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| #include <string.h> |
| #include <iostream> |
| using std::cout; |
|
|
| #include "GL/glew.h" |
| #include "GlobalUtil.h" |
|
|
| #if defined(_WIN32) |
| #define WIN32_LEAN_AND_MEAN |
| #include <windows.h> |
| #else |
| #include <stdio.h> |
| #endif |
|
|
| #include "LiteWindow.h" |
|
|
| |
| int GlobalParam:: _verbose = 1; |
| int GlobalParam:: _timingS = 1; |
| int GlobalParam:: _timingO = 0; |
| int GlobalParam:: _timingL = 0; |
| GLuint GlobalParam:: _texTarget = GL_TEXTURE_RECTANGLE_ARB; |
| GLuint GlobalParam:: _iTexFormat =GL_RGBA32F_ARB; |
| int GlobalParam:: _debug = 0; |
| int GlobalParam:: _usePackedTex = 1; |
| int GlobalParam:: _UseCUDA = 0; |
| int GlobalParam:: _UseOpenCL = 0; |
| int GlobalParam:: _MaxFilterWidth = -1; |
| float GlobalParam:: _FilterWidthFactor = 4.0f; |
| float GlobalParam:: _DescriptorWindowFactor = 3.0f; |
| int GlobalParam:: _SubpixelLocalization = 1; |
| int GlobalParam:: _MaxOrientation = 2; |
| int GlobalParam:: _OrientationPack2 = 0; |
| float GlobalParam:: _MaxFeaturePercent = 0.005f; |
| int GlobalParam:: _MaxLevelFeatureNum = 4096; |
| int GlobalParam:: _FeatureTexBlock = 4; |
| int GlobalParam:: _NarrowFeatureTex = 0; |
|
|
| |
| |
| int GlobalParam:: _ForceTightPyramid = 0; |
|
|
| |
| int GlobalParam:: _ListGenGPU = 1; |
| int GlobalParam:: _ListGenSkipGPU = 6; |
| int GlobalParam:: _PreProcessOnCPU = 1; |
|
|
| |
| int GlobalParam:: _texMaxDim = 3200; |
| int GlobalParam:: _texMaxDimGL = 4096; |
| int GlobalParam:: _texMinDim = 16; |
| int GlobalParam:: _MemCapGPU = 0; |
| int GlobalParam:: _FitMemoryCap = 0; |
| int GlobalParam:: _IsNvidia = 0; |
| int GlobalParam:: _KeepShaderLoop = 0; |
|
|
| |
| |
| int GlobalParam:: _DescriptorPPR = 8; |
| int GlobalParam:: _DescriptorPPT = 16; |
|
|
| |
| int GlobalParam:: _SupportNVFloat = 0; |
| int GlobalParam:: _SupportTextureRG = 0; |
| int GlobalParam:: _UseDynamicIndexing = 0; |
| int GlobalParam:: _FullSupported = 1; |
|
|
| |
| int GlobalParam:: _UseSiftGPUEX = 0; |
| int GlobalParam:: _InitPyramidWidth=0; |
| int GlobalParam:: _InitPyramidHeight=0; |
| int GlobalParam:: _octave_min_default=0; |
| int GlobalParam:: _octave_num_default=-1; |
|
|
|
|
| |
| int GlobalParam:: _GoodOpenGL = -1; |
| int GlobalParam:: _FixedOrientation = 0; |
| int GlobalParam:: _LoweOrigin = 0; |
| int GlobalParam:: _NormalizedSIFT = 1; |
| int GlobalParam:: _BinarySIFT = 0; |
| int GlobalParam:: _ExitAfterSIFT = 0; |
| int GlobalParam:: _KeepExtremumSign = 0; |
| |
| int GlobalParam:: _KeyPointListForceLevel0 = 0; |
| int GlobalParam:: _DarknessAdaption = 0; |
| int GlobalParam:: _ProcessOBO = 0; |
| int GlobalParam:: _TruncateMethod = 0; |
| int GlobalParam:: _PreciseBorder = 1; |
|
|
| |
| float GlobalParam:: _OrientationWindowFactor = 2.0f; |
| float GlobalParam:: _OrientationGaussianFactor = 1.5f; |
| float GlobalParam:: _MulitiOrientationThreshold = 0.8f; |
| |
| int GlobalParam:: _FeatureCountThreshold = -1; |
|
|
| |
