Buckets:
| // engine/vram.h - the VRAM that a CUDA engine keeps free for other users of the GPU (the desktop, other programs). | |
| // NSLM_VRAM_RESERVE_MB; else 2560 MB on a GPU that drives a display (it has a kernel time limit: WDDM, X11); else 512 | |
| static inline double nslm_vram_reserve_mb(void) { | |
| const char* s = getenv("NSLM_VRAM_RESERVE_MB"); | |
| int dev = 0, limit = 0; | |
| if (s) return atof(s); | |
| cudaGetDevice(&dev); | |
| return cudaDeviceGetAttribute(&limit, cudaDevAttrKernelExecTimeout, dev) == cudaSuccess && limit ? 2560 : 512; | |
| } | |
Xet Storage Details
- Size:
- 599 Bytes
- Xet hash:
- c348244a9aff9b0b62974f4d7a2104cd4f202e106a7ae7535b5557a7a0196bd8
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