smodusermc's picture
download
raw
7.01 kB
{
"id": 17,
"name": "ADOFAI",
"entry": "https://garbsoftball.com/games/a-dance-of-fire-and-ice/index.html",
"verification_scope": "staged bucket bytes + observed repairs, network-blocked local HTTP mirror, not file:// or self-contained HTML",
"sha256_checked_files": 6,
"sha256_mismatches": [],
"repair_pass": {
"phase": "repair",
"external_network": "blocked in browser",
"runtime_test": "startup_observed_needs_visual_review",
"input_assertions": [],
"title": "A Dance of Fire And Ice",
"body_text": "",
"canvas_count": 1,
"screenshot": "evidence/0017-repair.jpg",
"page_errors": [],
"console_warnings_errors": [
"Failed to load resource: net::ERR_FAILED",
"Failed to load resource: the server responded with a status of 404 (Not Found)",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!",
"[.WebGL-0x32c001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x32c001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"[.WebGL-0x32c001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x32c001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio"
],
"blocked_external_requests": [],
"browser_crashed": false
},
"offline_pass": {
"phase": "offline",
"external_network": "blocked in browser",
"runtime_test": "startup_observed_needs_visual_review",
"input_assertions": [],
"title": "A Dance of Fire And Ice",
"body_text": "",
"canvas_count": 1,
"screenshot": "evidence/0017-offline.jpg",
"page_errors": [],
"console_warnings_errors": [
"Failed to load resource: the server responded with a status of 404 (Not Found)",
"Failed to load resource: net::ERR_FAILED",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!",
"[.WebGL-0x3324001a3e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x3324001a3e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x3324001a3e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x3324001a3e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio"
],
"blocked_external_requests": [],
"browser_crashed": false
},
"offline_missing_requests": {
"site/js/main.js": "not staged; network disabled"
},
"observed_offline_paths": [
"site/games/a-dance-of-fire-and-ice/Build/UnityLoader.js",
"site/games/a-dance-of-fire-and-ice/Build/adofaiii4.data.unityweb",
"site/games/a-dance-of-fire-and-ice/Build/adofaiii4.json",
"site/games/a-dance-of-fire-and-ice/Build/adofaiii4.wasm.code.unityweb",
"site/games/a-dance-of-fire-and-ice/Build/adofaiii4.wasm.framework.unityweb",
"site/games/a-dance-of-fire-and-ice/index.html",
"site/js/main.js"
],
"repairs": [],
"runtime_redirects": {},
"status": "startup_observed_needs_visual_review",
"automated_status": "startup_observed_needs_visual_review",
"reviewed_outcome": "Blocked or not ready",
"review_note": "Narrow startup observation only; no full playthrough or save/reload test.",
"full_playthrough_verified": false
}

Xet Storage Details

Size:
7.01 kB
·
Xet hash:
20be0868e3fbdfacfebbc700319dbdb882ecc134f74f402041d14ebf6595e813

Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.