Download src/layer/vulkan/shader/batchnorm_pack8.comp from camenduru/ncnn: direct link, hf CLI and curl.
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2.84 kB
| // Tencent is pleased to support the open source community by making ncnn available. | |
| // | |
| // Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved. | |
| // | |
| // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | |
| // in compliance with the License. You may obtain a copy of the License at | |
| // | |
| // https://opensource.org/licenses/BSD-3-Clause | |
| // | |
| // Unless required by applicable law or agreed to in writing, software distributed | |
| // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | |
| // CONDITIONS OF ANY KIND, either express or implied. See the License for the | |
| // specific language governing permissions and limitations under the License. | |
| struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; }; | |
| layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; | |
| layout (constant_id = shape_constant_id_offset + 1) const int w = 0; | |
| layout (constant_id = shape_constant_id_offset + 2) const int h = 0; | |
| layout (constant_id = shape_constant_id_offset + 3) const int c = 0; | |
| layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; | |
| layout (binding = 0) uniform unfp sampler3D bottom_blob_3d; | |
| layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob_3d; | |
| layout (binding = 2) uniform unfp sampler3D a; | |
| layout (binding = 3) uniform unfp sampler3D b; | |
| layout (binding = 0) buffer bottom_top_blob { sfpvec8 bottom_top_blob_data[]; }; | |
| layout (binding = 1) readonly buffer a { sfpvec8 a_data[]; }; | |
| layout (binding = 2) readonly buffer b { sfpvec8 b_data[]; }; | |
| layout (push_constant) uniform parameter | |
| { | |
| int dims; | |
| int w; | |
| int h; | |
| int c; | |
| int cstep; | |
| } p; | |
| void main() | |
| { | |
| int gx = int(gl_GlobalInvocationID.x); | |
| int gy = int(gl_GlobalInvocationID.y); | |
| int gz = int(gl_GlobalInvocationID.z); | |
| if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c)) | |
| return; | |
| afpvec8 v = image3d_ld8(bottom_blob_3d, ivec3(gx, gy, gz)); | |
| const int gi = gz * psc(cstep) + gy * psc(w) + gx; | |
| afpvec8 v = buffer_ld8(bottom_top_blob_data, gi); | |
| const ivec3 gxyz = ivec3(gx, gy, gz); | |
| const int abi = gxyz[psc(dims) - 1]; | |
| afpvec8 b = image3d_ld8(b, ivec3(abi, 0, 0)); | |
| afpvec8 a = image3d_ld8(a, ivec3(abi, 0, 0)); | |
| afpvec8 b = buffer_ld8(b_data, abi); | |
| afpvec8 a = buffer_ld8(a_data, abi); | |
| v[0] = b[0] * v[0] + a[0]; | |
| v[1] = b[1] * v[1] + a[1]; | |
| image3d_st8(top_blob_3d, ivec3(gx, gy, gz), v); | |
| buffer_st8(bottom_top_blob_data, gi, v); | |
| } | |