| import torch |
| import numpy as np |
| import neural_renderer as nr |
| from pymaf_core import path_config |
|
|
| from models import SMPL |
|
|
| class PartRenderer(): |
| """Renderer used to render segmentation masks and part segmentations. |
| Internally it uses the Neural 3D Mesh Renderer |
| """ |
| def __init__(self, focal_length=5000., render_res=224): |
| |
| self.focal_length = focal_length |
| self.render_res = render_res |
| |
| self.neural_renderer = nr.Renderer(dist_coeffs=None, orig_size=self.render_res, |
| image_size=render_res, |
| light_intensity_ambient=1, |
| light_intensity_directional=0, |
| anti_aliasing=False) |
| self.faces = torch.from_numpy(SMPL(path_config.SMPL_MODEL_DIR).faces.astype(np.int32)).cuda() |
| textures = np.load(path_config.VERTEX_TEXTURE_FILE) |
| self.textures = torch.from_numpy(textures).cuda().float() |
| self.cube_parts = torch.cuda.FloatTensor(np.load(path_config.CUBE_PARTS_FILE)) |
|
|
| def get_parts(self, parts, mask): |
| """Process renderer part image to get body part indices.""" |
| bn,c,h,w = parts.shape |
| mask = mask.view(-1,1) |
| parts_index = torch.floor(100*parts.permute(0,2,3,1).contiguous().view(-1,3)).long() |
| parts = self.cube_parts[parts_index[:,0], parts_index[:,1], parts_index[:,2], None] |
| parts *= mask |
| parts = parts.view(bn,h,w).long() |
| return parts |
|
|
| def __call__(self, vertices, camera): |
| """Wrapper function for rendering process.""" |
| |
| cam_t = torch.stack([camera[:,1], camera[:,2], 2*self.focal_length/(self.render_res * camera[:,0] +1e-9)],dim=-1) |
| batch_size = vertices.shape[0] |
| K = torch.eye(3, device=vertices.device) |
| K[0,0] = self.focal_length |
| K[1,1] = self.focal_length |
| K[2,2] = 1 |
| K[0,2] = self.render_res / 2. |
| K[1,2] = self.render_res / 2. |
| K = K[None, :, :].expand(batch_size, -1, -1) |
| R = torch.eye(3, device=vertices.device)[None, :, :].expand(batch_size, -1, -1) |
| faces = self.faces[None, :, :].expand(batch_size, -1, -1) |
| parts, _, mask = self.neural_renderer(vertices, faces, textures=self.textures.expand(batch_size, -1, -1, -1, -1, -1), K=K, R=R, t=cam_t.unsqueeze(1)) |
| parts = self.get_parts(parts, mask) |
| return mask, parts |