Buckets:
| # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake | |
| # files which are included with CMake 2.8.4 | |
| # It has been altered for iOS development | |
| # Options: | |
| # | |
| # IOS_PLATFORM = OS (default) or SIMULATOR | |
| # This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders | |
| # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. | |
| # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. | |
| # | |
| # IOS_ARCH = automatic(default) or "arch1;arch2" (e.q. "x86_64;arm64") | |
| # By default this value will be automatically chosen based on the IOS_PLATFORM value above. | |
| # If set manually, it will override the default and force to build those architectures only. | |
| # | |
| # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder | |
| # By default this location is automatically chosen based on the IOS_PLATFORM value above. | |
| # If set manually, it will override the default location and force the user of a particular Developer Platform | |
| # | |
| # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder | |
| # By default this location is automatically chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. | |
| # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. | |
| # If set manually, this will force the use of a specific SDK version | |
| # Macros: | |
| # | |
| # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) | |
| # A convenience macro for setting xcode specific properties on targets | |
| # example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") | |
| # | |
| # find_host_package (PROGRAM ARGS) | |
| # A macro used to find executable programs on the host system, not within the iOS environment. | |
| # Thanks to the android-cmake project for providing the command | |
| # Standard settings | |
| set (CMAKE_SYSTEM_NAME Darwin) | |
| set (CMAKE_SYSTEM_VERSION 1) | |
| set (UNIX True) | |
| set (APPLE True) | |
| set (IOS True) | |
| # Required as of cmake 2.8.10 | |
| set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) | |
| # Determine the cmake host system version so we know where to find the iOS SDKs | |
| find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) | |
| if (CMAKE_UNAME) | |
| execute_process(COMMAND uname -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE) | |
| string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") | |
| endif (CMAKE_UNAME) | |
| # Force the compilers to gcc for iOS | |
| set (CMAKE_C_COMPILER /usr/bin/gcc) | |
| set (CMAKE_CXX_COMPILER /usr/bin/g++) | |
| set (CMAKE_AR ar CACHE FILEPATH "" FORCE) | |
| set (CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) | |
| set (PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH "" FORCE) | |
| # Setup iOS platform unless specified manually with IOS_PLATFORM | |
| if (NOT DEFINED IOS_PLATFORM) | |
| set (IOS_PLATFORM "OS") | |
| endif (NOT DEFINED IOS_PLATFORM) | |
| set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") | |
| # Check the platform selection and setup for developer root | |
| if (IOS_PLATFORM STREQUAL "OS") | |
| set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") | |
| set (XCODE_IOS_PLATFORM ios) | |
| # This causes the installers to properly locate the output libraries | |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") | |
| set (APPLE_IOS True) | |
| elseif (IOS_PLATFORM STREQUAL "SIMULATOR") | |
| set (SIMULATOR_FLAG true) | |
| set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") | |
| set (XCODE_IOS_PLATFORM ios-simulator) | |
| # This causes the installers to properly locate the output libraries | |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") | |
| set (APPLE_IOS True) | |
| elseif (IOS_PLATFORM STREQUAL "WATCHOS") | |
| set (IOS_PLATFORM_LOCATION "WatchOS.platform") | |
| set (XCODE_IOS_PLATFORM watchos) | |
| # This causes the installers to properly locate the output libraries | |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchos") | |
| set (APPLE_WATCH True) | |
| elseif (IOS_PLATFORM STREQUAL "WATCHSIMULATOR") | |
| set (SIMULATOR_FLAG true) | |
| set (IOS_PLATFORM_LOCATION "WatchSimulator.platform") | |
| set (XCODE_IOS_PLATFORM watchos-simulator) | |
| # This causes the installers to properly locate the output libraries | |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchsimulator") | |
| set (APPLE_WATCH True) | |
| elseif (IOS_PLATFORM STREQUAL "TVOS") | |
| set (IOS_PLATFORM_LOCATION "AppleTvOS.platform") | |
| set (XCODE_IOS_PLATFORM tvos) | |
| # This causes the installers to properly locate the output libraries | |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-appletvos") | |
| set (APPLE_TV True) | |
| elseif (IOS_PLATFORM STREQUAL "TVSIMULATOR") | |
| set (SIMULATOR_FLAG true) | |
| set (IOS_PLATFORM_LOCATION "AppleTvSimulator.platform") | |
| set (XCODE_IOS_PLATFORM tvos-simulator) | |
| # This causes the installers to properly locate the output libraries | |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-tvsimulator") | |
| set (APPLE_TV True) | |
| elseif (IOS_PLATFORM STREQUAL "VISIONOS") | |
| set (IOS_PLATFORM_LOCATION "XROS.platform") | |
| set (XCODE_IOS_PLATFORM xros) | |
| # This causes the installers to properly locate the output libraries | |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-xros") | |
| set (APPLE_VISION True) | |
| elseif (IOS_PLATFORM STREQUAL "VISIONSIMULATOR") | |
| set (SIMULATOR_FLAG true) | |
| set (IOS_PLATFORM_LOCATION "XRSimulator.platform") | |
| set (XCODE_IOS_PLATFORM xros-simulator) | |
| # This causes the installers to properly locate the output libraries | |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-xrsimulator") | |
| set (APPLE_VISION True) | |
| else (IOS_PLATFORM STREQUAL "OS") | |
| message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS, SIMULATOR, or WATCHOS.") | |
| endif () | |
| # All iOS/Darwin specific settings - some may be redundant | |
| set (CMAKE_SHARED_LIBRARY_PREFIX "lib") | |
| set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") | |
| set (CMAKE_SHARED_MODULE_PREFIX "lib") | |
| set (CMAKE_SHARED_MODULE_SUFFIX ".so") | |
| set (CMAKE_MODULE_EXISTS 1) | |
| set (CMAKE_DL_LIBS "") | |
| set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") | |
| set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") | |
| set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") | |
| set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") | |
| if (IOS_DEPLOYMENT_TARGET) | |
| set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") | |
| endif() | |
| set (CMAKE_SHARED_LINKER_FLAGS_INIT "-fapplication-extension") | |
| set (CMAKE_C_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS}") | |
| # Hidden visibility is required for cxx on iOS | |
| set (CMAKE_CXX_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility-inlines-hidden") | |
| set (CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") | |
| set (CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") | |
| set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) | |
| set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") | |
| set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") | |
| set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") | |
| set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") | |
| set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") | |
| # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree | |
| # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache | |
| # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) | |
| # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex | |
| if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | |
| find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) | |
| endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | |
| # Setup iOS deployment target | |
| set (IOS_DEPLOYMENT_TARGET ${IOS_DEPLOYMENT_TARGET} CACHE STRING "Minimum iOS version") | |
| # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT | |
| # Note Xcode 4.3 changed the installation location, choose the most recent one available | |
| execute_process(COMMAND /usr/bin/xcode-select -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR OUTPUT_STRIP_TRAILING_WHITESPACE) | |
| set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | |
| set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | |
| if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | |
| if (EXISTS ${XCODE_POST_43_ROOT}) | |
| set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) | |
| elseif (EXISTS ${XCODE_PRE_43_ROOT}) | |
| set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) | |
| endif (EXISTS ${XCODE_POST_43_ROOT}) | |
| endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | |
| set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") | |
| # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT | |
| if (NOT DEFINED CMAKE_IOS_SDK_ROOT) | |
| file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") | |
| if (_CMAKE_IOS_SDKS) | |
| list (SORT _CMAKE_IOS_SDKS) | |
| list (REVERSE _CMAKE_IOS_SDKS) | |
| list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) | |
| else (_CMAKE_IOS_SDKS) | |
| message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") | |
| endif (_CMAKE_IOS_SDKS) | |
| message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") | |
| endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) | |
| set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") | |
| # Set the sysroot default to the most recent SDK | |
| set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") | |
| # Set the architectures unless specified manually with IOS_ARCH | |
| if (NOT DEFINED IOS_ARCH) | |
| if (IOS_PLATFORM STREQUAL "OS") | |
| set (IOS_ARCH "arm64") | |
| elseif (IOS_PLATFORM STREQUAL "SIMULATOR") | |
| set (IOS_ARCH "x86_64;arm64") | |
| elseif (IOS_PLATFORM STREQUAL "WATCHOS") | |
| set (IOS_ARCH "armv7k;arm64_32;arm64") | |
| # Include C++ Standard Library for Xcode 15 builds. | |
| include_directories(SYSTEM "${CMAKE_IOS_SDK_ROOT}/usr/include/c++/v1") | |
| elseif (IOS_PLATFORM STREQUAL "WATCHSIMULATOR") | |
| set (IOS_ARCH "x86_64;arm64") | |
| # Include C++ Standard Library for Xcode 15 builds. | |
| include_directories(SYSTEM "${CMAKE_IOS_SDK_ROOT}/usr/include/c++/v1") | |
| elseif (IOS_PLATFORM STREQUAL "TVOS") | |
| set (IOS_ARCH "arm64") | |
| elseif (IOS_PLATFORM STREQUAL "TVSIMULATOR") | |
| set (IOS_ARCH "x86_64;arm64") | |
| elseif (IOS_PLATFORM STREQUAL "VISIONOS") | |
| set (IOS_ARCH "arm64") | |
| elseif (IOS_PLATFORM STREQUAL "VISIONSIMULATOR") | |
| set (IOS_ARCH "x86_64;arm64") | |
| endif() | |
| endif() | |
| message (STATUS "The iOS architectures: ${IOS_ARCH}") | |
| set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") | |
| # Set the find root to the iOS developer roots and to user defined paths | |
| set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") | |
| # default to searching for frameworks first | |
| set (CMAKE_FIND_FRAMEWORK FIRST) | |
| # set up the default search directories for frameworks | |
| set (CMAKE_SYSTEM_FRAMEWORK_PATH | |
| ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks | |
| ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks | |
| ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks | |
| ) | |
| # only search the iOS sdks, not the remainder of the host filesystem | |
| set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | |
| set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | |
| # This little macro lets you set any Xcode specific property | |
| macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) | |
| set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) | |
| endmacro (set_xcode_property) | |
| # This macro lets you find executable programs on the host system | |
| macro (find_host_package) | |
| set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) | |
| set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) | |
| set (IOS FALSE) | |
| find_package(${ARGN}) | |
| set (IOS TRUE) | |
| set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | |
| set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | |
| endmacro (find_host_package) | |
Xet Storage Details
- Size:
- 12.3 kB
- Xet hash:
- a8f1369f884df1962f21e11fa01ad4f24c89119430ce13b90af942b002da4885
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.