| int GlobalParam:: _WindowInitX = -1; |
| int GlobalParam:: _WindowInitY = -1; |
| int GlobalParam:: _DeviceIndex = 0; |
| const char * GlobalParam:: _WindowDisplay = NULL; |
|
|
|
|
|
|
| |
| |
| ClockTimer GlobalUtil:: _globalTimer; |
|
|
|
|
| #ifdef _DEBUG |
| void GlobalUtil::CheckErrorsGL(const char* location) |
| { |
| GLuint errnum; |
| const char *errstr; |
| while (errnum = glGetError()) |
| { |
| errstr = (const char *)(gluErrorString(errnum)); |
| if(errstr) { |
| std::cerr << errstr; |
| } |
| else { |
| std::cerr << "Error " << errnum; |
| } |
|
|
| if(location) std::cerr << " at " << location; |
| std::cerr << "\n"; |
| } |
| return; |
| } |
|
|
| #endif |
|
|
| void GlobalUtil::CleanupOpenGL() |
| { |
| glActiveTexture(GL_TEXTURE0); |
| } |
|
|
| void GlobalUtil::SetDeviceParam(int argc, char** argv) |
| { |
| if(GlobalParam::_GoodOpenGL!= -1) return; |
|
|
| #define CHAR1_TO_INT(x) ((x >= 'A' && x <= 'Z') ? x + 32 : x) |
| #define CHAR2_TO_INT(str, i) (str[i] ? CHAR1_TO_INT(str[i]) + (CHAR1_TO_INT(str[i+1]) << 8) : 0) |
| #define CHAR3_TO_INT(str, i) (str[i] ? CHAR1_TO_INT(str[i]) + (CHAR2_TO_INT(str, i + 1) << 8) : 0) |
| #define STRING_TO_INT(str) (CHAR1_TO_INT(str[0]) + (CHAR3_TO_INT(str, 1) << 8)) |
|
|
| char* arg, * opt; |
| for(int i = 0; i< argc; i++) |
| { |
| arg = argv[i]; |
| if(arg == NULL || arg[0] != '-')continue; |
| opt = arg+1; |
|
|
| |
| switch( STRING_TO_INT(opt)) |
| { |
| case 'w' + ('i' << 8) + ('n' << 16) + ('p' << 24): |
| if(_GoodOpenGL != 2 && i + 1 < argc) |
| { |
| int x =0, y=0; |
| if(sscanf(argv[++i], "%dx%d", &x, &y) == 2) |
| { |
| GlobalParam::_WindowInitX = x; |
| GlobalParam::_WindowInitY = y; |
| } |
| } |
| break; |
| case 'd' + ('i' << 8) + ('s' << 16) + ('p' << 24): |
| if(_GoodOpenGL != 2 && i + 1 < argc) |
| { |
| GlobalParam::_WindowDisplay = argv[++i]; |
| } |
| break; |
| case 'c' + ('u' << 8) + ('d' << 16) + ('a' << 24): |
| if(i + 1 < argc) |
| { |
| int device = 0; |
| scanf(argv[++i], "%d", &device) ; |
| GlobalParam::_DeviceIndex = device; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| } |
|
|
| void GlobalUtil::SetTextureParameter() |
| { |
|
|
| glTexParameteri (_texTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri (_texTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(_texTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(_texTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| } |
|
|
| |
|
|
| void GlobalUtil::SetTextureParameterUS() |
| { |
|
|
| glTexParameteri (_texTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri (_texTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(_texTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(_texTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| } |
|
|
|
|
| void GlobalUtil::FitViewPort(int width, int height) |
| { |
| GLint port[4]; |
| glGetIntegerv(GL_VIEWPORT, port); |
| if(port[2] !=width || port[3] !=height) |
| { |
| glViewport(0, 0, width, height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(0, width, 0, height, 0, 1); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| } |
|
|
|
|
| bool GlobalUtil::CheckFramebufferStatus() { |
| GLenum status; |
| status=(GLenum)glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
| switch(status) { |
| case GL_FRAMEBUFFER_COMPLETE_EXT: |
| return true; |
| case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: |
| std::cerr<<("Framebuffer incomplete,incomplete attachment\n"); |
| return false; |
| case GL_FRAMEBUFFER_UNSUPPORTED_EXT: |
| std::cerr<<("Unsupported framebuffer format\n"); |
| return false; |
| case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: |
| std::cerr<<("Framebuffer incomplete,missing attachment\n"); |
| return false; |
| case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: |
| std::cerr<<("Framebuffer incomplete,attached images must have same dimensions\n"); |
| return false; |
| case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: |
| std::cerr<<("Framebuffer incomplete,attached images must have same format\n"); |
| return false; |
| case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: |
| std::cerr<<("Framebuffer incomplete,missing draw buffer\n"); |
| return false; |
| case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: |
| std::cerr<<("Framebuffer incomplete,missing read buffer\n"); |
| return false; |
| } |
| return false; |
| } |
|
|
|
|
| int ClockTimer::ClockMS() |
| { |
| return 0; |
| } |
|
|
| double ClockTimer::CLOCK() |
| { |
| return 0; |
| } |
|
|
| void ClockTimer::InitHighResolution() |
| { |
| } |
|
|
| void ClockTimer::StartTimer(const char* event, int verb) |
| { |
|
|
| } |
|
|
| void ClockTimer::StopTimer(int verb) |
| { |
|
|
| } |
|
|
| float ClockTimer::GetElapsedTime() |
| { |
| return 0; |
| } |
|
|
| void GlobalUtil::SetGLParam() |
| { |
| if(GlobalUtil::_UseCUDA) return; |
| else if(GlobalUtil::_UseOpenCL) return; |
| glEnable(GlobalUtil::_texTarget); |
| glActiveTexture(GL_TEXTURE0); |
| } |
|
|
| void GlobalUtil::InitGLParam(int NotTargetGL) |
| { |
| |
| if(GlobalUtil::_GoodOpenGL == 2) return; |
| |
| if(GlobalUtil::_GoodOpenGL == 0) return; |
| |
| if(NotTargetGL && !GlobalUtil::_UseSiftGPUEX) |
| { |
| GlobalUtil::_GoodOpenGL = 1; |
| }else |
| { |
| |
| glewInit(); |
|
|
| GlobalUtil::_GoodOpenGL = 2; |
|
|
| const char * vendor = (const char * )glGetString(GL_VENDOR); |
| if(vendor) |
| { |
| GlobalUtil::_IsNvidia = (strstr(vendor, "NVIDIA") !=NULL ? 1 : 0); |
|
|
| |
| if (GlobalUtil::_IsNvidia) GlobalUtil::_KeepShaderLoop = 1; |
|
|
| #ifndef WIN32 |
| else if(!strstr(vendor, "ATI") ) |
| { |
| |
| |
| |
| GlobalUtil::_KeepShaderLoop = 1; |
| } |
| #endif |
|
|
| if(GlobalUtil::_IsNvidia && glewGetExtension("GL_NVX_gpu_memory_info")) |
| { |
| glGetIntegerv(0x9049, &_MemCapGPU); |
| _MemCapGPU /= (1024); |
| if(GlobalUtil::_verbose) std::cout << "[GPU VENDOR]:\t" << vendor << ' ' <<_MemCapGPU << "MB\n"; |
| }else if(strstr(vendor, "ATI") && glewGetExtension("GL_ATI_meminfo")) |
| { |
| int info[4]; glGetIntegerv(0x87FC, info); |
| _MemCapGPU = info[0] / (1024); |
| if(GlobalUtil::_verbose) std::cout << "[GPU VENDOR]:\t" << vendor << ' ' <<_MemCapGPU << "MB\n"; |
| }else |
| { |
| if(GlobalUtil::_verbose) std::cout << "[GPU VENDOR]:\t" << vendor << "\n"; |
| } |
|
|
| } |
| if(GlobalUtil::_IsNvidia == 0 )GlobalUtil::_UseCUDA = 0; |
|
|
| if (glewGetExtension("GL_ARB_fragment_shader") != GL_TRUE || |
| glewGetExtension("GL_ARB_shader_objects") != GL_TRUE || |
| glewGetExtension("GL_ARB_shading_language_100") != GL_TRUE) |
| { |
| std::cerr << "Shader not supported by your hardware!\n"; |
| GlobalUtil::_GoodOpenGL = 0; |
| } |
|
|
| if (glewGetExtension("GL_EXT_framebuffer_object") != GL_TRUE) |
| { |
| std::cerr << "Framebuffer object not supported!\n"; |
| GlobalUtil::_GoodOpenGL = 0; |
| } |
|
|
| if(glewGetExtension("GL_ARB_texture_rectangle")==GL_TRUE) |
| { |
| GLint value; |
| GlobalUtil::_texTarget = GL_TEXTURE_RECTANGLE_ARB; |
| glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &value); |
| GlobalUtil::_texMaxDimGL = value; |
| if(GlobalUtil::_verbose) std::cout << "TEXTURE:\t" << GlobalUtil::_texMaxDimGL << "\n"; |
|
|
| if(GlobalUtil::_texMaxDim == 0 || GlobalUtil::_texMaxDim > GlobalUtil::_texMaxDimGL) |
| { |
| GlobalUtil::_texMaxDim = GlobalUtil::_texMaxDimGL; |
| } |
| glEnable(GlobalUtil::_texTarget); |
| }else |
| { |
| std::cerr << "GL_ARB_texture_rectangle not supported!\n"; |
| GlobalUtil::_GoodOpenGL = 0; |
| } |
|
|
| GlobalUtil::_SupportNVFloat = glewGetExtension("GL_NV_float_buffer"); |
| GlobalUtil::_SupportTextureRG = glewGetExtension("GL_ARB_texture_rg"); |
|
|
|
|
| glShadeModel(GL_FLAT); |
| glPolygonMode(GL_FRONT, GL_FILL); |
|
|
| GlobalUtil::SetTextureParameter(); |
|
|
| } |
| } |
|
|
| void GlobalUtil::SelectDisplay() |
| { |
| #ifdef WIN32 |
| if(_WindowDisplay == NULL) return; |
|
|
| HDC hdc = CreateDC(_WindowDisplay, _WindowDisplay, NULL, NULL); |
| _WindowDisplay = NULL; |
| if(hdc == NULL) |
| { |
| std::cout << "ERROR: invalid dispaly specified\n"; |
| return; |
| } |
|
|
| PIXELFORMATDESCRIPTOR pfd = |
| { |
| sizeof(PIXELFORMATDESCRIPTOR),1, |
| PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER, |
| PFD_TYPE_RGBA,24,0, 0, 0, 0, 0, 0,0,0,0,0, 0, 0, 0,16,0,0, |
| PFD_MAIN_PLANE,0,0, 0, 0 |
| }; |
| ChoosePixelFormat(hdc, &pfd); |
| #endif |
| } |
|
|
| int GlobalUtil::CreateWindowEZ(LiteWindow* window) |
| { |
| if(window == NULL) return 0; |
| if(!window->IsValid())window->Create(_WindowInitX, _WindowInitY, _WindowDisplay); |
| if(window->IsValid()) |
| { |
| window->MakeCurrent(); |
| return 1; |
| } |
| else |
| { |
| std::cerr << "Unable to create OpenGL Context!\n"; |
| std::cerr << "For nVidia cards, you can try change to CUDA mode in this case\n"; |
| return 0; |
| } |
| } |
|
|
| int GlobalUtil::CreateWindowEZ() |
| { |
| static LiteWindow window; |
| return CreateWindowEZ(&window); |
| } |
|
|
| int CreateLiteWindow(LiteWindow* window) |
| { |
| return GlobalUtil::CreateWindowEZ(window); |
| } |
|
|