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| '''OpenGL extension AMD.texture_texture4 | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.AMD.texture_texture4 to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension adds new shading language built-in texture functions | |
| to the shading language. | |
| These texture functions may be used to access one component textures. | |
| The texture4 built-in function returns a texture value derived from | |
| a 2x2 set of texels in the image array of level levelbase is selected. | |
| These texels are selected in the same way as when the value of | |
| TEXTURE_MIN_FILTER is LINEAR, but instead of these texels being | |
| filtered to generate the texture value, the R, G, B and A texture values | |
| are derived directly from these four texels. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/AMD/texture_texture4.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.AMD.texture_texture4 import * | |
| from OpenGL.raw.GL.AMD.texture_texture4 import _EXTENSION_NAME | |
| def glInitTextureTexture4AMD(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |