Download src/layer/mips/convolution_winograd_dot.h from camenduru/ncnn: direct link, hf CLI and curl.
- Browser
- Download file 16 kB
-
https://huggingface.co/camenduru/ncnn/resolve/main/src/layer/mips/convolution_winograd_dot.h
- Command line
-
hf download hf://camenduru/ncnn/src/layer/mips/convolution_winograd_dot.h
-
curl -L -o convolution_winograd_dot.h https://huggingface.co/camenduru/ncnn/resolve/main/src/layer/mips/convolution_winograd_dot.h
16 kB
| // Tencent is pleased to support the open source community by making ncnn available. | |
| // | |
| // Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved. | |
| // | |
| // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | |
| // in compliance with the License. You may obtain a copy of the License at | |
| // | |
| // https://opensource.org/licenses/BSD-3-Clause | |
| // | |
| // Unless required by applicable law or agreed to in writing, software distributed | |
| // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | |
| // CONDITIONS OF ANY KIND, either express or implied. See the License for the | |
| // specific language governing permissions and limitations under the License. | |
| static void convolution_winograd_dot_msa(Mat& bottom_blob_tm, int outch, const Mat& kernel_tm, Mat& top_blob_tm, const Option& opt) | |
| { | |
| // Mat bottom_blob_tm(tiles, 16/36/64, inch, 4u, opt.workspace_allocator); | |
| const int tiles = bottom_blob_tm.w; | |
| const int batch = bottom_blob_tm.h; | |
| const int inch = bottom_blob_tm.c; | |
| // permute | |
| Mat bottom_blob_tm2; | |
| if (tiles >= 4) | |
| bottom_blob_tm2.create(4 * inch, tiles / 4 + tiles % 4, batch, 4u, opt.workspace_allocator); | |
| else | |
| bottom_blob_tm2.create(1 * inch, tiles, batch, 4u, opt.workspace_allocator); | |
| for (int r = 0; r < batch; r++) | |
| { | |
| Mat tm2 = bottom_blob_tm2.channel(r); | |
| // tile | |
| int i = 0; | |
| for (; i + 3 < tiles; i += 4) | |
| { | |
| float* tmpptr = tm2.row(i / 4); | |
| const float* r0 = bottom_blob_tm; | |
| r0 += (r * tiles + i); | |
| for (int q = 0; q < inch; q++) | |
| { | |
| __msa_st_w(__msa_ld_w(r0, 0), tmpptr, 0); | |
| tmpptr[0] = r0[0]; | |
| tmpptr[1] = r0[1]; | |
| tmpptr[2] = r0[2]; | |
| tmpptr[3] = r0[3]; | |
| r0 += bottom_blob_tm.cstep; | |
| tmpptr += 4; | |
| } | |
| } | |
| for (; i < tiles; i++) | |
| { | |
| float* tmpptr = tm2.row(i / 4 + i % 4); | |
| const float* r0 = bottom_blob_tm; | |
| r0 += (r * tiles + i); | |
| for (int q = 0; q < inch; q++) | |
| { | |
| tmpptr[0] = r0[0]; | |
| r0 += bottom_blob_tm.cstep; | |
| tmpptr += 1; | |
| } | |
| } | |
| } | |
| bottom_blob_tm = Mat(); | |
| // permute end | |
| top_blob_tm.create(tiles, batch, outch, 4u, opt.workspace_allocator); | |
| int nn_outch = outch >> 3; | |
| int remain_outch_start = nn_outch << 3; | |
| for (int pp = 0; pp < nn_outch; pp++) | |
| { | |
| int p = pp * 8; | |
| float* output0_tm = top_blob_tm.channel(p); | |
| float* output1_tm = top_blob_tm.channel(p + 1); | |
| float* output2_tm = top_blob_tm.channel(p + 2); | |
| float* output3_tm = top_blob_tm.channel(p + 3); | |
| float* output4_tm = top_blob_tm.channel(p + 4); | |
| float* output5_tm = top_blob_tm.channel(p + 5); | |
| float* output6_tm = top_blob_tm.channel(p + 6); | |
| float* output7_tm = top_blob_tm.channel(p + 7); | |
| const Mat kernel0_tm = kernel_tm.channel(p / 8); | |
| for (int r = 0; r < batch; r++) | |
| { | |
| const Mat bb2 = bottom_blob_tm2.channel(r); | |
| int i = 0; | |
| for (; i + 3 < tiles; i += 4) | |
| { | |
| const float* r0 = bb2.row(i / 4); | |
| const float* k0 = kernel0_tm.row(r); | |
| int nn = inch; // inch always > 0 | |
| v4f32 _sum0 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum1 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum2 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum3 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum4 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum5 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum6 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum7 = (v4f32)__msa_fill_w(0); | |
| int j = 0; | |
| for (; j < nn; j++) | |
| { | |
| __builtin_prefetch(r0 + 16); | |
| __builtin_prefetch(k0 + 32); | |
| v4f32 _val = (v4f32)__msa_ld_w(r0, 0); | |
| v4i32 _w0123 = __msa_ld_w(k0, 0); | |
| v4i32 _w4567 = __msa_ld_w(k0 + 4, 0); | |
| _sum0 = __msa_fmadd_w(_sum0, _val, (v4f32)__msa_splati_w(_w0123, 0)); | |
| _sum1 = __msa_fmadd_w(_sum1, _val, (v4f32)__msa_splati_w(_w0123, 1)); | |
| _sum2 = __msa_fmadd_w(_sum2, _val, (v4f32)__msa_splati_w(_w0123, 2)); | |
| _sum3 = __msa_fmadd_w(_sum3, _val, (v4f32)__msa_splati_w(_w0123, 3)); | |
| _sum4 = __msa_fmadd_w(_sum4, _val, (v4f32)__msa_splati_w(_w4567, 0)); | |
| _sum5 = __msa_fmadd_w(_sum5, _val, (v4f32)__msa_splati_w(_w4567, 1)); | |
| _sum6 = __msa_fmadd_w(_sum6, _val, (v4f32)__msa_splati_w(_w4567, 2)); | |
| _sum7 = __msa_fmadd_w(_sum7, _val, (v4f32)__msa_splati_w(_w4567, 3)); | |
| r0 += 4; | |
| k0 += 8; | |
| } | |
| __msa_st_w((v4i32)_sum0, output0_tm, 0); | |
| __msa_st_w((v4i32)_sum1, output1_tm, 0); | |
| __msa_st_w((v4i32)_sum2, output2_tm, 0); | |
| __msa_st_w((v4i32)_sum3, output3_tm, 0); | |
| __msa_st_w((v4i32)_sum4, output4_tm, 0); | |
| __msa_st_w((v4i32)_sum5, output5_tm, 0); | |
| __msa_st_w((v4i32)_sum6, output6_tm, 0); | |
| __msa_st_w((v4i32)_sum7, output7_tm, 0); | |
| output0_tm += 4; | |
| output1_tm += 4; | |
| output2_tm += 4; | |
| output3_tm += 4; | |
| output4_tm += 4; | |
| output5_tm += 4; | |
| output6_tm += 4; | |
| output7_tm += 4; | |
| } | |
| for (; i < tiles; i++) | |
| { | |
| const float* r0 = bb2.row(i / 4 + i % 4); | |
| const float* k0 = kernel0_tm.row(r); | |
| int nn = inch; // inch always > 0 | |
| float sum0 = 0.f; | |
| float sum1 = 0.f; | |
| float sum2 = 0.f; | |
| float sum3 = 0.f; | |
| float sum4 = 0.f; | |
| float sum5 = 0.f; | |
| float sum6 = 0.f; | |
| float sum7 = 0.f; | |
| int j = 0; | |
| for (; j < nn; j++) | |
| { | |
| sum0 += r0[0] * k0[0]; | |
| sum1 += r0[0] * k0[1]; | |
| sum2 += r0[0] * k0[2]; | |
| sum3 += r0[0] * k0[3]; | |
| sum4 += r0[0] * k0[4]; | |
| sum5 += r0[0] * k0[5]; | |
| sum6 += r0[0] * k0[6]; | |
| sum7 += r0[0] * k0[7]; | |
| r0 += 1; | |
| k0 += 8; | |
| } | |
| output0_tm[0] = sum0; | |
| output1_tm[0] = sum1; | |
| output2_tm[0] = sum2; | |
| output3_tm[0] = sum3; | |
| output4_tm[0] = sum4; | |
| output5_tm[0] = sum5; | |
| output6_tm[0] = sum6; | |
| output7_tm[0] = sum7; | |
