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| #ifndef _PROGRAM_GLSL_H |
| #define _PROGRAM_GLSL_H |
|
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|
|
| #include "ProgramGPU.h" |
|
|
| class ProgramGLSL:public ProgramGPU |
| { |
| class ShaderObject |
| { |
| GLuint _shaderID; |
| int _type; |
| int _compiled; |
| static int ReadShaderFile(const char * source, char *& code); |
| void CheckCompileLog(); |
| public: |
| void PrintCompileLog(ostream & os ); |
| int inline IsValidShaderObject(){ return _shaderID && _compiled;} |
| int IsValidVertexShader(); |
| int IsValidFragmentShader(); |
| GLuint GetShaderID(){return _shaderID;} |
| ~ShaderObject(); |
| ShaderObject(int shadertype, const char * source, int filesource =0); |
| }; |
|
|
| protected: |
| int _linked; |
| GLint _TextureParam0; |
| GLuint _programID; |
| private: |
| void AttachShaderObject(ShaderObject& shader); |
| void DetachShaderObject(ShaderObject& shader); |
|
|
| public: |
| void ReLink(); |
| int IsNative(); |
| int UseProgram(); |
| void PrintLinkLog(std::ostream&os); |
| int ValidateProgram(); |
| void CheckLinkLog(); |
| int LinkProgram(); |
| operator GLuint (){return _programID;} |
| virtual void * GetProgramID() { return (void*) _programID; } |
| public: |
| ProgramGLSL(); |
| ~ProgramGLSL(); |
| ProgramGLSL(const char* frag_source); |
| }; |
|
|
|
|
| class GLTexImage; |
| class FilterGLSL : public FilterProgram |
| { |
| private: |
| ProgramGPU* CreateFilterH(float kernel[], int width); |
| ProgramGPU* CreateFilterV(float kernel[], int height); |
| ProgramGPU* CreateFilterHPK(float kernel[], int width); |
| ProgramGPU* CreateFilterVPK(float kernel[], int height); |
| public: |
| void MakeFilterProgram(float kernel[], int width); |
| public: |
| FilterGLSL(float sigma) ; |
| }; |
|
|
| class SiftParam; |
|
|
| |
| |
| |
| |
| |
| |
| class ShaderBag |
| { |
| public: |
| |
| ProgramGPU * s_gray; |
| |
| ProgramGPU * s_copy_key; |
| |
| ProgramGPU * s_debug; |
| |
| |
| ProgramGPU * s_orientation; |
| |
| ProgramGPU * s_display_gaussian; |
| |
| ProgramGPU * s_display_dog; |
| |
| ProgramGPU * s_display_grad; |
| |
| ProgramGPU * s_display_keys; |
| |
| ProgramGPU * s_sampling; |
| |
| ProgramGPU * s_grad_pass; |
| ProgramGPU * s_dog_pass; |
| |
| ProgramGPU * s_keypoint; |
| ProgramGPU * s_seperate_sp; |
| |
| ProgramGPU * s_genlist_init_tight; |
| ProgramGPU * s_genlist_init_ex; |
| ProgramGPU * s_genlist_histo; |
| ProgramGPU * s_genlist_start; |
| ProgramGPU * s_genlist_step; |
| ProgramGPU * s_genlist_end; |
| ProgramGPU * s_zero_pass; |
| |
| ProgramGPU * s_vertex_list; |
| |
| ProgramGPU * s_descriptor_fp; |
| |
| ProgramGPU * s_margin_copy; |
| public: |
| FilterProgram * f_gaussian_skip0; |
| vector<FilterProgram*> f_gaussian_skip0_v; |
| FilterProgram * f_gaussian_skip1; |
| FilterProgram ** f_gaussian_step; |
| int _gaussian_step_num; |
| public: |
| virtual void SetGenListInitParam(int w, int h){}; |
| virtual void SetGenListEndParam(int ktex){}; |
| virtual void SetMarginCopyParam(int xmax, int ymax){}; |
| virtual void LoadDescriptorShader(){}; |
| virtual void SetFeatureDescirptorParam(int gtex, int otex, float dwidth, float fwidth, float width, float height, float sigma){}; |
| virtual void SetFeatureOrientationParam(int gtex, int width, int height, float sigma, int stex, float step){}; |
| virtual void SetSimpleOrientationInput(int oTex, float sigma, float sigma_step){}; |
| virtual void LoadOrientationShader() =0; |
| virtual void SetGenListStartParam(float width, int tex0) =0; |
| virtual void LoadGenListShader(int ndoglev, int nlev)=0; |
| virtual void UnloadProgram()=0; |
| virtual void LoadKeypointShader(float threshold, float edgeTrheshold) = 0; |
| virtual void LoadFixedShaders()=0; |
| virtual void LoadDisplayShaders() = 0; |
| virtual void SetDogTexParam(int texU, int texD)=0; |
| virtual void SetGradPassParam(int texP=0){} |
| virtual void SetGenListStepParam(int tex, int tex0) = 0; |
| virtual void SetGenVBOParam( float width, float fwidth, float size)=0; |
| public: |
| void CreateGaussianFilters(SiftParam¶m); |
| void SelectInitialSmoothingFilter(int octave_min, SiftParam¶m); |
| void LoadDynamicShaders(SiftParam& param); |
| ShaderBag(); |
| virtual ~ShaderBag(); |
| }; |
|
|
|
|
| class ShaderBagGLSL:public ShaderBag |
| { |
| GLint _param_dog_texu; |
| GLint _param_dog_texd; |
| GLint _param_ftex_width; |
| GLint _param_genlist_start_tex0; |
| GLint _param_genlist_step_tex0; |
| GLint _param_genvbo_size; |
| GLint _param_orientation_gtex; |
| GLint _param_orientation_size; |
| GLint _param_orientation_stex; |
| GLint _param_margin_copy_truncate; |
| GLint _param_genlist_init_bbox; |
| GLint _param_descriptor_gtex; |
| GLint _param_descriptor_size; |
| GLint _param_descriptor_dsize; |
| public: |
| virtual void SetMarginCopyParam(int xmax, int ymax); |
| void SetSimpleOrientationInput(int oTex, float sigma, float sigma_step); |
| void LoadOrientationShader(); |
| void LoadDescriptorShaderF2(); |
| virtual void LoadDescriptorShader(); |
| virtual void SetFeatureOrientationParam(int gtex, int width, int height, float sigma, int stex = 0, float step = 1.0f); |
| virtual void SetFeatureDescirptorParam(int gtex, int otex, float dwidth, float fwidth, float width, float height, float sigma); |
| static void WriteOrientationCodeToStream(ostream& out); |
| static ProgramGLSL* LoadGenListStepShader(int start, int step); |
| virtual void SetGenListInitParam(int w, int h); |
| virtual void SetGenListStartParam(float width, int tex0); |
| virtual void LoadGenListShader(int ndoglev, int nlev); |
| virtual void UnloadProgram(); |
| virtual void LoadKeypointShader(float threshold, float edgeTrheshold); |
| virtual void LoadFixedShaders(); |
| virtual void LoadDisplayShaders(); |
| virtual void SetDogTexParam(int texU, int texD); |
| virtual void SetGenListStepParam(int tex, int tex0); |
| virtual void SetGenVBOParam( float width, float fwidth, float size); |
| virtual ~ShaderBagGLSL(){} |
| }; |
|
|
|
|
| class ShaderBagPKSL:public ShaderBag |
| { |
| private: |
| GLint _param_dog_texu; |
| GLint _param_dog_texd; |
| GLint _param_dog_texi; |
| GLint _param_margin_copy_truncate; |
| GLint _param_grad_pass_texp; |
| GLint _param_genlist_init_bbox; |
| GLint _param_genlist_start_tex0; |
| GLint _param_ftex_width; |
| GLint _param_genlist_step_tex0; |
| GLint _param_genlist_end_ktex; |
| GLint _param_genvbo_size; |
| GLint _param_orientation_gtex; |
| GLint _param_orientation_otex; |
| GLint _param_orientation_size; |
| GLint _param_descriptor_gtex; |
| GLint _param_descriptor_otex; |
| GLint _param_descriptor_size; |
| GLint _param_descriptor_dsize; |
|
|
| |
| ProgramGLSL* s_rect_description; |
| public: |
| ShaderBagPKSL () {s_rect_description = NULL; } |
| virtual ~ShaderBagPKSL() {if(s_rect_description) delete s_rect_description; } |
| virtual void LoadFixedShaders(); |
| virtual void LoadDisplayShaders(); |
| virtual void LoadOrientationShader() ; |
| virtual void SetGenListStartParam(float width, int tex0) ; |
| virtual void LoadGenListShader(int ndoglev, int nlev); |
| virtual void UnloadProgram(); |
| virtual void LoadKeypointShader(float threshold, float edgeTrheshold) ; |
| virtual void LoadDescriptorShader(); |
| virtual void LoadDescriptorShaderF2(); |
| static ProgramGLSL* LoadDescriptorProgramRECT(); |
| static ProgramGLSL* LoadDescriptorProgramPKSL(); |
| |
| virtual void SetDogTexParam(int texU, int texD); |
| virtual void SetGradPassParam(int texP); |
| virtual void SetGenListStepParam(int tex, int tex0); |
| virtual void SetGenVBOParam( float width, float fwidth, float size); |
| virtual void SetFeatureDescirptorParam(int gtex, int otex, float dwidth, float fwidth, float width, float height, float sigma); |
| virtual void SetFeatureOrientationParam(int gtex, int width, int height, float sigma, int stex, float step); |
| virtual void SetSimpleOrientationInput(int oTex, float sigma, float sigma_step); |
| virtual void SetGenListEndParam(int ktex); |
| virtual void SetGenListInitParam(int w, int h); |
| virtual void SetMarginCopyParam(int xmax, int ymax); |
| }; |
|
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|
|
| #endif |
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