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| '''OpenGL extension AMD.sparse_texture | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.AMD.sparse_texture to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| Recent advances in application complexity and a desire for higher | |
| resolutions have pushed texture sizes up considerably. Often, the amount | |
| of physical memory available to a graphics processor is a limiting factor | |
| in the performance of texture-heavy applications. Once the available | |
| physical memory is exhausted, paging may occur bringing performance down | |
| considerably - or worse, the application may fail. Nevertheless, the amount | |
| of address space available to the graphics processor has increased to the | |
| point where many gigabytes - or even terabytes of address space may be | |
| usable even though that amount of physical memory is not present. | |
| This extension allows the separation of the graphics processor's address | |
| space (reservation) from the requirement that all textures must be | |
| physically backed (commitment). This exposes a limited form of | |
| virtualization for textures. Use cases include sparse (or partially | |
| resident) textures, texture paging, on-demand and delayed loading of | |
| texture assets and application controlled level of detail. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/AMD/sparse_texture.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.AMD.sparse_texture import * | |
| from OpenGL.raw.GL.AMD.sparse_texture import _EXTENSION_NAME | |
| def glInitSparseTextureAMD(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |