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{
"id": 32,
"name": "Apes Vs Helium, Webport",
"entry": "https://garbsoftball.com/games/AVHPort/index.html",
"verification_scope": "staged bucket bytes + observed repairs, network-blocked local HTTP mirror, not file:// or self-contained HTML",
"sha256_checked_files": 17,
"sha256_mismatches": [],
"repair_pass": {
"phase": "repair",
"external_network": "blocked in browser",
"runtime_test": "startup_observed_needs_visual_review",
"input_assertions": [],
"title": "Unity WebGL Player | Apes vs Helium",
"body_text": "",
"canvas_count": 1,
"screenshot": "evidence/0032-repair.jpg",
"page_errors": [],
"console_warnings_errors": [
"Failed to load resource: net::ERR_FAILED",
"The referenced script on this Behaviour (Game Object 'Main Camera') is missing! \n(Filename: Line: 334)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"[.WebGL-0x194001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x194001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x194001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x194001c7e00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"IndexOutOfRangeException: Index was outside the bounds of the array.\n\n \n(Filename: currently not available on il2cpp Line: -1)\n\n",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio"
],
"blocked_external_requests": [],
"browser_crashed": false
},
"offline_pass": {
"phase": "offline",
"external_network": "blocked in browser",
"runtime_test": "startup_observed_needs_visual_review",
"input_assertions": [],
"title": "Unity WebGL Player | Apes vs Helium",
"body_text": "",
"canvas_count": 1,
"screenshot": "evidence/0032-offline.jpg",
"page_errors": [],
"console_warnings_errors": [
"Failed to load resource: net::ERR_FAILED",
"The referenced script on this Behaviour (Game Object 'Main Camera') is missing! \n(Filename: Line: 334)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The character used for Underline is not available in font asset [OETZTYP SDF]. \n(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)\n\n",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"[.WebGL-0x147c001a1a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x147c001a1a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x147c001a1a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels",
"[.WebGL-0x147c001a1a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio",
"IndexOutOfRangeException: Index was outside the bounds of the array.\n\n \n(Filename: currently not available on il2cpp Line: -1)\n\n",
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://developer.chrome.com/blog/autoplay/#web_audio"
],
"blocked_external_requests": [],
"browser_crashed": false
},
"offline_missing_requests": {},
"observed_offline_paths": [
"site/games/AVHPort/Build/AVHPort.data.unityweb",
"site/games/AVHPort/Build/AVHPort.json",
"site/games/AVHPort/Build/AVHPort.wasm.code.unityweb",
"site/games/AVHPort/Build/AVHPort.wasm.framework.unityweb",
"site/games/AVHPort/Build/UnityLoader.js",
"site/games/AVHPort/TemplateData/UnityProgress.js",
"site/games/AVHPort/TemplateData/style.css",
"site/games/AVHPort/index.html"
],
"repairs": [],
"runtime_redirects": {},
"status": "startup_observed_needs_visual_review",
"automated_status": "startup_observed_needs_visual_review",
"reviewed_outcome": "Menu/start screen observed",
"review_note": "Narrow startup observation only; no full playthrough or save/reload test.",
"full_playthrough_verified": false,
"visual_review": "Screenshot manually reviewed; classification does not rely solely on a canvas existing."
}

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