| output0_tm++; | |
| output1_tm++; | |
| output2_tm++; | |
| output3_tm++; | |
| output4_tm++; | |
| output5_tm++; | |
| output6_tm++; | |
| output7_tm++; | |
| } | |
| } | |
| } | |
| nn_outch = (outch - remain_outch_start) >> 2; | |
| for (int pp = 0; pp < nn_outch; pp++) | |
| { | |
| int p = remain_outch_start + pp * 4; | |
| float* output0_tm = top_blob_tm.channel(p); | |
| float* output1_tm = top_blob_tm.channel(p + 1); | |
| float* output2_tm = top_blob_tm.channel(p + 2); | |
| float* output3_tm = top_blob_tm.channel(p + 3); | |
| const Mat kernel0_tm = kernel_tm.channel(p / 8 + (p % 8) / 4); | |
| for (int r = 0; r < batch; r++) | |
| { | |
| const Mat bb2 = bottom_blob_tm2.channel(r); | |
| int i = 0; | |
| for (; i + 3 < tiles; i += 4) | |
| { | |
| const float* r0 = bb2.row(i / 4); | |
| const float* k0 = kernel0_tm.row(r); | |
| int nn = inch; // inch always > 0 | |
| v4f32 _sum0 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum1 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum2 = (v4f32)__msa_fill_w(0); | |
| v4f32 _sum3 = (v4f32)__msa_fill_w(0); | |
| int j = 0; | |
| for (; j < nn; j++) | |
| { | |
| __builtin_prefetch(r0 + 16); | |
| __builtin_prefetch(k0 + 16); | |
| v4f32 _val = (v4f32)__msa_ld_w(r0, 0); | |
| v4i32 _w0123 = __msa_ld_w(k0, 0); | |
| _sum0 = __msa_fmadd_w(_sum0, _val, (v4f32)__msa_splati_w(_w0123, 0)); | |
| _sum1 = __msa_fmadd_w(_sum1, _val, (v4f32)__msa_splati_w(_w0123, 1)); | |
| _sum2 = __msa_fmadd_w(_sum2, _val, (v4f32)__msa_splati_w(_w0123, 2)); | |
| _sum3 = __msa_fmadd_w(_sum3, _val, (v4f32)__msa_splati_w(_w0123, 3)); | |
| r0 += 4; | |
| k0 += 4; | |
| } | |
| __msa_st_w((v4i32)_sum0, output0_tm, 0); | |
| __msa_st_w((v4i32)_sum1, output1_tm, 0); | |
| __msa_st_w((v4i32)_sum2, output2_tm, 0); | |
| __msa_st_w((v4i32)_sum3, output3_tm, 0); | |
| output0_tm += 4; | |
| output1_tm += 4; | |
| output2_tm += 4; | |
| output3_tm += 4; | |
| } | |
| for (; i < tiles; i++) | |
| { | |
| const float* r0 = bb2.row(i / 4 + i % 4); | |
| const float* k0 = kernel0_tm.row(r); | |
| int nn = inch; // inch always > 0 | |
| float sum0 = 0.f; | |
| float sum1 = 0.f; | |
| float sum2 = 0.f; | |
| float sum3 = 0.f; | |
| int j = 0; | |
| for (; j < nn; j++) | |
| { | |
| sum0 += r0[0] * k0[0]; | |
| sum1 += r0[0] * k0[1]; | |
| sum2 += r0[0] * k0[2]; | |
| sum3 += r0[0] * k0[3]; | |
| r0 += 1; | |
| k0 += 4; | |
| } | |
| output0_tm[0] = sum0; | |
| output1_tm[0] = sum1; | |
| output2_tm[0] = sum2; | |
| output3_tm[0] = sum3; | |
| output0_tm++; | |
| output1_tm++; | |
| output2_tm++; | |
| output3_tm++; | |
| } | |
| } | |
| } | |
| remain_outch_start += nn_outch << 2; | |
| int nn_outch = outch >> 1; | |
| int remain_outch_start = nn_outch << 1; | |
| for (int pp = 0; pp < nn_outch; pp++) | |
| { | |
| int p = pp * 2; | |
| float* output0_tm = top_blob_tm.channel(p); | |
| float* output1_tm = top_blob_tm.channel(p + 1); | |
| const Mat kernel0_tm = kernel_tm.channel(p / 2); | |
| for (int r = 0; r < batch; r++) | |
| { | |
| const Mat bb2 = bottom_blob_tm2.channel(r); | |
| int i = 0; | |
| for (; i + 3 < tiles; i += 4) | |
| { | |
| const float* r0 = bb2.row(i / 4); | |
| const float* k0 = kernel0_tm.row(r); | |
| int nn = inch; // inch always > 0 | |
