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| // Tencent is pleased to support the open source community by making ncnn available. | |
| // | |
| // Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved. | |
| // | |
| // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | |
| // in compliance with the License. You may obtain a copy of the License at | |
| // | |
| // https://opensource.org/licenses/BSD-3-Clause | |
| // | |
| // Unless required by applicable law or agreed to in writing, software distributed | |
| // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | |
| // CONDITIONS OF ANY KIND, either express or implied. See the License for the | |
| // specific language governing permissions and limitations under the License. | |
| namespace ncnn { | |
| AbsVal_arm::AbsVal_arm() | |
| { | |
| support_packing = true; | |
| } | |
| int AbsVal_arm::forward_inplace(Mat& bottom_top_blob, const Option& opt) const | |
| { | |
| int w = bottom_top_blob.w; | |
| int h = bottom_top_blob.h; | |
| int d = bottom_top_blob.d; | |
| int channels = bottom_top_blob.c; | |
| int elempack = bottom_top_blob.elempack; | |
| int size = w * h * d * elempack; | |
| for (int q = 0; q < channels; q++) | |
| { | |
| float* ptr = bottom_top_blob.channel(q); | |
| int i = 0; | |
| for (; i + 15 < size; i += 16) | |
| { | |
| asm volatile( | |
| "prfm pldl1keep, [%0, #512] \n" | |
| "ld1 {v0.4s, v1.4s, v2.4s, v3.4s}, [%0] \n" | |
| "fabs v0.4s, v0.4s \n" | |
| "fabs v1.4s, v1.4s \n" | |
| "fabs v2.4s, v2.4s \n" | |
| "fabs v3.4s, v3.4s \n" | |
| "st1 {v0.4s, v1.4s, v2.4s, v3.4s}, [%0], #64 \n" | |
| : "=r"(ptr) // %0 | |
| : "0"(ptr) | |
| : "memory", "v0", "v1", "v2", "v3"); | |
| asm volatile( | |
| "pld [%0, #512] \n" | |
| "vldm %0, {d0-d7} \n" | |
| "vabs.f32 q0, q0 \n" | |
| "vabs.f32 q1, q1 \n" | |
| "vabs.f32 q2, q2 \n" | |
| "vabs.f32 q3, q3 \n" | |
| "vstm %0!, {d0-d7} \n" | |
| : "=r"(ptr) // %0 | |
| : "0"(ptr) | |
| : "memory", "q0", "q1", "q2", "q3"); | |
| } | |
| for (; i + 7 < size; i += 8) | |
| { | |
| float32x4_t _p0 = vld1q_f32(ptr); | |
| float32x4_t _p1 = vld1q_f32(ptr + 4); | |
| _p0 = vabsq_f32(_p0); | |
| _p1 = vabsq_f32(_p1); | |
| vst1q_f32(ptr, _p0); | |
| vst1q_f32(ptr + 4, _p1); | |
| ptr += 8; | |
| } | |
| for (; i + 3 < size; i += 4) | |
| { | |
| float32x4_t _p = vld1q_f32(ptr); | |
| _p = vabsq_f32(_p); | |
| vst1q_f32(ptr, _p); | |
| ptr += 4; | |
| } | |
| for (; i < size; i++) | |
| { | |
| *ptr = *ptr > 0 ? *ptr : -*ptr; | |
| ptr++; | |
| } | |
| } | |
| return 0; | |
| } | |
| } // namespace ncnn | |