Buckets:
| { | |
| "id": 17, | |
| "name": "ADOFAI", | |
| "entry": "https://garbsoftball.com/games/a-dance-of-fire-and-ice/index.html", | |
| "verification_scope": "staged bucket bytes + observed repairs, network-blocked local HTTP mirror, not file:// or self-contained HTML", | |
| "sha256_checked_files": 6, | |
| "sha256_mismatches": [], | |
| "repair_pass": { | |
| "phase": "repair", | |
| "external_network": "blocked in browser", | |
| "runtime_test": "startup_observed_needs_visual_review", | |
| "input_assertions": [], | |
| "title": "A Dance of Fire And Ice", | |
| "body_text": "", | |
| "canvas_count": 1, | |
| "screenshot": "evidence/0017-repair.jpg", | |
| "page_errors": [], | |
| "console_warnings_errors": [ | |
| "Failed to load resource: net::ERR_FAILED", | |
| "Failed to load resource: the server responded with a status of 404 (Not Found)", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!", | |
| "[.WebGL-0x32c001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels", | |
| "[.WebGL-0x32c001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "[.WebGL-0x32c001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels", | |
| "[.WebGL-0x32c001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio" | |
| ], | |
| "blocked_external_requests": [], | |
| "browser_crashed": false | |
| }, | |
| "offline_pass": { | |
| "phase": "offline", | |
| "external_network": "blocked in browser", | |
| "runtime_test": "startup_observed_needs_visual_review", | |
| "input_assertions": [], | |
| "title": "A Dance of Fire And Ice", | |
| "body_text": "", | |
| "canvas_count": 1, | |
| "screenshot": "evidence/0017-offline.jpg", | |
| "page_errors": [], | |
| "console_warnings_errors": [ | |
| "Failed to load resource: the server responded with a status of 404 (Not Found)", | |
| "Failed to load resource: net::ERR_FAILED", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!", | |
| "[.WebGL-0x3324001a3e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels", | |
| "[.WebGL-0x3324001a3e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels", | |
| "[.WebGL-0x3324001a3e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels", | |
| "[.WebGL-0x3324001a3e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio", | |
| "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio" | |
| ], | |
| "blocked_external_requests": [], | |
| "browser_crashed": false | |
| }, | |
| "offline_missing_requests": { | |
| "site/js/main.js": "not staged; network disabled" | |
| }, | |
| "observed_offline_paths": [ | |
| "site/games/a-dance-of-fire-and-ice/Build/UnityLoader.js", | |
| "site/games/a-dance-of-fire-and-ice/Build/adofaiii4.data.unityweb", | |
| "site/games/a-dance-of-fire-and-ice/Build/adofaiii4.json", | |
| "site/games/a-dance-of-fire-and-ice/Build/adofaiii4.wasm.code.unityweb", | |
| "site/games/a-dance-of-fire-and-ice/Build/adofaiii4.wasm.framework.unityweb", | |
| "site/games/a-dance-of-fire-and-ice/index.html", | |
| "site/js/main.js" | |
| ], | |
| "repairs": [], | |
| "runtime_redirects": {}, | |
| "status": "startup_observed_needs_visual_review", | |
| "automated_status": "startup_observed_needs_visual_review", | |
| "reviewed_outcome": "Blocked or not ready", | |
| "review_note": "Narrow startup observation only; no full playthrough or save/reload test.", | |
| "full_playthrough_verified": false | |
| } |
Xet Storage Details
- Size:
- 7.01 kB
- Xet hash:
- 20be0868e3fbdfacfebbc700319dbdb882ecc134f74f402041d14ebf6595e813
·
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