Buckets:
| 0,CombatZoneResize,241,226,406,391,TLResume,,, | |
| 0,HeartTeleport,320,304,,,,,, | |
| 0,HeartMode,0,,,,,,, | |
| 0,TLPause,,,,,,,, | |
| 0,SansSweat,0,,,,,,, | |
| 0,SET,I,0,,,,,, | |
| 0.3,RND,Direction,4,,,,,, | |
| 0,ADD,Jump,$Direction,1,,,,, | |
| 0,JMPREL,$Jump,,,,,,, | |
| 0,JMPREL,4,,,,,,, | |
| 0,JMPREL,5,,,,,,, | |
| 0,JMPREL,6,,,,,,, | |
| 0,JMPREL,7,,,,,,, | |
| 0,SansBody,HandRight,,,,,,, | |
| 0,JMPREL,7,,,,,,, | |
| 0,SansBody,HandDown,,,,,,, | |
| 0,JMPREL,5,,,,,,, | |
| 0,SansBody,HandLeft,,,,,,, | |
| 0,JMPREL,3,,,,,,, | |
| 0,SansBody,HandUp,,,,,,, | |
| 0,JMPREL,1,,,,,,, | |
| 0.26666,SansSlam,$Direction,,,,,,, | |
| 0.2,BoneStab,$Direction,29,0.4,0,,,, | |
| 0,ADD,I,$I,1,,,,, | |
| 0,JMPL,7,$I,4,,,,, | |
| 0,BoneHRepeat,130,-10,200,1,300,3,183, | |
| 0,BoneHRepeat,330,650,200,3,300,3,183, | |
| 0.5,HeartMode,0,,,,,,, | |
| 2,SansBody,HandLeft,,,,,,, | |
| 0.2,SansSlam,2,,,,,,, | |
| 0.3,SansBody,HandRight,,,,,,, | |
| 0.2,HeartMaxFallSpeed,450,,,,,,, | |
| 0,SansSlam,0,,,,,,, | |
| 0,CombatZoneResizeInstant,241,226,449,391,,,, | |
| 0,CombatZoneSpeed,900,,,,,,, | |
| 0,CombatZoneResize,241,226,650,391,,,, | |
| 0.33333,HeartMaxFallSpeed,-300,,,,,,, | |
| 0,SansAnimation,Idle,,,,,,, | |
| 0,SansRepeat,,,,,,,, | |
| 0,CombatZoneResize,-10,226,650,391,,,, | |
| 0.3,CombatZoneSpeed,30,,,,,,, | |
| 0,CombatZoneResize,-10,264,650,369,,,, | |
| 0.9,GetHeartPos,HeartX,HeartY,,,,,, | |
| 0,HeartTeleport,40,$HeartY,,,,,, | |
| 0,HeartMaxFallSpeed,0,,,,,,, | |
| 0,SansSlam,0,,,,,,, | |
| 0,DIV,Deg,180,$pi,,,,, | |
| 0,SET,I,0,,,,,, | |
| 0,DIV,Ang,$I,2,,,,, | |
| 0,MUL,Ang,$Ang,$Deg,,,,, | |
| 0,SIN,Sine,$Ang,,,,,, | |
| 0,MUL,Sine,$Sine,25,,,,, | |
| 0,FLOOR,Sine,$Sine,,,,,, | |
| 0,MUL,X,$I,60,,,,, | |
| 0,ADD,X,$X,634,,,,, | |
| 0,SET,Y,270,,,,,, | |
| 0,ADD,H,30,$Sine,,,,, | |
| 0,BoneV,$X,$Y,$H,2,900,,, | |
| 0,ADD,Y,$Y,$H,,,,, | |
| 0,ADD,Y,$Y,34,,,,, | |
| 0,SUB,H,364,$Y,,,,, | |
| 0,BoneV,$X,$Y,$H,2,900,,, | |
| 0,ADD,I,$I,1,,,,, | |
| 0,JMPL,49,$I,44,,,,, | |
| 0,ADD,X,$X,360,,,,, | |
| 0,BoneVRepeat,$X,270,50,2,900,3,15, | |
| 0,ADD,X,$X,330,,,,, | |
| 0,BoneVRepeat,$X,314,50,2,900,3,15, | |
| 0,ADD,X,$X,300,,,,, | |
| 0,BoneVRepeat,$X,270,50,2,900,3,15, | |
| 0,ADD,X,$X,300,,,,, | |
| 0,BoneVRepeat,$X,314,50,2,900,3,15, | |
| 0,ADD,X,$X,270,,,,, | |
| 0,BoneVRepeat,$X,270,50,2,900,3,15, | |
| 0,ADD,X,$X,270,,,,, | |
| 0,BoneVRepeat,$X,314,50,2,900,3,15, | |
| 0,ADD,X,$X,240,,,,, | |
| 0,BoneVRepeat,$X,270,50,2,900,3,15, | |
| 0,ADD,X,$X,330,,,,, | |
| 0,BoneVRepeat,$X,314,50,2,900,3,15, | |
| 0,ADD,X,$X,270,,,,, | |
| 0,BoneVRepeat,$X,270,50,2,900,3,15, | |
| 0,ADD,X,$X,390,,,,, | |
| 0,SET,I,0,,,,,, | |
| 0,MUL,X2,$I,30,,,,, | |
| 0,ADD,X2,$X2,$X,,,,, | |
| 0,ADD,H,10,$I,,,,, | |
| 0,BoneV,$X2,270,$H,2,900,,, | |
| 0,SUB,Y,365,$H,,,,, | |
| 0,BoneV,$X2,$Y,$H,2,900,,, | |
| 0,ADD,I,$I,1,,,,, | |
| 0,JMPL,85,$I,24,,,,, | |
| 0,SET,I,0,,,,,, | |
| 8,HeartMaxFallSpeed,330,,,,,,, | |
| 0,SansSlam,0,,,,,,, | |
| 0,CombatZoneSpeed,540,,,,,,, | |
| 0,CombatZoneResize,-10,264,410,369,,,, | |
| 0.9,SansEndRepeat,,,,,,,, | |
| 0,SansHead,Default,,,,,,, | |
| 0,SansTorso,Default,,,,,,, | |
| 0,SansBody,HandLeft,,,,,,, | |
| 0.2,BoneStab,0,50,0.4,1,,,, | |
| 0.9,BlackScreen,1,,,,,,, | |
| 0,Sound,Flash,,,,,,, | |
| 0.4,BlackScreen,0,,,,,,, | |
| 0,Sound,Flash,,,,,,, | |
| 0,CombatZoneResizeInstant,239,226,404,391,,,, | |
| 0,HeartTeleport,320,376,,,,,, | |
| 0,HeartMode,1,,,,,,, | |
| 0,SansAnimation,HeadBob,,,,,,, | |
| 0.03333,BoneStab,1,48,0.6,1,,,, | |
| 0,BoneStab,3,48,0.6,1,,,, | |
| 0.9,BlackScreen,1,,,,,,, | |
| 0,Sound,Flash,,,,,,, | |
| 0.1,BlackScreen,0,,,,,,, | |
| 0,Sound,Flash,,,,,,, | |
| 0,HeartTeleport,262,240,,,,,, | |
| 0,SansSlam,3,,,,,,, | |
| 0.03333,BoneStab,2,48,0.6,1,,,, | |
| 0,BoneStab,3,48,0.6,1,,,, | |
| 0.9,BlackScreen,1,,,,,,, | |
| 0,Sound,Flash,,,,,,, | |
| 0.1,BlackScreen,0,,,,,,, | |
| 0,Sound,Flash,,,,,,, | |
| 0,HeartTeleport,391,376,,,,,, | |
| 0,SansSlam,0,,,,,,, | |
| 0.03333,BoneStab,0,48,0.6,1,,,, | |
| 0,BoneStab,1,48,0.6,1,,,, | |
| 0.9,BlackScreen,1,,,,,,, | |
| 0,Sound,Flash,,,,,,, | |
| 0.1,BlackScreen,0,,,,,,, | |
| 0,Sound,Flash,,,,,,, | |
| 0,HeartTeleport,262,240,,,,,, | |
| 0,SansSlam,2,,,,,,, | |
| 0,SansX,320,,,,,,, | |
| 0.03333,BoneStab,2,48,0.6,1,,,, | |
| 0.7,HeartMode,0,,,,,,, | |
| 0,SET,gt,0,,,,,, | |
| 0,SET,gin,1,,,,,, | |
| 0,MUL,Ang,$gt,-10,,,,, | |
| 0,COS,X,$Ang,,,,,, | |
| 0,SIN,Y,$Ang,,,,,, | |
| 0,MUL,EndX,$X,150,,,,, | |
| 0,MUL,EndY,$Y,150,,,,, | |
| 0,MUL,X,$EndX,3,,,,, | |
| 0,MUL,Y,$EndY,3,,,,, | |
| 0,ADD,X,$X,320,,,,, | |
| 0,ADD,Y,$Y,306,,,,, | |
| 0,ADD,EndX,$EndX,320,,,,, | |
| 0,ADD,EndY,$EndY,306,,,,, | |
| 0,ADD,Ang,$Ang,180,,,,, | |
| 0,GasterBlaster,0,$X,$Y,$EndX,$EndY,$Ang,0.5,0 | |
| 0,ADD,gt,$gt,$gin,,,,, | |
| 0,JMPNL,156,$gin,1.7,,,,, | |
| 0,ADD,gin,$gin,0.015,,,,, | |
| 0.06666,JMPL,140,$gt,190,,,,, | |
| 1,SansHead,BlueEye,,,,,,, | |
| 0,HeartMaxFallSpeed,750,,,,,,, | |
| 0,SansBody,HandRight,,,,,,, | |
| 0,SansSlamDamage,1,,,,,,, | |
| 0,SET,I,0,,,,,, | |
| 0,SET,Direction,0,,,,,, | |
| 0,SET,LastDir,2,,,,,, | |
| 0,SET,Wait1,0.13333,,,,,, | |
| 0,SET,Wait2,0.13333,,,,,, | |
| 0,JMPNE,168,$Direction,$LastDir,,,,, | |
| 0,SUB,Direction,$Direction,2,,,,, | |
| 0,JMPNL,170,$Direction,0,,,,, | |
| 0,ADD,Direction,$Direction,4,,,,, | |
| 0,JMPL,172,$Direction,4,,,,, | |
| 0,SUB,Direction,$Direction,4,,,,, | |
| 0,MUL,Jump,$Direction,2,,,,, | |
| 0,ADD,Jump,$Jump,1,,,,, | |
| 0,JMPREL,$Jump,,,,,,, | |
| 0,SansBody,HandRight,,,,,,, | |
| 0,JMPREL,6,,,,,,, | |
| 0,SansBody,HandDown,,,,,,, | |
| 0,JMPREL,4,,,,,,, | |
| 0,SansBody,HandLeft,,,,,,, | |
| 0,JMPREL,2,,,,,,, | |
| 0,SansBody,HandUp,,,,,,, | |
| $Wait1,SansSlam,$Direction,,,,,,, | |
| $Wait2,SET,LastDir,$Direction,,,,,, | |
| 0,MOD,Odd,$I,2,,,,, | |
| 0,JMPZ,187,$Odd,,,,,, | |
| 0,RND,Direction,4,,,,,, | |
| 0,JMPNE,191,$I,21,,,,, | |
| 0,HeartMaxFallSpeed,480,,,,,,, | |
| 0,SET,Wait1,0.2,,,,,, | |
| 0,SET,Wait2,0.2,,,,,, | |
| 0,JMPNE,194,$I,25,,,,, | |
| 0,SansHead,Default,,,,,,, | |
| 0,SansSweat,1,,,,,,, | |
| 0,JMPNE,200,$I,33,,,,, | |
| 0,SansHead,Tired1,,,,,,, | |
| 0,SansSweat,2,,,,,,, | |
| 0,HeartMaxFallSpeed,330,,,,,,, | |
| 0,SET,Wait1,0.5,,,,,, | |
| 0,SET,Wait2,1.1,,,,,, | |
| 0,JMPNE,203,$I,33,,,,, | |
| 0,JMPE,186,$Direction,1,,,,, | |
| 0,JMPE,186,$Direction,$LastDir,,,,, | |
| 0,JMPNE,206,$I,35,,,,, | |
| 0,HeartMaxFallSpeed,240,,,,,,, | |
| 0,SET,Direction,3,,,,,, | |
| 0,JMPNE,210,$I,36,,,,, | |
| 0,SansHead,Tired2,,,,,,, | |
| 0,SansSweat,3,,,,,,, | |
| 0,HeartMaxFallSpeed,60,,,,,,, | |
| 0,ADD,I,$I,1,,,,, | |
| 0,JMPL,166,$I,38,,,,, | |
| 1.5,SansAnimation,Tired,,,,,,, | |
| 2.4,EndAttack,,,,,,,, | |
Xet Storage Details
- Size:
- 5.43 kB
- Xet hash:
- 2e71abb0f15f90f1e6887512db5f061c41c8eff22efdaf205857923f09a521d1
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.