Buckets:
| using namespace std ; | |
| using namespace sf ; | |
| enum GameState { | |
| MENU, | |
| PLAYING, | |
| PAUSED, | |
| GAME_OVER, | |
| EXIT, | |
| WIN, | |
| RESTART, | |
| DEAD, | |
| LEVELS | |
| }; | |
| const int STEP_SIZE = 15 ; | |
| const int WINDOW_WIDTH = 1000 ; | |
| const int WINDOW_HEIGHT = 600 ; | |
| const int DEFAULT_HEALTH = 100 ; | |
| const int SCORE_SI = 1 ; | |
| const int MAX_SCORE = 1000 ; | |
| const float Xgravity = 5 ; | |
| const float Ygravity = 30 ; | |
| const int VIEW_HIGHT = 1000; | |
| const int VIEW_WIDTH = 600; | |
| const int JUMP_SPEED = 55; | |
| const int DEAD_Y_DIRECTION = 5000; | |
| const int DEAD_LIMIT = 4500; | |
| const int RADIOS_OF_MOVEMENT = 100; | |
| const int ENEMY_SPEED = 2; | |
| const int ENEMY_YLIMIT = 7000; | |
| const int MAX_HEALTH = 100; |
Xet Storage Details
- Size:
- 667 Bytes
- Xet hash:
- 11d70e066a82b52f489d6614725e219dd8ebb19260c187ceaa40050611d62298
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