| float sum00 = 0.f; | |
| float sum01 = 0.f; | |
| float sum02 = 0.f; | |
| float sum03 = 0.f; | |
| float sum10 = 0.f; | |
| float sum11 = 0.f; | |
| float sum12 = 0.f; | |
| float sum13 = 0.f; | |
| for (int j = 0; j < nn; j++) | |
| { | |
| __builtin_prefetch(r0 + 16); | |
| __builtin_prefetch(k0 + 8); | |
| float w0 = k0[0]; | |
| float w1 = k0[1]; | |
| sum00 += r0[0] * w0; | |
| sum01 += r0[1] * w0; | |
| sum02 += r0[2] * w0; | |
| sum03 += r0[3] * w0; | |
| sum10 += r0[0] * w1; | |
| sum11 += r0[1] * w1; | |
| sum12 += r0[2] * w1; | |
| sum13 += r0[3] * w1; | |
| r0 += 4; | |
| k0 += 2; | |
| } | |
| output0_tm[0] = sum00; | |
| output0_tm[1] = sum01; | |
| output0_tm[2] = sum02; | |
| output0_tm[3] = sum03; | |
| output1_tm[0] = sum10; | |
| output1_tm[1] = sum11; | |
| output1_tm[2] = sum12; | |
| output1_tm[3] = sum13; | |
| output0_tm += 4; | |
| output1_tm += 4; | |
| } | |
| for (; i < tiles; i++) | |
| { | |
| const float* r0 = bb2.row(i / 4 + i % 4); | |
| const float* k0 = kernel0_tm.row(r); | |
| int nn = inch; // inch always > 0 | |
| float sum00 = 0.f; | |
| float sum10 = 0.f; | |
| for (int j = 0; j < nn; j++) | |
| { | |
| __builtin_prefetch(r0 + 4); | |
| __builtin_prefetch(k0 + 8); | |
| float val0 = r0[0]; | |
| sum00 += val0 * k0[0]; | |
| sum10 += val0 * k0[1]; | |
| r0 += 1; | |
| k0 += 2; | |
| } | |
| output0_tm[0] = sum00; | |
| output1_tm[0] = sum10; | |
| output0_tm++; | |
| output1_tm++; | |
| } | |
| } | |
| } | |
| for (int p = remain_outch_start; p < outch; p++) | |
| { | |
| float* output0_tm = top_blob_tm.channel(p); | |
| const Mat kernel0_tm = kernel_tm.channel(p / 8 + (p % 8) / 4 + p % 4); | |
| const Mat kernel0_tm = kernel_tm.channel(p / 2 + p % 2); | |
| for (int r = 0; r < batch; r++) | |
| { | |
| const Mat bb2 = bottom_blob_tm2.channel(r); | |
| int i = 0; | |
| for (; i + 3 < tiles; i += 4) | |
| { | |
| const float* r0 = bb2.row(i / 4); | |
| const float* k0 = kernel0_tm.row(r); | |
| int nn = inch; // inch always > 0 | |
| int j = 0; | |
| v4f32 _sum0 = (v4f32)__msa_fill_w(0); | |
| for (; j < nn; j++) | |
| { | |
| _sum0 = __msa_fmadd_w(_sum0, __msa_fill_w_f32(k0[0]), (v4f32)__msa_ld_w(r0, 0)); | |
| r0 += 4; | |
| k0++; | |
| } | |
| __msa_st_w((v4i32)_sum0, output0_tm, 0); | |
| output0_tm += 4; | |
| float sum0 = 0.f; | |
| float sum1 = 0.f; | |
| float sum2 = 0.f; | |
| float sum3 = 0.f; | |
| for (; j < nn; j++) | |
| { | |
| __builtin_prefetch(r0 + 16); | |
| __builtin_prefetch(k0 + 4); | |
| float w0 = k0[0]; | |
| sum0 += r0[0] * w0; | |
| sum1 += r0[1] * w0; | |
| sum2 += r0[2] * w0; | |
| sum3 += r0[3] * w0; | |
| r0 += 4; | |
| k0++; | |
| } | |
| output0_tm[0] = sum0; | |
| output0_tm[1] = sum1; | |
| output0_tm[2] = sum2; | |
| output0_tm[3] = sum3; | |
| output0_tm += 4; | |
| } | |
| for (; i < tiles; i++) | |
| { | |
| const float* r0 = bb2.row(i / 4 + i % 4); | |
| const float* k0 = kernel0_tm.row(r); | |
| int nn = inch; // inch always > 0 | |
| float sum = 0.f; | |
| for (int j = 0; j < nn; j++) | |
| { | |
| float w0 = k0[0]; | |
| float val0 = r0[0]; | |
| sum += val0 * w0; | |
| r0 += 1; | |
| k0 += 1; | |
| } | |
| output0_tm[0] = sum; | |
| output0_tm += 1; | |
| } | |
| } | |
| } | |
| } | |