><p>Обучение с весами 8-бит и 4-бит поддерживается только для обучения <em>дополнительных</em> параметров.</p></blockquote> <p>Проверьте потребление памяти с помощью метода <code>get_memory_footprint</code>:</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-built_in">print</span>(model.get_memory_footprint())<!----></pre></div><!----> <p>Обратите внимание, что это показывает только объём памяти, занимаемый параметрами модели, и <em>не</em> оценивает требования к памяти при инференсе.</p> <p>Квантованные модели можно загрузить с помощью метода <a href="/docs/diffusers/main/ru/api/models/overview#diffusers.ModelMixin.from_pretrained">from_pretrained()</a> без необходимости указывать параметры <code>quantization_config</code>:</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> AutoModel, BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(load_in_4bit=<span class="hljs-literal">True</span>)
model_4bit = AutoModel.from_pretrained(
<span class="hljs-string">&quot;hf-internal-testing/flux.1-dev-nf4-pkg&quot;</span>, subfolder=<span class="hljs-string">&quot;transformer&quot;</span>
)<!----></pre></div><!----> <!--[1--><h2 class="relative group"><a id="8-bit-llmint8-algorithm" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#8-bit-llmint8-algorithm"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->8-бит (алгоритм LLM.int8())<!----></span></h2><!--]--><!----> <blockquote class="tip"><p>Подробнее о деталях 8-битного квантования читайте в этой <a href="https://huggingface.co/blog/hf-bitsandbytes-integration" rel="nofollow">статье в блоге</a>!</p></blockquote> <p>В этом разделе рассматриваются некоторые специфические особенности 8-битных моделей, такие как пороги выбросов и пропуск конвертации модулей.</p> <!--[2--><h3 class="relative group"><a id="outlier-threshold" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#outlier-threshold"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->Порог выбросов<!----></span></h3><!--]--><!----> <p>«Аутлайер» — это значение скрытого состояния, превышающее определённый порог, и такие значения вычисляются в fp16. Как правило, значения распределены нормально ([-3.5, 3.5]), однако для больших моделей это распределение может сильно отличаться ([-60, 6] или [6, 60]). 8-битное квантование хорошо работает для значений ~5, но при превышении этого диапазона наблюдается значительное снижение производительности. Хорошим значением порога по умолчанию является 6, однако для более нестабильных моделей (маленькие модели или дообучение) может потребоваться более низкий порог.</p> <p>Чтобы подобрать оптимальный порог для вашей модели, мы рекомендуем экспериментировать с параметром <code>llm_int8_threshold</code> в <a href="/docs/diffusers/main/ru/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a>:</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> AutoModel, BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(
load_in_8bit=<span class="hljs-literal">True</span>, llm_int8_threshold=<span class="hljs-number">10</span>,
)
model_8bit = AutoModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quantization_config,
)<!----></pre></div><!----> <!--[2--><h3 class="relative group"><a id="skip-module-conversion" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#skip-module-conversion"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->Пропустить конвертацию модуля<!----></span></h3><!--]--><!----> <p>Для некоторых моделей не обязательно квантовать каждый модуль до 8 бит, так как это может привести к нестабильности. Например, для диффузионных моделей, таких как <a href="../api/pipelines/stable_diffusion/stable_diffusion_3">Stable Diffusion 3</a>, модуль <code>proj_out</code> можно пропустить с помощью параметра <code>llm_int8_skip_modules</code> в <a href="/docs/diffusers/main/ru/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a>:</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> SD3Transformer2DModel, BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(
load_in_8bit=<span class="hljs-literal">True</span>, llm_int8_skip_modules=[<span class="hljs-string">&quot;proj_out&quot;</span>],
)
model_8bit = SD3Transformer2DModel.from_pretrained(
<span class="hljs-string">&quot;stabilityai/stable-diffusion-3-medium-diffusers&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quantization_config,
)<!----></pre></div><!----> <!--[1--><h2 class="relative group"><a id="4-bit-qlora-algorithm" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#4-bit-qlora-algorithm"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->4-бит (алгоритм QLoRA)<!----></span></h2><!--]--><!----> <blockquote class="tip"><p>Подробнее о деталях можно узнать в этой <a href="https://huggingface.co/blog/4bit-transformers-bitsandbytes" rel="nofollow">статье в блоге</a>.</p></blockquote> <p>В этом разделе рассматриваются некоторые специфические особенности 4-битных моделей, такие как изменение типа данных для вычислений, использование типа данных Normal Float 4 (NF4) и применение вложенной квантизации.</p> <!--[2--><h3 class="relative group"><a id="compute-data-type" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#compute-data-type"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->Тип вычислительных данных<!----></span></h3><!--]--><!----> <p>Чтобы ускорить вычисления, вы можете изменить тип данных с float32 (значение по умолчанию) на bf16, используя параметр <code>bnb_4bit_compute_dtype</code> в <a href="/docs/diffusers/main/ru/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a>:</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">import</span> torch
<span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(load_in_4bit=<span class="hljs-literal">True</span>, bnb_4bit_compute_dtype=torch.bfloat16)<!----></pre></div><!----> <!--[2--><h3 class="relative group"><a id="normal-float-4-nf4" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#normal-float-4-nf4"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->Обычный Float 4 (NF4)<!----></span></h3><!--]--><!----> <p>NF4 — это 4-битный тип данных из статьи <a href="https://hf.co/papers/2305.14314" rel="nofollow">QLoRA</a>, адаптированный для весов, инициализированных из нормального распределения. NF4 следует использовать для обучения базовых моделей с 4-битным квантованием. Настройка выполняется с помощью параметра <code>bnb_4bit_quant_type</code> в <a href="/docs/diffusers/main/ru/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a>:</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> DiffusersBitsAndBytesConfig
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> TransformersBitsAndBytesConfig
<span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> AutoModel
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> T5EncoderModel
quant_config = TransformersBitsAndBytesConfig(
load_in_4bit=<span class="hljs-literal">True</span>,
bnb_4bit_quant_type=<span class="hljs-string">&quot;nf4&quot;</span>,
)
text_encoder_2_4bit = T5EncoderModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;text_encoder_2&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(
load_in_4bit=<span class="hljs-literal">True</span>,
bnb_4bit_quant_type=<span class="hljs-string">&quot;nf4&quot;</span>,
)
transformer_4bit = AutoModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)<!----></pre></div><!----> <p>Для инференса параметр <code>bnb_4bit_quant_type</code> не оказывает значительного влияния на производительность. Однако, чтобы сохранить согласованность с весами модели, следует использовать значения <code>bnb_4bit_compute_dtype</code> и <code>dtype</code>.</p> <!--[2--><h3 class="relative group"><a id="nested-quantization" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#nested-quantization"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->Вложенная квантизация<!----></span></h3><!--]--><!----> <p>Вложенная квантизация — это техника, позволяющая сэкономить дополнительную память без потери производительности. Эта функция выполняет вторую квантизацию уже квантованных весов, что позволяет сэкономить дополнительные 0,4 бита на параметр.</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> DiffusersBitsAndBytesConfig
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> TransformersBitsAndBytesConfig
<span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> AutoModel
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> T5EncoderModel
quant_config = TransformersBitsAndBytesConfig(
load_in_4bit=<span class="hljs-literal">True</span>,
bnb_4bit_use_double_quant=<span class="hljs-literal">True</span>,
)
text_encoder_2_4bit = T5EncoderModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;text_encoder_2&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(
load_in_4bit=<span class="hljs-literal">True</span>,
bnb_4bit_use_double_quant=<span class="hljs-literal">True</span>,
)
transformer_4bit = AutoModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)<!----></pre></div><!----> <!--[1--><h2 class="relative group"><a id="dequantizing-bitsandbytes-models" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#dequantizing-bitsandbytes-models"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->Декуантизация моделей bitsandbytes<!----></span></h2><!--]--><!----> <p>После квантования вы можете деквантовать модель до её исходной точности, однако это может привести к небольшой потере качества. Убедитесь, что у вас достаточно GPU RAM для размещения деквантованной модели.</p> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-python "><!----><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> DiffusersBitsAndBytesConfig
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> BitsAndBytesConfig <span class="hljs-keyword">as</span> TransformersBitsAndBytesConfig
<span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> AutoModel
<span class="hljs-keyword">from</span> transformers <span class="hljs-keyword">import</span> T5EncoderModel
quant_config = TransformersBitsAndBytesConfig(
load_in_4bit=<span class="hljs-literal">True</span>,
bnb_4bit_use_double_quant=<span class="hljs-literal">True</span>,
)
text_encoder_2_4bit = T5EncoderModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;text_encoder_2&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(
load_in_4bit=<span class="hljs-literal">True</span>,
bnb_4bit_use_double_quant=<span class="hljs-literal">True</span>,
)
transformer_4bit = AutoModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)
text_encoder_2_4bit.dequantize()
transformer_4bit.dequantize()<!----></pre></div><!----> <!--[1--><h2 class="relative group"><a id="torchcompile" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#torchcompile"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->torch.compile<!----></span></h2><!--]--><!----> <p>Ускорьте инференс с помощью <code>torch.compile</code>. Убедитесь, что у вас установлена последняя версия <code>bitsandbytes</code>, и мы также рекомендуем установить <a href="https://pytorch.org/get-started/locally/" rel="nofollow">PyTorch nightly</a>.</p> <div class="flex space-x-2 items-center my-1.5 mr-8 h-7 !pl-0 -mx-3 md:mx-0"><!--[--><div class="flex items-center border rounded-lg px-1.5 py-1 leading-none select-none text-smd border-gray-800 bg-black dark:bg-gray-700 text-white">8-бит</div><div class="flex items-center border rounded-lg px-1.5 py-1 leading-none select-none text-smd text-gray-500 cursor-pointer opacity-90 hover:text-gray-700 dark:hover:text-gray-200 hover:shadow-sm">4-бит</div><!--]--></div> <div class="language-select"><div><div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!---->torch._dynamo.config.capture_dynamic_output_shape_ops = <span class="hljs-literal">True</span>
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=<span class="hljs-literal">True</span>)
transformer_4bit = AutoModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)
transformer_4bit.<span class="hljs-built_in">compile</span>(fullgraph=<span class="hljs-literal">True</span>)<!----></pre></div><!----></div><!----> <div hidden=""><div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg><!----> <div class=" absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0 "><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent;"></div> Скопировано</div><!----></button><!----></div> <pre class="language-py "><!---->quant_config = DiffusersBitsAndBytesConfig(load_in_4bit=<span class="hljs-literal">True</span>)
transformer_4bit = AutoModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quant_config,
dtype=torch.float16,
)
transformer_4bit.<span class="hljs-built_in">compile</span>(fullgraph=<span class="hljs-literal">True</span>)<!----></pre></div><!----></div><!----><!----></div><!----> <p>На RTX 4090 с компиляцией генерация 4-битного Flux заняла 25,809 секунды против 32,570 секунд без неё.</p> <p>Подробнее о том, как это работает, можно узнать в <a href="https://gist.github.com/sayakpaul/0db9d8eeeb3d2a0e5ed7cf0d9ca19b7d" rel="nofollow">скрипте бенчмаркинга</a>.</p> <!--[1--><h2 class="relative group"><a id="resources" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#resources"><span><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg><!----></span></a> <span><!---->Ресурсы<!----></span></h2><!--]--><!----> <ul><li><a href="https://gist.github.com/sayakpaul/c76bd845b48759e11687ac550b99d8b4" rel="nofollow">Ноутбук с примером вывода модели Flux.1 Dev в бесплатном Colab</a></li> <li><a href="https://github.com/huggingface/diffusers/blob/8c661ea586bf11cb2440da740dd3c4cf84679b85/examples/dreambooth/README_hidream.md#using-quantization" rel="nofollow">Обучение</a></li></ul> <a class="!text-gray-400 !no-underline text-sm flex items-center not-prose mt-4" href="https://github.com/huggingface/diffusers/blob/main/docs/source/en/quantization/bitsandbytes.md" target="_blank"><svg class="mr-1" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M31,16l-7,7l-1.41-1.41L28.17,16l-5.58-5.59L24,9l7,7z"></path><path d="M1,16l7-7l1.41,1.41L3.83,16l5.58,5.59L8,23l-7-7z"></path><path d="M12.419,25.484L17.639,6.552l1.932,0.518L14.351,26.002z"></path></svg><!----> <span><span class="underline">Update</span> on GitHub</span></a><!----> <p></p><!--]--><!----><!--]--><!--]--><!--]--> <!--[-1--><!--]--><!--]-->
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